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MarcDemigod -The Lucky One Age: 16Height: 6'2Weight: 120 lbs Sexuality: Straight Main Weapon: Sword – "Luck is a charm.~"
He flipped a coin high into the air before catching it. 'Hey there.' he said with a smile as he caught you looking.
General Personality
If we had to describe Marc in one word, it would be confident. With his luck and fortune, nothing can bring him down. He's always in a good mood, unless you get on his bad side. He's pretty much the perfect boy to date. Never has he broken a mirror, or walked under a ladder.
Camp Life
camp life
The Basics
Name:
Full Name:
Mark Lucas
Pronunciation:
Ma-r-k Loo-cus
Meaning:
War
Nicknames:
Marc
Age/Status:
Born:
28th of December, 1998
Age:
16
Status:
Alive
Basic:
Gender:
Male
Species:
Demigod
Nationality:
American
Sexuality:
Straight
Relationship:
Taken
Native Language:
English and Greek
Accent:
American
Languages Spoken:
English, Greek and Spanish
History
Marc had a pretty good life. He was nice, lucky and good looking. He was always The Lucky One. Marc went to a normal high school, with normal friends and normal and a what he thought was a normal girlfriend. Without knowing he was a demigod, Marc lived with his father. At his 14th birthday party, everything changed. The second he was going to cut his birthday cake, his girlfriend turned into a horrible creature, an empousa. The mortals saw a over-drunk teenagers and fled the apartment, afraid of getting hurt. When Marc screamed, his father knew something was wrong. He quickly took the sword Tyche gave to him and stabbed it from the back.
Marc demanded explanations. His father told him everything. From his mother Tyche, to Camp Half-Blood. He was mostly stunned, but took it well. It all explained the source of his luck and fortune. Since he had a very strong relationship with his father, he didn't want to leave him. So he stayed with his father for another year and they made a deal that, when he turned 15, he would be forced to go to Camp Half-Blood since it would be too dangerous for him to stay any longer. His father protected him at all causes.
Then came the day when he turned 15. Before leaving, his father gave him the sword Tyche gave him for good luck. He then went to Camp with the ride they sent (The strawberrie truck). They arrived safely to Half Blood Hill. A satyr took him from they're and introduced him to the Tyche Cabin, and Marx got his own his room
Children of Tyche are able to bless a weapon with a “lucky” shot so that the next attack has a 95% chance of striking the target. This power cannot be used to launch fatal or severe blows, it can only be used twice in a fight.
Children of Tyche can enhance their bodies with success and prosperity, enhancing their physical strength and speed for a short time.
Defensive[]
Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Tyche dearly.
Children of Tyche are able to curse a weapon with misfortune so that the next 3 attacks with it will not strike its target. This can only be used once in a fight.
Passive[]
Children of Tyche emit a lucky aura, so everyone around them will be slightly luckier. They can shut it off for a long time if they wish.
Children of Tyche are able to see all the possible outcomes of any situation, whether it be a gamble, battle or even nearing dangers, in order to react with the best tactic and reach the best conclusion. They can figure out any chance of success, and even if the odds are overwhelming, they are still able to perceive and understand any cause and effect relation regarding the situation. As such, they make better strategists.
Supplementary[]
Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves or give to someone else, the object when used can bless the user with one shot of extra luck that will land. This can not be used to severely harm others, and can only be used once in a fight.
Children of Tyche can cause someone to hallucinate about their impending doom and bad luck, distracting them momentarily from the task at hand. This allows the user to attack or flee freely. The intensity of the hallucination can be augmented but drains more energy.
During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. The aura protects the child's allies for a short period of time, and can be used on groups of up to ten demigods. the more allies the child protects, the weaker the luck aura will be. The use of the power is severely draining and while in use the user is completely incapacitated. The allies are able to move and attack freely under the barriers, depending on the strength of the barrier their attacks will be stronger/more likely to land and it’ll be easier to avoid attacks.
Children of Tyche can jinx an opponent, making their luck so bad that they’d constantly trip on their two feet, drop their weapons, get dust in their eyes etc. The jinx only lasts for a short time and leaves the opponent vulnerable to an attack or gives the user a chance to flee.
