Welcome to Our Policies
Welcome to our little corner of Wikia. As with many things in life, we have rules that need to be followed. If you have any questions or don't understand a rule, please contact someone from the Administration Team. We've tried to make them as easy to read as possible, please respect our rules, and the users who participate here. Thank you.
Important Policies to Get Started
In order to better keep track of how active a user is and how long they have been here we have devised a system of levels. Once you have achieved each level, it unlocks more of the site that you are able to participate in. Level Five is the highest level you obtain simply by being on the wiki a certain amount of time. Once you've become Level Five, if you wish to continue climbing in the ranks, you may start helping out around the wiki and work towards going up for user rights levels: Chat Mod, Rollback User, Administrator, Bureaucrat. These spots are limited in open slots, but slots generally open up on at least a monthly basis, depending on the level of activity with our user base.
Break down of Levels
Click to see a break down of the 6 user levels.... |
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Entry Level{{Entry Level}}, Template:Entry Level This is for new users who have been here a week or less, and have one demigod camp spot. You may however start making minor characters at any level, within the realm of being reasonable, you must be able to maintain a level of activity that will allow you to role play all your characters at some point. So though we don't set a specific limit on minor characters, we will deny new minor character claims if you already have a large number of characters and are not active enough to maintain them. Also, you will not start levelling up from entry level until you have either adopted a character or gotten a character approved through the claiming process. First Level{{Level One}}, Template:Level One This is for users who have been here at least one week since their first character was claimed or adopted and now have two demigod camp spots. Second Level{{Level Two}}, Template:Level Two This is for users who have been here at least two weeks since your first character was claimed or adopted and now have three demigod camp spots. Third Level{{Level Three}}, Template:Level Three This is for users who have been here at least three weeks since their first character was claimed or adopted. They now have four demigod camp spots available to them, as well as four demigod Broken Covenant spots. These spots may be swapped around, BC to camp or camp to BC. They can also join on quests and missions now. Fourth Level{{Level Four}}, Template:Level Four This is for users who have been here at least four weeks since their first character was claimed or adopted, now have six demigod camp spots available to them. They can now lead quests and missions of their own as well as challenge for positions of power within the camp. Fifth Level{{Level Five}}, Template:Level Five This is for users who have been here at least five weeks since their first character was claimed or adopted, and now have eight camp demigod spots available to them. This brings their demigod spots total to 12 (8 camp and 4 BC), these spots may be switched around in any combination. This is the highest level a user can obtain aside from Chatmmods, Rollbacks, Administrators and Bureaucrats. At this level you can also go up for chatmod and rollback spots, if there is an open spot on the administration team. |
What they look like
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The Wikia Chat is an on-site live chat that users may participate in. There is one main room of chat, and then users have the option of private messaging users into a private chat window. Generally speaking, in main chat, we prefer to keep roleplay out of it. Sometimes users may goof off a bit and pretend to fight or do random things, but we do not do any actual site roleplaying there. If users desire to do so in private messages, that is their prerogative.
We all come from different and various types of lives, homes and backgrounds, please try to respect your fellow wikian's views and be polite and respectful while in chat.
Chat Rules
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In general people must understand that people coming to participate in this wiki come from various ages, walks of life, countries, etc. They also come here, or should be coming here to this particular chat, to participate or talk about the Camp Half-Blood role play wiki. So any discussion that turns into a heated argument or debate, that has nothing what-so-ever to do with this wiki, is not appropriate here. Some topics that can lead to this sort of debate are religion and politics. Banning those topics may seem a bit harsh, but as this is a role play wiki based on the Percy Jackson books and Greek mythology, the conversations themselves have no real place here to begin with. As there is the option to privately message in chat, specific users, if you wish to carry on a religious or political debate with another user, you should do so in private messages, not open chat. Just to clarify, a casual reference to something that may be religious, political or controversial but not intended to spur a massive debate is one thing, but once it's clear that a debate is occurring, it should be stopped. For instance, if someone's writing a character history that involves a character who was raised Jewish, they may ask a simple religious question in chat, as long as it does not turn into an all out religious debate, bordering on a fight, it's ok. Bottom line, anything that turns wiki into a heated argument or debate, will not be tolerated and chat mods should ask that the conversation cease. Also some less heated topics, but also not appropriate here, on this wiki's chat, would be heavy discussions and/or recruiting for other wiki's. That is the equivalent of a Pizza Hut Manager, walking into a Domino's Pizza to talk about Pizza Hut and try and get people to go work for them. It's pretty much downright rude. If you would like to request help with something, or would like to become our affiliate, again, you can do so on private messages. Also, as there are many users here who are young, the conversations should try to remain pg-13, an occasional slip of a swear may be overlooked, but heavy swearing, cussing, name calling, sexual innuendos or harassment will not be tolerated. Main chat is for out of character, we do not roleplay in chat. Some users may pretend to act things out, like *hugs* or *tackles* or some users may even mock fight in chat. As long as all this remains friendly it's fine, but as far as roleplay, if users wish to roleplay in chat, they need to do so in private messages. Users in Chat with no Claimed CharactersAs this chat is for this role playing wiki, anyone in chat should belong to the wiki, if you wish to join or are in the process of waiting on a character to be claimed, this is of course fine. However, if you keep coming back to chat, with no attempt to make a claim you may be asked to leave and/or kick banned, which is up to the discretion of the chat moderators on at the time. If you are banned from chat, once you have either adopted a character or made a claim for one, your ban will be lifted. As far as how many times a user enters chat before a ban is in place, that is at the chat mod's discretion, however a good rule of thumb is multiple times for more than a day. This can be hard to monitor, as the same people aren't always in chat at the same time and so coming up with an "official" number isn't realistic. |
