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Kyle Smith ~ Darkness Nymph

"If there's no one beside you when your soul embarks, I will follow you into the darkness" ~Musician
Kyle woke up to the bright sunlight comeing through his window. Being a son of Hades Kyle didn't really like the sun so he was a bit annoyed and turnned over in his bed while pulling the blanket over his face. After about 10 minutes of trying to fall back asleep Kyle sat up in bed with a sigh. He then got up and began getting ready for his day. Once ready he exited the hades cabin with a black leather jacket over a white T-shirt, Black slim jeans and Black converse on his feet.
Character's Bio

 Age: 17  Height: 6'0"  Weight: 140 lbs.
 Sexuality: Bisexual  Relationship Status: Single
  Main Weapon: Celestial Bronze whip that is painted grey
 Accent: Neutral
 – "

Character's Powers

 Powers of a child of Hades (3/6/9 Month Powers are locked):


  1. Children of Hades can create and launch long shards of obsidian from their palms.
  2. Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.


  1. Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.
  2. Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.


  1. Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.
  2. Children of Hades are able to communicate with and command hellhounds they encounter.
  3. Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
  4. Children of Hades are able to instantly destroy undead in a single attack.


  1. Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
  3. Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.
  4. Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.
  5. Children of Hades can bend shadows around them, concealing them for a short time.

3 Months After Character is Made

  1. Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

  1. Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.

9 Months After Character is Made

  1. Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.


  1. Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
  2. Children of Hades tend to have dark attitudes and appreciate shadowy places.
  3. Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
  4. Children of Hades often grow up to make great morticians.

Owned by: Music ~ Posted on: {{{2}}}

Jared ~ Son of Hermes

"'If you will not die for us, you cannot ask us to die for you.'."
He was sitting outside the Hermes cabin, dressed in a white button up short, which was short sleeved. He was sharpening his sword, basking in the sunlight, he had headphones in blasting out music, too loud for anyone to decipher what song.
Character's Bio

 Age: 17  Height: 5'9  Weight: 137 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: Miami  Main Weapon: Sword
 Accent: Slightly American
 – "'If by my life or death I can protect you, I will.'"

Character's Powers


  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.


  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.
  6. Children of Hermes can sense and manipulate locks of all types. The more complicated the lock, the harder to manipulate.


  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

3 Months After Character is Made

  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.

6 Months After Character is Made

  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations.


  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages.
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease.

Owned by: Time ~ Posted on: {{{2}}}

Kyle: Kyle began to walk from the front purch of his cabin. As he walked by the Hermes cabin he noticed a guy sitting on it's porch so Kyle being his friendly self walked up to him and smiled. "Hey" He said but since the guys music was blasting Kyle was pretty sure he wouldnt hear him.

Jared: He glanced up, not really noticing him, before glancing back down before pausing and looking back up with his mouth forming a small 'o'. 'Shooot!' he muttered and ripped out his headphones. 'I am so sorry. What did you say?' he said with a light blush.

Kyle: Kyle lets out a small chuckle before answering him. "Oh i just said hey. Im Kyle Smith son of Hades and you are?" Kyle sat on the chair next to him.

Jared: 'Oh! RIght! Hi!' he said shoving over so he would have more room and held out his hand, 'Nice to meet you Kyle, I'm Jared! Uh son of Hermes.' he said jerking the thumb of his other hand behind him at the cabin. 'Obviously.'

Kyle: Kyle shakes his hand and smiles. "It's nice to meet you to jared." Kyle then looks to the cabin and chuckles. "Huh? I guess that is pretty obvious."

Jared: He grinned before sheathing his sword. 'Not as interesting as being a kid of Hades though.' he joked. 'So what brings you this far north from your cabin?' he asked sarcastically knowing full well his cabin was only a couple of meters away from his.

Kyle: Kyle shrugs his shoulders as he looks at Jared. "Nothing much i was sleeping but the stupid sun started shining through my window so i woke up." He looks away from him and out to the front of the cabin where he watches campers walk by then back to jared. "So what were you doing before i came?"

Jared: He chuckled. 'Of course you'd be a night owl.' he commented before pointing to the stone and sword. 'I was sharpening it, so I wouldn't have to go ask someone else to do it.' he said with a sigh. 'But it's nearly finished so Im not bothered.'

Comment: Kyle lets a laugh escape his lips. "Well of course my dad is the god of the underworld." Kyle looks to the blade. "Thats cool i wouldn't know how to do that i would proble cut my hand off."

Jared: he grinned happily when Kyle laughed-it wasn't often when he made someone genuinely laugh. 'All you do is scratch a sword against it....what weapon do you use then?" he asked curious.

Kyle: Kyle stands up and wripps the Chain that was on the loops of his pants off. As he did that His chain began to transform into a Celestial Bronze whip. "I use a whip. I know it's kinda wierd but i like it."Kyle say showing Jared his weapon.

Jared: His jaw dropped at it and his hand raised up as if to touch it but he thought better of it and dropped it. 'That's so cool.' he gushed.

Kyle: Kyle sees Jared attepmt to touch the weapon but puts his hand down. This makes Kyle roll his eyes and slightly laugh. He then hands the weapon to him. "Wanna hold it?"

Jared: His face lit up as he heard the question and instantly jumped at it, holding it in his hands as if it was a bomb. 'WHo made it?" he asked looking up at him.

Kyle: Hearing his question Kyle began tp think of who made the weapon. After acouple minutes Kyle shruged his shoulders. "I not really sure i guess i never thought of who made it."

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