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Graphics-sharks-436916Palaemon's CabinGraphics-sharks-436916
God of Sharks and Harbors, Protector of Sailors
Shark11
Palaemon, god of sharks and harbors, protector of sailors, and father and patron to the residents of the cabin

Palaemon’s Cabin is a long blue building with a high, gently sloping roof. Its exterior may appear smooth at first, but like sharkskin it is coarse to the touch. The door resembles a shark's mouth, with teeth pointing outward. When viewed from a certain angle, the cabin resembles a large Mako Shark. Inside the cabin, one will find a metal viewing platform that leads towards the center of the room, where it becomes a catwalk. The floor has been replaced by an open tank, with various sharks swimming around in it, and the metal catwalk is the only structure separating campers from the water. The catwalk extends along the length of the cabin, with landings for each bedroom. At the end of the cabin is an underwater tunnel (connected to the Atlantic Ocean) through which sharks and cabin member alike can enter and exit as they please. The bedrooms hover over the water, built into the sides and the ceiling of the cabin with stilts in the water to support them.

Shark11
Meet the Campers!

Meet Palaemon's Children

(To edit this list, go here)

Counsellor[]

  1. Frankie Hale

Lieutenant Counsellor[]

  1. Justin Mako

Members[]

  1. Quentin Chandler
  2. Enzo di Rosa
  3. Tyler Greyson
  4. Donovan Hemora
  5. Kevin Mako
  6. Uselo Palakiko
  7. Rykal Sanderson

Campers who are not year round[]

(Officially inactive users.)

  1. -

Priest/Priestess[]

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. None

None

None listed.

Room Assignments

Single Rooms[]

  1. (Feel free to add it yourself)

Double Rooms[]

  1. (Feel free to add it yourself)

Powers of a Child of Palaemon

Offensive[]

  1. Children of Palaemon have the ability to grow multiple rows of shark teeth and then dislocate their jaws in order to attack with them.
  2. Children of Palaemon are able to tap into primal shark instincts which allows them to attack with enhanced speed and ferocity. However, this ability can often lose to loss of self-control and only lasts for a short time.

Defensive[]

  1. Children of Palaemon can become thick skinned like a shark while in human form which causes them to be resistant to physical attacks.
  2. Children of Palaemon have the ability to create a defensive shield made from the electroreceptive energies they perceive around them for a short time (sharks have the ability to detect eletrical stimuli around them).Due to the electrical nature of the shield, if anyone comes in contact with it they would receive an electric shock.

Passive[]

  1. Children of Palaemon can innately breathe underwater and everything they touch in their human form, stays or becomes dry in water, unless they want to become wet.
  2. Children of Palaemon, can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
  3. Children of Palaemon have the ability to hear prey or enemies from many miles away, as sharks have extremely sharp senses of hearing
  4. Children of Palaemon are normally affected by blood and when they smell it much like a shark. They will normally go into a frenzied rage and attack whoever is at the source of the blood. If the target is an ally, they can resist the urges through sheer willpower.

Supplementary[]

  1. Children of Palaemon have the ability to summon sharks and command them. The more sharks summoned/commanded and the bigger they are, the more energy is drained.
  2. Children of Palaemon are able to transform into any currently living species of shark while underwater. The longer they remain in this form, the more energy it drains; and the longer the break they need between transformations.
  3. As Palaemon was also a sea god, his children have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
  4. Children of Palaemon have a degree of control over water, but not to the extent of a child of Poseidon. They can manipulate water to be used as a shield or move water to fire a water blast of high pressure. And they can telekinetically move it with their mind. The longer they maintain control over water, the more energy is drained.

3 Months After Character is Made[]

  1. Children of Palaemon have the ability to transform the surrounding area into a harbor as their father was the patron god of harbors. Whilst this harbor is in use, the user can fight in its waters and have their existing powers enhanced substantially. The harbor that the user creates can vary in size, and the larger the harbor is the more it drains the user. After the user relinquishes hold on the harbor they are somewhat drained and the power may only be used once in a fight.

6 Months After Character is Made[]

  1. Children of Palaemon can materialize semi-living water constructs that take the form of sharks. The constructs have the strength and instincts of normal sharks. They can float around in the air and will follow the commands of the user. They can summon up to 3 sharks, such as Great Whites or Hammerheads, or up to 7 smaller ones such as a cookie cutter sharks. The bigger they are and the longer they stay solid, the more energy is drained. Once the user dismisses the sharks, they are somewhat drained and the water sharks dissipate into harmless puddles of water.

9 Months After Character is Made[]

  1. Children of Palaemon can morph their bodies into a humanoid shark form, in this form their strength is doubled. Their skin becomes durable as in Defensive 1. Their skeletons turn into cartilage, much like that of a sharks, so that they become more flexible and their bones more resilient. This can aid them in fights as it halves the weight of their bones, making them lighter on their feet and faster as they have less weight to move around. Also their existing Hydrokinetic abilities become stronger. Once the user reverts to their normal form, they are quite drained and will struggle to move or stay conscious.

Traits[]

  1. Children of Palaemon, usually prefer to be near and/or in the water.
  2. Children of Palaemon, generally enjoy water sports, and are excellent swimmers.
  3. Children of Palaemon are normally talented at chasing and hunting their prey.
  4. Children of Palaemon tend to be much more comfortable than other people with swimming in the ocean because they are not frightened by sharks.


Shark11
Cabin Activities & Duties

Cabin Announcements
AnnaF18

Child of Palaemon • Head Counsellor

"Mkay guys, we've got a new camper yay. His name is... uhhhh..." Frankie checks the piece of paper she'd stuffed into her pocket, "Ahhh-neh...che-ool - sue. Eh close enough. Anyway, say hi to him sometime and make him feel welcome."



(Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)

Cabin Activities

(Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.

Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.)

Special Duties
(Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.)

Cabin Treaties

Treaties[]

  • Cabin name here
  • Cabin name here

Enemy Cabins[]

  • Cabin name here
  • Cabin name here

Camp Announcements
Camp Notice Board

Notice-board

In Character Notices/Announcements

  1. None

Out of Character Notices/Announcements

  1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 7 users must vote for any resolutions to be passed.

Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.


Shark11
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