She is has a split personality. She is usually calm and friendly, but be careful when you provoke her, you may regret it. She is a friendly girl and tries to become friends with others. She is a bit of a klutz, but you don't see her like that always. She is a kind person who is ready to defend her allies and help them when they need it. Even though her mother is the goddess of luck and fortune, she does not rely on luck very much, only when situations really need it. She also has the sense of knowing other people's powers to know how to use them in battle.
She was born on September 25th, 1998 (aged 13 as of March 14, 2012) to Devaughn Castor and her mother Tyche in Alsace, France. Her father hid the fact that Tyche is a goddess to the best of his ability. To avoid being too noticed by others, her mother left her and her father. When she asks his father who her mother was, he always tells him she is far away and will come back after a long time due to work. They moved to Normandy, France and lived a peaceful life there. She attended a boarding school in a nearby town and stopped studying until her 12th birthday because a fire destroyed her school. Two days before her 13th birthday, Devaughn and Tyche met again. Her mother told him to tell Genevieve who her mother was then move her to Camp Half-Blood. When she stopped studying after the fire, she was taught on how to use a magical hammer given to her by her father which was given to him by Tyche in human form. She was confused at first why did she have to practice using a heavy-looking but lightweight hammer. Her father only reasoned that it was for her protection and self-defense. The hammer, which was said, is a magical hammer. But its true powers didn't show to her when she trained as to surprise her. When she turned thirteen, Devaugh revealed to her she was a demigoddess and her mother is a goddess. She was very surprised and happy. She is a current member of Camp Half-Blood and trains hard with her friends and allies to be strong whenever evil arises. When she arrived, she was told that her father moved again, this time in Bordeaux because he was alone in their home so he decided to live with his siblings Gordon and Yvonne. She plans to visit them there when she has free time. Meanwhile, she is having fun in the camp and works hard to become stronger. Even though chances are very slim and she has accepted the fact, she hopes of seeing her mother, Tyche.
Apperance and Clothing
Due to her being a demigoddess, she inherited eyes which are of different colors. This is her most unusual feature. She has long, beautiful blue hair that reaches to her waist. She wears black gothic lolita-like pigtails. She wears round eyeglasses because of her slightly poor eyesight. She wears a blue, black and white cape fastened to her neck with white fur on the end. She wears black gloves with with fur and a blue and white-colored collar which is connected to her cape. She wears high black stockings and shoes of medium height heels. She wears a short black skirt covered by a blue skirt opened it half to reveal it. The blue skirt is connected to a white belt.
Her weapon is a big two-sided magical hammer. It looks like a mallet. It is imbued with the power to increase or decrease one's luck according to her bidding. When she is still not a member of Camp Half-Blood, the hammer didn't reveal its powers as to surprise her. When she joined, it showed its powers when she used it. It is imbued with power that enhances its powers from being a normal hammer into a magical hammer. Tyche activated the hammer's powers when she joined the Camp. On the outside, it looks heavy but when Genevieve uses it, it is very light. It only weighs light to those the hammer trusts. It's like it knows who to trust or not when carried. When struck to the ground, it produces a weak quake. But when fully used, creates strong ones. It is only used for short-ranged attacks and luck-enhancing or luck-deteriorating powers. It was given to Genevieve by her father, Devaughn, which was given to him by Tyche herself (in human form). She is the one who created the magical hammer. Genevieve swore to protect it and never lose it, as it is her greatest gift she could ever have because it came from her mother goddess, Tyche. As she trains hard with her magical hammer, it reveals more powers to her. She carries it either by hand or by commanding the magical hammer to shrink into the size that fits to her pocket or bag. The hammer understands what she says. So when she says to it to turn into normal size, it will do so. When a person untrusted by the hammer touches it, the hammer will curse the holder with bad luck. When it is used by a person trusted by the hammer, it will bless the holder with slight good luck boost.
As she is a daughter of Tyche, her powers focus on luck and foreseeing the upcoming moves of enemies and allies, even the result of gambling. Aside from these powers, she uses her big hammer to smash opponents to ground and slam them into the air.
