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Camp Half-Blood Role Playing Wiki

This character belongs to Taylor Halliwell



Personality[]

She's a little shy, but also generally nice to others. She likes keeping some secrets from others, especially the ones about her demigod status. She's also a very good student, and her intelligence amazes her teachers almost all the time.

History[]

Parents' Meeting

Natalie met Lilly's father, Hades (who was using the cover name Roland) on a trip to London. They got along well, which led to them falling in love and spending some months together, conceiving Lilly within those months, when he also told her about CHB. The morning after Lilly's conception, he was gone, but he left a sword for his daughter, which would later be used as a mean of protection. Natalie really missed him, and never talked much about him to anyone.

Lilly's Early Childhood

When Lilly was four, she kept asking her mother why her father never showed up, something that left her mother very upset and causing her not to answer Lilly's questions about him. Nevertheless, Lilly had a happy childhood, and was always safe from harm. At the age of eight, Lilly went to her first Mythology class, which helped her learn more about the man she would later find out he was her father.

First Monster Attack

When Lilly was nine, she went camping with her school friends. During her time alone she was attacked by a Harpy, but she was able to kill it with fire. Over the next few years, she killed many monsters, including Fire-breathing horses. This experiences also helped her develop her powers, something she admitted she liked.

Going to Camp

When Lilly was ten, she was approached by a satyr, who told her she was a demigod. Lilly wasn't so sure about the idea, and didn't want to leave her clueless mother, so she refused to come. But monsters kept coming and the satyr finally convinced her to go, and she agreed.

Powers[]

Offensive[]

  1. Children of Hades can create and launch long shards of obsidian from their palms.
  2. Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.

Defensive[]

  1. Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.
  2. Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.

Passive[]

  1. Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.
  2. Children of Hades are able to communicate with and command hellhounds they encounter.
  3. Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
  4. Children of Hades are able to instantly destroy undead in a single attack.

Supplementary[]

  1. Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
  2. Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
  3. Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.
  4. Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.
  5. Children of Hades can bend shadows around them, concealing them for a short time.


3 Months After Character is Made[]

  1. Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.

6 Months After Character is Made[]

  1. Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.

9 Months After Character is Made[]

  1. Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.


Traits[]

  1. Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
  2. Children of Hades tend to have dark attitudes and appreciate shadowy places.
  3. Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
  4. Children of Hades often grow up to make great morticians.


Relationships[]

Name Relation Feelings
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