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Liliosa Parra ~ The colourful daughter of Thanatos
LiliosaWB
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Character's Bio


 Age: 16  
 Sexuality: Unknown  Relationship Status: Single
 Birth Place: Santiago, Chile  Main Weapon: Necklace that turns into bow, snowboard that turns into twin Backswords
 Accent: Chilean

Character's Powers

 3/6/9 Month Powers Locked

Offensive

  1. Children of Thanatos can use astral energies to make weapons for a short period of time, the larger the weapon, the more energy consumed. Only 1 weapon may be created at a time and it cannot be bigger than 2 or 3 times the size of the user.
  2. Children of Thanatos have the ability to drain some of the life force out of a person, so that they become weaker, slower, and almost sedated for a short time. However, using this in succession will weaken the power’s effect.

Defensive

  1. Children of Thanatos have the ability to conjure a protective dome of astral energies around them, which will protect the user from attacks for a short time.

Passive

  1. Children of Thanatos can sense any death, whether it be mortal, demigod,nymph or monster.
  2. Children of Thanatos can communicate with the souls of the recently deceased.
  3. Children of Thanatos heal slightly every time they deal damage to their opponents.
  4. Children of Thanatos are able to see the lifespan of others, but are forbidden to share information about the lifespan in any way.

Supplementary

  1. Children of Thanatos have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Thanatos are able to call forth recently deceased spirits to aide them for a short time.
  3. Children of Thanatos are able to enchant weapons with soul-damaging powers, the effect only lasts for a short time.
  4. Children of Thanatos can bend shadows around them, concealing them for a short time.

3 Months After Character is Made

  1. Children of Thanatos are able to feast on the darkness around them and empower themselves for a short time, enhancing their strength and speed. After the effect wears off, the user will be somewhat worn out and unable to use the power again for the rest of the fight.


6 Months After Character is Made

  1. Children of Thanatos have the ability to temporarily split their souls in order to create a duplicate of themselves to aid them in combat. This duplicate and can only fight using whatever weapon the user has and possesses a weaker version of their powers. The user and the duplicate will possess a telepathic link. The longer the duplicate is maintained, the more energy is drained.

9 Months After Character is Made

  1. Children of Thanatos have the ability to morph into a spirit for a short time. Whilst in this state, they are invisible (except to those gifted with powers over necromancy), intangible, able to fly, and their powers over astral energies and necromancy are enhanced. Though they are intangible by default, they can make themselves tangible to attack others or if they wish to be seen. If they attempt to attack anyone while still intangible they will automatically become visible and tangible. While in this state they are also able to drain the life-force of anyone they touch to a slight extent, however they cannot completely drain the life-force of the person. The user is extremely drained once the transformation ends, unable to move and could possibly faint.

Traits

  1. Children of Thanatos generally have morbid personalities.
  2. Children of Thanatos are generally not frightened of death.
  3. Children of Thanatos normally prefer the idea of a quiet, peaceful death. They also tend to dislike the idea of people losing their lives violently.
  4. Children of Thanatos can grow up to make great morticians.


Owned by: James ~ Posted on: {{{2}}}


Amora Williams ~ Priestess of the Muses
Amora2
{{{1}}}
Character's Bio


 Age: 17  
 Sexuality: Bisexual  Relationship Status: Single and not looking
 Birth Place: Dallas, Texas  Main Weapon: Two rings that turn into polearm weapons or bladed weapons
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Erato can fire sound waves, which can hurt an opponent with it’s sheer force.
  2. Children of Erato can force an opponent to dance for a short time, leaving them vulnerable to attack.

Defensive

  1. Children of Erato can create a protective veil of sound waves. The veil would protect them from damage for a short time
  2. Children of Erato can create a dome of energy around themselves, every sound in it would be greatly amplified. So if an opponent steps through it, their ears could be assaulted by the sounds of their own breath or footsteps. The user cannot move while the dome is in place.

Passive

  1. Children of Erato are innately physically fit, possessing the speed, agility, coordination and flexibility needed for dance.
  2. Children of Erato are stronger when listening to music.
  3. The ears of a child of Erato cannot be harmed by loud sounds.
  4. Children of Erato can copy movements after observation, this would make learning dance moves very easy. It can also be used to copy complicated fighting movements. Only movements can be copied, not powers.

Supplementary

  1. Children of Erato are able to use their voices to sing at such a high pitch that it temporarily deafens anyone nearby, but it has the disadvantage of not differentiating between enemy or friends, the longer the pitch is maintained, the more energy is drained.
  2. Children of Erato are able to mimic sounds or the voice of a person or creature they already heard speaking or making noise. The quality of the mimicry depends on the focus and skill level of the user.
  3. Children of Erato can curse someone to sing loudly for a fair amount of time, the target can fight and operate while singing. But they cannot hide and could suffer from a sore throat over time.
  4. Children of Erato can teleport themselves by merging their body with sound waves and travelling along them. Which could be called "sound-travel". To do so, there must be source of sound at where they're leaving and going to. Like someone's singing or any device that plays music. The further traveled, the more energy drained.

3 Months After Character Is Made

  1. Children of Erato can infuse magic into their songs and ‘charm-sing’ another into doing their will or revealing a secret to them; the person will remain under the control of the charm-song for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.

