Camp Half-Blood Role Playing Wiki
Register
Camp Half-Blood Role Playing Wiki
Line 155: Line 155:
 
|-
 
|-
 
|[[User:Waiyenoo111|Wai]]
 
|[[User:Waiyenoo111|Wai]]
|[http://www.theoi.com/Daimon/Pheme.html Pheme]
+
|[http://www.theoi.com/Georgikos/Ploutos.html Plutus]
  +
|God of wealth
|Goddess/Daimon of Rumour, Report, Gossip, Repute, Fame and Scandal
 
 
|
 
|
 
|
 
|

Revision as of 21:33, 31 March 2013

Final New Cabin Contest


Camp-Half-Blood-Cabin-Yard-greek-and-roman-camp-half-blood-25008869-1074-526


Ok, so for months and months, pretty much ever since we added the last round of cabins, someone always asks or brings up wanting to add more. As there are hundreds of Greek gods, it isn't realistic to add endlessly, as so many scopes and powers overlap. Not to mention a handful really can't have cabins for various reasons. Well for a special contest, a last time event, we are going to let you guys compete for a new cabin ideas. The rules however will be strict, and it will not be easy. The Admin team also reserves the right to call no-winner, in the event that the entries don't really meet the requirements.

We will be adding a total of 4 new cabins. This is the last time we ever plan on running this event. Four new cabins will bring us up to 45 active cabins. This means there will be 4 winners and no runners up.

The criteria and rules may seem harsh, but adding a new cabin is not something we do lightly, and therefore must be taken very seriously and must have a good amount of effort put into this. As I said above and stress again, the Admin Team reserves the right to DQ everyone, if no entries are reasonable.

Criteria

  1. God or Goddess
  2. What does their cabin look like?
  3. If the god/goddess already has a set of powers, link to Forum:List of All Powers, if they do not have a power set yet, or it's incomplete, it will need to be voted on/done separately, but feel free to come up with what you think would work for powers, it saves time later.
  4. As part of winning means you get to be head counsellor, you must have the character done up as well.

Rules

  • You must be at least a level 5, or becoming a level 5 prior to the last day of the month.
  • Only one entry per user
  • Entries must be in by the 25th in order to qualify.
  • It cannot be someone who can't actively have kids. So gods/goddesses like Atlas, Kronos, Oceanus, Ouranos, Gaea, Leto etc. Basically anyone that is faded, dead, cut into a million pieces, in tartarus, exiled for going against the gods, etc.
  • If there are minor overlaps of gods/goddesses who already have cabins, that may be overlooked, but any major overlaps will cause it to be DQ'd. For instance, we have more than enough water/ocean gods, love gods, and fear/terror type gods.
  • Their scope should be something that gives room for good powers. For example, if it was a goddess of childbirth, and nothing else. Let's face it, you might be able to scrape up a few power ideas from that, but it won't be many and it'll probably end up a very un-popular cabin. We don't need un-popular cabins that are always almost empty.
  • It can only be one god/goddess not a group
  • It must be a Greek god/goddess. If you aren't sure, Theoi is the best source for all things Greek

How Voting Will Work

For this voting will be a two-step process.

  1. The first round will be between admins and bcrats only (any who have not entered the contest that is). We will sort through and decide if any (or maybe all) should be dq'd.
  2. If any remain after the first round, because this effects the entire wiki, we will put the remaining entries up for a wiki wide vote. The vote will remain open for 2 to 5 days (depending on how fast everyone votes). Only level 5's and up will be permitted to vote. Now in general, the 4 cabins that get the most votes will win, however until the 25th there's no way to know how many may DQ prior to phase 2 of voting. If 4 or less cabins make it to Phase 2, whatever there are will automatically win and the contest is over. If more than 4 cabins make it to phase 2 of voting, the top 4 that get the most votes will win. Every user who is a level 5 or up, will be allowed to vote twice, but both votes can't be for the same cabin.

Prizes

The winners will:

  1. Their character will count as a minor character
  2. They will have a whole month as head counsellor where no one else can challenge

Note

I can't stress enough that your chances will be greatly increased for winning if your entry has a broad array of scopes to get powers from and does not overlap too greatly with existing cabins. For instance, Circe would be cool to have, but she's essentially goddess of magic, which means she's just another Hecate.

