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Camp Half-Blood Role Playing Wiki
Active Characters
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Archived Characters
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Powers

Passive[]

1.Children of Keto can innately breathe underwater and everything they touch in their human form, stays or becomes dry in water, unless they want to become wet.

2.Children of Keto can sense the presence of whales, large sharks and sea monsters, these animals generally act favourably towards children of Keto, as she rules over them.

3.Children of Keto can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.

4.Children of Keto are innately stronger in times of chaos and danger. They often seek dangerous situations, and can make an opponent become more angry or aggressive as a result.


Supplementary[]

1.Children of Keto are able to summon and telepathically command large animals that dwell in the sea, such as large sharks, whales, and minor sea monsters. However more energy is drained, if more animals are summoned, or if they are larger.

2.Children of Keto can speak to and understand the thoughts of large sea animals and sea monsters. They have the ability to speak to them telepathically, however the animal may not always cooperate with them.

3.Children of Keto have minor control over water, but not to the extent of a child of Poseidon. More energy is drained, if large volumes of water are summoned, or if this control is held for a lonG duration of time.

4.Children of Keto have the ability to track down opponents by using echolocation. This ability is most useful when finding an opponent or an ally lost at sea. However it can also be used in small, confined spaces or where there is limited vision.


3 Months After Character is Made[]

1.Children of Keto can curse an opponent to be more likely to suffer from danger and misfortune for a moderate amount of time. This can take place in a variety of ways. However, the ability is strongest when there are adverse weather conditions, the child of Keto is at sea, and when there are large marine animals or sea monsters nearby.


6 Months After Character is Made[]

1.Children of Keto now have the minor ability to shapeshift into large marine animals, or into lesser sea monsters. This ability can only be held for a short time, and the longer it is held, the more energy is drained. In this form they can swim faster and are much stronger. Once the transformation ends, they are substantially drained


9 Months After Character is Made[]

1.Children of Keto are able to summon either a replica of a dangerous sea monster (those classified as hard/suicide in the Monster Encyclopedia), or a powerful storm to wreak havoc on an opponent for a short amount of time. Any replica monsters or storms are weaker than the real thing, and the more powerful the storm, the more energy drained from the user.


Traits[]

1.Children of Keto always know their exact coordinates when in water and can tell the difference between saltwater and freshwater.

2.They are often aggressive or primal; and are thrilled by acts of aggression or violence.

3.Children of Keto make good sailors, navigators and hunters.

4.They tend to prefer the company of marine animals and monsters, over that of other demigods.

All items (1)

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