Click to see how Chat Warnings should work.... |
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Chat Warnings:Specific to how in chat warnings/actions should be taken:
Apologies:If a user has committed an offence and has received only verbal warnings he or she may make an apology. It is up to the discretion of the Chat Moderator as to whether this apology will be accepted or not. If an apology is made within 10 minutes after the last warning was received he or she may be forgiven entirely. While they may forgive, Chat Moderators are by no means encouraged to forget. Warnings Leniency:An Administration which attempts to enforce rules and policies exactly by the book without restraint or remorse is often regarded as a hated one; as policy cannot be crafted to fit every potentiality. Therefore, it is necessary that Chat Moderators be allowed to deal with situations on a case-by-case basis instead of according to rigid or specific rules and regulations which may not be applicable. At present reasons for warnings are as follows: Good Reasons
Bad Reasons
Naturally all of the above, with the exception of Policy Violation, Sock Puppetry, and disagreeing with an administrator are entirely subjective. Thus, if an esteemed user, or perhaps an entirely new member, does any of these things once or twice leniency may be a reasonable response. However if this unreasonable behavior continues warnings may be necessary. Likewise, if a user with a history of offences does something, he may be granted less leniency or none at all. All of the above is up to the Chat Moderator's discretion. Disputes:If a situation occurs in which the accused disputes the subjective allegations laid against him he may ask his fellow chat members for an appeal. In this eventuality all those present in chat at the time the incident occurred will be asked to vote for or against the accusations. If the majority votes for, the accusations stand. If the majority votes against, they fail. Note: If the accusations of a chat moderator fail, these are not grounds to make an accusation in return. |
Click to see our policy on cursing/swearing.... |
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Cursing/Swearing:At present, chat policy reads thus: "Also, as there are many users here who are young, the conversations should try to remain pg-13, an occasional slip of a swear may be overlooked, but heavy swearing, cussing, name calling, sexual innuendos or harassment will not be tolerated." Unfortunately "heavy swearing, cussing, name calling, sexual innuendos, or harassment" is notoriously hard to define. Users are allowed to use the following: Damn, shit, crap, bitch, and their variations/combinations. Other words like "F*ck" should have at least single letter replaced by an asterisk (*) as shown. Cursing in other languages is generally tolerated. All of the above is up to chat moderator discretion and is subject to the warning/dispute/appeal system discussed above. |
Click to see rules on alternate CHBRPG Chats..... |
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Skype and Chatango PolicyDue to the increasing problems with Wiki Chat many of us have found it necessary to resort to alternate means of communication including Skype and Chatango. As most of our community is now actively using these means, it is imperative that we maintain some sense of law and order in these seemingly far flung places. Therefore it is equally imperative that we come to view them as extensions of our wiki chat wherein our rules, regulations, and policies have equal effect. |
Characters are an essential part of role playing. They are the very base of everything that happens. But when there are such important things, there must be regulations. On this wiki, as we try to maintain fairness for all users, we have all characters go through a claiming approval process to ensure that they all adhere to our rules and standards. Apart from the individual roleplays that take place here, we work to also run the wiki like one big joint event going on at all times.
Creation & Rules
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Character CreationTo create a character, one must go to the guide, and follow the instructions on the page. Then go to Forum:Claiming. Make sure to sign the claim. A member of the Administration team will look at the forum, and tell you if your character is okay. It can be a demigod, or any other species, as long as it isn't a god or something not found in reality or Greek myth, or monsters. After the character is created, a page is made for the character.
General Rules
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Page Standards
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Character Page Standards
Power standardsYour characters powers need to be taken off the cabin page of your parent god. If you list the 3/6/9 Month powers, please also mark the date they will become available to use. Do not paraphrase powers, do not use powers that are not on the cabin page, do not make up your own powers, do not borrow powers from other cabins. If you do not wish to list the powers on the character page that is fine, but either list them all, or none at all. |
Un-Claimed Characters
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Un-Claimed CharactersIt is required characters be claimed with the claiming forum. If a character is made without being claimed, the creator will be notified and the page will be deleted. If the use persists in creating pages without going through claiming, it is grounds for official warnings. For admins and b-crats they may skip the claiming process with pets and regular claiming, as they are admins and could easily approve their claims themselves anyway, it is also genuinely hoped that by the time a user obtains the level of Administrator, they know better than to break claiming and character rules and policies. However, if an admin or bcrat is caught with a character that breaks those policies, the punishment will be much more severe, anything ranging from an official warning, upwards to being stripped of their Admin rights, depending on the severity of the rules broken. |
"We are only as strong as our least active user."
Obviously we encourage all our users to remain active, but life doesn't always allow for people to be as active as they would like, however in the case of character's in lead positions like counsellors and lieutenants, it is even more important they stay active as they need to lead their cabin and help greet new siblings.
