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Continuing from Killian's page

Characters

James Gallagher ~ First Member of Aristaeus' Cabin
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Character's Bio


 Age: 19  Height: 5'7"  Weight: 150 lbs.
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Ireland  Main Weapon: CB Shepherd Hook, with the bottom and end of the hook come to a point.
 Accent: Irish

Character's Powers

 Powers of a child of Aristaeus:

Offensive

  1. Children of Aristaeus can shoot stingers from their hands, they are no bigger than the size of their hands, and the longer they shoot them, the more energy it drains.
  2. Children of Aristaeus have the ability to conjure a weapon out of honey which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of honey.

Defensive

  1. Children of Aristaeus can conjure up a protective dome made up of hardened honey, roughly 2 or 3 times the size of the user, which can be used to block attacks for a short time.
  2. Children of Aristaeus can summon a large fully encased metal net that would most likely ensnare opponents upon creation, the target is unable to attack but is also protected by the net, as they can still move around some, but neither opponent can strike offensively while the person is in the net. So the power is purely defensive, the net fades from existence after a short time. This can give the user time to regroup, mend their wounds, and prepare for a better offensive strike.


Passive

  1. Children of Aristaeus make great hunters, attaining great tracking skills and amazing physical attributes and senses. Speed, strength, stamina, agility and dexterity. Their hearing, sight and smell are also impressive, even to the point where they can see perfectly in the night and hear/smell things from quite a distance.
  2. Children of Aristaeus can innately communicate with and command nearby bees and sheep.
  3. Children of Aristaeus are stronger during mid-May to mid-September, because the Etesian winds blow during these months.
  4. Children of Aristaeus possess hands and feet which allow them to fasten onto and climb vertical and horizontal surfaces without falling, much like how bees can.

Supplementary

  1. Children of Aristaeus can sprout large bee wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be somewhat customized to the user’s preference. But the wings must remain at least somewhat insect-like.
  2. Children of Aristaeus can make great healers, since they have innate knowledge of medicinal herbs and can conjure them. Ex: they can conjure some aloe vera to heal a burn. As they can create honey, they can also use honey to heal or soothe minor wounds.
  3. Children of Aristaeus can cause someone to become drunk on honey-mead, this would leave them open to attack or give the user a chance to flee the area.
  4. If Children of Aristaeus find a track of an animal, monster, or human they can touch the track and get an image their minds of where their target was going to and their appearance.


3 Months After Character Is Made

  1. Children of Aristaeus can summon an intense scorching heat, since their father’s etesian winds would defend people from this heat. The heat could burn or scorch anything in a 10 meter radius.

6 Months After Character Is Made

  1. Children of Aristaeus can transform themselves into a bee. This ability can only be held for a short time, and the longer it is held, the more energy is drained. In this form they can fly faster, are much harder to find and can summon bees out of nowhere. Once the transformation ends, they are substantially drained.

9 Months After Character is Made

  1. Children of Aristaeus can morph into a humanoid/bee form for a short time. In this state, their enhanced physical prowess and senses ascend to new heights. They can fly faster than before and their bodies are coated in dermal honeycomb armor, making them immune to all attacks. This only lasts for a short time, after which the user will be so exhausted they’d lack the ability to even move for some time and could even faint.

Traits

  1. Children of Aristaeus tend to be excellent leaders.
  2. Children of Aristaeus tend to love/enjoy sweet things, flowers, making cheese, growing olives and tending to bees, sheep and fruit trees.
  3. Children of Aristaeus are often quite defensive, normally willing to defend their allies or home territory.
  4. Some Children of Aristaeus tend to hate the cold, preferring to stay indoors during cold winter months, while others tend to feel more insulated to the cold and aren't as bothered by it.
  5. Children of Aristaeus are naturally gifted at building traps, able to quickly assemble them from natural materials.

Owned by: Boreas ~ Posted on: {{{2}}}
Killian Hartman ~ Lt. of Deimos' Cabin
KillianH

"Fear; Face Everything And Rise."
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Character's Bio


 Age: 17  Height: 6'01"  Weight: 143 lbs.
 Sexuality: Demiromantic, Pansexual  Relationship Status: Single
 Birth Place: Miami, Florida  Main Weapon: Rapier
 Accent: Neutral
 – "Terror inflicted is always for the better; no fear, no risk, no life to write a letter."

Character's Powers

 ====Offensive====

  1. Children of Deimos have the ability to send a wave of terror out in front of them which causes anyone affected by it to imagine something they fear; the bigger the wave, the more energy used. This can leave them vulnerable to attack.
  2. Children of Deimos have the ability to unleash their battle-lust and fight to their full potential; however, they are temporarily blind to friend or foe and attack anyone nearby.

Defensive

  1. Children of Deimos can become resistant to all types of physical attacks for a short time.
  2. Children of Deimos can send out waves of terror and fear that may paralyze an opponent and cause them to stop attacking for a short time. But the user cannot attack the opponent while the paralysis is in effect.

Passive

  1. Children of Deimos are immune to any senses of fear and terror, making it impossible for them to get scared and panic in battle.
  2. Children of Deimos are innately proficient in most forms of combat and hold a higher state of physical prowess.
  3. Children of Deimos emit an aura of fear and terror, making people at least slightly afraid when near them. They can turn it off for a long time if they wish.
  4. Children of Deimos know the fears of everyone around them, as well as how a person is likely to cope with that fear.

