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Ileana 'Leah' Bennett ~ The Rebel
Martina stoessel png by anahidelapatternal-d6n9630

"Not all those who wonder are lost..."
21:27, May 5, 2015 (UTC)
Character's Bio

 Age: 15  Height: 5"7  Weight: 112 lbs
 Sexuality: Straight  Relationship Status: Taken by Ivan
 Birth Place: LA  Main Weapon: Celestial Bronze Sword disguised as a bracelet.
 Accent: Neutral
 – "...because my gut told me differently, I began my own mission to find the real truth..."

Character's Powers

 (3/6/9 Month Powers are locked):


  1. Children of Poseidon can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
  2. Children of Poseidon have the ability to conjure and freeze small amounts of water into durable ice weapons, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of ice.


  1. Children of Poseidon can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
  2. Children of Poseidon can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.


  1. Children of Poseidon can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
  4. Children of Poseidon can communicate with and command equestrian animals, as well as all creatures that dwell in the sea.
  5. Children of Poseidon are innately less inhibited by severe wind and precipitation.


  1. Children of Poseidon have the ability to create minor earthquakes, large enough to knock anyone nearby off their feet, for a few seconds.
  2. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
  3. Children of Poseidon are are able summon a specific horse, pegasus, or sea creature directly to their position, regardless of distance. This only works on creatures that they have a strong personal bond with.
  4. Children of Poseidon can calm, strengthen or influence the direction of the winds, though to a much lesser extent than children of Zeus or the anemoi.

3 Months After Character is Made

  1. Children of Poseidon have the ability to create a torrential rainstorm overhead, which will downpour and cause high winds over a large area. The storm will gradually clear over time, and afterward the user would be substantially drained.

6 Months After Character is Made

  1. Children of Poseidon are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.

9 Months After Character is Made

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.


  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.

Owned by: Ari xxx ~ Posted on: {{{2}}}

Aria Shen ~ Head Counselor of Astraeus

"Set your course by the stars, not by the light of every passing ship."
*pulls hoodie over face just because*
Character's Bio

 Age: 20  Height: 5'7"  Weight: 120-ish lbs.
 Sexuality: Aro ace  Relationship Status: Single
 Birth Place: Mountain View, California  Main Weapon: CB sword

 – "It is not in the stars to hold our destiny, but in ourselves."

Character's Powers


  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.


  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.


  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.


  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Nata ~ Posted on: 22:37, May 5, 2015 (UTC)


Ileana: She wakes up at 10:30 am and realises that she's late and needs to go to the Counsillor's Meeting at the Big House. She groans and gets up. She gets changed and grabs her phone and then she sprints towards the Big House, just to find out that the meeting is cancelled. She furiously tries to go back to the Poseidon Cabin but then she takes a small break and sits outside, on a bench, near the Astraeus Cabin.

Aria: Walking out of her cabin with her hoodie pulled over her eyes (the outdoors was a lot brighter than the inside of a planetarium, okay? ...gosh she could feel the weird looks already), Aria clutched her backpack in her right hand and held her hood in place with her left. The fabric before Aria's eyes was thin enough for her to see vague silhouettes through it, but Aria had the feeling that soon she'd have to face the sun's death glare or end up falling down a random cliff. Hey, but before she had to do that, she could turn this into useful training, actually! If she were ever in the dark and yet unable to use her fabulous star-powers to see around her, she'd need to learn to identify shadowy blobs like normal people! Having reached this wonderful conclusion, Aria continued to look through her hood. To her left there was a tree (or an elephant, but probably a tree); in front of her was a blankish space, maybe the path to other parts of camp; and to her right there was a... well... hmm... Aria couldn't really tell. Alright, fine, it was time for the hood to come off. Bracing herself against the impending light attack, Aria pushed her hood back and, squinting, looked to her right to see what it was that had confounded her tactics.

Ileana: She stands up and sees Aria with a hood over her head. She stares at her with a what the heck is that girl doing with herself look. Seeing that she came out from the Astraeus Cabin, her face softens into a smile. She backs away from Aria and sees that she took her hood off. "Hello there..." She runs her hand through her hair. "Are you ok there?" She laughs softly.

Aria: Aaaagh... Too much light... Aria sneezed (darned photic sneeze reflex) and fumed silently for a moment. Sometimes Aria thought humans should have evolved a "change brightness setting" option for their eyes. It would have come in very useful. Then again, being useful was what sunglasses (and duct tape and air conditioning) were made for! The mysterious blob on Aria's right turned out to be another person, a girl around her own age, presumably a camper but possibly a nymph with awesomely dip-dyed hair. Wait, the girl had asked her a question... "Oh, hi! I'm alright, thanks for asking! Sorry, didn't see you there, as I guess you could tell. Heh," she said with some degree of abashedness. "It's fantastic to meet you, though! I'm Aria, kid of Astraeus, though it's pretty obvious given where I just came from."

Ileana: She laughs a little at Aria's really peppy tone. "Yeah, I can tell." She smiles at Aria and extends her hand towards her. "I'm Ileana, daughter of Poseidon and also lieutenant counsellor. It's a pleasure to meet you. And, you don't need to be sorry. It's always the same with the people from your cabin, they're always covering themselves for some odd reason. Is it dark in there?"

Aria: "Dark? Hmm, from what I've seen, it usually is. Our cabin is basically a planetarium, except with a bunch of beds on the sides and with a mini star floating where the central projector would be. I have no clue how the star works, since it defies conventional physics -- well, many things do here at camp -- but it's kept at a dim setting for most of the time so our cabin can see the stars on the planetarium walls," Aria explained. "It's amazing when you're inside, but once you leave, the sunnnn is so painfullllll!" she groaned. "Agh. Anyways, Lieutenant Counselor of Poseidon, huh? That's awesome! I just met someone from your cabin, actually!" Aria said, marveling at the coincidence.

Ileana: She laughs softly. "Explains why your councillors come to our meeting with their hands over their eyes." She smiles. "Oh, really? Who? That's a huge coincidence." She thinks for a moment. "I haven't seen anyone out of the cabin lately... Oh it's because I wasn't there. Haha..." She smiles awkwardly. "So, who is it?"

Aria: "You know a kid named James? Australian accent, about my age, likes to surf, don't know his last name? I ran into him and talked for a while before I got dinner yesterday." Aria paused for a moment to think of a good personality description. (How could some people manage to describe themselves using only three words? They'd have to have some craaaaazy life-summarization skills.) "He seemed to be pretty chill with the world, though I get the feeling I kinda bothered him by monopolizing the talking in our conversation," she said a little woefully. "It's really awesome that I've met so many different personalities here, though!"

Ileana: She ponders for a moment. Is there a James in our cabin? She listens to Aria's description and instantly remembers who it is. "Oh, the Australian guy. Yeah, he's really laidback. We've had a conversation here and there at some point. Eh, don't worry about the people here." She smiles at Aria's last remark. "Yeah, there are a lot of different kind of people here. Once you've been here for a long time, you'll still find weird and wacky people, even if you think you've met all the kinds."

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