Halloween Battle Royale - Round 1

Welcome to the first round of the Halloween Battle Royale!

Rules are simple. Each user has to pick a power that their character has, and come up with the most creative way to use that power in a fighting post. Basically pick a power, and come up with the most creative fight post you can utilising just that one power you chose against the assigned monster (as well as any non-power related things, weapons, physical environment, etc). The post should be reasonably long, but not novel length, preferably one to two paragraphs tops.

The assigned monster for this group is: a Lycanthrope!


P.S. - It is up to the user if they wish to use their character's WB or use the {{Post}} template.

P.S.S. - Please indicate which Arena you would like to use. This is just a minor clarification cause some users were asking me if it's like a run-in somewhere outside Camp. Because this is an organized event by the gods IC, these attacks will happen in Arenas. It is up to you which Arena you would like to use.

Deadline: October 20


  1. Bowen Spall - James
  2. Alice Gray - Nat
  3. Connor Ryuk - Chase
  4. Kristjana Emìlsdóttir - Lilly
  5. Cody Knight - Broken



Arena: Earth Arena

Power:Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Bowen Spall ~ Son of Astraeus

"I survived the island now I'm coming for you"
Being whisked away from talking with Charlotte, Bowen unexpectedly arrived in some weird arena full of cliffs and dry as a desert. Why did I have to sign up for something this serious. I'm only new at camp Bowen thought to himself going into the arena, taking in his surroundings to find advantages for whatever he needs to fight, monster or demigod. "Mum, you're going to have to help me with this because doing this was all your idea" Bowen said to his mother's bracelet, keeping an eye out for anything odd and climbing up a cliff for an advantage point. Seeing so many rocks in the arena, Bowen thought the rocks may be helpful in his fights, thinking of what he could do with them until his opponent came into the arena. Once seeing the Lycanthrope in the arena, Bowen made a mentally note to find a new pair of pants. Everything he read about Lycanthropes went through his head, the main thing being don't let it bite or scratch him and that they could only be killed by silver weapons.

Almost instantly, the Lycanthrope had caught Bowen's sent. And chase was off with Bowen running along the cliff face and the Lycanthrope bounding up the cliff itself. In a matter of seconds, Bowen could see the whites of the Lycanthrope's eyes so Bowen let the crazy person out plus experience of 5 years on an island with cliffs a bit like the ones here and jumped off the cliff, landing in a forward roll, braking most of his fall. Looking up at the Lycanthrope, Bowen thought it wouldn't be as crazy as him and jump off the cliff. Boy was he wrong. The Lycanthrope easily jumped down the cliff, landing gracefully. Now Bowen's plan started to go into action. He started effecting the orbit around him, picking up the rocks around him, waiting until they got enough speed and flung them at the Lycanthrope. The Lycanthrope managed to doge 75% of the rocks, getting beaten up by the rocks that did hit it. The Lycanthrope then lunged at Bowen and his instincts from the island allowed Bowen to quickly move out of it's way, getting grazed by the Lycanthrope's claws, drawing some blood.

Bowen now thought this was his chance to beat the monster. Waiting for the monster to attack again, Bowen got ready to act fast, so when the monster attacked Bowen changed the orbit around him, causing the Lycanthropen whirl around him, letting go off the orbit control when the Lycanthrope gained enough speed and was flung at the cliff face, getting dazed for a second and giving Bowen time to rush back over to the monster and start his power back up, making the Lycanthrope bang against the cliff face head first many times. With Bowen making the monster and rocks hit against the cliff, more rocks started to join the party until there was enough to make it look like a meteor ring around Bowen. Bowen let go off his orbit control when the Lycanthrope was in position to hit the cliff with most of the rocks with it. Seeing that the many rocks crushing up against the monster didn't kill it only making it unconscious, Bowen quickly climbed the cliff and found a massive Boulder, which he used to end the monster, with the help of his orbit being changed, collapsing from exhaustion once he killed the monster.

Character's Bio

 Age: 17  Height: 1.87m  Weight: 63kg
 Sexuality: Straight  Relationship Status: Crushing like hell
 Birth Place: Sydney, Australia  Main Weapon: An axe with two CB blades that can turn into a pen, a CB spear that can turn into a small metal pole the size of a pen, a bow and quiver that can turn into a necklace and a bracelet. All weapons will come back to Bowen in their non-weapon forms if he loses them.
 Accent: Australian

Character's Powers

 3/6/9 month powers locked


  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.


  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.


  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.


  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: James ~ Posted on:


Arena: Technology
Power: "Children of Iris are able to create up to 3 semi-living constructs out of pure rainbows to fight for them for a short time, the constructs can be no larger than 2 to 3 times the size of the user. They will follow the command of the user and the longer they are kept and the more that are made, the more energy is drained"

Wild Child ~ Owned by Natalia
Posted on 19:50, October 16, 2016 (UTC)

If she had been told yesterday that she was going to be chased by a bloody thirsty Lycanthrope through the very tight halls of a building meant for stealth, she would have thought they were crazy. Then again, she considered herself the definition of crazy, so she guessed she shouldn’t really be surprised. She also wasn’t surprised that she was the one to be chased by something that was almost impossible to kill. She always got stuck with the hard stuff in life. Her dad, living on the streets fighting things she didn’t even have a name for, finding out she was a demigod and that all the mythology she had heard as a child was true. Yup, completely normal.

