Both very deep and shallow water areas, ranging from 20 feet deep to a few inches
A tunnel deep down goes out to the ocean where other creatures could be called in
There's plenty of dry areas as well for users not Palaemon or Poseidon kids, that are covered with anything ranging from sand to grass to some small vegetation/shrubs
There are some trees around the sides of the arena and below the cliffs (not shown in picture) that can be used for cover and provides plenty of places for shadows
There are also cliffs around parts of the Arena, ranging in height, with both water and land below them, the cliffs also cast shadows on the arena below
The arena is open to the sky and elements
On each end of the arena, on top of some large pillars, are pyres, full of fire and wood. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
"We are ironborn. We're not subjects, we're not slaves. We do not plow the field or toil in the mine. We take what is ours."
The salty sea breeze mixes with Cheol-Su's breath. He didn't think twice about choosing the arena, not because he's the child of a sea god, but rather his life force is stronger the closer it is to the ocean. If he is going to pick fights, he might as well choose where he is going to survive longer. He decided against wearing armor, keeping the possibility of swimming lightly in mind. Instead, he wears a gray sweatshirt over ripped jeans. His celestial bronze cutlass is sheathed on his belt. He waits patiently by sitting on a boulder rising above sands constantly washed by the tides.
Age: 19 Height: 5'10" Weight: 138 lbs
Sexuality: Bisexual Relationship Status: Single
Birth Place: Marado Island, South Korea Main Weapon: Bow and Arrows, Daggers Accent: Korean Title: Spiteful Ruffian, Head Counselor
– "The ironborn will reave and pillage as it was in the old days all along the northern coast. We'll spread out dominion across the green lands securing the Neck and everything above. Every stronghold will fall to us one by one."
Powers of a Child of Palaemon (has 3/6/9 month powers):
Children of Palaemon have the ability to grow multiple rows of shark teeth and then dislocate their jaws in order to attack with them.
Children of Palaemon are able to tap into primal shark instincts which allows them to attack with enhanced speed and ferocity. However, this ability can often lose to loss of self-control and only lasts for a short time.
Children of Palaemon can become thick skinned like a shark while in human form which causes them to be resistant to physical attacks.
Children of Palaemon have the ability to create a defensive shield made from the electroreceptive energies they perceive around them for a short time (sharks have the ability to detect eletrical stimuli around them).Due to the electrical nature of the shield, if anyone comes in contact with it they would receive an electric shock.
Children of Palaemon can innately breathe underwater and everything they touch in their human form, stays or becomes dry in water, unless they want to become wet.
Children of Palaemon, can survive falling from high altitudes as long as they land in water, they can also go as deep into the ocean as they desire without any effects from the water pressure.
Children of Palaemon have the ability to hear prey or enemies from many miles away, as sharks have extremely sharp senses of hearing
Children of Palaemon are normally affected by blood and when they smell it much like a shark. They will normally go into a frenzied rage and attack whoever is at the source of the blood. If the target is an ally, they can resist the urges through sheer willpower.
Children of Palaemon have the ability to summon sharks and command them. The more sharks summoned/commanded and the bigger they are, the more energy is drained.
Children of Palaemon are able to transform into any currently living species of shark while underwater. The longer they remain in this form, the more energy it drains; and the longer the break they need between transformations.
As Palaemon was also a sea god, his children have the ability to Water Travel, a sort of teleportation; the further the distance, the more is energy drained, and there must be a substantial amount of water at both ends.
Children of Palaemon have a degree of control over water, but not to the extent of a child of Poseidon. They can manipulate water to be used as a shield or move water to fire a water blast of high pressure. And they can telekinetically move it with their mind. The longer they maintain control over water, the more energy is drained.
Children of Palaemon have the ability to transform the surrounding area into a harbor as their father was the patron god of harbors. Whilst this harbor is in use, the user can fight in its waters and have their existing powers enhanced substantially. The harbor that the user creates can vary in size, and the larger the harbor is the more it drains the user. After the user relinquishes hold on the harbor they are somewhat drained and the power may only be used once in a fight.
Children of Palaemon can materialize semi-living water constructs that take the form of sharks. The constructs have the strength and instincts of normal sharks. They can float around in the air and will follow the commands of the user. They can summon up to 3 sharks, such as Great Whites or Hammerheads, or up to 7 smaller ones such as a cookie cutter sharks. The bigger they are and the longer they stay solid, the more energy is drained. Once the user dismisses the sharks, they are somewhat drained and the water sharks dissipate into harmless puddles of water.
Children of Palaemon can morph their bodies into a humanoid shark form, in this form their strength is doubled. Their skin becomes durable as in Defensive 1. Their skeletons turn into cartilage, much like that of a sharks, so that they become more flexible and their bones more resilient. This can aid them in fights as it halves the weight of their bones, making them lighter on their feet and faster as they have less weight to move around. Also their existing Hydrokinetic abilities become stronger. Once the user reverts to their normal form, they are quite drained and will struggle to move or stay conscious.
Children of Palaemon, usually prefer to be near and/or in the water.
Children of Palaemon, generally enjoy water sports, and are excellent swimmers.
Children of Palaemon are normally talented at chasing and hunting their prey.
Children of Palaemon tend to be much more comfortable than other people with swimming in the ocean because they are not frightened by sharks.
Since there had been so response from the defender, this challenge is considered no contest. Cheol-Su Ahn receives the Head Counsellor position for the Palaemon cabin. Please make the necessary changes.