Camp Half-Blood Role Playing Wiki
Advertisement
Camp Half-Blood Role Playing Wiki
OizysSadCloudOizys' CabinOizysSadCloud
Goddess of Misery, Anxiety, Pain and Depression
OizysCabinOizysCabinOizysCabin
Oizys, goddess of misery, anxiety, pain and depression; mother and patron to the residents of this cabin

From the outside, the Oizys' Cabin looks like a fairly miserable place to live in. The exterior presents itself as a decrepit cabin with wood that has a black colouring to it but is rotting in some places. The cabin tiles are a deep black colour and one could guess that they're made of an obsidian of sorts with a greyish hue coming off of them, considering grey is a colour associated with anxiety. The entrance to the cabin is a set of two double doors, both grand and splendour in comparison to the cabin walls. They're dark red in colour, each with grey and black accents. Noticeably, the wood around the doors are in the best shape, perhaps looking like any other cabin. The various windows that dot the cabin walls are blacked out and whilst some look shattered, others appear to have been boarded up. Some have window sills in tact or poor shape whilst other's don't have any at all. In the centre of the roof of the cabin are three chimneys that have a constant stream of smoke pouring out of them. On either side of the double doors are two statues; a male figure to the left and a female one to the right. Both are hunched over and weeping into one hand whilst the other holds a flame out, serving as the lamps for the cabin.

The grass around the cabin looks dead in comparison to the luscious green grass elsewhere. It is brown in colour and, when closer to the cabin itself, becomes more overgrown as if it's unkempt. There are three willow trees that tower over the cabin; one to the either side and one at the back. The three trees not only give an unpleasant look and feel to the area but also covers the cabin in somewhat of a permanent shade and, if one was to look for too long, they would swear they could see mist forming around the cabin.

The interior of the cabin is a little more bearable, sleeker in appearance. The first room, the main room, serves as a common room area. The fireplace connecting to the three chimneys is in the centre of the room and black leather sofas circle it. This area is sunken, separating it from the rest of room. Various things such as the aforementioned fireplace, the bright colours of the possessions of the occupants and the light grey choice of colour of the walls gives an illusion of something warmer than seen outside. Despite the warm given off by the fireplace and the torches around the room, there is an air of coldness.

Dotted along the walls of both the living area and the corridors that lead off to the individual rooms of the occupants are pictures that depict suffering. Some resemble scenes of famous punishments from Tartarus whilst others are as tame as photos of funerals. The floors of the corridors are lined with dark coloured carpets that, again, give the illusion of warmth. One would notice that the corridors are long and appear never-ending. It is daunting and some swear that if you stare for long enough you can see the images of suffering in the walls move whilst feeling anxious.

OizysCabinOizysCabinOizysCabin
Meet the Campers!

Meet Oizys' Children

(To edit this list, go here)

Counsellor[]

  1. Luna Zhang

Lieutenant[]

  1. Aito Tanaka

Members[]

  1. Rhiannon Sin
  2. Luis St Clair

Campers Not Year Round[]

(Officially Inactive Users)

  1. None

Priest/Priestess[]

(Only 1 Per Cabin, if they are a demigod, they also go under the main cabin count as well as here.)

  1. None

None

Former[]

Left for New Athens[]
  1. None
Left Camp[]
  1. Camreigh Közljink
  2. Nikita Lykaios

  • Cabin Photo Album

    Room Assignments
    WIP

    Powers of a Child of Oizys

    Offensive

    1. Children of Oizys can inflict a limited amount of physical pain upon others nearby. The more pain inflicted, the more power is drained for them. The continuous usage of this power leads to the user become increasingly fatigued.
    2. Children of Oizys can inflict a limited amount of mental pain upon others nearby, the intensity dependent upon the will of the attacker. This will stun those attacked and render them confused and less mobile for a short while at a time. The more intense of an attack dealt, the more power is drained from the user. The continuous usage of this power leads to the user become increasingly fatigued.
    3. Children of Oizys are able to channel any feelings of pain, anxiety or depression that they are feeling into forming a weapon of these emotions. The more pained, anxious and depressed the child of Oizys is, the larger the weapon, however it cannot be bigger the one who conjured it. Only one weapon can be conjured at a time and it is only materialised for a short amount of time.

