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{{Alec Hart|"Well, I'm your new Counsellor. If you have any questions, just ask~"|}}
 
{{Alec Hart|"Well, I'm your new Counsellor. If you have any questions, just ask~"|}}
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{{Heo|~~~~~|*speaks through Iris message.* "Hey guys! I'm off on a quest so you'll have to go to Alec if you need anything. Message me if it's an emergency!" so*sounds of explosions can be heard in the background. "Um, gotta go!" *shuts off*}}
{{Heo|~~~~~| "Let's all welcome our new sister, [[En Jie Tan Zoe]] to camp. Let's make her feel welcome, 'kay?"}}
 
 
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{{Ariadne Cabin List}}
 
{{Ariadne Cabin List}}
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Revision as of 02:16, 18 December 2013

Ariadne's Cabin

Ariadne's Cabin won the God/Goddess of the Month Poll competition for March 2013.


AriadneHyu
Ariadne 's cabin looks like a simple cottage; on the exterior, with well maintained hedges, but the inside is one giant hedge maze that only children of Ariadne can navigate. Each child has their own room somewhere in the maze, that only they can locate. In the very center of the maze is a large common area.

Cabin

Alec ~ Child of Ariadne
Alecander
"Well, I'm your new Counsellor. If you have any questions, just ask~"

More Info:


-Poisoned Guardian of the Labyrinth
-Head Counsellor

 Age: 17  Height: 6'  Weight: 149 lbs.
 Sexuality: Bi-Curious  Relationship Status: Single
 Birth Place: Canberra, Australia  Main Weapon: Sabre Sword
 Accent: Australian
 – "Try to be like the turtle - at ease in your own shell."


Jae 3

[[|Jae]] -Child of Ariadne
-Shining Guide

 Age: 15  Height: 6'5  Weight: 135 pounds
 Sexuality: Bi Curious  Relationship Status: Single
 Health Status: Healthy  Main Weapon: Korean Jikdo Sword
 – The worst labyrinth is your mind

*speaks through Iris message.* "Hey guys! I'm off on a quest so you'll have to go to Alec if you need anything. Message me if it's an emergency!" so*sounds of explosions can be heard in the background. "Um, gotta go!" *shuts off*
 

(To edit this list, go here)

Counsellor

  1. Adelaide Lucus

Lieutenant Counsellor

  1. Aaron Jennings

Members

Campers Not Year Round

(Officially Inactive Users)

  1. Theodore Green

Priest/Priestess

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

None

 

Offensive

  1. Children of Ariadne, while a labyrinth is summoned, have the ability to cause the walls of it to begin to close in at any location they want.
  2. Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.

Defensive

  1. Children of Ariadne have the ability to create a large portion of a labyrinth wall to defend themselves from most things; the wall corrodes over time.
  2. Children of Ariadne, while a labyrinth is summoned, have the ability to cause the walls of it to alter them, further trapping anyone lost in it.

Passive

  1. Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle.

Supplementary

  1. Children of Ariadne have the ability to create a real labyrinth which traps them and anyone nearby in it for a short time.
  2. Children of Ariadne have the ability to cause someone nearby to believe they are trapped inside a labyrinth, disrupting them from seeing anything else for a short time.

3 Months After Character is Made

  1. Children of Ariadne can cause a person to feel/be lost, it'll be as if they suddenly don't know how to get to their desired destination, the longer the feeling of being lost is maintained, the more energy it drains from the user

6 Months After Character is Made

  1. Children of Ariadne can increase or decrease a person's passions, whether it's to make them lose the will to fight for a short time, or increase their passion for art or love, the longer this state is maintained, the more energy is drained from the user

9 After Character is Made

  1. Children of Ariadne have the ability to summon and control an illusion of the Minotaur to fight for them for a short time which is capable of both fighting and dying, in a sense; afterwards, it will vanish and drain the user extensively.

Traits

  1. Her children are generally always helpful to others, even strangers.
  2. Her children generally have an excellent sense of direction.

 

Persephone's Cabin

  • Mutual Defense
  • We are allied on quests

Hecate's Cabin

  • Mutual Defense
  • Mutual Offense
  • Allied in Quests

Dionysus' Cabin

  • Mutual Offense
  • Allied in Quests
  • Mutual Defense

Aphrodite's Cabin

  • Mutual Offense
  • We will share chores.
  • Mutual Defense
  • Allied in Quests
  • We will help in other in cleaning our cabins.

Demeter's Cabin

  • Mutual Defense
  • They will provide assistance in Quests in all possible means.
  • We will provide them maps of our cabin.
  • We will not manipulate them
  • They will decorate our cabin
  • They won't turn us into plants.

Morpheus' Cabin

  • We stand up for each other
  • We help each other in cabin problems







Corn maze