On the top side of this arena it is a typical landscape, a pond in the middle, trees, however it is charmed to be eternally night, with the stars and moon in the sky
Located in the middle of the arena on the top side is a small grave yard
At a few various point around the arena are dark caves going deep down into the underworld, this part of the underworld has been sealed off from the rest, so that anyone may gain access no matter who their god parent
The arena is open to the sky and elements, but as there are caves down into the underworld, there are areas of the arena that the sky access is limited
At the centre of the underworld, there is a medium sized temple, it is the darkest at this point and there are pyres, full of fire and wood, at the entrance to the temple. The fire that burns within the pyres can not be extinguished, but if the fire is removed from the pyres, it can then be put out.
Inside the temple are various Greek statues, roughly 6 feet tall
“The people you love become ghosts inside of you, and like this you keep them alive.”
She enters the arena, breathing in the cool night air. She wears her old silver parka from her time in the Hunt, her quiver strapped to her back and her bow in hand. Her hunting knives are strapped to her thighs and she wears yoga pants for flexibility. She seats herself at the edge of the shadowy pond, awaiting her sister.
Age: 18 (biologically 89) Height: 5'7" Weight: 112lbs
Sexuality: Heterosexual Relationship Status:Interested Birth Place: London, England Main Weapon: Bow and arrows Accent: Londoner
– “So many people are shut up tight inside themselves like boxes, yet they would open up, unfolding quite wonderfully, if only you were interested in them.”
Powers of Child of Melinoe (3/6/9 month powers unlocked):
Children of Melinoe, while intangible, have the ability to possess an object for a short time and then attack with it; if the object is struck, they are expelled from it.
Children of Melinoe have the ability to become intangible for short periods; making them immune to attacks but also unable to attack naturally.
Children of Melinoe have the ability to transform a weapon into an intangible state for a short time, making it so no one can touch it, this can also work on other small, non combative objects, like books, etc.
Children of Melinoe are innately able to talk to and command ghosts, they can also help ghosts with any unfinished business that is keeping them tethered. They can also use this ghost to spy for them, or gather information.
Children of Melinoe have the ability to summon a single poltergeist which will fight for them for a short time.
Children of Melinoe have the ability to summon a banshee, which will instantly begin wailing and stun anyone who is not intangible for a short time before vanishing.
Children of Melinoe, while intangible, can travel in this manner as a ghost would, disappearing and appearing in another location, however the travel drains the user considerably.
Children of Melinoe, while intangible, have the ability to possess others and in doing so, they gain temporarily control over their body and can cause them to attack others nearby, however, the person being controlled has the ability to resist if they are forced to attack themselves, for a very short time; the child of Melinoe is then extremely drained of energy and will not be able to fight or even move for a moderate time.
Children of Melinoe have the ability to summon a host of ghosts (up to 10) which will fight for them for a short time and is immune to all attacks. Though the ghost is intangible, they can use their ghostly powers to throw stuff. They can also use this ghost to spy for them, or gather information.