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♣- Marc Lucas -♣
♣The Lucky One♣
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Titles:
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The 4 Leaf Clover
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"This Character is not at Camp"
This character is not currently at camp, they are He will not come back...
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The Basics
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Name Info:
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Full Name:
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Marc Lucas
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Pronunciation:
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Ma-r-k Loo-cas
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Meaning:
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War
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Nicknames:
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Marc
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Age/Status:
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Born:
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December 28th
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Age:
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15
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Status:
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Alive
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Basic Stuff:
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Gender:
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Male
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Species:
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Demigod
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Nationality:
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American
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Sexuality:
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Straight
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Relationship Status:
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♥Taken♥
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Native Language:
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English and Greek
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Accent:
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Normal
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Languages Spoken:
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English, Greek and Spanish
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History Before Camp
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The night of his life, Brad Lucas was at a local Casino. He gambled hard, a little too hard. When he only had a few money left to display, a woman appeared out of nowhere and offered to play with him against a group of men. Instantly, they won the game, as if by luck. Brad earned his money and got drunk, with who turned out to be the one and only Tyche. They spent the night together and... You know what I mean. At the end of the night, she admitted that she was a goddess and that they were going to have a child. He thought it was only the alcohol talk. She left the next morning, and after 9 months, Brad discovered that Tyche wasn't bluffing. Marc was left in a basket, that came with all the information needed and a Celestial Bronze sword to protect him.
Marc had a pretty good life. He was nice, lucky and good looking. He was always The Lucky One. Marc went to a normal high school, with normal friends and normal and a what he thought was a normal girlfriend. Without knowing he was a demigod, Marc lived with his father. At his 14th birthday party, everything changed. The second he was going to cut his birthday cake, his girlfriend turned into a horrible creature, an empousa. The mortals saw a over-drunk teenagers and fled the apartment, afraid of getting hurt. When Marc screamed, his father knew something was wrong. He quickly took the sword Tyche gave to him and stabbed it from the back.
Marc demanded explanations. His father told him everything. From his mother Tyche, to Camp Half-Blood. He was mostly stunned, but took it well. It all explained the source of his luck and fortune. Since he had a very strong relationship with his father, he didn't want to leave him. So he stayed with his father for another year and they made a deal that, when he turned 15, he would be forced to go to Camp Half-Blood since it would be too dangerous for him to stay any longer. His father protected him at all causes.
Then came the day when he turned 15. Before leaving, his father gave him the sword Tyche gave him for good luck. He then went to Camp with the ride they sent (The strawberrie truck). They arrived safely to Half Blood Hill. A satyr took him from they're and introduced him to the Tyche Cabin, and Marx got his own his room
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Childhood & Family Info
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Childhood & Firsts:
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Hometown:
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L.A
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Earliest Memory:
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Coming to Camp
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Schooling:
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Good
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First Kiss:
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♥Erica River♥
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First Sex:
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WIP
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First Love:
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♥Erica River♥
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Other Firsts:
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WIP
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Family:
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Father:
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Brad Lucas
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Mother:
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Tyche
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Siblings:
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Tyche Cabin
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Other:
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None
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Physical Appearance & Images
Model: Matt Lanter
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Physical Description
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Eye Colour
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Blue
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Hair Colour
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Brown
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Height
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6'2
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Weight
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120 lbs
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Ethnicity
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American
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Handedness
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Left
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Shoe Size
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8
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Blood Type
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B-
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Voice
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Normal
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Eye Sight
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20/20
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Health Status
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Healthy
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Clothing Style
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Casual
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Distinguishing Marks
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None
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Body Style
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Athletic
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Weapons
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Combat & Abilities
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Skills
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Good Swordfighter
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Weapon of Choice
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Sword
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Strengths
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Sword Fights
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Weaknesses
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Bad archer, Sometimes unbalanced
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Quests Led
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None
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Quests Been On
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None
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Offensive
- Children of Tyche are able to bless a weapon with a “lucky” shot so that the next attack has a 95% chance of striking the target. This power cannot be used to launch fatal or severe blows, it can only be used twice in a fight.
- Children of Tyche can enhance their bodies with success and prosperity, enhancing their physical strength and speed for a short time.
Defensive
- Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Tyche dearly.
- Children of Tyche are able to curse a weapon with misfortune so that the next 3 attacks with it will not strike its target. This can only be used once in a fight.
Passive
- Children of Tyche emit a lucky aura, so everyone around them will be slightly luckier. They can shut it off for a long time if they wish.
- Children of Tyche are able to see all the possible outcomes of any situation, whether it be a gamble, battle or even nearing dangers, in order to react with the best tactic and reach the best conclusion. They can figure out any chance of success, and even if the odds are overwhelming, they are still able to perceive and understand any cause and effect relation regarding the situation. As such, they make better strategists.
Supplementary
- Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves or give to someone else, the object when used can bless the user with one shot of extra luck that will land. This can not be used to severely harm others, and can only be used once in a fight.
- Children of Tyche can cause someone to hallucinate about their impending doom and bad luck, distracting them momentarily from the task at hand. This allows the user to attack or flee freely. The intensity of the hallucination can be augmented but drains more energy.
