Index > Broken Covenant Claiming > Broken Covenant/Medea and Nerissa Black - Accepted

Name: Medea and Nerissa Black

Age: 16

History: Medea and Nerissa's mother, Arcturia Black, met Zeus while she was in a library. Zeus bumped into her and introuduced himself as Peter Lightning. Zeus was very taken by Arcturia but she, not so much. Zeus continued to ask out Acturia but she kept denying until one day, Zeus felt so much lust for Arcutria that he raped her. Arcturia was so scared and frightened yet she could do nothing. Soon after Zeus disappeared.

Arcturia became pregnant and nine months later, on June 26, 1996, she gave birth to two twin girls, Medea Ekaterine and Nerissa Mara Black. Arcturia loved both children very much, but she was very bitter with what Zeus or "Peter" did to her. She taught the girls that he was a wretched and evil man. Medea and Nerissa grew up with only spite and hate for their father.

At the age of four, Medea and Nerissa were diagnosed with dyslexia. Arcturia blamed it on Peter's bad blood. She sent the two girls to a boarding school, at the ender age of seven. As both girls aged, they became popular. Medea was a cheerleader and could sing very well and Nerissa was a soccer star with good dancing skills.

At the age of 12, Medea and Nerissa experienced their first monster attack, it was summer and both girls were and both girls were fishing. There, a harpy attacked them but luckily, someone, a demigod appeared and defeated the harpy, then he disappeared.

Both girls were shaken by that incident. They didn't have a monster attack again until they were thirteen, while shopping with their mother, a hellhound attacked them, sadly the hellhound killed Arcturia. Luckily, the Hunters of Artemis were in the area and defeated it. They then took the girls to Camp.

The girls learned that the gods existed but they were not happy. They believed that the gods were people who have no feelings anjd that they did not deserve their powers. They stayed at Hermes Cabi for an entire month, which made them hate their father even more for not recognizing them.

When Zeus claimed the two girls, they resented him for forcing himself inside their mother. They stayed apart from the others at Zeus Cabin and when they offered their food to the gods, they gave very little. They spited them every chance they got, especially Medea.

They stayed at Camp for two years, never reaching out to others. Other campers thought that the two were a bit odd. A boy from Zeus Cabin, Medea and Nerissa forgot his name, told them about the Broken Covenant when they were sixteen. Medea was very intent on joining but Nerissa hesitated for a bit but finally agreed after Medea persuaded her.

Personality: Medea is the fiercer and more confident twin. She hates the gods, especially Zeus, with much passion. She excels more in sports and extra curricular activities than in academics. Her sense of style is more conservative and simpler than Nerissa's. She's also a lesser party girl than Nerissa. She loves studying about plants and nature.

When at first glance you would think that Nerissa is just a smarty pants bookworm, but she's so different from that. She's a savage party girl and a flirt. She loves boys. She is softer than her sister, Medea. Both girls are very different, ranging from looks to likes (They are fraternal twins). Nerissa is more an academic pupil. She is also more racy style in clothing and she's seductive. She loves Science and Gymnastics.

Appearance: Medea-------------------------->




Weapons: Medea prefers a bow and arrow and sometimes a sword while Nerissa prefers a knife and a spear.

God Parent: Zeus

Mortal Parent: Arcturia Black

Species: Half Blood

Faction: Veritum Unitum

Reason: The girls think that the gods don't care and love them. Why would the gods abandon them? The gods neglected them and what Zeus did to their mother was unacceptable. Zeus didn't really care that they were not recognized by him.The gods are foolish and don't deserve their power especially that king god they call, Zeus. The girls would rather have a world without the gods. But if half bloods rule, it might not be fair, so they think it would be best if no one is in charge.

Kookies and Kream (talk) 07:06, March 22, 2013 (UTC)

So they left camp at 14, joined the BC at 16?

Bach23Buch-0117CutepinkclockTardis pixel my first dd by aqua spirit22-d69l8fwBig Bouncy Aristocrat by LeoLeonardo


Kookies and Kream (talk) 14:06, March 29, 2013 (UTC)

Heinrich Alten ~ Leader of the Broken Covenant
Heinrich Alten

22:02, April 8, 2013 (UTC)
Character's Bio

 Age: ???  Height: ???  Weight: ???
 Sexuality: ???  Relationship Status: N/A
  Main Weapon: His weapons are unknown while his attire is a white hooded robe, and a set of black and gold armor complimented by a full-face mask.

 – “???”

Character's Powers

 Powers of a Child of Hebe:

  1. Children of Hebe have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
  2. Children of Hebe can become temporarily changed during battle and become even stronger and quicker in combat than they were before, for a short time.
  3. Children of Hebe can become resistant to all types of physical attacks for a short time.
  4. Children of Hebe can cause an opponent to feel aching bones and muscles for a short time.
  5. Children of Hebe are innately stronger and faster due to their slow aging.
  6. Children of Hebe have an innately faster rate of healing than other people.
  7. Children of Hebe always have an unlimited supply of Ambrosia, even if none is on them at the time, they can create it out of nothing
  8. Children of Hebe can restore energy to a weakened person and heal some minor wounds.
  9. Children of Hebe are able to curse someone with being very young children again, this has the potential to cause the victim a feeling of being lost, helpless and often leading to fits of crying, this only lasts for a short time and drains the user considerably.
  10. Children of Hebe have the ability to strike someone with a curse of old age for a short time; however, the person will not only feel old, they will become old and be unable to fight or even defend themselves, this also drains the user for a considerable time while using the power
  11. Children of Hebe can bless water to have the effects of allowing whomever drinks it to feel young again for a short time, their appearance may also take on a more youthful appearance for as long as the effects last.
  12. These children age slower than normally, beginning around the age of 12, and retain a youthful appearance far longer than most.

Owned by: Admins & Crats ~ Posted on: Welcome to the BC, someone from Veritum will speak with you now about joining their faction

OOC so now either Ruby or Flame will need to approve this for the faction.

Bach23Buch-0117CutepinkclockTardis pixel my first dd by aqua spirit22-d69l8fwBig Bouncy Aristocrat by LeoLeonardo

Could you add a bit more detail to your reasoning? What main experience in their past caused the girls to believe that the gods don't care for them?

"You are in every line I have ever read."   -Ruby

The main experience was when the hellhound killed their mother and they themselves were nearly killed.

Cookie!I want Ice Cream!. -Kookies and Kream

Isidora ~ Child of Hecate/Veritum's Lieutenant
01:59, April 10, 2013 (UTC)
Character's Bio

 Age: 19  Height: 5'5  Weight: 120 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Florence, Italy  Main Weapon: Powers and Sword
 Accent: Italian
 – "“Leave the fireworks for those who cast no spark of their own.”

Character's Powers


  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.


  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.


  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.


  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Month:

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Month:

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Month:

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.


  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.

Owned by: Waves ~ Posted on: "Welcome to Veritum. I hope you serve your faction well."

"You are in every line I have ever read."   -Ruby

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