Levels of Activity
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Bcrats/Admins/Rb'sIf no activity after 10 days, and no notice that they are on vacation, or have other priorities that will keep them from being able to get onto the wiki in that time, are subject to having their titles stripped. This however must be voted on by the current Bcrats, Admins, Rb's team. However, because we limit how many Rollback, administrator and Bcrat positions there are, even if a user is "officially" inactive, if they go over a month with no department/helpful edits (essentially any edit that isn't personal roleplays, their own characters or their user page) they will be auto demoted. Auto-demotion however will not be viewed negatively if they decide to re-run down the road when they again have more time for the wiki. Head/Lieutenant CounsellorsIf no activity after 14 days and no notice that they are on vacation, or have other priorities that will keep them from being able to get onto the wiki in that time, they will be stripped of their title. If, when they do come back and plan on being active, they wish to regain their spot, they will have to challenge for it. Regular UsersIf no activity after 25 days and no notice that they are on vacation, or have other priorities that will keep them from being able to get onto the wiki in that time, their character is subject for deletion, which is at the discretion of the Administrators if the characters should just be outright deleted, or instead given a {{User Left}} template, showing that the character is no longer played. This may work better for users who left but were heavily active for a time, creating a large base of relationships with other characters. In general, we try to maintain the number of "user left/inactive" pages we have so that the wiki doesn't become too hard to navigate. |
Click to see what to do about planned absences/inactivity.... | ||||
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Planned VacationIf you know in advance you may not be as active for a specified time, you can contact an administrator informing them of your planned absence so that in that time your characters will not be marked as inactive. There are two templates you can then put up on your user page, informing other users of your absence, you could also make a blog informing users. Please remember though, "leaving the wiki" is not the same as being "inactive". Leaving is gone, with no plans to return. Inactive is you're busy and no idea when you can be active again, but you do wish to be active again some day. For users only going on holiday for a short time, their characters do not need to be marked, but for users who will be either editing sporadically or not at all their characters should be marked and moved to the 'not year round' part of the cabin pages, this way cabins do not become 'full' with character's whose user's aren't even actively editing on the wiki.
Although your characters are exempt from being marked inactive while on your planned absence, this does not leave you exempt from counsellor challenges in that time. However, you may request extensions for counsellor challenges, if you need more time to respond to them. The reason we have time limits, is to avoid challenges taking weeks to months to complete, we are willing to make exceptions. |
In the process of making characters, most users like to find pictures off the internet to represent their character. Because doing so has become very popular, it is necessary to have a few ground rules for the use of pictures.
General Image Policies
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Reserving Images
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If you have 20 images all of the same "model", that still counts as "one" reserved spot. Permanently Reserved ImagesA user may reserve up to three images on their user page, marked as Permanently reserved. These should be images that they have intention to use for an upcoming character. Temporary Reserved ImagesEarly on in a user's level process, you may be working on characters to be created upon reaching higher levels, in this case, if you already have your three permanent spots taken, you may put a temporary reserve on more. However, as these are temporary spots, if you reserve one, after two weeks, it will no longer be counted as reserved if you have yet to use the image. At this time, if another user requested to use that image, it would be allowed. |
Blocking is the means by which an administrator prevents a user account or IP address/range from editing the Camp Half-Blood Role Playing Wiki. Blocks are preventive rather than punitive measures used to prevent damage by dealing with vandalism and enforcing Camp Half-Blood Role Playing Wiki policies. Block duration may vary, depending on the severity and longevity of policies broken.
Requesting Blocks
If a user thinks someone needs to be blocked, they should contact an administrator. Users reporting a block should tell why the user deserves a block. They should be as specific as possible. An admin will then decide if the user deserves the block.
Wrongful block
A permanent block should remain permanent no matter what, that's what permanent means. However, once a user is blocked (whether it be temporary or permanent), administrators will monitor their talk page for 1 month after the block is given. If they argue their block as being unfair or that the administrator who gave it skipped steps or gave it unfairly. The Administration team will look over all the facts carefully and hold a vote as to whether the block was handled fairly or not. If it's decided the block was not handled fairly (in case of the admin giving it being found to be bias, or that sufficient warnings or steps weren't followed per our policies) appropriate action will be taken on a case to case basis. (for instance if a user should have been given a temp block first, then the perm block will be moved to reasonably timed temp block). However, if after one month of the block, the user has not argued their case, they will have to wait 1 year before making any more pleas or arguments.
Reasons for Blocking/Warnings
Admins will block someone for a variety of reasons.
Good Reasons
- Personal attacks
- Vandalism of the wiki
- Incivility
- Harassment
- Spamming
- Edit warring or revert warring
- Sock Puppetry
- Policy violation
- Inappropriate username
- Excessive Godmodding, metagaming or OP'ing
Bad Reasons
- Disagreeing with an administrator
Block Duration
Please remember, these are a guideline, to some extent block durations, and number of warnings given are up to the discretion of the member of the Admin team. Some rule breaks may be more severe than others, some may be clearly unintentional accidents, while others are clearly that of someone exhibiting troll behaviour.
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Anon. Vandals
Registered Vandals
Sock puppets
First Warning
{{First Warning}}, Template:First Warning Second Warning(optional)
Final Warning
{{Final Warning}}, Template:Final Warning Temporary Ban
Permanent Block
{{Banned}}, Template:Banned |
Roleplay Policies
Now in general role play can be a lot of fun, but sometimes people may take things a little far, feeling like that because this is a fictional world that has been created, the real world rules of etiquette don't apply any more. This however is far from the case, there is a wide range of ages that participate here, and because of this we try to maintain a pg-13 atmosphere so all users feel welcome and comfortable role playing here.
