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Index > Camp Claiming > Camp/Celandia Algea Breen


Note

Dear whoever was unfortunate enough to get this claim handed to them, or just some random person looking through this claim, or other circumstances I'd rather not name in fear of keeping you up here forever:

Please don't cut my head off. This char is based off China Sorrows, so it may look slightly redundant but yeah. Don't cut my head off or rub it into my face or anything. Thank you.

If anything seems OP (AGAIN, I tend to keep making them seem like that), please acknowledge that I really didn't mean for that to happen. It just keeps happening...againandagainandagainnnnnnnn. (insert slapping self)


User:Omnia Lesvos/sigcoding 17:47, March 25, 2015 (UTC)

Basic Info

Name

Celandia Algea Breen


Species

Demititan


Gender

♀ Female


Age

16


Parentage

Adriel Breen and Hecate


Appearance

Celandia comes off as an unremarkable young woman at first. Then the moment you make eye contact, you find yourself sadly VERY mistaken. Her luminous green eyes are quite beautiful - and very strikingly so. Her hair is black as sin, and her skin as pale as a cadaver's. She is of a slim build, though she moves with the unerring grace of someone athletic. Her fingers are long and slender, the envy of any pianist.

A long time ago, looks were everything to Cel. After waking from her slumber, she surprisingly finds no more interest in makeup and clothing. She prefers to be conservative nowadays, dressing in baggy clothing. It doesn't help her curse at all. Her eyesight is remarkably not a 20-20, and thus she occasionally is forced to wear contacts or glasses. She is of average height, though she is chronologically around 30 years old, she still looks like a normal 16 year old.

Almost imperceptible marks are tattooed or cut into a large part of her body, and glow black whenever she uses her magic. Reminders of the past, she always explains with a hint of remorse, and not one demigod alive currently knows of their origin.

Personality

Past

Celandia was a very coy, mysterious and manipulative person. It was heavily insinuated that she had little time for human company, and appeared to be more interested in material objects. She also came across as very cold, keeping a calm, uncaring attitude to everything around her. Regardless, she was charming, although only when it benefited her. She considered her childhood to be 'happy but insane.' When she was in charge of one of Kronos' demigod minions, she was considered dangerous even by that on a zealot's standards. When Cela confronted Lionel, she coldly told him how disappointed she was at him for trying to kill her half-brother, Rissel Baumeister, before shooting Lionel dead with a mortal gun without batting an eyelash. The incident proved that there was still humanity in her dark soul.

She was determined to be ceaselessly loyal to Kronos' cause during the war, though this disappeared after facing justified judgment. Cela was a merciless murderer under Kronos' reign, killing fellow demigods without a second thought.


Present

These days, Celandia keeps to herself, not as outgoing as she was before. She contents herself with a good, mysterious book of spells and a nice cup of tea. Drastically changed from her former self, Cela struggles for redemption, forever ashamed for what she did. She is suspiciously kind to any who approach her, though her hot temper is still easy to stoke. Her confidence and self-esteem is evidently shattered due to her past. Nevertheless, she tries to look on the bright side of things, although she consistently fails to do so, being a pessimist at heart.

Celandia is still extremely charming and convincing if she wants to be, though she prefers to keep from being so. A broken girl eagerly wanting to redeem herself sums Cel up.

History

Celandia Breen was a name, if evoked, that still sent chills up demigods' spines.

Her father, Adriel Breen, was a dark-haired young man greatly interested in the myths of magic when he met Hecate. He lived in the outskirts of Essex County, Massachusetts. Both had been browsing the same library section, and coincidentally grabbed for the same book. This was pretty common in most demigod histories, but most demigods didn't turn out to be psychopathic serial killers coldly obeying the Titan Lord of Time without a single doubt, did they?

Hecate was quite impressed with Adriel's knowledge of the magic arts, and they went on a coffee date. They didn't expect to see each other again, but they kept bumping into each other in various back-alley bookstores, where the true magic spellbooks did turn up. Adriel, a regularly shy man, finally managed to ge the courage to ask her out on a date once more.