- During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. The aura protects the child's allies for a short period of time, and can be used on groups of up to ten demigods. the more allies the child protects, the weaker the luck aura will be. The use of the power is severely draining and while in use the user is completely incapacitated. The allies are able to move and attack freely under the barriers, depending on the strength of the barrier their attacks will be stronger/more likely to land and it’ll be easier to avoid attacks.
- Children of Tyche can jinx an opponent, making their luck so bad that they’d constantly trip on their two feet, drop their weapons, get dust in their eyes etc. The jinx only lasts for a short time and leaves the opponent vulnerable to an attack or gives the user a chance to flee.
3 Months After Character is Made
- Children of Tyche can turn their surrounding area into either a bliss zone, terror zone or a black box. The area will be a 10-meter radius with the user’s location as the center. In a bliss zone, everything good that can happen will happen. In a terror zone, everything bad that can happen will happen. And in a black box, outcomes of actions will be wild and unpredictable. Ex: an animal could run in and interfere with an attack. Someone getting hurt in one of the zones will count as good or bad, depending on how much damage they’ve taken/given beforehand. An injured character getting hurt more counts as bad and an uninjured character getting hurt counts as good. This will not ensure permanent or lethal damage. The zone only lasts for a moderate amount of time before fading away. This power can only be used once in a fight.
6 Months After Character is Made
- Children of Tyche are able to induce terrible luck on a target for a short time, an enhancement of Supplementary 4. The probability of terrible things happening to them drastically increases. They could be in the epicenter of a mild earthquake, powerful storm or even in the destination of a meteorite shower etc. The user must ensure they’re a safe distance when creating the curse and thus can curse someone from up to a 20-meter distance. The curse cannot be used to instantly murder someone and the user is substantially drained once it ends.
9 Months After Character is Made
- Children of Tyche are able to make themselves so lucky for a short time, it will enhance their abilities. In this state, the user will be so lucky, all attacks aimed towards them would fail. Their physical prowess substantially increases and all their attacks have an 85% chance of success. Once the luck enhancement subsides, the user will be so drained they won’t be able to move and could possibly faint.
Traits
- Children of Tyche are generally very lucky in all that they do.
- Children of Tyche are typically adept at playing games of chance.
- Children of Tyche normally see the luck of any person, whether they’re incredibly fortunate or plagued with terrible luck. They can also see different possible fates of others when idle, but the child will have no idea which one shall come to pass. Ex: They’d be able to see a person’s possible future of where they become a famous celebrity and another one where they’re a homeless vagrant.
(ONLY 3 MONTHS POWERS)
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General & Misc Info
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Luck is a gift to balance
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General Personality
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If we had to describe Marc in one word, it would be confident. With his luck and fortune, nothing can bring him down. He's always in a good move, unless you get on his bad side. He's pretty much the perfect boy to date. Never has he broken a mirror, or walked under a ladder
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Current Events
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He went to camp and got claimed as a son of Tyche. He met a pretty girl and is dating her.
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General Information
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Sign
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Capricorn
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Meaning of Sign
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Goat?
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Current Location
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Camp Half Blood
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Pets
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None
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Likes
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Luck games
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Dislikes
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Black cats
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Fears/Phobias
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None
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Hobbies
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Hanging out with his friends
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Motto
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I don't like black cats...
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Things She Won't Do
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Betray the gods or his friends
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Person They Secretly Admire
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No one
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Most Influenced By
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His friends
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Moral Compass
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North
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Most Important Person Before Camp
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His father
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Most Important Person Now
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♥Erica♥
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Immediate Goals
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WIP
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Long Term Goals
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WIP
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Reacts to a Crisis?
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Good
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Face Their Problems?
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Head on
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Reacts to Change
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Adapts
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Alignment
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WIP
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Habits & Traits
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Vices
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None
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Bad Habits
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None
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Sleeping Habits
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Deep
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Quirks
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WIP
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Attitude
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Good
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Talents
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WIP
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Social Skills
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Chatty
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Mannerisms
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Polite
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I found a four leaf clover!
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Occupation & Self-Perception
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Dream Job
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Cabin Counsellor
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Current Job
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Camp
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One Word to Describe
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Confident~
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Best Physical Trait
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His smile
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Worst Physical Trait
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?
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Things to Change About Self
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WIP
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Mental State
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Sane
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Mental/Emotional Disorders
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None
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Emotional Stability
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Stable
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Medical Problems/Ailments
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Healthy
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The smallest things start the biggest~
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Favourites & Attitude
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Colour
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Green
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Music
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Pop
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Food
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Tacos
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Animal
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Lions
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Book
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WIP
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Other Favs
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WIP
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Most at Ease When?
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WIP
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Priorities
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IDK
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Past Failures
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None
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Biggest Accomplishment
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None yet
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Darkest Secret
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None
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Secret Known by Anyone?
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-
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Personal Tragedy
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-
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One Wish
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World Peace?
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Character Flaw
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Sometimes naive
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Relationships
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Ever Cheated?
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No
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Relates to Others?
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Good
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Perceived by Strangers
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Unknown
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Perceived by Lover
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-
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Perceived by Friends
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Cool
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Perceived by Family
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Nice
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First Impression
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Good
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Family/Friends Like Most?
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Parents
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Family/Friends Like Least
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None
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Photo Album of Friends and Loved Ones
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OOC
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Role & Inspiration:
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Camper Boyishness
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Future Goals:
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Become one day head counsellor
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Relationship & RP:
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♥Erica River♥ Current RP -
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♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣
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