Both very deep and shallow water areas, ranging from 20 feet deep to a few inches
A tunnel deep down goes out to the ocean where other creatures could be called in
There's plenty of dry areas as well for users not Palaemon or Poseidon kids, that are covered with anything ranging from sand to grass to some small vegetation/shrubs
There are some trees around the sides of the arena and below the cliffs (not shown in picture) that can be used for cover and provides plenty of places for shadows
There are also cliffs around parts of the Arena, ranging in height, with both water and land below them, the cliffs also cast shadows on the arena below
The arena is open to the sky and elements
On each end of the arena, on top of some large pillars, are pyres, full of fire and wood. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
[[|Ana]] [[|-Child of ]]
– 21:07, December 7, 2013 (UTC)
She strides into the arena, her arms swinging gracefully at her side. She scrunches her nose up in slight disgust at the amount of water in the arena, clearly not liking it. Her hair is tied back in a ponytail in a feeble attempt to keep it out of her face. She wears a black v-neck sweater of a white tank top. She has on grey leggings, and, nike running shoes. Like usual, strapped to her back are two sickles, and, up her sleeve is a dagger. She is wearing arm guards and shin pads, but, no other armor is detectable. She looks around, scouting out her surroundings. To her left is a few trees and a dry area. She notices the cliff and, a few ideas come to her head. She wanders her way in, awaiting her opponent.
“The moon understands what it means to be human. Uncertain. Alone. Cratered by imperfections.”
He walks in the arena, sighing as he finds out that it's the water arena all over again. He checks the straps on his leather vest, making sure they are properly in place and won't be a cause of inconvenience during the match. He is wearing a teal long-sleeved shirt beneath his leather vest, camo pants and a pair of leather combat boots. On his wrist is a watch that can transform into a shield and strapped to his pants is his trusty shortsword. He decided to leave his mace behind for this match as he hasn't had a chance to use it previously. He follows a muddy path, dark clouds forming around the arena causing a light drizzle to occur. He takes note of the slippery stone pathways and cautiously walks through towards Anna's location.
Age: 17 Height: 5'11 Weight: 187 lbs
Sexuality: Bisexual Relationship Status: Single
Birth Place: U.S.A. Main Weapon: Shortsword and Mace Accent: Neutral
– "Have you ever heard the wolf cry to the blue corn moon? Or ask the grinning bobcat why he grinned? Can you sing with all the voices of the mountain? Can you paint with all the colors of the wind?"
Powers of a Child of Pandia (has 3/6/9 months powers):
Children of Pandia have the ability to form weapons out of pure moonlight which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. Non-combative objects can also be made out of this, but cannot generate any electricity as moonlight does not have any working parts.
Children of Pandia have the ability to focus an intense beam of moonlight which will burn anything it touches.
Children of Pandia have the ability to create a protective dome of pure solid moonlight which will defend them from attacks for a short time.
Children of Pandia have the ability to bend the moonlight around them, concealing them for a short time. If the child attacks while in this state, it automatically wears off. So the power is purely defensive.
Children of Pandia can see perfectly at night as if it were day.
Children of Pandia are innately stronger at night.
Children of Pandia have the ability to generate moonlight to shine so bright that it can blind the beholders for a short period of time or just light up areas for allies, depending on how bright it is. They can create sources of moonlight from a distance and command them to maintain it’s form for a moderate time, but the light cannot be bright enough to harm anyone’s eyes to exist that long.
Children of Pandia have the ability to use the gravity pull of the moon to slow down enemies giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
Children of Pandia are able to telekinetically move water at a high rate, since the moon has power over the tides. The larger amount of water used, the more energy it drains.
Children of Pandia have the ability to Moonlight Travel, to merge with natural moonlight or moonlight they created themselves and teleport to another source of moonlight. The further the distance traveled, the more energy is drained.
As their mother was the goddess of the nourishing dew, children of Pandia have the ability to force the temperature within a 15 meter radius of them to reach dew point, condensing all the atmospheric water vapour into water droplets and drenching those in the vicinity. The user is immune to the attack, but their allies are endangered.
3 Months After a Character is Made
Children of Pandia receive an enhancement in their powers over gravity. They can enchant themselves, others and nearby objects to become detached from gravity for a short time. People who aren’t willingly freed from gravity can only float a few feet into the air, while the user and their allies can completely fly at their own will. Items under the enchantment can also be crushed by intensifying gravity’s hold on them. They cannot use this to perform overwhelming feats such as crushing buildings.
6 Months After a Character is Made
Children of Pandia can turn their moonlight into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may be telekinetically moved by the user’s mind. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.
9 Months After a Character is Made
Children of Pandia have the ability to shed their flesh into pure moonlight, granting them the ability to fly and everything they touch intensely burns. Their existing lunakinetic abilities are stronger in this state. The longer they maintain this form, the more energy it drains. When they revert back to their original form, they are drained greatly and cannot even move or could even faint from exhaustion.
Children of Pandia are typically more active during night time especially when the moon is full. Also being in better moods at night and disliking the day.
Children of Pandia often grow up to make great astrologists and enjoy studying constellations.
Children of Pandia have been known to take interest in ayurvedic practices due to its association with astrology.
Children of Pandia nearly always have innate knowledge on the phases of the moon. Ex: They'd be able to tell if the following night will have a full moon and when a new moon will begin.
Annaleise:As she was wandering around the area, scouting out the place to find good places to hide and, good places to bring the physical fight so she could have the upper hand, she found her opponent. She sunk back into the shadows, hoping her opponent hadn't seen her yet. Slowly, with her right hand, she unsheathes one of her sickles, and, in the other she creates a small fireball. She aims her fireball at her opponent, and, shoots it off, hoping to make a clear shot.