It almost seemed as if Aphrodite had set them up. Every single day Adriel went out, he always bumped into the mysterious green-eyed woman who shared his love for the unknown. Every time they came across each other, they'd go on dates in random places. Tessa, as Hecate introduced herself, wasn't picky. Sometimes they went stargazing, having philosophical debates on astronomy. Sometimes they went out on horse races, pondering the magic of luck and chance. AND WHAT DO YOU KNOW, DUN DUN DUN THEY FELL IN LOVE.

After a whole year of dating, they took things further. After that one blissful night, Adriel never bumped into Tessa again. He was a little heartbroken, but he had already foreseen it. Tessa was a drop dead gorgeous woman, and Adriel was just a magic fanatic. He thought that would be the last he would see of Tessa.

He was wrong.

One starry night, not unlike the night he spent together with Tessa, Adriel heard the doorbell ring ominously and hurried down to see who it was. And lo behold! A few months old baby swaddled in a white blanket lay on the doorsteps, fast asleep. Adriel, having a kind heart, took it inside, ordering the house maid to take care of it. He decided to make inquiries around town the next day, but that was not to be. While he slept, Tessa revealed herself as Hecate in a vivid dream. She apologized, saying that though she did reciprocate his feelings, a goddess simply could not marry a mortal. Hecate told him that the baby's name would be Celandia Algea, and she had bore her as a final, bittersweet gift to her mortal lover. Before Adriel woke up, she warned him that a war was coming - the second Titanomachy - and Cela would be in grave danger.

Adriel woke up, his head whirring with shock and grief, and found a pair of glossy black fingerless gauntlets trimmed with red lying on his bedside table. It seemed to change color every time Adriel looked at it. A note that held the delicate cursive of Hecate's hand read: "λεπίδες εκδίκηση. Gods be with you ~ Tessa"

Cela had quite the childhood. Though her father's family was rolling in the dough, she was not exactly spoiled. Instead, she was trained to be a respectable lady, which she secretly disliked. She did, however, enjoy the nighttime frolics she had, and didn't question the strange requests of her father to get a tutor to train her in the arts of swordsmanship. Though her father did love her with every bit of his heart, his mind was on other things.

The gods were real. This sent him on a never-ending frenzy. He researched the myths day and night, rarely sleeping or eating. By Cela's ninth birthday, Adriel was on his deathbed. With his final breaths, he gave his weeping little girl the gauntlets Hecate had left, only managing to make her promise to take care of herself. And he died peacefully.

Cela continued to be raised by her mortal grandparents. Her grandpa was a child of war, and he regaled her with stories of bombings and hiding. Despite his old age, he helped in Cela's odd training, teaching her sly tricks with a flick of a skilled swordsman's wrist. Cela's grandmother was kind to the young girl, also teaching her the lady things of knitting, sewing, and such trivialities. Cela dearly loved them, but they could never really fill the hole in her life left by her parents. Cela had never known her mother, and her deceased father had told his parents that the woman had died in childbirth, discouraging all kinds of searching.

The young demigod grew up, as happy as she could be. At age seven, when her father was terribly ill, she began to show signs of being a demigod. She was diagnosed with ADHD and dyslexia, but was undeterred. She persevered through the trials and enjoyed the luxury of reading in her spare time. Her grandmum's training took care of her ADHD, but she still couldn't stay still for extremely long periods of time.

As soon as she had been old enough, she began studying at a prissy private school nearby. Cela was immediately marked as an odd one. The other children taunted her, calling her a bastard child, as Adriel had never married. This didn't bother Cela. She was the one with the beautiful mansion for a house, her own car, her own chauffeur, and a lovely garden to play in. Then the other children decided to step out of line and call her a witch. Big mistake.

At the word, Cela's cool temperament boiled white hot instantaneously. At age eleven, her grandparents had already taught her to not take too much time dwelling on her peers' criticizing. All thoughts of training went out of her mind and a beam of pure magic shot out of her shaking hand, disintegrating a rosebush and causing a nice groove in Erin Castle's hair.