    Defensive

    1. Children of Oizys are able to enshroud themselves with an aura of misery and depression, causing anyone to get too close to them to feel intense feelings of the two and become unmotivated enough to not put as much effort in their attack. The aura remains for a short amount of time before dispersing, allowing those affected to return to their normal state.
    2. Children of Oizys are able to make those nearby feel anxious enough to turn on each other, even if the parties are fierce allies,to divert the attacker's attention away from them.
    3. Children of Oizys can make themselves immune from all physical and mental pain for a few seconds at a time. It is incredibly draining to the user and prolonged use will make the user increasingly vulnerable.

    Passive

    1. Children of Oizys are generally more powerful among those suffering from feelings of doubt, misery or depression.
    2. Children of Oizys are innately more resistant to mental and physical pain.
    3. Children of Oizys are empowered by the pain of those surrounding them.
    4. Children of Oizys are able to detect what is causing a pain and will know the most efficient way to cure it.
    5. Children of Oizys, when their energy is drained from using their powers, will experience sharp pains akin to that of what they have caused.
    6. Children of Oizys are always able to cause slightly more pain, not damage, when they attack, regardless of what the attack is.
    7. Children of Oizys radiate an aura of misery, depression and anxiety which can sometimes heighten these feelings of those nearby - however this can be turned off as and when the child of Oizys wants.

    Supplementary

    1. Children of Oizys can control mental/emotional misery, sorrow and woe at will, either lowering its severity or boosting it. This, however, cannot heal permanent or long-term symptoms of misery-related emotional and mental disorders, such as depression. The bigger the change to the severity of misery, the more it drains them.
    2. Children of Oizys can control pain at will, either lowering its severity or boosting it, though not to the extent of healing/wounding. The bigger the change to the severity of the pain, the more it drains them.
    3. Although incredibly draining, children of Oizys can perpetuate a state of pure distress which forces the victim to focus solely on the sorrow and misery in their mind, causing them to panic.

    3 Months After Character is Made

    1. Children of Oizys are able to make any recently healed wounds feel as if they have never healed, causing the opponent considerable pain depending on the wound. Additionally, they can alter any current wounds that their opponents have. Both cannot be done where the opponent is in too much pain, but enough to make them feel it and be weakened consequently. The more wounds affected the more energy is drained from the user.

    6 Months After Character is Made

    1. Children of Oizys can inflict intense symptoms of mental or emotional disorders associated with misery, pain or sorrow. The harsher the symptom and the longer it lasts, the more energy drained. This cannot be used to make someone end their own life or greatly harm themselves.

    9 Months After Character is Made

    1. Children of Oizys can place invisible pins on certain points on a target's body which inflict a limited desired amount of pain for a limited time without the need for one to mentally inflict the pain, which lowers the amount of energy drained slightly, as continuous usage fails to drain them. When placed on the head, the pins can inflict mental pain. The larger the amount of pain inflicted, the more energy drained.

    Traits

    1. Children of Oizys are less likely to develop depression and have a higher chance of being confident due to being less susceptible to anxiety.
    2. Children of Oizys make proficient psychologists, psychiatrists and counsellors because whilst apathetic to the pain, they understand it innately.
    3. Children of Oizys are horrifyingly more apathetic than the average person.
    4. Children of Oizys can sometimes be too dismissive of feelings of misery, anxiety and depression as they typically never experience these emotions as much as an average person would.
    5. Children of Oizys tend to not get upset as easily as others.
    6. Children of Oizys tend to be more sadistic and masochistic than the average person.
    7. Children of Oizys are able to give empowering speeches that will diminish the anxiety and doubts of others who hear it.

    OizysCabinOizysCabinOizysCabin
    Cabin Activities & Duties

    Cabin Announcements
    (Special announcements by the counsellors are to be placed here, like welcoming new members, saying goodbye to leaving members, birthdays, etc. Also put here if there's an ongoing counsellor spot challenge and maybe encouragement to go to events (like the new halloween one) and saying good luck to those who joined the battle royale and congratulating those who won and maybe like an IC call to eat dinner outside or ice skate etc.)

    Cabin Activities

    Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.

    Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.

    Special Duties
    Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.

    Cabin Treaties

    Treaties[]

    • Aetna's Cabin
      • Mutual defense pact
      • We will help each other with quests
      • We will not attack each other

    Enemy Cabins[]

    None

    Camp Announcements
    Camp Notice Board

    Notice-board

    In Character Notices/Announcements

    1. None

    Out of Character Notices/Announcements

    1. Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 7 users must vote for any resolutions to be passed.

    Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.

    OizysCabinOizysCabinOizysCabin
    Advertisement