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Forums: Index > Counsellor Challenges > Daichi vs. Wonder - Nyx Head


Darkness/Night/Underworld Arena

Darkness arena
  • On the top side of this arena it is a typical landscape, a pond in the middle, trees, however it is charmed to be eternally night, with the stars and moon in the sky
  • Located in the middle of the arena on the top side is a small grave yard
  • At a few various point around the arena are dark caves going deep down into the underworld, this part of the underworld has been sealed off from the rest, so that anyone may gain access no matter who their god parent
  • The arena is open to the sky and elements, but as there are caves down into the underworld, there are areas of the arena that the sky access is limited
  • At the centre of the underworld, there is a medium sized temple, it is the darkest at this point and there are pyres, full of fire and wood, at the entrance to the temple. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
  • Inside the temple are various Greek statues, roughly 6 feet tall


Pre-Fight

Rhys: With his weapon in hand, Rhys enters the arena with tense shoulders and his guard up. The son of Nyx was a bit nervous, considering the last fight he had didn't exactly go well. The boy was dressed in a black tank top with a black vinyl jacket, black jeans and combat boots along with gloves. Running a hand through his short hair, the boy looked around with both nervousness and odd fascination. The arena did look quite beautiful, but it's best not to get distracted. So, with his goal set in mind, he continued walking around the arena in search of his challenger.

Fight

Score Sheet

Judge Defender Challenger Points Possible
  • Grammar/Spelling -
  • Defensive -
  • Offensive -
  • Fairness -
  • Balance -
  • Strategy -
  • Creativity -
  • Effective Char Use -
  • Judge's Discretion -
  • Grammar/Spelling -
  • Defensive -
  • Offensive -
  • Fairness -
  • Balance -
  • Strategy -
  • Creativity -
  • Effective Char Use -
  • Judge's Discretion -
  • Grammar/Spelling: - 5
  • Defensive - 10
  • Offensive - 10
  • Fairness - 20
  • Balance - 10
  • Strategy - 5
  • Creativity - 15
  • Effective Char Use - 20
  • Judge's Discretion - 5
Sub Total 100
  • Grammar/Spelling -
  • Defensive -
  • Offensive -
  • Fairness -
  • Balance -
  • Strategy -
  • Creativity -
  • Effective Char Use -
  • Judge's Discretion -
  • Grammar/Spelling -
  • Defensive -
  • Offensive -
  • Fairness -
  • Balance -
  • Strategy -
  • Creativity -
  • Effective Char Use -
  • Judge's Discretion -
  • Grammar/Spelling: - 5
  • Defensive - 10
  • Offensive - 10
  • Fairness - 20
  • Balance - 10
  • Strategy - 5
  • Creativity - 15
  • Effective Char Use - 20
  • Judge's Discretion - 5
Sub Total 100
Total 200
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