Hecate was one of the few immortals who actually got involved in World War II, working under a disguise as a nurse in London during the Blitzkrieg years, and that was when she ran into a wounded soldier sent home from the front, Major William Ellis. Hecate, who was going by the name of Isabelle Hall during those years, worked her schedule so she spent as much time as possible with William, and was with him throughout his entire recovery. After he recovered fully, but still stayed in London, he asked Isabelle out for dinner, and that changed their entire lives.
However, when Isabelle/Hecate discovered she was pregnant, she knew she had to leave and she left with just a note explaining where she had gone and vanished. Six months later, William was working as an army recruiter when one night, a basket appeared on his doorstep with a baby girl inside and a small note. The note said her name, Kiran Verity, and her date of birth in mortal time: June 6, 1944.
William brought Kiran into his home, raised her as his own, and watched with pride as she grew from that tiny baby she used to be to a beautiful young woman. When she was eleven, she spotted her first monster: an empousa, but managed to avoid it and hurried on home where dinner awaited her with her Papa. When she was 13, she was attacked for the first time by a hellhound. Kiran deftly dealt her opponent blows with her powers, but exhausted herself, and woke up in the hospital a day later.
This attack resulted in Hecate coming to both in a dream, explaining everything, and giving the girl a shining celestial bronze bracelet that could turn into a spear and shield combo. With the addition of Hebe, a goddess Hecate managed to convince to help her, and the death of her father at the age of 19, Kiran was frozen in time at the physical form of a 19-year-old, but her mental age grew with every passing year. The years went by quickly, and she soon found herself being recruited by a group called the Champions of Othrys, a demititan group wanting to overthrow the Olympians. Over the months, she worked her way up into the council ranks, and is now serving as a council member... Kiran feels ready for this responsibility and will do anything to make sure that Olympus falls. She is tired of her mother, and other titans being treated like crap just because of the acts of two or three others.
Kiran's a girl with a dangerous intelligence, and a thirst for ambition. She's bright, unpredictable, and very strong-willed. She's dangerous, and she knows she's pretty, and she's not afraid to show it.
Children of Hecate have the ability to fire an intense beam of magical energy which will burn anything it touches. The ability can also be focused into small magical bullets, which have better range but are less damaging than a beam.
Children of Hecate have the ability to use magic to electrically charge something made of metal for a short time.
Children of Hecate are able to create a protective dome of magical energy around them for a short time.
Children of Hecate are able to become ethereal in form for a short time, which temporarily causes all attacks to go through them. In this state, they cannot attack an opponent and if they do their ethereal state will dissipate instantly.
Children of Hecate have the innate ability to see in all directions at once.
Children of Hecate are innately stronger at night.
Children of Hecate are able to communicate with the dead to gather information.
Children of Hecate are adept at making potions and elixirs, however potions used in battle cannot be overly powerful or altering to the events of the battle. Potions that can automatically heal all wounds or restore all energy are examples of over-powered potions. Only descendants of Hecate/Circe and Lampades can create potions. Overconsumption of potions can result in overdose symptoms and some potions could have side-effects or not work at all.
Children of Hecate can conjure spells to teleport themselves and allies. The further the distance, the more energy drained.
Children of Hecate can cast a levitation spell on themselves for a short time which will allow them to fly, the longer they levitate the more power it drains. The spell can also be used items and enemies.
Children of Hecate are able to use some healing spells to quickly heal minor wounds and slowly heal major wounds. Fatal wounds cannot be healed.
Month Powers (3/6 Unlocked; 9 Locked)
Children of Hecate are able to control the Mist around them, allowing them to create optical illusions that can fool even demigods. The illusions can confuse enemies with false memories, alter the appearance of the user or their allies, change the appearance of items or weapons or even alter the appearance of the environment to an extent. Changes to the Mist only last for a short time, mist control is less draining than custom spells. (6 month)
Children of Hecate have the ability to create new spells, whether they were trained, self-taught or devised the spell on the fly. The spells can be minor, such as locating, summoning animals, divination or controlling emotions. Or they can be more advanced and powerful such as controlling the elements, pure magical energy, necromancy, curses and summoning monsters or magical guardians. Spells cannot be overly powerful or controlling. The more complex and powerful the spell, the more energy it drains from the user.
Children of Hecate have the ability to focus all their magical abilities into transforming themselves into any living being, or even a being of their own imagination. This power is, in essence, the ability to shapeshift into anything the user can imagine. The user can transform into another human, an animal, a monster, or anything in between. The transformation can last as long as the user wishes it to, but the longer they hold their form the more it drains them. They cannot cast any spells while the transformation is in place and they cannot transform into anything overly powerful. (Like a rabbit that can make people’s heads explode with a thought. ) The form they shift into cannot be larger than 2 to 3 times the human size of the user, and after the user resumes their regular form they are severely drained. Unable to move from exhaustion and they could possibly faint. This power can only be used once in a fight.
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Nikki Zelmerlöw-Meyer: Nikki is actually Kiran's first friend/acquantince around the Spire. She may be familiar with the councilmembers, but Nikki is the girl that she'll open up to... It also helps that they're both physically the same age, and easily get along. Officially, she's her assistant. But unofficially, she's her friend.