3 Months After Character is Made[]
Children of Tyche can turn their surrounding area into either a bliss zone, terror zone or a black box. The area will be a 10-meter radius with the user’s location as the center. In a bliss zone, everything good that can happen will happen. In a terror zone, everything bad that can happen will happen. And in a black box, outcomes of actions will be wild and unpredictable. Ex: an animal could run in and interfere with an attack. Someone getting hurt in one of the zones will count as good or bad, depending on how much damage they’ve taken/given beforehand. An injured character getting hurt more counts as bad and an uninjured character getting hurt counts as good. This will not ensure permanent or lethal damage. The zone only lasts for a moderate amount of time before fading away. This power can only be used once in a fight.
6 Months After Character is Made[]
Children of Tyche are able to induce terrible luck on a target for a short time, an enhancement of Supplementary 4. The probability of terrible things happening to them drastically increases. They could be in the epicenter of a mild earthquake, powerful storm or even in the destination of a meteorite shower etc. The user must ensure they’re a safe distance when creating the curse and thus can curse someone from up to a 20-meter distance. The curse cannot be used to instantly murder someone and the user is substantially drained once it ends.
9 Months After Character is Made[]
Children of Tyche are able to make themselves so lucky for a short time, it will enhance their abilities. In this state, the user will be so lucky, all attacks aimed towards them would fail. Their physical prowess substantially increases and all their attacks have an 85% chance of success. Once the luck enhancement subsides, the user will be so drained they won’t be able to move and could possibly faint.
Traits[]
Children of Tyche are generally very lucky in all that they do.
Children of Tyche are typically adept at playing games of chance.
Children of Tyche normally see the luck of any person, whether they’re incredibly fortunate or plagued with terrible luck. They can also see different possible fates of others when idle, but the child will have no idea which one shall come to pass. Ex: They’d be able to see a person’s possible future of where they become a famous celebrity and another one where they’re a homeless vagrant.
General & Misc Info
Luck is a gift to balance
General Information
Current Location
Camp Half-Blood
Pets
Likes
Gambling.
Dislikes
Black cats
Fears/Phobias
None
Hobbies
Hanging out with his friends
Motto
I dont like black cats
Things He Won't Do
Betray the gods or his friends.
Person They Secretly Admire
No one
Most Influenced By
His friends
Moral Compass
North
Most Important Person Before Camp
His father
Most Important Person Now
Erica River
Immediate Goals
WIP
Long Term Goals
WIP
Reacts to a Crisis?
Head on
Face Their Problems?
Good
Reacts to Change
Adapts
Alignment
CHB
Images of Possessions
Habits & Traits
Vices
None
Bad Habits
None
Sleeping Habits
Deep
Quirks
WIP
Attitude
Good
Talents
WIP
Social Skills
Chatty
“I'm a greater believer in luck, and I find the harder I work the more I have of it”
Occupation & Self-Perception
Dream Job
Cabin Counsellor
Current Job
None
One Word to Describe
Confident
Best Physical Trait
Smile
Worst Physical Trait
Hair
Things to Change About Self
WIP
Mental State
Sane
Mental/Emotional Disorders
None
Emotional Stability
Stable
Medical Problems/Ailments
Healthy
“Oh, I am fortune's fool!”
Favourites & Attitude
Colour
Green
Music
Pop
Food
Tacos
Animal
Lions
Book
Wip
Other Favs
WIP
Most at Ease When?
WIP
Priorities
idk
Past Failures
None
Biggest Accomplishment
None
Darkest Secret
WIP
Secret Known by Anyone?
WIP
Personal Tragedy
WIP
One Wish
World peace
Character Flaw
Naive
Relationships
Ever Cheated?
No
Relates to Others?
Good
Perceived by Strangers
Unknown
Perceived by Lover
-
Perceived by Friends
Cool
Perceived by Family
Nice
First Impression
Good
Family/Friends Like Most?
Parents
Family/Friends Like Least
Unknown
Photo Album
OOC
Role & Inspiration:
Role on the wiki inspiration
Relationship & RP:
user/character Current RP link to current rp Future Plans any plans for future/