The other kids screamed in terror, thinking Cela had somehow gotten a gun or something, and scattered. A drained Cela wondered what the bloody hell happened just before her chauffeur arrived to take her home from school.

Cela had outgrown monsters by the age of twelve. The monsters didn't outgrow her, however.

After the incident with her magical gun of new hairdos, Cela got expelled from her school. Her grandparents were surprised and a little disappointed, but nevertheless managed to find her another one. It fortunately wasn't as pompous as the old one, and Cela wasn't bullied as much. The unfortunate part was that she encountered her first monster.

Cela had always thought her classmate Johan was a little weird. The latter constantly attempted to bully her, but was put off by a series of dry replies from yours truly. Johan and her little gang of girlies were simply wanna bes, and Cela thought very little of them. Well, until the day Cela was alone with them in the classroom since she'd gotten to class rather early.

Then they started sprouting wings and claws. The tactful Cela thought it practical to run for her life. She was pursued through the halls of her school, followed by what seemed like a flock of talking birds. She'd worn her pretty fingerless gauntlets that day, and as she was chased into an alley, it was prudent to raise her hands in front of her. Cela involuntarily flickered her left wrist, and suddenly there was a shining bronze rapier with a jewel encrusted and leather wrapped hilt. The harpies backed off a little, suddenly aware how sharp the rapier was.

Cela did what she did best - she fought. Her father's odd requests for her to train in the arts of swordsmanship came pretty handy as she deftly skewered the nasty birds that used to be her classmates. The seven harpies disintegrated into dust with a few stabs from her weapon, and Cela stood there, flabbergasted. Another flick of her left wrist and the rapier vanished.

Cela kept quiet on what had happened at school. The Mist worked in her favor, making it seem like Johan and her harpy group had changed schools. The next monster attack resulted in her family horse stables nearly burning down to a crisp. Let's just say a fire-breathing horse decided to disguise itself as a very bright and warm horse and nobody but Cela noticed, and only she noticed because the horse was trying to blast her into cinders.

The caretakers managed to put out the fire before it got any worse. Nobody pointed fingers at Cela, seeing as she was the heiress of the estate, but everyone knew that she was indirectly the cause. One of the stable boys just happened to be a satyr who had sniffed out a demigod at Cela's school. Now realizing she was the demigod, he took her aside as soon as no one was looking, telling her of his suspicions. Cela wasn't a narrow-minded child, but she had her own doubts on his sanity. Finally, Cela agreed to ask at least one of her grandparents on what was going on.

Grandpa Breen ultimately revealed that he was, in fact, clear-sighted. He'd had several demigod friends back during World War II, and he claimed to have known what Cela was the moment she toddled in his sight. He gave her his blessing, and the satyr and Cela set out for Camp Half-blood via car.

Surprisingly, they attracted zero monster attention on the way to New York. The satyr was relieved, telling Cela that that was good, meaning she was one of the "minor" demigods. Upon arrival at camp, Cela was sent to the Hermes cabin to wait to be claimed. She never did. Not in this era, anyway. Cela was one of the demigods who eventually disappeared from camp when it became clear Luke had betrayed their side. She had grown bitter and cold that no matter how hard she trained, only the Olympian kids would ever get any recognition at camp.

Cela frighteningly rose steadily through the ranks of Kronos' army. She was considered just second if not equal to Alabaster, her half-brother, in power. She commanded quite a moderately sized contingent with very few mistakes. She got the reputation of being a cold-blooded murderer who didn't mind getting her own hands dirty with demigod blood. Needless to say, the sound of her name still brought chills to the members of her contingent. Cela didn't discriminate on which side you took.

She was fiercely protective of her half-siblings, proven when she shot Lionel, a son of Hermes, for attempting to kill Risell, a half-brother of hers. Obsessed with winning, the members of her contingent were wise enough to stay clear of Cela's fury.

Cela, to this day, can't speak her spells. The reason behind that is a little complicated.

