At first glance the arena seems to be hills of lush vegetation surrounded by some sort of fog, however on closer inspection, it is really islands of vegetation and hills suspended over lava rivers and fire beneath, so watch your step, the fog isn't fog at all but steam from where there are streams flowing off the sides of the islands and down onto the lava below.
On the top level of the arena it is open to the air above, and has lush green vegetation and hills, lots of shadows, lots of places to hide. Some of the islands are only a few feet across, more like stepping stones, while some are quite large, the central one being the largest with a Greek style building at the top.
Within the Greek style building there are a few 6 foot tall Greek statues
Beneath the "islands" the lava an fire below are broken apart by rocky areas that are free of lava and fire
There are some stone steps leading down towards the lava/fire beneath at various points
The arena is open to the sky and elements
We should probably just build this into our first post since we're starting this a little late.
[[|Alice Aslanov]]-Child of Nyx -Daughter of Nyx – 06:58, January 13, 2014 (UTC)
"Aim for the moon. If you miss, you may hit a star."
06:58, January 13, 2014 (UTC)
Age: 16 Height: 6'1 Weight: 180 lbs.
Sexuality: Bisexual Relationship Status: Single
Birth Place: Venice, Italy Main Weapon: Dual Scimitars that has weaker but faster slashes when it's a new moon and stronger but slower slashes when it's a full moon and a Bow with a variety of Celestial Bronze Arrows. Accent: Neutral
– "If the Sun and Moon should ever doubt, they'd immediately go out."
Powers of a child of Pandia (3/6/9 Month Powers reached):
Children of Pandia have the ability to form weapons out of pure moonlight which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Non-combative objects can also be made out of this, but cannot generate any electricity as moonlight does not have any working parts.
Children of Pandia have the ability to focus an intense beam of moonlight which will burn anything it touches.
Children of Pandia have the ability to create a protective dome of pure solid moonlight which will defend them from attacks for a short time.
Children of Pandia have the ability to bend the moonlight around them, concealing them for a short time. If the child attacks while in this state, it automatically wears off. So the power is purely defensive.
Children of Pandia can see perfectly at night as if it were day.
Children of Pandia are innately stronger at night.
Children of Pandia have the ability to generate moonlight to shine so bright that it can blind the beholders for a short period of time or just light up areas for allies, depending on how bright it is. They can create sources of moonlight from a distance and command them to maintain it’s form for a moderate time, but the light cannot be bright enough to harm anyone’s eyes to exist that long.
Children of Pandia have the ability to use the gravity pull of the moon to slow down enemies giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
Children of Pandia are able to telekinetically move water at a high rate, since the moon has power over the tides. The larger amount of water used, the more energy it drains.
Children of Pandia have the ability to Moonlight Travel, to merge with natural moonlight or moonlight they created themselves and teleport to another source of moonlight. The further the distance traveled, the more energy is drained.
As their mother was the goddess of the nourishing dew, children of Pandia have the ability to force the temperature within a 15 meter radius of them to reach dew point, condensing all the atmospheric water vapour into water droplets and drenching those in the vicinity. The user is immune to the attack, but their allies are endangered.
3 Months After a Character is Made
Children of Pandia receive an enhancement in their powers over gravity. They can enchant themselves, others and nearby objects to become detached from gravity for a short time. People who aren’t willingly freed from gravity can only float a few feet into the air, while the user and their allies can completely fly at their own will. Items under the enchantment can also be crushed by intensifying gravity’s hold on them. They cannot use this to perform overwhelming feats such as crushing buildings.
6 Months After a Character is Made
Children of Pandia can turn their moonlight into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may be telekinetically moved by the user’s mind. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.
9 Months After a Character is Made
Children of Pandia have the ability to shed their flesh into pure moonlight, granting them the ability to fly and everything they touch intensely burns. Their existing lunarkinetic abilities are stronger in this state. The longer they maintain this form, the more energy it drains. When they revert back to their original form, they are drained greatly and cannot even move or could even faint from exhaustion.
Children of Pandia are typically more active during night time especially when the moon is full. Also being in better moods at night and disliking the day.
Children of Pandia often grow up to make great astrologists and enjoy studying constellations.
Children of Pandia have been known to take interest in ayurvedic practices due to its association with astrology.
Children of Pandia nearly always have innate knowledge on the phases of the moon. Ex: They'd be able to tell if the following night will have a full moon and when a new moon will begin.
Alice:Alice enters the arena much as she did last match, her coat concealing a mail hauberk and a side-sword of darkness in her right hand, the only real difference being her tied back hair; its otherwise flowing lengths confined to a bun at the nape of her neck. She looks out across the ominous landscape before making her way up one of the suspended hills and hiding in the brush, sorely hoping that she hasn't been spotted. From here she has a decent vantage point with a view, however obscured by smoke, across most of the South-Eastern portion of the arena, and a sheer face of rocks at her back.
Colton:He enters the arena in his light Celestial Bronze armor, with a dark, black cloak on top covering his hands and his body, and obscuring his face from other people; however, he can see those around him clearly. He looks around the foggy and smoky environment, he walks into the arena, blending himself with the smoke, he decides to perch himself in the lush vegetation on top of a hill to give him more of a bird eye's view of the arena.
Alice:She watches and waits for several moments until, suddenly, she spots movement at the top of a nearby hill; at most a hundred feet away. Suspicious, but not wanting to alert her opponent, she lies prone in the bushes and creates a small knife from the darkness. Laying it before her, she then uses her powers to form a small monkey which grabs the blade and stealthily proceeds into the falling ash and toward what might be her opponent.