Insults
So for instance, writing about relieving yourself in public is just as inappropriate in role play as it is in real life. Also although some insults are tossed around, they should remain somewhat appropriate and tasteful.
Sex
As relationships are being developed between girl and boy characters, interaction should also remain at a pg-13 level, as far as intimacy goes. Anything that goes beyond general making out and kissing (such as anything sexual) should be "censored", and private body parts should not be described in detail, or really at all. For instance, once it's clear a couple is making out, simply put "censored" or some variation of it, do not actually roleplay them having sex. The main purpose of this wiki isn't to roleplay couples, that may be part of it, but detailing out every kiss, touch, caress, hicky, etc is not necessary or appropriate.
General Roleplay 'Don'ts'
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Role Playing Don'tsRole-playing can be a fun and entertaining way to pass the time. With so many MMORPGs (Massively Multiplayer Online Role-playing Games) available today, more people turn to this form of on-line entertainment. Role-playing gives you freedom other types of gaming lacks. If you are a creative type looking for a way to hone your writing skills while having a good time, then role-playing might be for you. However, before roleplaying in your chosen area, read this list of "don'ts" to help you make a good first impression. Obviously, godmodding, OP characters and metagaming are some obvious don't's. Don't God ModThe term "god modding" is used to cover a variety of role-playing faux pas. Other terms may be used in place of god moding, however it all means the same thing. When a player god modes, they essentially commandeer the situation and dictate what all characters do and how they are affected. There is no choice left for the other players. This takes away from the draw of role-playing with others, because one person is governing the entire story. Before you add your next turn in the role-play, consider the other role-player's point of view. If no choice is left, then you probably need to edit your contribution. God modding also refers to a situation where one player acts in such a way that makes their character immortal or invincible. This can be very frustrating, especially in role-play fights. Avoid this problem by always staying realistic. Your character will not be able to dodge every blow or withstand every attack. Once in a while, he will end up flat on his face. Let it happen and react accordingly. Godmodding can also be considered metagaming, metagaming is where you the user knows something that your character does not, and you use that to their advantage. For instance, a less severe example of metagaming would be when you the user knows that someone has made a new character and that they are new to camp, but your character does not know this. Realistically camp has become a bit larger here than it was in the books. As such, between demigods and minor characters, there could easily be anywhere from 900 to 1500 characters at camp at any given time. The odds your character knows all of them, and can quickly recognise a new camper on sight is rather unlikely. There's ways around this, be creative. Instead of just saying on your first post on a new character's page, something like "Hey, I see you're new, welcome to camp.". First look at the character and decide what you would know about them. For instance, if they are a Nyx kid, and you're using your Nyx kid, odds are they'll recognise a new Nyx camper quicker than anyone else as they reside in the same cabin. Also, you could post something like "Hey, you don't look familiar, are you new?" This way it makes more sense than pretending your character knows it. Don't Speak Out of characterThe term "out of character" (also called "OOC") means to speak as you normally would, without your fictional persona. Avoid doing this while in the midst of a role-play. Even if you are not currently involved in a role-play, do not speak out and interrupt the role-play of others. If you have something to say to another player, do so in whispers or other chat channels. If you must say something in the same chat channel as other role-players, make sure you follow the preferred out of character format. For some it is a punctuation indicating the beginning and end of OOC speak to separate what you are saying from the story. Even then it would be best to try and leave OOC talk on the user talk pages or in chat. Don't Take it PersonallyConflict is a regular part of role-play. It is what makes a story interesting. One of the biggest problems some people have is carrying role-playing situations over into real life. Remember, when another player's character insults or harms your character, it is all a part of the fictional story. It is not meant as an attack on you personally. Always keep role-play conflict in the story and out of real life. Don't Do Things without ReasonAny time your character does something significant, you should have some reason behind it. Your character should not suddenly sprout wings and fly, nor should he or she suddenly hate or love another character that they did not previously love or hate for no reason. Everything should happen due to the story. That does not mean everything must be outwardly obvious. It is possible two characters had a secret meeting that you were not aware of, or some major event may have occurred while your character was not around. As long as there is a story behind it, then it is OK. However, do not do something dramatic just to do it. This will only confuse the story and make experienced role-players avoid your characters. Always stick with your character's story when you role-play, and you will do well. You may not realize it, but other role-players will notice your ability to develop a strong persona and create an interesting story. By avoiding these "don'ts" you will help create an intriguing story line or add to an existing one. Your fellow role-players will appreciate your consideration and dedication to the art of role-playing! |
OK, so in light of recent events, it's clear we need something, somewhere on here, that goes into detail about god modding, this way, if any of you god mods and then claims you have no idea how, why, where, what we are talking about, we can point you to this lovely rule. Now in general god modding is a general term/rule for all role playing games everywhere, not specific to this or any site. Those of us who go way back in participating in role playing games, know this term well, some of you are very new to rpg settings, and need to learn the do's and don't's if you are going to have any fun with others on here, and not get yelled at every time you make a mistake.
