FANDOM


Index > Broken Covenant Claiming > Broken Covenant/Kai Hale - Accepted


Name: Kai Hale

Age: 15

Sexuality: Bisexual

History: Lennox met Psyche at his psychiatric office. Psyche was wondering how humans thought of their patients, and decided to be a patient. Psyche disguised herself as Pamela Smith. While studying "Pamela", they both fell in love with each other. After about a month, Psyche learned she was pregnant. Lennox was very excited, and was deciding on the names. He was thinking of Kiyra for a girl, and Kai for a boy. By the time they knew the gender, Lennox was excited for a boy. Finally, when Psyche had to give birth to Kai, Lennox asked Pamela to marry him. 

Psyche said yes, so she wouldn't break the mortals heart. The night when Kai and Psyche finally got home from the  hospital, Psyche fled. Lennox was heart broken, and couldn't deal with the pain of the loss of his "fiance". Before he did anything, Lennox gave Kai away to his grandmother. Lennox then committed suicide. 

Growing up, Kai was hated by his grandmother. She treated him as if  he was worse than dirt. She criticized his sexuality, and always talked down on him. When Kai was ten, a hellhound broke into Kai's home. The hellhound attempted to attack Kai, but the hellhound was startled by Kai's Great Dane, Teddy. The hellhound fled, and by the time Kai's grandmother got home, she blaimed everything on him. When Kai turned 15, a harpy attacked Kai at the Mall. There was, luckily, a demigod son of Tartarus summoned a dark bit, and the harpy was magnetized into Tartarus.

The son of Tartarus identified himself as Jeffrey, and he took Kai to the Broken Covenant. When he got there, he learned he was a son of Psyche, and why his father committed suicide. Kai was very upset by this, and hates his mother for this reason. Kai later was given a choice of which covenant he would like to join, and he chose Veritum Unitum.

Personality: Kai is a fun guy. He's out going to other demigods and humans, but if he ever met one of the Gods, he'll be cold hearted. Kai is flirtatious, and is a wild and free kind of guy. He is very loyal, and is well liked. 

God Parent: Psyche

Mortal Parent: Lennox Hale

Weapon of Choice: Sword

Which Covenant, and why: Veritum Unitum because, Kai is tired of feeling like a stepping stool of the Gods, and a weapon for his mother. Kai doesn't like the feeling of his mother being who she is, and he thinks that his mother is going to use him for her own greed. Kai thinks every God is using their children, and like to give them little credit. Kai also doesn't like his mother, because she doesn't make time to see him.

RubyRedAmazon (talk) 01:01, August 8, 2013 (UTC)

Comments

8 is a very early age. Normally, let's go with 10. Gorgons are on a difficult and rare level, so let's go with something easy like hellhound, cyclops, or something like that. Also, please sign your claim. Thanks!:)Smiley-sad055 Do you think about me? ★❣Broken❣★ Jap32

Again, kindly sign your claim with four tildes (~). I doubt a hellhound would get scared by a dog, seeing as hellhounds are generally... big.

Take your time. I've got forever to wait -Demi ღ


Heinrich Alten ~ Leader of the Broken Covenant
Heinrich Alten

“???”
Character's Bio


 Age: ???  Height: ???  Weight: ???
 Sexuality: ???  Relationship Status: N/A
  Main Weapon: His weapons are unknown while his attire is a white hooded robe, and a set of black and gold armor complimented by a full-face mask.

 – “???”

Character's Powers

 Powers of a Child of Hebe:

  1. Children of Hebe have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
  2. Children of Hebe can become temporarily changed during battle and become even stronger and quicker in combat than they were before, for a short time.
  3. Children of Hebe can become resistant to all types of physical attacks for a short time.
  4. Children of Hebe can cause an opponent to feel aching bones and muscles for a short time.
  5. Children of Hebe are innately stronger and faster due to their slow aging.
  6. Children of Hebe have an innately faster rate of healing than other people.
  7. Children of Hebe always have an unlimited supply of Ambrosia, even if none is on them at the time, they can create it out of nothing
  8. Children of Hebe can restore energy to a weakened person and heal some minor wounds.
  9. Children of Hebe are able to curse someone with being very young children again, this has the potential to cause the victim a feeling of being lost, helpless and often leading to fits of crying, this only lasts for a short time and drains the user considerably.
  10. Children of Hebe have the ability to strike someone with a curse of old age for a short time; however, the person will not only feel old, they will become old and be unable to fight or even defend themselves, this also drains the user for a considerable time while using the power
  11. Children of Hebe can bless water to have the effects of allowing whomever drinks it to feel young again for a short time, their appearance may also take on a more youthful appearance for as long as the effects last.
  12. These children age slower than normally, beginning around the age of 12, and retain a youthful appearance far longer than most.

Owned by: Admins & Crats ~ Posted on: Welcome to the Broken Covenant. Your faction leader will see you soon.


Isidora ~ Child of Hecate/Veritum's Lieutenant
Isidora
13:49, August 12, 2013 (UTC)
Character's Bio


 Age: 19  Height: 5'5  Weight: 120 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Florence, Italy  Main Weapon: Powers and Sword
 Accent: Italian
 – "“Leave the fireworks for those who cast no spark of their own.”

Character's Powers

 Offensive:

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive:

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive:

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary:

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Month:

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Month:

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Month:

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits:

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Waves ~ Posted on: "Welcome to Veritum."


"You are in every line I have ever read."   -Ruby

Community content is available under CC-BY-SA unless otherwise noted.