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Technology Arena

Technology Arena
  • The arena is a large grassfield with a large building at the center. It is quite tall, possessing many floors above and underground.
  • There are various ways to travel between floors found throughout the building, various elevators, escalators, stairs, ventilation systems, etc.
  • Scattered throughout the building are floors upon floors of various technological items. Anything ranging from computers, robots, machines, mechanical equipment, testing facilities, kitchens, furnaces, top secret rooms, weapons, etc.


Characters

Jenny Aspin ~ Daughter of the Stars
Aspin8

I escaped the day and night set me free
{{{1}}}
Character's Bio


 Age: 19  Height: 5'1"  Weight: 154 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Maine  Main Weapon: Celestial bronze sword
 Accent: None
 – Shoot for the moon, even if you miss you'll land among the stars.

Character's Powers

 Offensive

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.

{

Owned by: Natalia ~ Posted on: {{{2}}}


Pre-fight

Jenny: She had arrived early. Earlier than she normally would have for a fight. But this was no ordinary fight. This was a challenge. Everything she did counted toward her goal. She had to beat Akihiko. She knew she could do it. She had been training hard for this. Everything lead to this day. I know I can do this. She had scouted the perimeter. There were only two ways in. Two sets of doors. Each led to something different. If they each went in a different way... Well, I've been here before. I know where things are. But each turn is a new surprise. I have to be on my game. She had decided to dress in all black. Her hair was dark enough were it wouldn't give her away too much, she hoped. She had her bag on her back. It was full of wires and tools and an extra silver dagger. Her sword/bracelet was on her left wrist. Easily accessible. Her dagger/necklace was around her neck also. Now she was waiting in the shade, reserving her energy.

The Fight

Scoring

Judge Defender Challenger Points Possible
*Grammar/Spelling -
*Defensive -
*Offensive -
*Fairness -
*Balance -
*Strategy -
*Creativity -
*Effective Char Use -
*Judge's Discretion -
*Grammar/Spelling -
*Defensive -
*Offensive -
*Fairness -
*Balance -
*Strategy -
*Creativity -
*Effective Char Use -
*Judge's Discretion -
*Grammar/Spelling: - 5
*Defensive - 10
*Offensive - 10
*Fairness - 20
*Balance - 10
*Strategy - 5
*Creativity - 15
*Effective Char Use - 20
*Judge's Discretion - 5
Sub Total 100
*Grammar/Spelling -
*Defensive -
*Offensive -
*Fairness -
*Balance -
*Strategy -
*Creativity -
*Effective Char Use -
*Judge's Discretion -
*Grammar/Spelling -
*Defensive -
*Offensive -
*Fairness -
*Balance -
*Strategy -
*Creativity -
*Effective Char Use -
*Judge's Discretion -
*Grammar/Spelling: - 5
*Defensive - 10
*Offensive - 10
*Fairness - 20
*Balance - 10
*Strategy - 5
*Creativity - 15
*Effective Char Use - 20
*Judge's Discretion - 5
Sub Total 100
Total 200
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