During a rare occasion, she went on a field mission along with a few of her own contingent members. Unseen by anyone, it had been a set up and they became prisoners of war, but not without Cela killing more than thirty demigods in cold blood. Knowing she spoke some rather powerful spells, her jailers brought justice rather cruelly - by cutting off her tongue. At loss without a major source of her power, Cela was deemed safe enough to be put in a normal cell. Coincidentally (I think not), more than half of the demigods she had killed were children of Aphrodite (What can I say? Wax earplugs are quite the companion for a remorseless psychopath. Or is it sociopath?). The goddess of love flew into a rage upon hearing what had happened. Discovering it was one of Hecate's spawn, she thought up the worse curse she could, and it was actually pretty smart. "As long as you live, you will NEVER speak another word of magic. Even if your damned half-siblings manage to grow your tongue back, none of your knowledge in the arts of that filthy magic will help, because you'll never be able to use them with the sound of your voice. Instead, your words will be coated in honey, and you will break your heart a million times because of it!"

Cela managed to escape (yo, infamous murderer and magic whether or not spoken cannot be contained in a mangy cell), even managing to free the rest of her allies. Once they got back to base, Cela grew a new tongue with the help of some other demigods, but soon discovered that Aphrodite's threats in her dreams had come true. None of her fancy verbiage could even summon a rat's tail. She wasn't deterred, however, instead carving and tattooing symbols into her body to be able to cast spells. However, a huge disadvantage came along with it - if her hands were bound, she wouldn't be able to do any hocus pocus, seeing as the symbols needed her touch to actually do a spell. She still could fight well enough, but now she tended to slit throats instead of blasting energy into people's faces.

Of course, Kronos was defeated. The minor demigods were granted amnesty, but Cela couldn't stand the fact. She continued to wander around with a few of her remaining loyal members of her former contingent, aimlessly looking for somewhere. The gods didn't stop them. Cela lost the will to kill pretty quickly after Kronos was announced to be "dead" in a manner of speaking, and her fellow demigods didn't seem to mean any harm. Nevertheless, a close eye was set on them, and they wandered restlessly across the country.

Hecate knew that even though prohibited, many gods wanted the rebel demigods dead. She feared for her children, and she had the right to do so - she had lost more children than any other god. Generally, she feared for Cela, who had killed blindly during the war. Her suspicions were justified.

Cela and her fellow demigods had been cornered by a pack of hellhounds. It was a long, hard fight but eventually the monsters were defeated. One or two demigods had suffered fatal wounds, and no ambrosia or nectar could save them. Cela watched the life of two of her comrades leave their weeping eyes. The rest were tired and bleeding from small wounds. There was no healer among them. Something in Cela snapped. During the war, she had proved herself a cold blooded murderer. But now? She realized what a fool she had been, taking something so precious from people who didn't even remotely deserve it. As her remaining comrades looked to her for her next commands, Cela lost the will to live. She lay back on the ground, not even bothering to take any nectar or ambrosia. She ordered the others to keep moving, and to leave her there. Naturally, they were shocked, but no reasoning could convince her. A life for a life. She just hoped that her life would be enough for all that she had taken.

She'd suffered many wounds during the fight against the hellhounds, none of them fatal. But she knew well enough that she could die from blood loss if she allowed. Her fellow demigods left, knowing that Cela had made her choice. She was so tired. So tired of all the bloodshed and fighting. Cela carved one last symbol into her body before closing her eyes, waiting for death.

Hecate could not allow this. She'd lost enough children in the war, and by all means, she would not allow her daughter to die like that. Striking a deal with Hypnos, Hecate had Cela fall into a slumber long enough to heal her wounds instead of dying. Her emotional scars, however, were yet to be seen.

Cela woke up finally on December 2014. She was stunned that she had actually survived, and discovered that all her battle scars, even her tattoos, had mysteriously faded. Of course, Aphrodite's curse still stood, and for some reason, Cela was grateful. If suicide could not be the option, she'd choose redemption. It was a little hard to get her limbs moving again, but Cela realized she had not in fact passed out for a day, no not even a week or a month. She'd been in a slumber for YEARS. She was surer than ever that Hecate had had something to do with it.

