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Camp Half-Blood Role Playing Wiki
Active Characters
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Archived Characters
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Powers

Offensive[]

  1. Children of Pheme are able to amplify their voice to supersonic levels that deafens those that hear it for a few seconds, stunning them and rendering them unable to attack during this time. A child of Pheme can only intermittently use this otherwise they begin to feel incredibly drained of energy.
  2. Children of Pheme can enhance themselves for a short amount of time, appearing superior to their opponent. Their opponent, clouded with thoughts of inferiority as a result, doubt their own skills and quality of their leadership.'

Defensive[]

  1. Children of Pheme are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.
  2. Children of Pheme are able to force their opponents to see them as the person they idolise the most, deterring them from attacking the Child of Pheme. This transformation is only in the eyes of their opponent and is dropped as soon as the Child of Pheme attempts to attack them.

Supplementary[]

  1. Since their mother is depicted as a winged goddess, Children of Pheme can grow a pair of wings to fly. The longer they use this, the more they are drained.
  2. Children of Pheme are able to mimic sounds or the voice of a person or creature they already heard speaking or making noise. The quality of the mimicry depends on the focus of the user.
  3. Children of Pheme can temporarily render a person unable to talk, however, the target becomes more resistant to this every time it is used.
  4. Children of Pheme are able to speak words infused with fame about themselves and/or their allies that empower them for a short time. They can, alternatively, speak words infused with infamy and scandal about their opponents and/or their opponent's allies that weaken them for a short amount of time. The child of Pheme can use the same two effects on either party's weapons instead of the people, if they so wish.

Passive[]

  1. Children of Pheme emit an aura that makes those around them feel increasingly confident, more self-assured and hold themselves in a high manner. They can, if they so choose, turn off this aura.
  2. Children of Pheme can tell the difference between a true rumour and a false one. Likewise, they can determine what can be scandalous and what isn't worth the effort
  3. Children of Pheme will know when a new rumour about them has been created or when gossip about them is being spread.
  4. Children of Pheme can distinguish between a truth and a lie. They find this easier when the detection is rooted in gossip or a rumour and more difficult when it comes to anything else.

3 Months After Character is Made[]

  1. Children of Pheme can create a weird and nonsensical news story and make it come into being. For example, they can "report" that cats and dogs are falling from the sky, and cats and dogs will fall from the sky. Only one news story can be reported at a time, and it cannot in any way deal any significant damage to the opponent. This ability has no regard for allegiances, nor does it render its user immune to the happening. It is only effective in the immediate surroundings of the user, within half a city block's reach. The longer this is held in effect, the more draining it is.

6 Months After Character is Made[]

  1. Children of Pheme can create a copy of any legendary weapon of particular fame from Greek myth. They are unable to create a copy of anything that cannot be wielded by the user's hands. The copy of the weapon exhibits any legendary attributes the original had/said to have had, albeit weakened severely, or an attribute typically connected to the original wielder. The copy exists for only a short amount of time but can be artificially lengthened through the child of Pheme pouring their energy into it's conjuration. The longer the child of Pheme keeps the copy in existence, the more drained they are. Only one copy can be made at a time and considerable time must be passed between each copy being made. Any and all enhancements the weapons bring to the child of Pheme run out when the weapon ceases to exist.

9 Months after Character is Made[]

  1. Children of Pheme can channel all the fame they have seen, heard or felt and become an embodiment of fame. In this state, their abilities are empowered, but they are not invulnerable, instead becoming more resilient to damage. This ability lasts a short time, and once the form is left, the user is drained heavily, to the point where it would be a struggle to move.

Traits[]

  1. Children of Pheme excel when they're well known by others.
  2. Children of Pheme can make for excellent journalists and bloggers.
  3. Children of Pheme often find themselves in professions wherein fame is involved; i.e. acting or music.
  4. Children of Pheme love to spread gossip around, but they don't appreciate being gossiped about.
  5. Children of Pheme make great public-speakers and thrive when the attention is on them.
  6. Children of Pheme are often the center of any friendship group they're in, leading regularly to them being labelled as the head of a clique.
  7. Children of Pheme, when liked, have the best reputation amongst those around them but, when disliked, they have the worst reputation.
  8. Children of Pheme have a tendency to be overdramatic, especially when rumours are concerned.

All items (2)

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