6 Months After Character Is Made

  1. Children of Erato can turn sound waves into tools, objects, weapons and other items, create semi-living constructs (Such as animals or golems) and/or create structures/buildings of varying permanence; however, only one combative item or semi-living construct can be conjured at a time and it cannot be larger than roughly twice the size of the one that conjured it. The longer they maintain combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After Character Is Made

  1. Children of Erato can fire incredible sound waves into the ground to create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several seconds of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile.


Traits

  1. Children of Erato often make great dancers and singers
  2. Children of Erato innately possess mastery over any instrument.
  3. Children of Erato could find themselves often singing or dancing when idle.
  4. Children of Erato normally have an appreciation for music and dance.
  5. Children of Erato tend to excel at writing poetry and literotica.


Passive

  1. Priests/Priestesses have a direct telepathetic connection to the god they represent, which is mostly used to deliver messages, for duties and for prayer.
  2. Priests/Priestesses are able to read auras and sense spiritual essences.
  3. Priests/Priestesses are able to see through the mist.
  4. Priests/Priestesses have a telepathic connection with the god they represent's animal symbol.
  5. Priests/Priestesses have the ability to heal minor wounds, and soothe the pain of major or fatal wounds.

Traits

  1. Priests/Priestesses tend to have the traits of the god they represent's demigod children.
  2. Priests/Priestesses do not date at any time, and are celibate. If they do decide to date, they lose their priesthood.

Owned by: James ~ Posted on: {{{2}}}
Lilith Merina ~ Child of Hecate
Lilith WB
{{{1}}}
    ~ {{{2}}}

More Info:


-The Arcane Puppeteer

 Age: 16  Height: 5'7  Weight: 117 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Japan  Main Weapon: Whip and Puppet
 Accent: Light Japanese


Zella2

Zella Merina -Child of Hephaestus
-Puppeteer of the Forge, Lt. of Hephaestus' Cabin
Age:= 15 Height:= 5'2
Sexuality= Bisexual Relationship Status:= Single
Health Status= Healthy Nationality= United States
Species= Half-blood Main Weapon= Puppet, Pentra Claws

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RP

Liliosa and Lilith

Liliosa: Liliosa had been spending most of her morning dying her hair blue, but now she was in the mood for practise with her bow. She was firing arrows into a tree, one that she had made sure didn't have a nymphs spirit in it, one after the other, most of them never hitting the centre of the target she had painted on the tree

Lilith: Lilith was finally leaving Hecate cabin for the first time in a week. She had been working endlessly on a new spell she was developing to enhance her control over the puppets she wielded as her main weapon. Even now as she was finally outside she carried her notebook in one arm, her spell book in the other, and her sisters latest model of doll laid across her back holding on to her neck like a child. She passed by Thanatos cabin and her eye was caught by the shocking blue across the green backdrop and looked to see a girl practicing archery. She stopped in her tracks to watch for a moment the girl with the shocking hair.

Liliosa: Her next shot almost got the bullseye. Liliosa tried again but her bow had ran out of arrows. "Puta estúpida reverencia. ¿Cómo es que cuando me estoy volviendo bueno, no tienes más flechas, estúpido pedazo de mierda?" Liliosa yelled out as she let her frustration out.

Lilith: She looked at the girl slightly confused by her outburst. She had never heard that language before. She held up her hand and a green sigyl covered her hand as all of the arrows seemed to pull themselves from the tree and directly into the ground knock side up next to the girl.. "There you go. Also aim a little higher your arms are positioned for it so your eyes should be to." She gives a slight smile at her.

Liliosa: She turned to look at the girl before picking up an arrow. "That's what I've been doing. I'm just not the best shot," Liliosa said, this time in English, as she took the shot and got a little bit closer to the bullseye than previously

Lilith: Lilith walks over closer and watches her movements with a discerning eye. She had a puppet who specialized in the bow so she had studied how the archer worked their string. She wanted to help this girl, as she had the one she trained in combat once upon a time. She seemed to have a knack for this training thing. She waited patiently to watch and see how each shot faired to see what was causing her to miss her mark like she was.

Zella and Amora

Zella: Zella sat outside the forge next to the puppet she had designed with her sister when they first arrived at the camp. Next to her sat an almost completely untouched boxed lunch that she had made before coming to the forge. She was feeling particularly mellow today and it was showing in her lack luster work. Normally she loved working in the heat of the forge. That was her natural place and she found her rhythm there. But she needed something new today, something to make her mind regain its sharp excitement. She closed her eyes as she took control of the body of her puppet. Slowly its metallic fingers plucked away at its harp playing a lilting melody next to her smiling body.

Amora: For the first time ever, Amore actually had a conversation with her mother. Things went better than she had expected, until the conversation moved onto her father and Amora said she needed to go. Now Amora was just walking around camp. That was until she heard music and followed it.

Zella: The puppet stands up slowly plucking the strings faster with a higher tempo to the song yet the key drops to a minor one so it sounds like a fast sad song filling the air with its song. Zella had never really used her puppet like this because she was always worried about the spells her sister had put on the harp but it seemed if you didn't intend to activate them the harp was simply just a harp.

Amora: She follows the music and sees a puppet playing a harp, not seeing Zella. She sits down next to the puppet and watches it as it puckes the strings, knowing what each chord was and mentally seeing what the puppet was playing.

Zella: She was shocked when the girl approached and sat beside her puppet. She had not expected the music to attract anyone as none of the Hephaestus kids particularly cared about music. After a moment the puppet began to dance slowly to its own tune. It was almost like a ballet dancer the way it moved.

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