Godmodding 101
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So What Exactly IS God ModdingGod Modder's have been a burden of text based roleplaying games for a long time, and they can really annoy other members who like to develop their story gradually at a decent pace, only for the story to be taken on an unusual sidetrack or finished prematurely and undramatically. In play by post games they usually aren't about statistics and experience points like more traditional tabletop roleplaying is, play by post games usually have more in common with collaborative storytelling. Each character is portrayed through paragraphs of description alone, and therefore the strength, skills and abilities of the character are open to interpretation through the storytelling, and not a number on a stat sheet. This makes for great storytelling, but it’s also open to abuse. It means that a player can literally write anything about their character, even if it seems unrealistic. To make your character seem a lot more realistic, they shouldn't always be the best at what they do, they should be fallible, and often fail a few times before succeeding in whatever mission they’re part of. Think about TV programmes and films, the characters don’t succeed in defeating their enemies straight away, first they usually have to go on a quest, then fail a few times, and then learn some valuable truth or skill that allows them to defeat their enemy right at the end. There is also a pattern with God Modders which gives them a lot in common with Mary Sue characters, that these players are acting out their fantasies, which in itself isn't a problem and to some degree what a lot of members are doing. But God Modders will take it too far and make their own character much stronger than everyone else, essentially demeaning all other characters. Even the relatively simple action of putting words in another characters mouth can be seen as God modding, or making a character perform an action that their player might disagree with, which is why you should usually check with another player if it’s okay to use their character. Why does god modding make the game frustrating for the other players?God Modders can really ruin the experience of the game for other players, at the least it can make the game boring and predictable, and at worst it cause a lot of frustration. All the players in your roleplaying game have invested a lot of time and effort into thinking up the story, thinking about what their character’s place will be in this story, and spent time writing the story in their head. To have all this undermined by another member can be very frustrating. A God Modder might also have a larger ego than your other players, and be quite bold about the decisions they make for their character. These players have the potential to sidetrack your game’s story and make it purely about their character, not allowing room in the story for other characters. |
Examples
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Auto-HittingArguably the most common form of G-modding. It should be clear what this one means, but for those that are uniformed, Auto-hitting is saying your attack hit, without giving your opponent any time to react. Now, in order for me to demonstrate, imagine two people in a forum Role-Play; Player A, and Player B. Their respective characters are ‘Joe’ and ‘Bob’. Anyway, these two are busily role-playing, when their characters get into a fight. Here’s what transpires: Player A Joe punched Bob, hitting him in the jaw and sending him flying. Joe then used his knife to stab Bob in the shoulder. After which, Joe kicked Bob in the shins. Player B Bob punched Joe, sending him to the ground. He then brought out his shotgun and shot Joe several times, killing him. Hold it….what? Okay, there are several things wrong here-and they all have to do with auto-hitting. Player A had his character punch, stab, and kick Bob, without giving Player B any chance to react! And what of Player B? He went so far as to have his character kill Joe? What?! These two both need a lesson in how to RP fights-definite godmodding going on with these two. Now, imagine that the lesson I mentioned has been given and both players find themselves Role-playing together again. Just like before their characters get into a fight. Only this time, things are a little different:
Player A Joe aimed an uppercut at Bob, hoping the attack would connect with his jaw and send him to the ground. Player B Bob ducked to avoid the attack, then came at Joe with a powerful right chop, aiming for his face. Player A The attack hit head on, sending Joe flying a ways. His head slammed against a tree, knocking him out cold. Ah, now that…that is how you RP fight scenes! As you can see, neither of them forced a hit and they each let the other player react to their attacks. This is a huge improvement in both Player’s styles. |
Dodging Everything That Comes Your Way
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In one of the first RPs I've ever been in, I had the unfortunate luck of experiencing something like this. Sometime during the course of said RP, the characters of two other players got in a fight. What transpired, was dodging, after dodging, after everlasting dodging! Seriously, for the longest time, neither character got a hit in-the other would just keep on dodging. This lasted for several pages and got kind of annoying. The battle never finished. So yes, having an instance where someone dodges every single attack can be rather annoying. Look people, it’s okay to have a character that’s good at avoiding attacks-heck. However, let at least some attacks hit you so that it’s not being OP. In this new RP they are in, the characters once again get into a fight. This is what happens; Player A Joe moved in with an uppercut, hoping to catch Bob by surprise. Player B Bob dodged the attack with ease, then shot at Joe multiple times. With any luck Joe’s body would be peppered with bullets. Player A Joe quickly sidestepped out of the way, avoiding the attack. …And so on. This goes on for pages upon pages upon pages. Okay, maybe I'm exaggerating a little, but the fight did last for quite a while. Now, the way to avoid this should be rather obvious; take some hits. Yes, I know you may not want to lose or anything, but be reasonable; is it at all fair to avoid every single attack that comes your way? Not at all. So while you can have characters that are great at avoiding attacks, it’s still a good idea to take some hits. Let’s get back to our players now. After a quick lesson in why one should not dodge every single attack, they go back to their RP; Player B In an attempt to stop Joe once and for all, Bob shoots several arrows at him. Player A While Bob managed to avoid a couple of the arrows, the rest of them shot into his body like the projectiles they were. See this? While Player A dodged some of the bullets, the rest of them hit them. And that’s another thing one could do, with certain kinds of attacks. Elemental abilities and melee are good moves where you can dodge some of the attack, but get hit by the rest. |
Controlling Characters other Then Your Own
