On the top side of this arena it is a typical landscape, a pond in the middle, trees, however it is charmed to be eternally night, with the stars and moon in the sky
Located in the middle of the arena on the top side is a small grave yard
At a few various point around the arena are dark caves going deep down into the underworld, this part of the underworld has been sealed off from the rest, so that anyone may gain access no matter who their god parent
The arena is open to the sky and elements, but as there are caves down into the underworld, there are areas of the arena that the sky access is limited
At the centre of the underworld, there is a medium sized temple, it is the darkest at this point and there are pyres, full of fire and wood, at the entrance to the temple. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
Inside the temple are various Greek statues, roughly 6 feet tall
“Do you believe in magic in a young girl's heart?”
-Little Miss Magic Age: 14 (Physically) 405 (Biologically) Height: 5'1 Weight: 124 lbs
Sexuality: Heterosexual Relationship Status: Single
Birth Place: Nuremberg, Germany Main Weapon: Wand Accent: German
– “Those who don't believe in magic will never find it.”
Powers of a Child of Hecate (Note: 3/6/9 powers have NOT been unlocked):
Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
Children of Hecate are able to create a protective dome of magical energy around them for a short time.
Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
Children of Hecate have the innate ability to see in all directions at once.
Children of Hecate are innately stronger at night.
Children of Hecate are able to communicate with the dead to gather information.
Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
Children of Hecate typically love the magical arts, many of them are known for writing spellbooks. Her children have created/re-introduced and improved spells and techniques all over history.
Necromancy is commonly a favored magical art among children of Hecate.
Children of Hecate are known for being quite mysterious.
Children of Hecate are often more active and exhibit better moods at night and in dark environments.
Children of Hecate wield innate knowledge and understanding of the Mist.
Aya: The daughter of Hecate had absolutely no emotion on her face as she entered the Darkness Arena. She was pretty sure that she was going to lose, but was going to try and win anyways. "Trying couldn't hurt" she thought this as she trudged on threw the arena. She had on a purple sweater, dark blue jeans, and her hair up in a ponytail , as she didn't want her hair getting caught in a tree or something else while she was fighting. She had her usual weapons, which are a a CB dagger, bow & arrows, and a set of dual swords. The CB dagger was set in a sheath attached at her left side, a quiver of arrows on her back which were set in what looked like a backpack, a bow slung across her shoulder, and her swords set on her right hip. As she walked she noticed that the arena was quite dark and lived up to its name. She shook her head and continued to walk, as she did so she came upon what looked like an entrance to one of the caves, and she had decided upon entering it, though not without putting up a dome of protective energy around her in case Nayra showed up.
Nayra have not replied in the 7 days limit thus Aya won by default