Children of Tyche are able to bless a weapon with a “lucky” shot so that the next attack has a 95% chance of striking the target. This power cannot be used to launch fatal or severe blows, it can only be used twice in a fight.
Children of Tyche can enhance their bodies with success and prosperity, enhancing their physical strength and speed for a short time.
Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Tyche dearly.
Children of Tyche are able to curse a weapon with misfortune so that the next 3 attacks with it will not strike its target. This can only be used once in a fight.
Children of Tyche emit a lucky aura, so everyone around them will be slightly luckier. They can shut it off for a long time if they wish.
Children of Tyche are able to see all the possible outcomes of any situation, whether it be a gamble, battle or even nearing dangers, in order to react with the best tactic and reach the best conclusion. They can figure out any chance of success, and even if the odds are overwhelming, they are still able to perceive and understand any cause and effect relation regarding the situation. As such, they make better strategists.
Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves or give to someone else, the object when used can bless the user with one shot of extra luck that will land. This can not be used to severely harm others, and can only be used once in a fight.
Children of Tyche can cause someone to hallucinate about their impending doom and bad luck, distracting them momentarily from the task at hand. This allows the user to attack or flee freely. The intensity of the hallucination can be augmented but drains more energy.
During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. The aura protects the child's allies for a short period of time, and can be used on groups of up to ten demigods. the more allies the child protects, the weaker the luck aura will be. The use of the power is severely draining and while in use the user is completely incapacitated. The allies are able to move and attack freely under the barriers, depending on the strength of the barrier their attacks will be stronger/more likely to land and it’ll be easier to avoid attacks.
Children of Tyche can jinx an opponent, making their luck so bad that they’d constantly trip on their two feet, drop their weapons, get dust in their eyes etc. The jinx only lasts for a short time and leaves the opponent vulnerable to an attack or gives the user a chance to flee.
3 Months After Character is Made
Children of Tyche can turn their surrounding area into either a bliss zone, terror zone or a black box. The area will be a 10-meter radius with the user’s location as the center. In a bliss zone, everything good that can happen will happen. In a terror zone, everything bad that can happen will happen. And in a black box, outcomes of actions will be wild and unpredictable. Ex: an animal could run in and interfere with an attack. Someone getting hurt in one of the zones will count as good or bad, depending on how much damage they’ve taken/given beforehand. An injured character getting hurt more counts as bad and an uninjured character getting hurt counts as good. This will not ensure permanent or lethal damage. The zone only lasts for a moderate amount of time before fading away. This power can only be used once in a fight.
6 Months After Character is Made
Children of Tyche are able to induce terrible luck on a target for a short time, an enhancement of Supplementary 4. The probability of terrible things happening to them drastically increases. They could be in the epicenter of a mild earthquake, powerful storm or even in the destination of a meteorite shower etc. The user must ensure they’re a safe distance when creating the curse and thus can curse someone from up to a 20-meter distance. The curse cannot be used to instantly murder someone and the user is substantially drained once it ends.
9 Months After Character is Made
Children of Tyche are able to make themselves so lucky for a short time, it will enhance their abilities. In this state, the user will be so lucky, all attacks aimed towards them would fail. Their physical prowess substantially increases and all their attacks have an 85% chance of success. Once the luck enhancement subsides, the user will be so drained they won’t be able to move and could possibly faint.
Children of Tyche are generally very lucky in all that they do.
Children of Tyche are typically adept at playing games of chance.
Children of Tyche normally see the luck of any person, whether they’re incredibly fortunate or plagued with terrible luck. They can also see different possible fates of others when idle, but the child will have no idea which one shall come to pass. Ex: They’d be able to see a person’s possible future of where they become a famous celebrity and another one where they’re a homeless vagrant.
She has good terms with her father only now they don't have much communication due to her very long (or even lifelong) training and fighting as a demigoddess. She is very close to him.
Even though she hadn't seen her, her father told her Tyche was a kind woman and was very happy when she was born. She looks up to her as a great goddess, mother and leader.
They've just met and became fast acquaintances. But Genevieve considers him a friend. Neutral feelings.
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