Click to see information on what it means to control someone's characters.... |
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This one is just like it says; a person, for whatever reason (usually to move the story along), takes control of someone else’s character and treats them as their own. What they do with them depends largely on the situation (and auto-hitting could be categorized as a form of controlling another person’s character), but one thing is clear; it’s annoying. It’s simple folks, if a character in an RP isn't yours, then you don’t control them. However, there are people that don’t seem to get that, and it’s very unfortunate. Player A Joe rushed over to Bob, aiming his knife at him. With any luck the blade would go through his shoulder blade. Player B Bob ducked to avoid the attack. Joe’s knife got stuck in the wall in front of him. He tried to pull it out, only to find out that it was stuck tight. Okay, notice how Player B took control of Player A’s character? You cannot do that in an RP. I'm sure some of you can think of other explanations, but here’s one reason why you shouldn't control a character that isn't yours; because it isn't yours. Would you like it if someone controlled your character without your expressed permission? I know I wouldn't. So what do you if someone hasn't posted in an RP for quite a while? Well, you could either wait for them to post again, or you could contact them somehow (such as through a PM system and the like). Either one of those methods are good to attempt, and they can help prevent unnecessary character controlling. The same goes for weapons, unless a user throws away their weapon, it's on their person and you can't control it. For instance, if I come out someone with a sword, slashing at them, they can block, avoid, take a hit, whatever, but they cannot take my sword. Now if I throw a dagger, and it misses, then it's fair game to pick up and use. |
Exceptions on THIS Wiki
Click to see exceptions on this wiki... |
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Now there are a few very small very minor exceptions of what would normally be considered god modding that we are lax on here. Mostly on quests or general rp's (never fight or battle rp's) where you are trying to move the story along. Say on a quest you have 5 people, and you all need to travel somewhere. Now Technically even assuming that all the characters travelled somewhere with you would be a god mod, but let's face it, around here, if we wait for every single user on a quest to rp the words "Followed the others", "travelled with the others", etc. a quest would take a lot longer than the 4 to 6 weeks real time that it already does. Now sometimes you might be rp'ing across comments and want to move to another page, now usually even I ask first the person I'm rping with, but if you forgot to ask, and you started on the new page with something like "you and your character walked up to the Dining Pavilion" we wouldn't crucify you for it, as long as you and that character were already involved in the role play. Now, even in a minor way, if you don't have permission to use someone's characters, and you weren't already role playing a story line on pages, you can not just randomly say that they are with you. For instance, I just logged on, Nhlott isn't on and I want to role play our characters out to the pond, I can't just say that our characters walked over to the pond, I would go over to one of that character's pages or cabin and role play my character looking for his, or what not, until he signs on and picks up the role play also. |
Note that in some places, quest and mission are referred to as one for convenience.
Quests and missions are important features on the wiki. These are the basic rules for quests and missions.
Quests
A quest will start with an opportunity, often taking the form of a god. It might be started with a message from Template:Dream, but in general it's up to the user creating the quest how it comes about. They will put their quest claim into the forum, and await more instructions or approval. Once approved, they may go to The Oracles' Cave and ask for a prophecy, as well as make a page for the quest. The user will then have his/her character choose other characters (often two, but no more than four). If you intend to make the quest long to the point where it will require multiple pages please title each like a chapter and create a subcategory with the quest name.
Missions
For the most part, missions are just the same as quests, but there are some distinct differences. A mission starts with an opportunity given by a character with a position of power in the Broken Covenant. These are called Assigners. The options for assigners are: Heinrich (the leader), his lieutenants, the faction leader and their second in commands. They put their claim into this forum, and await more instructions or approval. Once approved, they will also have a word bubble (of the assigner) giving the objectives for the mission. The leader now creates the mission page with the word bubble under "objectives". They meet with the assigner to make sure everything is clear and set, or potentially just the leader (like in quests) on behalf of the assigner. The rest goes on identically to the quest, but at the end of the mission, the members of the mission must go back to The Sanctuary (or where ever their assigner might be at the moment) and report success or failure.
General Guidelines
- Role-playing is relatively simple though strangely hard to explain. It's more like one of those things you have to experience to truly understand though I will, of course, do my best to explain it here.
- A quest can contain from three to five users, while a mission can contain from two to six users. Only one character can be used per user for each quest, and that one character cannot be on more than one quest at a time.
- If no one constructively contributes to the quest for more than 7 days, it will be marked inactive and an administration team member will warn the members. After 14 days, the team member has the right to pull the plug on the quest.
- A user playing a character must stay in character at all times in the quest, not have access to outside information, and remain within feasible limits.
- You can only be in four quests at a time (but they must be different characters). Also, you may only lead one quest at a time.
- Now, each character may only contribute during their assigned turn unless prompted by another character. If a user isn't active or a user doesn't feel like contributing turns may be skipped as everyone's schedules and time zones sometimes leave gap in role play.
Characters On Quests/Missions
While characters are on active quests, which have begun, the user cannot give them up for adoption. This causes confusion on the quest.
Users Needing to go Inactive
If a user knows that they have to be away from their computer for an extended period of time, they can give another user permission to role play their character that is on a quest while they are gone.
Conversations/Events
Also, keep in mind: YOU are the one writing this quest. It is an entirely cooperative / collaborative effort. Take initiative and make something happen!
