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Arena

Technology Arena

Technology Arena
  • The arena is a large grassfield with a large building at the center. It is quite tall, possessing many floors above and underground.
  • There are various ways to travel between floors found throughout the building, various elevators, escalators, stairs, ventilation systems, etc.
  • Scattered throughout the building are floors upon floors of various technological items. Anything ranging from computers, robots, machines, mechanical equipment, testing facilities, kitchens, furnaces, top secret rooms, weapons, etc.


WBs

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Arian -Child of Nike
-Cantankerous Warrior

 Age: 17  Height: 5'8 
 Sexuality: Straight  Relationship Status: Single
 Health Status: Healthy 
 – {{{1}}}

{{{2}}}
Ryder Leighton ~ Germanicus Triumph
Burk 4

The harder the battle, the sweeter the victory.
{{{1}}}
Character's Bio


 Age: 17  Height: 5'10  Weight: 136 lbs
 Sexuality: Straight  Relationship Status: Crushing on Cambria
 Birth Place: Hamburg, Germany  Main Weapon: Celestial bronze sword
 Accent: American
 – Pain is only temporary, but victory is forever.

Character's Powers

 Powers of a Child of Nike

Offensive

  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


Defensive

  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


Passive

  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.

Supplementary

  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.

Owned by: Summer ~ Posted on: {{{2}}}


Pre Fight

Arian: "He better not have thought I was joking.." He thought to himself as he waited for Ryder, simply standing by one of the many entrances. The protective gear he selected was a simple leather vest accompanied by knee pads, elbow pads and shoulder guards. He brought his usual set of weapons which was clear judging by the cestus gauntlets seen on his hands and the standard xiphos blade sheathed on the left side of his waist. Though they weren't all he had.

Arian was here today because he knew the Nike Cabin was taken for an insignificant joke. Which was something he simply couldn't tolerate, he wanted to bring respect to his cabin despite it's small headcount. Frankly he just didn't trust anyone else but himself to do such a task. He hoped Ryder at least had enough spine to fight him. If he didn't, he was a good for nothing coward who disrespected their mother by calling himself a son of Nike. Arian's view of the situation was harsh and straightforward.

He initially threatened his half brother that he'd hunt him down if he failed to make an appearance in the arena. Much to his dismay, it was starting to seem like Ryder hadn't heeded his threat. So he waited, quite eager to start.

Ryder: His brother simply snickered at him when he heard the announcement, patting him on the back saying You can do it! although it seemed like he knew Ryder was going to lose. He sighed and jogged off to the arena, with his usual sword and some weapons he had acquired throughout his years in Camp. If his enemy had defensive gear . . . cool. He'd rather not have them. As he went to one of the north entrances, he made sure his precious wristwatch was with him.

Arian: "Finally." He muttered as what appeared to be his brother in the distance. He raised his head to signal him before entering the tower, it seemed best to do the actual fighting in there. He was greeted by a large collection of stairs, escalators and elevators which seemed to lead to the numerous number of floors the tower possessed. But Arian didn't go anywhere, he waited for his opponent to follow him in here.

Ryder: "I'd rather lose," he murmured to himself as he inched closer to the building, getting taller and taller with every step. Better use the main entrance. So he went in and found his half-brother waiting for him, seemingly ready for anything. "Hi. Nice arena."


Fight

Arian: The young warrior drew his xiphos the moment he stepped in, locking his eyes on Ryder with a clear intensity. "Goddamn disgrace." Arian could tell Ryder just didn't want to do this. He couldn't understand since children of Nike were always supposed to be strong-willed and determined, the indifference he displayed only furthered his resolve to defeat him and claim Head Counselor for himself. Charging ahead, Arian tried making two strong slashes against Ryder's sword with hopes to send it flying out of his hands. Whether he was able to disarm him or not, he'd try landing a powerful kick directly into Ryder's left knee, it'd be nice to land an injury like that so early in the fight. "Try not making this too easy for me." The fight made him wonder how much effort his half-sibling had put into actual training.

Ryder: Hope my training helps me. As Arian drew his sword to slash at him, Ryder dodged and slid past him with an outburst of speed. His cane's wooden body then turned into a double-edged blade as he aimed to kick his opponent on his back from behind him, keeping the speed in that short burst.

Arian: His enhanced reflexes made it possible to follow Ryder's evasive movement, it was easy to tell that he was moving into position for a counterattack. Exactly what he would've done, fighting half-siblings made it easy to predict some of their actions in battle. Arian didn't waste time sidestepping the simple kick, he responded by trying to kick the single foot that held him up. If the leg sweep was successful and Ryder had fallen on his back. Arian would try impaling his sword deep into his knee, anything for a strong, decisive blow.

Ryder: Why in the world he chose leg sweeping on him, Ryder didn't know, but the moment he landed from his unsuccessful jump-kick, just a few metres away from him, his watch transformed to a shield. He took a defense stance.

Arian: "Get back here!" Arian dashed after him without a moment of hesitation, eyeing the shield especially. With a leap, the demigod had bounced into the air above his enemy. He brought down his sword as he descended, trying to give him an attack that was hard to defend against. Once on the ground, he'd continue his assault with several slashes and blade thrusts aimed for his torso. He intended on staying on the offensive, hence the aggressive tactics.

Judging

Aa, am conceding the spot, so whatever.
~ june

Damn that is disappointing Hydrocarbon1997 (talk) 11:01, January 18, 2018 (UTC)

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