This arena is basically a frozen arctic area, it's always cold and entirely composed of ice and snow
There is a lake frozen at the top, covering a lake full of incredibly cold water
Many animals inhabit the area, such as walruses and polar bears.
Many mountains and peaks are scattered across the arena.
There is also a large cave and pyres, full of fire and wood, at the entrance to the cave. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out..
Today will be a great day. After their bout against their respective monsters, some of the challengers were given a two-day break to rest, including Cody and his opponent. The snow fall was moderate; however, a storm might visit later in the match. Nonetheless, the counselor had commissioned a son of Hephaestus construct an appropriate outfit. His enchanted light-weight, themal set composed of: white winter cap, white turtleneck long-sleeves, grey boots, underwear, black gloves, grey jeans, white facemask, and snow googles. The son of Hades also wore a normal items like his leather breastplate and arm guards. His twin fu tao were strapped to his back. His steel cards and ambrosia cubes were hidden in his deck. His white foax fur jacket was for fooling and blending. At the moment, being in a cave near the mountain summit, the confident son of Hades overlooked the whole area and strategized.
Age: Immortal Height: 6'1 Weight: 160 lbs
Sexuality: Heterosexual Relationship Status: Single NOT looking
Birth Place: New Zealand Main Weapon: Inferno: Twin Hooked Swords; Throwing Cards ~Hell's Knight in Shining Armor/ Head Counsellor of Cabin #13
Powers of a son of Hades:
Children of Hades can create and launch long shards of obsidian from their palms.
Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.
Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.
Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.
Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.
Children of Hades are able to communicate with and command hellhounds they encounter.
Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
Children of Hades are able to instantly destroy undead in a single attack.
Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.
Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.
Children of Hades can bend shadows around them, concealing them for a short time.
3 Months After Character is Made
Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.
6 Months After Character is Made
Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.
9 Months After Character is Made
Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.
Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
Children of Hades tend to have dark attitudes and appreciate shadowy places.
Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
Children of Hades often grow up to make great morticians.