Supplementary

  1. Children of Deimos have the ability to calm the fear of others.
  2. Children of Deimos are able to project a person’s worst fears into their mind, causing temporary trauma and confusion into them. This power is only active for a short time, and loses some of its effect the more it is used on the same person.
  3. Children of Deimos have the ability to conjure a real version of someone's worst fears, however, the child of Deimos is not able to control the conjured fear and is susceptible to them as well; they are also drained of a moderate amount of energy when the fear is conjured.
  4. Children of Deimos have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.


3 Months After Character is Made

  1. Children of Deimos have the ability to focus on a person’s fears and mimic the abilities of that fear for a short time. If the user focuses on a pyrophobe, they will get some powers over fire. If the target is scared of a specific animal, they gain some abilities of the animal. (If the feared animal is a spider, the user will be able to generate webs from their wrists and crawl on walls.) And if the target is afraid of death, the user can drain some of their life-force and make them think they’re about to die. This power cannot be used to become incredibly powerful or instantly kill and the power can only be used once in a fight.


6 Months After Character is Made

  1. Children of Deimos can turn the fear and terror of others around them into emotional energy and then tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive. The fear constructs will terrify/scare anyone they touch.

9 Months After Character is Made

  1. Children of Deimos have the ability to become a spirit made entirely of terror. In this state, they can change into a tangible form of someone or a group’s worst fear. The tangible form of the fear is the same size as that fear exists in naturally, is immune to all attacks, and the fear’s strength is greatly increased from its natural strength. The more the user is feared, and the more the form the user is in is dreaded, the stronger the user’s form is. The user can only stay in this state for a short time, after leaving this form, the user will be extremely drained, not able to move and could possibly even faint.

Traits

  1. Children of Deimos are known to hate the idea of losing people they care about.
  2. Children of Deimos typically enjoy fighting and combat, since their father is considered a war god.
  3. Children of Deimos normally love scaring people and watching them drown in fear and terror, making Halloween a special holiday for them.

3/6/9 Month Powers not unlocked yet.

Owned by: Xax ~ Posted on: {{{2}}}

RP

James: *his heart beats faster as he also leans in, kissing him*

Killian: Killian's stomach starts filling with butterflies as his hands go ahead and gingerly place themselves of James' rear. 

James: After a while, James pulls away slowly. "Wowie, that was nice." He smiles. "You're good at that."

Killian: "Good at what?" Killian faked to be oblivious at his generous talent at "smooching".

James: He leans in and kisses him again. "Good at that." He smiles, but it fades quickly. "Well um, I barely know you Killian. I don't want you to think that I'm some hoe that just goes around kissing people." His voice trails off.

Killian: Killian kinda looks disappointed "Well, I would never, -ever- think of that, James, and I would hope for you to avoid thinking that about me." Killian then romantically wrapped his arms around James. "I do feel like we have some sort of invisible connection. but maybe it is just me..."

James: "No no no, I do not think of that about you." He blushes. "I do feel a strong connection though." He smiles.

Killian: Suddenly, he felt himself get aroused at the interaction with this cute boy. "Have I told you that I find your accent to be quite of a turn-on?" He didn't mean this in either a suggestive or sexual sense. He just wanted to make sure that James a few things that Killian found attractive on him.

James: He giggles. "Thank you. I really like your hair, and your eyes, Your arms are pretty nice too." He playfully winks.

Killian: "My arms?" Killian now was genuinely surprised. No one had ever told him this. "What is there about them to like?" Killian laughed, looking at them, as if wanting to find what it was.

James: "Its just your skin is so soft and nice to touch, and they are strong." He smiles and squeezes his arm.

Killian: "I bet yours are too." Killian blushed madly as James squeezed his arm. "I like how you are, James." Killian's eager hands went to hold onto James' upper arms and squeezing the hard limbs too.

James: "I like you how you are too" He smiles. "We should definitely go out somewhere. Get to know eachother more!" 

Killian: "Maybe we could go to the nearby town. " Killian offered. "They have some great gelato over there. We could eat it on our way back to camp and talk about ourselves."

James: "Cool lets go!" He grabs Killian's hand and start walking fast, craving Gelato.

Killian: Grinning, Killian intertwined his hand with James', feeling warmth running between them. He guided James all the way to the gelato parlor and when they got there, Killian smiled. "What will you want?"

James: "Chocolate please!" He smiles, and wraps his arm around Killian's arm, kisses his cheek, and lays his head on his shoulder.

Killian: Grinning, Killian looked at the vendor. "Okay, we'll have a double ice cream, half chocolate and half cookie dough." Killian then looked at James "I hope it is fine if we share an ice cream. "

James: "Yes thats great!" He grins like an idiot. 

Killian: He pays for the ice cream and smiles at the vendor as she gave him the ice cream. "You lick first. I'll give you the honor." Killian made his best attempt at an Irish accent.

James:"You're a dork." He licks the ice cream. "A cute dork. But pretty good impression." He giggles.

Killian: "Ugh, you just sound so sexy when you talk, it hurts." Killian acted as if he were being pained by something.

James: "well should i just stop talking then?" He says flirtatiously, putting his head on his shoulder, breathing on his neck.


Killian: Oh my gosh... Killian grinned devilishly as he looked at James. "I wouldn't recommend you to stop talking. " He sighed. "Who knows, if you get to turn me enough on, you might as well be rewarded..."

James: He kisses Killian's cheeck, and then cocks his head to the side, playfully acting confused. "Oh, is that so?"


Killian: "Yep." Killian took his time tasting the word before snaking and eager hand down and gently groping James' butt.

James: He jumps from suprise, "Hey" he playfully swats his hand away, "You gotta wait." he winks at him.

Killian: He laughed liveheartedly at James' reaction as it had been uber-cute. "Wait for what?"

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