Entries Table

Gods/Goddesses Taken So Far
User God/Goddess God/Goddess Of Round 1 Round 2
Unu Ate Goddess of delusion, infatuation, blind folly, rash action and reckless impulse
Boreas Aristaeus God of shepherds and cheese-making, bee-keeping, honey, honey-mead, olive growing, medicinal herbs and the Etesian winds which eased the scorching heat of midsummer. He was also a minor god of hunting.
Wonder Hesykhia Goddess of quiet, rest, silence and stillness.
Wolf Ananke Goddess of Destiny, Necessity and Fate.
Kevin Momus God of mockery, blame, ridicule, scorn, complaint and stinging criticism.
Hermione Phyge Goddess of Flight, Escape, Flight from Battle, Exile, Banishment
Astrid Penthos God of  Grief, Sorrow, Mourning, Lamentation
Hyu WIP (having multiple thoughts >.<) WIP
Hydro Soteria Goddess of Safety, Protection and Deliverance
Izzy Bia Goddess/Persefication of Force
Dead Cydoemus

God/Personification of the din of battle, confusion, uproar and hubbub.

Mr.Mikachu Oizys Spirit/Goddess/Whatever of misery, woe, distress, and suffering
Dolph Asclepius God of Medicine
Gruff Eleos Goddess of mercy, pity and compassion
Evil Anaideia Goddess/Spirit (daimon) of ruthlessness, shamelessness, and unforgivingness.
Brocky WIP (Many options just haven't decided)
Wai Plutus God of wealth
Sword Lethe Goddess/Daimon of forgetfulness and oblivion

Entries

Izzy- Bia

  1. Bia, goddess of force
  2. Bias cabin is dark blue. It is made out of painted netherbrick. Inside there is a statue of Bia. Its a bit gloomy. There are beds pushed against the wall. The walls are painted dark blue. The cabin can be described as a small house. The cabin has a fire pit in the middle. The cabin also is very humid.
  3. Powers


Offensive

  1. Children of Bia have the ability to take away the physical strength and power of others for a short time, making their attacks weaker. The longer their strength is weakened, the more energy drained.
  1. Children of Bia can create invisible weapons made of sheer force that dissipate after a short time, no bigger than 2-3 times than the user. The longer the weapon is held together, the more energy drained. 

Defensive

  1. Children of Bia can form protective spheres of sheer force around themselves and others for a limited amount of time. The longer the sphere is held together, the more energy drained.
  1. Children of Bia can increase the strength of all of their means of defense (armor, shields, etc), along with those of their allies for a limited time, enduring more hits, staying firm and defending at a higher degree than before. The longer this state is maintained, the more energy drained.

Passive

  1. Children of Bia are innately proficient in all form of combat and hold a higher state of physical prowess.
  1. Children of Bia are innately stronger and more focused than others, stronger and quicker in combat than a normal human could achieve.
  1. Children of Bia do not tire as easily as others, and they have a higher endurance than most.

Supplementary

  1. Children of Bia have the ability to bestow an aura of energy and fortitude on others nearby, making them more likely to succeed in battle, for a short time.
  1. Children of Bia can control and create waves of sheer force, which can be used to deflect attacks, attack others or move objects. The more powerful the waves are, the more energy drained.
  1. Children of Bia have the inhuman ability to leap great distances at once. This can be used to dodge or attack. Upon landing, a tremor is unleashed which unbalances anyone within a few feet.

3 Months After Char is Made

  1. Children of Bia have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or even dulling it.

 6 months after Char is made

  1. Children of Bia can bring themselves into a state where their only focus is willpower, becoming invulnerable to all attacks for a short time. The longer this state is endured, the more energy drained. 

9 months after Char is made

  1. Children of Bia can infuse force into their words and bring another into a state of compulsion, leading them into doing their will or revealing a secret to them. The person will remain under the control of the user for a few minutes or until control is relinquished, the longer the control is kept, the more energy it drains.

Traits

  1. Children of Bia are usually headstrong and firm in their beliefs.
  1. Children of Bia tend to be brave, mighty and powerful.
  1. Children of Bia make natural leaders.
  1. Children of Bia incline more greatly than others to become power hungry megalomaniacs.


Consuler

Name: Melodyina Clere

Gender: Female

God Parent: Bia

Mortal Parent: Robert Clere

Appearance:

Personality: Sweet and very stong-willed. Shes the leader and very protective.