She heard the wolf behind her, crashing into walls and in general destroying things. She cursed very loudly in Greek, and she threw a few English curse words into the mix for good measure. She needed to find something silver, and quickly, otherwise she might not last this fight long enough to pass onto round 2. How in Hades, is there NOTHING silver in this cursed building? She heard the wolf getting closer, and she fought down the urge to scream. She needed to buy a little time, because none of the rooms she was looking into were helping her.

She felt the wolf just behind her in the corridor, jumping for her. She stopped in her tracks and turned, quickly creating a rainbow replica of the wolf. She hated the rainbow, but sadly she couldn't change that fact. She ordered the replica to attack the other wolf, hoping for even just a minute or two. She ran down the halls, feeling the power of holding the replica already start to take a toll on her body. She ran on anyways, searching the rooms. A few doors down she found what she was looking for, a weapons room. She dropped the magic holding the replica fighting, and let the wolf come to her. She easily found a silver dagger, and a sword, and a spear… You name it the room had it when it came to weapons. She grabbed the familiar weapon, a spear, and turned towards the door as the wolf charged in after her. She created another replica of the wolf and they attacked at the same time.

Relationship Status:
Main Weapon(s):
I don't wanna be stuck, I don't wanna be crazy, This is the way that my sadness made me


Arena: Technology

Power: Passive power #4 Children of Aristaeus possess hands and feet which allow them to fasten onto and climb vertical and horizontal surfaces without falling, much like how bees can.




Arena: Jungle
Power Chosen: Children of Hades can telekinetically move dead matter. (Supplementary #3)

How to control the living? You can't. That's why you kill them.

Cody ~ Son of Hades 地獄

"We all have demons begging to be unleashed."
Where was his monster? After an hour in the Jungle arena, Cody had not spotted anything out of the ordinary -- except a few whimpering leopards that were too sick to fight. Though they worried the counselor, he had to focus on surviving first. At the moment, he prepared himself further by remembering the following mental notes: tight combat boots laces, comfortable camoflauge pants, 12 steel cards, polished fu taos crossed over his back, and mental map of the familiar arena. Then, as the sun was setting, a eerie howl from afar could be heard. Guess two could play at that game.

"Awwwwwoooooo~!" The wild child beckoned in reply as he ran, clearly relishing the adrenaline rushing through his veins. The smell of death emanating from the left section of the forest. The soil was softer. More signs of death were seen, and the colors of the animals had turned into a different hue, probably from metal poisoning. Cody's instincts had immediately concluded of what was nearby: an abandoned mining facility. As expected, the high death toll of fauna and flora was indeed caused by metal poisoning. Since silver was a by-product of mining, the whole area, regardless of water or land, had to be infested with the metal ("The Facts of Silver"). Bingo.

Dashing through the forest, Cody knew he was no match against a lycan in its natural environment; thus, he had to buy some time. Along the way, the large dead trunks were telekinethically stacked to block the passage, and amongst the wiltered matter was a mother bear and her dead cub. The mother bear, who was clearly yelping in pain, cradled her son with her last ounce of strength. The female then looked at Cody with the most sorrowful eyes as if she wished her suffering to end. Such a sight broke the counselor's heart. Thus, as a form of euthanasia, Cody shot one of his steel cards at the mother's neck and killed her instantly. From a liability, the mother bear immediately became an asset to him.

Finally, after minutes of slashing and hacking, the lycan had caught up with the counselor. Using its heightened sense of smell, it attempted to find the son of Hades, who was amongst the dead trees; however, its growls had allowed the counselor to find it instead. Exercising his dominion over the dead, Cody had the bear's carcass charge towards the Lycan. The impact had sent the two beasts rolling downhill and into the toxic waters. As the lycan frailed around in attempts to escape, the dead fishes had swarmed around the predator and forced themselves into its mouth. Intwined with Mother Nature, Cody simply suffocated those who attempted to suffocate him.

Character's Bio

 Age: Immortal  Height: 6'1  Weight: 160 lbs
 Sexuality: Heterosexual  Relationship Status: Single NOT looking
 Birth Place: New Zealand  Main Weapon: Inferno: Twin Hooked Swords; Throwing Cards
~Hell's Knight in Shining Armor/ Head Counsellor of Cabin #13

Character's Powers

 Powers of a son of Hades:


  1. Children of Hades can create and launch long shards of obsidian from their palms.
  2. Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.


  1. Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.
  2. Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.


  1. Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.
  2. Children of Hades are able to communicate with and command hellhounds they encounter.
  3. Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
  4. Children of Hades are able to instantly destroy undead in a single attack.


  1. Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
  3. Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.
  4. Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.
  5. Children of Hades can bend shadows around them, concealing them for a short time.

3 Months After Character is Made

  1. Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made

  1. Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.

9 Months After Character is Made

  1. Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.


  1. Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
  2. Children of Hades tend to have dark attitudes and appreciate shadowy places.
  3. Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
  4. Children of Hades often grow up to make great morticians.

Owned by: Broken ~ Posted on: {{{2}}}


Character Judge 1 Judge 2 Judge 3 Total Score
Bowen Spall 84 85 84 253
Alice Gray 83 80 81 244
Connor Ryuk 86 90 87 263
Kristjana Emìlsdóttir
Cody Knight 94 93 94 281
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