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Characters' Word Bubbles

Quentin Chandler ~ Hushed Sea
Jesse 12

"I need the sea because it teaches me."
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Character's Bio


 Age: 17  Height: 5'10  Weight: 156 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Montana, USA  Main Weapon: Celestial bronze sword
 Accent: American
 – A smooth sea never made a skilled sailor.

Character's Powers

 Powers of a Son of Palaemon

Offensive

  1. Children of Palaemon have the ability to grow multiple rows of shark teeth and then dislocate their jaws in order to attack with them.
  2. Children of Palaemon are able to tap into primal shark instincts which allows them to attack with enhanced speed and ferocity. However, this ability can often lose to loss of self-control and only lasts for a short time.

Defensive

  1. Children of Palaemon can become thick skinned like a shark while in human form which causes them to be resistant to physical attacks.
  2. Children of Palaemon have the ability to create a defensive shield made from the electroreceptive energies they perceive around them for a short time (sharks have the ability to detect eletrical stimuli around them).Due to the electrical nature of the shield, if anyone comes in contact with it they would receive an electric shock.

Passive

  1. Children of Palaemon can innately breathe underwater and everything they touch in their human form, stays or becomes dry in water, unless they want to become wet.
  2. Children of Palaemon, can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
  3. Children of Palaemon have the ability to hear prey or enemies from many miles away, as sharks have extremely sharp senses of hearing
  4. Children of Palaemon are normally affected by blood and when they smell it much like a shark. They will normally go into a frenzied rage and attack whoever is at the source of the blood. If the target is an ally, they can resist the urges through sheer willpower.

Supplementary

  1. Children of Palaemon have the ability to summon sharks and command them. The more sharks summoned/commanded and the bigger they are, the more energy is drained.
  2. Children of Palaemon are able to transform into any currently living species of shark while underwater. The longer they remain in this form, the more energy it drains; and the longer the break they need between transformations.
  3. As Palaemon was also a sea god, his children have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  4. Children of Palaemon have a degree of control over water, but not to the extent of a child of Poseidon. They can manipulate water to be used as a shield or move water to fire a water blast of high pressure. And they can telekinetically move it with their mind. The longer they maintain control over water, the more energy is drained.

3 Months After Character is Made

  1. Children of Palaemon have the ability to transform the surrounding area into a harbor as their father was the patron god of harbors. Whilst this harbor is in use, the user can fight in its waters and have their existing powers enhanced substantially. The harbor that the user creates can vary in size, and the larger the harbor is the more it drains the user. After the user relinquishes hold on the harbor they are somewhat drained and the power may only be used once in a fight.

6 Months After Character is Made

  1. Children of Palaemon can materialize semi-living water constructs that take the form of sharks. The constructs have the strength and instincts of normal sharks. They can float around in the air and will follow the commands of the user. They can summon up to 3 sharks, such as Great Whites or Hammerheads, or up to 7 smaller ones such as a cookie cutter sharks. The bigger they are and the longer they stay solid, the more energy is drained. Once the user dismisses the sharks, they are somewhat drained and the water sharks dissipate into harmless puddles of water.

9 Months After Character is Made

  1. Children of Palaemon can morph their bodies into a humanoid shark form, in this form their strength is doubled. Their skin becomes durable as in Defensive 1. Their skeletons turn into cartilage, much like that of a sharks, so that they become more flexible and their bones more resilient. This can aid them in fights as it halves the weight of their bones, making them lighter on their feet and faster as they have less weight to move around. Also their existing Hydrokinetic abilities become stronger. Once the user reverts to their normal form, they are quite drained and will struggle to move or stay conscious.

Traits

  1. Children of Palaemon, usually prefer to be near and/or in the water.
  2. Children of Palaemon, generally enjoy water sports, and are excellent swimmers.
  3. Children of Palaemon are normally talented at chasing and hunting their prey.
  4. Children of Palaemon tend to be much more comfortable than other people with swimming in the ocean because they are not frightened by sharks.

