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Challenge

Ember ~ Daughter of Zephyrus 雲
EmberNew1
Hey brother, no hard feelings but I'm challenging you for the Lt position of the cabin. I want to be able to do my best and live fullest. Please understand.
Character's Bio


 Age: 22  Height: 5'7  Weight: 118 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: New Zealand  Main Weapon: Kusarigama
~Clouded Perfectionist/ Lt. of Zephyrus' Cabin

Character's Powers

 Powers of a daughter of Zephyrus:

Offensive

  1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

  1. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
  2. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  3. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

Passive

  1. Children of Zephyrus are stronger in the spring months.

Supplementary

  1. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

3 Months After Character is Made

  1. Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.

6 Months After Character is Made

  1. Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

9 Months After Character is Made

  1. Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.

Traits

  1. Children of Zephyrus are generally left handed.

Owned by: Broken ~ Posted on: {{{2}}}
[[File:|125px]]

[[|Wyatt]] -Child of Zephyrus


 – 18:29, October 29, 2012 (UTC)

*he shows up in a weathered leather breastplate, his sword fastened to his belt and his spiked gauntlets safe in place* No hard feelings, I'll buy you a drink if you win. *he winks and gets in fighting position, unsheathing his sword*


Ember ~ Daughter of Zephyrus 雲
EmberNew1
*grins*Back at you.*her kusarigama (sickle on right and ball on left) and light armor (left gauntlet and light breastplate) appears*Please make the first move*poker face*
Character's Bio


 Age: 22  Height: 5'7  Weight: 118 lbs
 Sexuality: Heterosexual  Relationship Status: Single
 Birth Place: New Zealand  Main Weapon: Kusarigama
~Clouded Perfectionist/ Lt. of Zephyrus' Cabin

Character's Powers

 Powers of a daughter of Zephyrus:

Offensive

  1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

  1. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
  2. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  3. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

Passive

  1. Children of Zephyrus are stronger in the spring months.

Supplementary

  1. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

3 Months After Character is Made

  1. Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.

6 Months After Character is Made

  1. Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

9 Months After Character is Made

  1. Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.

Traits

  1. Children of Zephyrus are generally left handed.

Owned by: Broken ~ Posted on: {{{2}}}

Wyatt: He dashes at great speed towards Ember, aiming a strong blow at her right shoulder. He keeps his other arm close to his body, ready to lash out in defense with his gauntlet.


Ember: After Wyatt gets close enough to her, she quickly hovers above (and makes a summersault on air) and goes behind him. She then conjures a crescent-moon shaped construct of solidified air speeding towards him, trying to knock off him off his balance or scare his back lightly.

Wyatt: He starts to dissipate the construct too late and it hits him square in the chest as he turned around, but with less strength. He loses his footing and stumbles back, creating a cloud in the arena that masked his movements. Using that momentary defense, he backs away as far away from his original position as possible and reduces the size of the cloud, increasing it's density and hurling it towards Ember.

Ember: She notices the cloud at the last second and was pushed to the ground, but she doesn't waste any time to get back up again. She readies herself to wait for Wyatt's next move and to regain at least a bit of her lost energy.

Wyatt: Panting from the effort of making the cloud, Wyatt holds his position, doubling over and placing his hands on his knees to support himself, carefully watching while Ember recovers. Once he catches his breath, he stands up and begins to approach Ember, carefully circling around her.

Ember: Once Wyatt is near her, instead of normally kicking him in the face, she fires compressed formations of air/clouds from her feet to his face.

Wyatt: He ducks a few and protects his face with his arms, letting his guard down. He advances despite the hits he is receiving, slowly taking one step after the other, until Ember is at sword reach. In a quick movement, he uses a gush of wind to push her towards him as he stabs at her right thigh.

Ember: She tries to escape the stab by siding towards the side, but fails and losses balance. In reaction, she uses her sickle to severely slash his chest from right to partially the left thigh while her body slides towards the left side of the ground.

Wyatt: He doesn't react fast enough, and the sickle makes a long gash across his chest as he steps back, although not very deep due to the breastplate reducing the strength of the attack after it cut through it. He grunts in pain and takes a moment to recover his focus. He dashes to Ember with his arms held in front of his face, and uses her momentary loss of balance to shove his left forearm at her face so that the spikes on his gauntlet are perpendicular to her flesh.

Ember:She immediately uses the wind to fly away from Wyatt to dodge it. Not wanting to waste more of energy, she, without another question, lands. She also helps herself stand and gain balance with clustered air/cloud around her bleeding leg for a while; she also pants heavily.

Wyatt: His attack at Ember worsened the gash on his chest and it starts bleeding more profusely. He adjusts the shirt under his breastplate to cover the cut and tightens the breastplate a little. Tiring, he approaches Ember in a slow pace, intending to more or less corner her against the border of the arena, in a defensive stance.

Ember: Once Wyatt is in reach of the kusarigama's chained ball, she makes use of her weapon. She flings the ball to the air round and round to get a good circled loop grip of Wyatt's sword.


Notes

Wyatt/Lele hasn't posted in 7 days (since October 31). The last post (Nov. 2) was made the challenger so it doesn't count. By default, Ember/Broken wins. Make the necessary changes.

Fairy Tail symbol♫The Lyre of Orpheus Was Played Here♫ 11:07, November 7, 2012 (UTC)


Hyu was mistaken, you don't count 7 days from when Lele posts, that wouldn't be fair, as she can't post again until Broken posts, so she had until the 8th to post EST time (the last post was on the 1st EST time), so the challenge isn't over

Bach23Buch-0117CutepinkclockTardis pixel my first dd by aqua spirit22-d69l8fwBig Bouncy Aristocrat by LeoLeonardo


Ok now Ember/Broken win lele/wyatt has not responded in over 7 days, make the changes

Bach23Buch-0117CutepinkclockTardis pixel my first dd by aqua spirit22-d69l8fwBig Bouncy Aristocrat by LeoLeonardo

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