Persephone's Cabin looks like a big wooden house, with the wood painted white and plants coverering the roof. The inside is beautifully decorated with rose vines covering the wall, polished wooden floor, and heavy smell of roses. The beds are quite typical with deep green and red sheets. But the headboards, are made of plants. There are flower beds in the end of every bed for campers to sit on. In the center of the cabin, there's an evergreen rose bush, shaped like a rose, as the center point.
On the other side of the cabin, there's a nature themed roofless bathroom with a stone floor, and a jacuzzi in the center. There are few plants hanging from the ceiling, making a sort of canopy for the Jacuzzi; covering it from sunlight as the bathroom has no roof.
Children of Persephone have the ability to shoot multiple plant thorns from their fingertips, once the thorns touch an opponent's skin they can cause severe skin irritation and a powerful burning sensation for a short time. Much like the infamous North American plant, Stinging Nettles
Children of Persephone can create a small tornado formed of petals and grass blades. As the floral tornado spins faster, the petals and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the petals at an opponent.
Children of Persephone have the ability to create a protective dome of flowers and vines around them, roughly two to three times the size of the user, as a shield, although will instantly begin to die after a short time. During the fall/winter, they can create a protective dome of durable skulls instead which will crumble to dust after a short time.
(Spring/Summer Only) They are able to communicate with and command animals. (Fall/Winter Only) They can communicate with the dead.
Children of Persephone have the innate ability to talk flowers to life, either making them grow more quickly or bringing them back from a recent death.
Children of Persephone always surrounded by an aura that normally causes plants to grow where they have walked. They can shut it off for a long time if they wish.
Children of Persephone are innately stronger during the Spring and Summer months due to the happiness of their mother.
In the spring/summer months they can create travel roses. Roses that allow the user to teleport from that rose to another one. In the fall/winter months they can shadow travel, to teleport from shadow to shadow. The further the distance traveled, the more energy is drained.
Children of Persephone can turn inanimate objects into a flowers for a short time, this can be used for a multitude of purposes. The larger the object the more draining it is. Only one object may be turned into a flower at a time and it turns back to normal after a short time. The item is immune to further use of the curse for a moderate time.
Children of Persephone can create a dense fog of powerful pollen which causes the opponent to be temporarily blinded and cough madly for a short time.
Children of Persephone have the ability to create ropes of vines and flowers from nothing. They only last for a moderate time before dying and fading away into nothing. Vines and flowers can able be telekinetically moved by the user.
3 Months After Character is Made
Children of Persephone can manipulate and control the solar energy absorbed by plants. They can fire energy beams that burn upon touch, emit protective veils around their bodies,create light sources and even infuse the energy into weapons. Increasing it’s strength and damage capacity for a short time.
6 Months After Character is Made
In spring and summer months, children of Persephone can summon up to 3 large mutant flowers that fight for and serve the user. It could only be up to 2 or 3 the size of the user, possess fangs and release a pollen just like Supplementary 3. When the flowers are cut or burned, they can quickly regenerate. After a moderate time, the flowers die and fade into nothing.
In fall and winter months, children of Persephone are able to summon skeletal/zombie humanoids/animals to do their bidding, the more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess also makes the summoning more draining. Which can then be controlled by the mind of their summoner; the longer they are summoned, the more the summoner is drained.
9 Months After Character is Made
In spring and summer months, children of Persephone can transform their bodies structure to match that of a plant’s for a short time. The user will be a humanoid plant, the type of plant will be completely up to their choice. As long as it’s not poisonous or carnivorous. In this form, the user is immune to pain and can quickly regenerate from any injury, their existing chlorokinetic abilties are stronger as well. Once the transformation ends, the user will be extremely drained. Unable to move and could possibly faint.
While in fall and winter months, they are able to use many recent deaths to empower themselves for a short time, making them stronger and quicker. The user is immune to all attacks and receives a boost in their existing abilities over necromancy. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.
Children of Persephone retain a youthful appearance for longer than most, this starts around the age of 12
Children of Persephone are generally happier in the spring and summer months, and more solemn/melancholy in the fall and winter months.
In the Fall/Winter Months only they are able to travel into the Underworld freely, as their mother resides there
Children of Persephone typically have great love and knowledge of flowers, causing them to make great florists.
Here, it's like for example, there's a schedule activity for a certain day. Like every Mondays and Wednesdays, there's a scheduled morning jog at 5 am, and then at 10 am, there's swordfighting practice. Then every Tuesdays and Thursdays, they train in fighting WHILE flying and then maybe pegasi riding lessons etc.
Unlike the cabin announcements, this is pretty much scheduled and is like the daily activities that campers do while at Camp. So it really needs to have something to do with training, while on the cabin announcements, you can put there recreation stuff also.
Things that the cabin runs in Camp, like what are they in charge of (Infirmary for Apollo, Armory for Heph etc). Also put here assigned tasks like who goes on watch at what time.
If any cabin of the alliance finds themselves at conflict with another cabin, the other two must intervene as soon as possible
We will help each other with quests
Camp Notice Board
In Character Notices/Announcements
Out of Character Notices/Announcements
Level 5's and up, please make sure to vote on current issues in the Voting:Level 5's and Up forum. 7 users must vote for any resolutions to be passed.
Edit the board here. This board is to show any information relative to camp, either in character or out of character. For instance, if you'd like to announce the death of one of your characters, or their kidnapping, or anything that other users should know.