Camp Half-Blood Role Playing Wiki
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Camp Half-Blood Role Playing Wiki
Active Characters
Page Created By Last Edited On Last Edited By
Cynthia AmoréToxyca06:55, 29 June 2019Toxyca
Archived Characters
Page Created By Last Edited On Last Edited By
Lillian LynchLeGruff02:31, 2 October 2016HaleTheKing

Powers


Offensive[]

  1. Children of Thesis can create weapons from elements in their immediate vicinity, which can be used for combat. However, only one weapon can be conjured at a time, and it cannot be bigger than the child who conjured it. The denser the element used to create the weapon, the more energy is drained from the creator.
  2. Children of Thesis can create spikes on the ground or a surface of their choosing (e.g.: generating spikes around a door handle, under a small- to medium-sized patch of leaves, or on the hilt of an opponent's sword). Spikes cannot be bigger than the average index finger. The more spikes are created, the longer they exist, and the denser the element used to create the spikes, the more the user is drained.

Defensive[]

  1. Children of Thesis can create a shield or a wall out of surrounding elements. The wall can not be any larger than 2 to 3 times the size of the creator. This could be the ground, stone, water, air, or any other available element. This is possible as long as the amount of the element being used is already present in that immediate vicinity. The denser the element used to create the shield or wall, the more energy is drained from the creator.

Passive[]

  1. Children of Thesis' presence boosts the creativity of allies in the immediate vicinity.
  2. Children of Thesis are naturally creative, meaning they come up with attacks and creative solutions to an issue extremely quickly.

Supplementary[]

  1. Children of Thesis have the ability to quickly heal minor wounds and slowly heal major, but not fatal, wounds. This is because they can use their powers to recreate living tissue.
  2. Children of Thesis can create stars for a short time. These stars generate light able to illuminate the surrounding area or blind an opponent. The stars will stay lit for a few minutes after the child stops powering them.
  3. They can also create other objects that are for non-combative purposes, but within reason. Complex objects like electronics or musical instruments can be made, but the child has to have all the knowledge they would need to create the objects normally.

3 Months after Character is Made[]

  1. Children of Thesis can create a living construct out of any elemental material. Constructs can be no larger than 2 to 3 times the size of user. The denser the element used to create the construct, the more energy is drained from the creator.

6 Months after Character is Made[]

  1. Children of Thesis are able to create a soul and bond it to a nearby inanimate object, bringing the object to life for a short time. The object can then be commanded by the child. The bigger and further away the object is, and the more complex the commands it is given are, the more energy is drained.

9 Months after Character is Made[]

  1. Children of Thesis can create more of a substance when in contact with a small amount of said substance. However, they are drained of energy according to the amount of substance that they create. The total created substance cannot be 3 times larger than the user. The denser the substance is, the more energy is drained from the creator. The substance can be telekinetically controlled.

Traits[]

  1. Children of Thesis are normally extremely creative.
  2. Children of Thesis tend to be good at solving puzzles, rationalizing things, telling more than believable lies.
  3. Children of Thesis usually excel at building things with their hands, or by using tools around them.

All items (4)

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