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Camp Half-Blood Role Playing Wiki
Gracie Summers
Owned by Slay
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Just a little taste of Gracie
 Her Word Bubble
Gracie Elisabeth Summers
Melinoe Camper
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"Hello."

  "I care nothing for you, yet at the same time, I know that I need you to be quiet, or neither of us will make it out of this."

Character's Powers

 Has 3/6/9 Month Powers:

Offensive

  1. Children of Melinoe can create weapons made of solid ectoplasm in order to aid them in combat. Only one weapon may exist at a time ,the longer the weapons are maintained, the more energy is drained. They can also coat their existing weapons in ectoplasm in order to temporarily strengthen them.
  2. Children of Melinoe can send shockwave-like blasts made of solid ectoplasmic energy which feel like a very powerful punch on contact, also momentarily stunning whoever it contacts.

Defensive

  1. Children of Melinoe have the ability to become intangible for short periods; making them immune to attacks but also unable to attack naturally.
  2. Children of Melinoe are able to manipulate the tangibility of ghosts around them to form a shield, that is no larger than the user, to protect themselves.

Passive

  1. Children of Melinoe are innately able to talk to and command ghosts, they can also help ghosts with any unfinished business that is keeping them tethered. They can also use this ghost to spy for them, or gather information.
  2. Children of Melinoe make the people around them uneasy and sometimes fearful as a result of their ghostly aura; they can turn this off for a long time if they desire.

Supplementary

  1. Children of Melinoe have the ability to summon a single poltergeist which will fight for them for a short time.
  2. Children of Melinoe have the ability to summon a banshee, which will instantly begin wailing and stun anyone who is not intangible for a short time before vanishing.
  3. Children of Melinoe, while intangible, can travel in this manner as a ghost would, disappearing and appearing in another location, however the longer the travel the more it drains the user.
  4. Children of Melinoe have the ability to transform a weapon into an intangible state for a short time, making it so no one can touch it. They also have the ability to possess an object for a short time and then attack or defend with it. If the object is struck, they are expelled from it.


3 Months After Character is Made

  1. Children of Melinoe have the ability to cause ghosts (up to 4) to attempt to possess a single other person’s body. The ghosts can then be commanded to temporarily control the body if it is an ally, or for an opponent the ghosts will only be able to hinder the possessed person from what they are doing. This only lasts for a short time, and the more ghosts that are summoned, the greater drain the user feels.

6 Months After Character is Made

  1. Children of Melinoe have the ability to shed their human nature and appear as either a demon or angel, as their mother has dual chthonian and heavenly aspects. As a demon, the user has the ability to strike fear and despair into the heart of the enemy and emit a scream similar to that of a banshee's. As an angel, the user is granted flight (as angels are often depicted as having wings), and have the ability to instil respect and peace into whomever they come in contact with. The use of this power is extremely draining, and the user can only chose to be either angel or demon, never a combination of the two. After use, the user cannot use the power again for 24 hours.

9 Months After Character is Made

  1. Children of Melinoe have the ability to enter a intangible ghostly apparition, in this state, they are immune to attacks, and can control up to 15 ghosts at a time. In this state they are also able to use ghostly power to lift, throw, move, teleport, or possess objects; They are also able to command another ghosts to possess an object, and control the movements of that object through the ghost possessing it. This ghostly state only lasts for a short time, and after exiting it, the user will be drained and unable to move, or possibly faint. However, the amount of ghosts the user controlled in this state, will attempt to protect the user for a small portion of the time that the user is incapacitated.

Traits

  1. Children of Melinoe usually enjoy talking to ghosts, preferring their company over the living.
  2. Children of Melinoe often have two sided personalities, one angelic and bright. The other demonic and dark.
  3. Children of Melinoe typically enjoy scaring people and are not easily frightened themselves
  4. Children of Melinoe sometimes grow up to be paranormal investigators.

Owned by: Slay ~ Avin
Posted on: 13:19, June 10, 2014 (UTC)


 Personality
Gracie is unlike her brother. She loves to care for people, and refuses to abuse people for her benefit. She loves to take care of those in pain, while if necessary she will crush those who attempt to hurt her. She is fun loving and will die beside her brother if she has to.
 Her History
So it all started like this: Jennifer Aflac and Carl Summers were dating. Yet it just so happened that Jennifer met Ares at a gas station. While on that same day, Jennifer went home with Ares, did some stuff, and, well nine months later she was having a baby. Carl was forgiving of Jennifer, even to the point of playing father for a child that wasn't his.

John was the baby's name, and he spent most of his time in a nursery. Upon John's turning four, his sitter was born the same day as he. Carl had gotten together with Melinoe at a pool party. The girl's name was Gracie, yet this child Jennifer chose to take care of. Soon John was five and he was old enough to be sent to a school which taught school as well as various types of martial arts and hand to hand combat. John chose to learn Kung Fu and how to kick box. As John turned nine, Gracie followed and went to learn Kung Fu and Boxing. As John turned 11 and Gracie turned 7. John was walking himself and Gracie home from school as they were tired and didn't feel like jogging the to mile distance to home.

As they walked home, they were attacked by a hellhound the size of a mini cooper. To everyone else and an oncoming truck driver, it looked like a mini cooper was slowly chasing the children. Sadly though, the truck driver hit the hellhound, killing the himself and seriously injuring the hellhound, causing it to go back to Tartarus. John and Gracie had jumped out of the ay at the last second, and were both unhurt. John and Gracie finished walking home. Arriving home neither of their parents were home, so John went to the computer after fixing Gracie an after school snack. At the computer John searched for large dogs in google images, but couldn't find anything, so he searched mythological dogs, and he found the hellhound. John showed Gracie and she agreed that it looked the same. The next day a married couple moved into the house next door. Those neighbors often cared for John and Gracie while Carl and Jennifer weren't home.

Then one day, thieves came and ransacked the house, killing Jennifer and Carl while the children were at school. John and Gracie came him in Mr. and Mrs. Sanders car. They, the neighbors explained what had happened to the parent . The sanders adopted the children. A few years later and many monster attacks later, John was 14 and Gracie was 10, the Sanders moved to New York. The Sanders had explained that they themselves were demigods and that they were ready to die for John and Gracie. During the car ride to New York, Gracie asked why the Sanders had armor and weapons. Greg Sanders answered that the weapons and armor were incase of monster attacks and that they would be getting their own armor. Many monster fights later, John was about to turn 20 and Gracie was almost about to turn 16, the Sanders decided that the two children had had enough training and school. So Gracie and John were sent to Camp Half Blood. Before the children left, the Sanders graced the children with a set of armor for each, as well as a myriad of weapons and a silver Ford Fusion to share. Mrs. Sanders provided each of the children with two bracelets. One to let the other know if they were in any kind of pain, while the other bracelet let the children not have to be wary of monsters while they travelled outside of camp...

 Gracie's Armor and Weapons
 Gracie's Looks
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