The town were she had laid down to die had grown into a city while she had slumbered, and luck smiled kindly on the battered demigod. She stumbled across a surprised satyr who accompanied her on the way to camp. The satyr was relatively young, and hadn't really be around during the second Titanomachy, thus not recognizing who she was - or, more specifically who she had been.

It took Cela a long time to get used to the sudden time lapse, but she eventually adjusted. Along the way to camp, the satyr caught her up on the most recent events. They were occasionally attacked, but even the young satyr was astonished at the skill the supposedly newbie demigod displayed in neatly disposing of the monsters.

Cela longed for a fresh start, but easily came to the conclusion that changing her name would only delay the inevitable. If she wanted redemption, she'd have to be clean. To Cela's pure amazement, upon arrival at camp, Hecate claimed her the moment she stepped through the border. Tears of happiness burst forth from her long since unopened eyes - Hecate still cared for her. She also quickly discovered that there now was a cabin for Hecate's children, and that she had many new siblings.

Wary of Aphrodite's curse, Cela stays away from relationships, fully aware that it would just add to her scars. She quickly discovered that saving her life had come with a cost - some spells of magic she used to be able to cast were locked from her, thus rendering some symbols on her body useless.

Abilities and Equipment

  • ADHD: Celandia, having ADHD, has supernatural senses and reflexes superior to that of a mortal's.
  • Dyslexia: Celandia has dyslexia, meaning her brain is hardwired to Ancient Greek, enabling an easier grasp to the language.
  • Fighting skills: A deadly opponent back in the war times, Celandia is quite proficient in the ways of combat.
    • Swordsmanship: Her deadly twin "revenge blade" rapiers have taken many a life back in her day. Celandia is adroit in wielding such blades.
    • Hand-to-hand combat: Though not very adept in this category, Celandia proves to be efficient enough to defend herself with no weapon.
  • Mystical Knowledge: As a child of Hecate, Celandia is extremely proficient in the ways of magic. She is so well-versed in it that she managed to find a way to use magic by carving/tattooing symbols onto her body and activating them with a touch. She has yet to find a way how to reverse Aphrodite's curse, however.

No 3/6/9 Powers

Offensive

  1. Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
  2. Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.

Defensive

  1. Children of Hecate are able to create a protective dome of magical energy around them for a short time.
  2. Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.

Passive

  1. Children of Hecate have the innate ability to see in all directions at once.
  2. Children of Hecate are innately stronger at night.
  3. Children of Hecate are able to communicate with the dead to gather information.
  4. Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.

Supplementary

  1. Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
  2. Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
  3. Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.

3 Months After a Character is Made

  1. Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)

6 Months After a Character is Made

  1. Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.

9 Months After a Character is Made

  1. Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.

Traits

  1. Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
  2. Necromancy is commonly a favored magical art among children of Hecate.
  3. Children of Hecate are known for being quite mysterious.
  4. Children of Hecate are often more active and exhibit better moods at night and in dark environments.
  5. Children of Hecate wield innate knowledge and understanding of the Mist.




Symbol Magic: Despite her mystical knowledge and due to Aphrodite's curse, Celandia is unable to use magic by speaking spells. Instead, she has a vast knowledge of ancient symbols, which she carved or tattooed onto her body to access her magic. It is still as draining as speaking spells, and comes with the rather notable disadvantage of not being able to access her magic if her hands are bound, seeing as the symbols need her touch to be activated. She cannot use her foot to activate a symbol. Or anything else really.

  • General:
    • Quill Knife: A quill with a point sharp enough to pierce flesh, Celandia uses this to draw symbols anywhere.
    • Potion Making Kit: A medium case full of herbs and whatnot that are useful in brewing potions. Also contains a collapsible cauldron.
      • Crystal Vials
      • Collapsible Cauldron
      • Various Herbs
      • Pestle and Mortar
      • Other Knick Knacks
  • Weapons:
    • Gauntlet-rapiers: If Celandia flicks her left wrist while wearing these, a single Celestial bronze rapier appears in her left hand. If both wrists are flicked, two slightly shorter rapiers appear in both hands. To get rid of the weapons, she simply needs to flick her left wrist again.

You Have Been Claimed

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Christmas starSpace is to place as eternity is to time.~ASH


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