Owned by: Summer ~ Posted on: {{{2}}}


Aurore.3

Aurore Parthenopaues -Child of Hecate


 – {{{2}}}

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Roleplay

Gloomy yet wonderful, silent yet amusing. The forests of the Camp was in low activity today, with the birds chirping in chorus and crickets and frogs singing in orchestral styles. People have gone in and out the woods, dangerous it may be, yet the fog around it seemed to be inviting everyone in it and face whatever's in it.

Quentin: Unfortunately, he finished reading the last book in his list. He had to find another one, or else his life would totally suck. Pacing around in circles and in random directions, he reached the entrance to the forest. The woods weren't a favourite spot, yet he stepped in and decided to think in there, wondering if maybe his friend's methods of staying in the forest would really help him ponder. Ponder about what? he asked himself.

Aurore: As she wandered around the forest, her emerald ring into her sword just so she had it at the ready, she sung quietly to herself. Well, what she thought was quietly. "Are you, are you, coming to the tree. Where they strung up a man, they say who murdered three. Strang things have happened here, no stranger would it be, if we met at midnight, at the hanging tree." Aurore wondered, almost feeling like a nymph; kept in nature, and wanting to care for it. For once in a long time, she actually smiled. It was sort of a small, lazy smile, but it was still a smile. 

Quentin: Out of the blue, he heard a song of familiar lyrics. Or probably he had heard it already. Sure that there was someone nearby, he tried walking deeper into the forest when he spotted a girl. The girl who was singing. I do know that song. Is she a fan of it? he wondered. 

Aurore: "Are you, are you, coming to the tree, where the dead man called out, for his love to flee. Strange things did happen here, no stranger would it be, if we met at midnight at th ehanging tree." She continued. She may not have been the best of singers, but she wasn't too terrible. She sat down, unaware of Quentin nearby, she sat down, her sword laying aross her lap as she sat under a tree. Her hand rested at the hilt, a relaxed gesture to anyone else, but in one second flat, she could be up, and have the sword at someone's throat. Her blue eyes, were down to the ground, as she picked up a falled leaf, crumpling it, and letting it swirl into the wind. 

Quentin: Not wanting to even disturb others, he started to walk away. Yet no too far, he suddenly stepped on a fallen twig and it snapped too loud. He immediately placed his hand on his chain bracelet and slapped his forehead. Idiot.

Aurore: Her head snapped up, as her eyes scanned the area. Her sword was in her hand as she quietly, soundlessly, walked toward him. And she was fast. In as less as five seconds, Her eyebrow quirked at him, before she blushed. "Please tell me you did not hear my singing?"

Quentin: Moron. Idiot. Stupid. Slowly, he faced the girl and scratched the back of his head. "Uh, well . . . not really. But don't worry, I was concentrated more on how the familiar the song is to me." He placed his hand back on his wrist. "What's your name, though? I never seem to see you around here."

Aurore: "I'm Aurore. Got claimed two weeks ago. And your are?" She asked, placing her ring on her finger. Her eyes were down cast, as if she found the fallen leaves, and their shoes suddenly oh-so-inportant. 

Quentin: "Quentin," he replied. He held out a hand to her. "Nice to meet you then, Aurore. And welcome to the camp of bunches of, well . . . freaks. Haha."

Aurore: She shook it, before laughing as she looked back up at him. "Glad to see I've found where all the goofy goobers are." She joked, not really expecting him to get it. Hardly anyone ever does. 

Quentin: "Well, there are lots of us in here," he said. "You are a child of who? I hardly guess the right answer after meeting lots of demigods."

Aurore: "Child of Hecate." She answered, before looking him over."And yourself, if i may ask?" She then clasped her hands behind her back, tilting her head to the side slightly. 

Quentin: "Hecate, huh. She's pretty awesome." He tilted his head. "My dad's Palaemon. Though I've never encountered a megalodon." He laughed at himself.

Aurore: She smiled slightly, not really getting the joke. Which probably was standard, she assumed. "That sounds pretty cool." She said, before she started rolling a stick on the ground with her foot. 

Quentin: "Hmm, not really. Hecate's pretty awesome, if my opinion be asked."

Aurore: "You're right. I've got you beat in the parent department." She joked, smirking. 

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