History: Bia met Melodyiana's dad Luca in the city. Bia, as the goddess of force, forced him to ask her out and he did, just through force. Melodyiana was born within the 9 months they were dating. But you see, Melodyiana has a twin brother named Harry Clere. Bia left the day after Melodyiana and Harry were born. She left a note explaining everything, who she was, where camp is, and also how this happned.  Luca was not surprised. He had a daughter for the love goddess, Aphrodite, whos name was Ami. He struggled to care for all 3 of his children at once. One day he met a very nice women named Anna-Mia Le'Roche. Anna-Mia and Luca fell in love, soon getting married. Anna-Mia was fond of the 3 children that Luca had, but little  did she know they were demigods. Soon bared Luca 3 more children. The family moved to Long Island when the young ones were 4. The 4 year old children were not old enough to go to school yet.

When they turned 6, the twins were sent to a private school in Long Island called Buxacary Manor. The two had trouble reading and were diagnosed with dyslexic. They had trouble paying attention,which led to their ADHD. The children were put into sports, such as gymnastics, basketball and volleyball, yet nothing really helped how active they were. The 2 were good children they just didnt listen very much. On their 7th birthday, a package arrived outside with no return address. Inside were 2 pens. The pen were Melodyianas and Harry's swords. 

On their 12th birthday, they met a new boy at school named Henry Luxs. Henry was an undercover satyr sent from camp for Melodyiana and Harry. They became friends. Henry was protecting them one day when a monster attacked.  It was a harpy. The harpy was disguised as a pretty girl. As soon as it lunged at Harry it revealed its true colors, trying to kill both Harry and Melodyiana. Henry stabbed the harpy in the throat with a celestial bronze knife and it disintegrated. Then, Henry told the twins about everything. The twins were suprised. Henry called their dad and told him. He said the twins could go to camp. The twins went to camp and were claimed by Bia. They found out their pens were swords when trying to use them to write.

Weapons: Sword

Hydro-Soteria

Soteria- Goddess of Safety, Protection and Deliverance

Cabin Description

Soteria’s cabin might be considered the safest cabin in camp. It is made of red bricks, but it’s all covered in memory foam, it’s wrapped around in yellow tape with the word “Hazard” on it. It has a number of safety cones around it. On the inside, the cabin floor is littered with bubble wrap. On the walls, “Warning” and “Stop” signs can be seen everywhere, along with “Safety First” posters.  In the center, a statue of the resident’s mother can be seen. Above each of the beds, a first aid kit can be seen. The cabin has been built with several features added by the Hephaestus cabin that allows the cabin to be switched to an evacuation zone like building in an instant.

Powers

Offensive

1.       Children of Soteria can form a bubble like force- field under an opponent’s feet. Causing them to fall over

2.        Children of Soteria can fire small orbs of force-field energy at an opponent. The pieces would hurt the target and break on impact.

Defensive 1. Children of Soteria can generate a shield of force-field energy. To defend themselves and others

2. Children of Soteria can curse a weapon so it is completely ineffective for a short time

Passive 1. Children of Soteria are naturally talented at avoiding attacks

2.In their presence, people tend to think more about safety and preventing harm

3. Children of Soteria are natural skilled at using their weapons to deflect projectile attacks, such as arrows and throwing knives. 4. Children of Soteria have what can be a called a “danger sense”, meaning they can sense how dangerous a person or the surrounding area is.

Supplementary

1.       Children of Soteria can heal minor wounds

2.      Children of Soteria can create a disk of protective energy. They can telekinetically move the  disk, so they can ride on it

3 months after the character is made 1. Children of Soteria can create a dome like force-field around themselves for a short time. This can also be used on an opponent, imprisoning them for a short time

            6 months after the character is made 1. Children of Soteria can coat their weapons in force-field energy. Increasing the attack power and   durability of said weapon for a short time.

 9 months after the character is made 1.  Children of Soteria can set everyone in the area free of their violent desires so they cannot fight for a short time. But the child of Soteria cannot fight as well. This can only be used once in a fight

Head Counselor

Name:  Andrew Alistair

Age: 16

Mortal Parent: Richard Alistair

Godparent: Soteria

Nationality: British Height: 5’9 Appearance: WIP

Personality: Andrew is very quiet and reserved. He’s very careful and cautious. He always considers the consequences of his actions. He’s very protective of himself and others.

History: WIP


CHB cabins