Instead of making me attempt to explain the format just take a look at this:
Example Conversations
Click to see example conversations.... |
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Tallulah nods, squinting at the branch and shifting her hands to the middle of the bo, right over left. She glances quickly at Brenton, then back at the bo, then raises it over her head and slashes diagonally at Brenton. Brenton however takes a quick step to the side, dodging the attack and gives her a quick rap on the knee with the edge of the sword.
Also, since this quest format only allows for a single conversation at a time please feel free to take one or more other characters off to the side and engage in a separate conversation or activity. Just make a page, link it to the quest, put it in the quest category, and begin. When you are done make sure to note your return and provide another link. Below is an example:
Lilith, Elysine, and Heinrich follow the link.
Lilith, Elysine, and Heinrich return.
Note that while they were talking in the side conversation they were not partaking in things happening on the main quest page. However, if something that would catch their attention happens on the main page they should take notice and return to it exclaiming their surprise, fear, or whatever. |
Other Policies
As this Wiki is based on the Percy Jackson books, which themselves were based on Greek Mythology, this wiki follows a basic and simple canon tier.
Canon Tiers
- Wiki Policies/Rules
- For instance, for the sake of having a large active wiki that is fair to everyone, some things that are technically canon in the books have been voted on by the wiki and changed. An example Huntresses do not retain any powers from being demigods or other species when they take the oath, they only get huntress powers.
- Percy Jackson Books
- Outside of a few things the wiki voted to change, mostly we follow the (Greek) books precisely. There are some things in the books that contradict mainstream Greek Myth, but as the books come first, the books are what we follow. However, in order not to overstep Rick's plots and characters, we've also decided to pretend the books took place roughly 16 or so years ago (obviously this date increases each year the wiki is active).
- Greek Mythology
- For any myth related stuff that isn't covered in the books, we rely on properly Greek Myth, preferably properly cited and credible sites, such as theoi.com
- Real Life
- You'd think this should be obvious, but I've seen users in the past try and cross Percy Jackson stuff with Harry Potter, Hunger Games, Star Wars and all sorts of stuff. Basically if it's not in the books or Greek myth, the rest of the world is treated like reality. There is no Hogwarts, an infant baby cannot be raised by alley cats, etc. etc. etc.
General Rules/Guidelines
- The wiki takes place 16 years after the last book, and none of the book characters are at camp.
- The wiki began in April of 2011, for new characters you can't say they've been at camp all along even though you are just making them months later.
Adoption Policy
A character may be put up for adoption at any time. To do so, simply go to the claiming page and edit their name into the list, add the {{Adoption|user name}} template to their page, and leave a message on the talk page of someone in the Administration dept. so that it can be noted. Please do not roleplay them any more after this point. If they hold any titles, they will be stripped of the position. You may put one major character (i.e. demigods) up for adoption every two weeks. As far as minors, as there are no limits to how many you can have, there's no limits on how often you may put them up for adoption, within reason.
Camp Half-Blood
If they are a counsellor, the lieutenant will take over the counsellor spot, and another character will be randomly selected to be Lieutenant, generally a character that has been on the wiki for over a month. If the character is a lieutenant, then another character will be randomly selected to be Lieutenant, generally a character that has been on the wiki for over a month.
Adopting
On the other end, when you are adopting a character you need to notify a member of the administration team, remove the adoption category, remove them from the adoption list, and modify the page to make it your own.
Blogs are a popular feature on many wikis. Sometimes though, blogs get out of hand. This explains what is okay and not okay on blog posts.
Rules
Blog Creation Rules
- Keep it civil: Civility is expected to be maintained in all blog posts and comments. Blogs are not to be used to make a point or make personal attacks against users. This is an obvious one. Be polite on blogs. Any rude language, or any blogs that are rude to anyone, are an absolute NO.
- No objectionable material: Please remember that this is a wiki that children and parents are likely to read. No foul language, or content of a sexual nature.
- No pointless/nonsense blogs: Blogs that just say "hi" or "I'm new here" are unneeded, and not allowed. Please refrain from making these. Also, please do not make a blog just to ask a question, or make a comment.
- Remaining on Topic: This means they must discuss something related to the site, either about role play, the Percy Jackson books, or about the site in general.
- No fan fiction: Now this may be a role play wiki, which the stuff going on, is in general a "form" of fan fiction, at least one could argue. However, as far as full blown stories, there are multiple fan fiction sites for that, as well as a dedicated sister wiki we have, specifically for stories based around the characters here. You can see links to those sites on the main page, under affiliates.
- Blogs do not replace forums: Blogs should not be used to ask for help or other site questions that would be more appropriate in one of the Forums, such as the help desk. These blogs will be moved to the appropriate forum before being deleted. Similarly, blogs do not replace article talk pages in being used to talk about changes to a specific article.
Other Rules
- No unneeded categories: The only category that should be on a blog is "Blog Posts" and it is added automatically. Please do not add categories to blogs.
- Grammar/Spelling: All blogs should be written with correct spelling and grammar. The Camp Half-Blood Role Playing Wiki wishes to look professional, and bad blogs do not help.
When discussions take place, a vote can start. Votes take place for a variety of reasons. When a vote is taking place, users will vote for one of the options. If the user chooses, he/she can give a reason why he/she votes for one. Some voting will be open to users level five and up, some only for rollbacks or higher. However, all users are entitled to adding their opinions under comments, even if they can't vote. Just because the vote may not count, doesn't mean your opinion shouldn't be heard or taken into consideration.
