Camp Half-Blood Role Playing Wiki
Camp Half-Blood Role Playing Wiki
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{{Post|Jake|"I'm not mad.", he said still pouting. "Just one kiss?", he requested.}}
 
{{Post|Jake|"I'm not mad.", he said still pouting. "Just one kiss?", he requested.}}
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{{Post|Fervora|She giggles. "You know, you're really cute when you're not all flirty. " she states, giving him a small peck on his pouting lips.}}
 
[[Category:Roleplay]]
 
[[Category:Roleplay]]
 
[[Category:Justiee.]]
 
[[Category:Justiee.]]

Revision as of 18:11, 1 March 2014

Index > Roleplay Forum > Nez and Jie's RP


Introo.

Picturrrr

Vo -Bull Nymph
-Guardian of Bulls
Age = Immortal  Height = 5'4   Weight = 120   
Sexuality = Straight   Relationship Status: = Single
Health Status = Healthy  Nationality = Greek
Species = Nymph  Main Weapon = Spiked Hammer

 – We rage with an unusual passion.

She sips on her iced mocha, that she had gotten from the coffee shop in town.



Jake ~ Child of Hermes
JakeAWordBubble2

“Sometimes, I can be hotter than the sun.”
Jake was making himself comfortable around camp when he saw a familiar face. "Hey, Fervora!", he waved as he called for her.
Character's Bio


 Age: 16  Height: 6'0.5  Weight: 121 lbs
 Sexuality: Straight  Relationship Status: Interested
 Birth Place: Boston  Main Weapon: CB Spear
 Accent: American
 – "I don't want to be the thief of my own wallet."

Character's Powers

 3/6/9

  • Offensive
  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.
  • Defensive
  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.
  • Passive
  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.
  • Supplementary
  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.
  • 3 Months After Character is Made
  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.
  • 6 Months After Character is Made
  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)
  • 9 Months After Character is Made
  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations.
  • Traits
  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages.
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease.

Owned by: Ezghad ~ Posted on: {{{2}}}


RP [ two. ]

Fervora: She turns her head to the familiar voice still sipper on her straw. She wearing a sweatshirt and shorts with her hair in a bun. "Ey, Jake!" she says, making her way towards him.

Jake: Jake put his shades on his head then waved back again at Fervora as she was walking towards him. "Nice to meet you again, slave.", he smirked as he said the last word.

Fervora: She nearly chokes on her beverage. "Excuse me?"

Jake: Jake leaned closer to Fervora. "Don't excuse excuse me.", he said then leaned even more closer then whisphered, "We still have something to finish." He leaned back then winked at her. "Right, baby.", he said in his sexy voice.

Fervora: She cocked her head a bit and raised his eyebrow. "And what might that be?"

Jake: "Oh, you know!", he exclaimed then chuckled as he leaned closer to Fervora then suddenly stole a kiss.

Fervora: "We were playing a game, Jake. And I think I won. " she smirked, mocking his tone.

Jake: "WHAT! No you didn't!", he exclaimed, louder this time. Then he pout his lips after.

Fervora: She laughs, "I won fair and square. And you're just mad." she winked, biting her lip afterwards.

Jake: "I'm not mad.", he said still pouting. "Just one kiss?", he requested.

Fervora: She giggles. "You know, you're really cute when you're not all flirty. " she states, giving him a small peck on his pouting lips.