Rules
- One vote per person. No voting more than once. Using sockpuppetry (a second account) to get an extra vote automatically results in a block, as of the blocking policy.
- Users should vote by declaring whether they are For or Against the topic at hand and by signing with four tildes (~~~~). A comment can also be added before the signature if a user wishes.
- You must be logged in to vote. If you are logged out, your vote does not count.
- The administrator who opens a vote will close it, unless an undue amount of time has passed and no action has been taken.
Closing
- Votes will be held open for one week.
- At the end of the week the option that has at least 3+ over the other option will be the winning decision. If the vote is tied or does not yet have a 3+ majority, the voting will remain open until it does.
All the accounts a user controls will be treated as the same person. In short, registering another username does not allow someone to create a new identity for themselves: it won't allow a user to circumvent a block or vote more than once.
Sock Puppets
An undisclosed alternate account used for disruptive or deceptive purposes is known as a sock puppet. If any of a user's accounts are to be blocked, then all accounts associated with that user will also be blocked. Please mark all known sock puppets with the {{Sock puppet}} template.
Alternate personas
There are legitimate reasons to use more than one account, however, like a user wanting to have a special username for a role playing "persona", or a number of reasons that may not be relevant on this wiki. A sock puppet must be openly disclosed as an alternate account belonging to a user's main account (please use the {{Alt persona}} template). Remember: a user may still cast only one vote in any given poll. See Alt personas for a list.
It is suggested that an alternate persona's talk page be redirected to the main user account's talk page (so all communication with a unique user is in a single place).
Certain established users may also create a doppelgänger account, which is to prevent impersonation by vandals. Please mark these accounts with the {{Doppelganger}} template. See Doppelganger accounts for a list of doppelgänger.
Recognised alternate personas
Always remember to sign messages you leave on talk pages using four tildes (~~~~) This lets readers know who said what and makes discussions easier to follow.
In general, you should only sign your own posts, but if you see a post which someone has left unsigned, then you may add the code "{{Unsigned|User|Time}}" to the end of that post. Find the name of the user and the time at which they posted the message by viewing the page's history.
Guidelines
- Signatures must link to the user's userpage or the user's talk page if he or she prefers not to have a user page on this wiki. Signatures may link to both if the user so desires. The name does not need to be the user's exact account name, but it must be a name by which the user is widely known. Without this provision, signatures do not provide the useful ability to identify a comment from a certain user on a page.
- Signatures cannot contain more than two images, since signatures with more than this can cause computers to load them slowly.
- Images contained in signatures may not be higher than 60 pixels. Users can scale images to 31px high without distorting them by using the code: [[File:Example.png|0x60px]]
- Signatures must not contain linebreaks. This results in a line break when the signature is used, which interferes with formatting and other page code.
- Signatures that use HTML tags must be balanced. This means that every <span> must have a matching </span>. You can tell if your signature is balanced by typing something after it. If it is plain text, then your signature is balanced.
- Signatures must not be excessively long. There is no set limit for how long is too long, but use common sense. In general it would be preferred if, when the signature is standing alone with no other text before it, it doesn't exceed two lines.
- Please remember to always sign talk pages and forum discussions, claims, votes, etc.
Different signature forms
Typing four tildes results in your signature and a time stamp, which is almost always what should be used, but there are other possibilities as well. Typing three tildes results in just your signature appearing. This is most commonly used when the time a comment was made is unimportant, such as a guest book or a list of project members. Typing 5 tildes results in just the time stamp appearing.
Wikimarkup | Resulting code | Resulting display |
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~~~ | [[User:SampleUser|SampleUser]] | SampleUser |
~~~~ | [[User:SampleUser|SampleUser]] 02:54, April 19 2024 (UTC) | SampleUser 02:54, April 19 2024 (UTC) |
~~~~~ | 02:54, April 19 2024 (UTC) | 02:54, April 19 2024 (UTC) |
Creating a custom signature
Basic method
- Go to your preferences page.
- Add HTML or wiki markup to the signature field to create the look you want.
- Check the "custom signature" box directly below the signature field.
- Click the "save" button.
Advanced method
- Create a template page in your userspace. The title of this page should be based on your username, so if you are User:<insert name here>, your template page would be User:<insert name here>/sig.
- Add HTML or wiki markup to your template page to create the look you want.
- Go to your preferences page.
- Enter the code "{{SUBST:User:<insert name here>/sig}}" in the signature field.
- Check the "custom signature" box directly below the signature field.
- Click the "save" button.
Two Page Method
- Users are strongly urged to use this method as it replaces 5 inches of coding with less than 50 text characters.
- This method makes your signature leave no coding on the page that it is posted on, save {{User:<insert name here>/sigreal}} and a time stamp on the page.
- Create a page in your userspace. The title of this page should be based on your username, so you are User:<insert name here>, your first signature page should be User:<insert name here>/sigcoding.
- Put all of your signature coding onto User:<insert name here>/sigcoding
- Now make a page called User:<insert name here>/sigreal Then type {{User:<insert name here>/sigcoding}} onto it.
- In your preferences page, go to the section My Info, then find the sub-section Signature.
- In the signature field, type in {{SUBST:User:<insert name here>/sigreal}}
- Click the Save button.