Demetria Ayteria
Disaster • Dionysus Lt. Counsellor • Camper


Personal Information

Full NamePrincess Demetria of Olympene
Birthday27 July 1999
Zodiac SignLeo
Sex / GenderFemale / Female
Sexual OrientationHomosexual
Romantic OrientationHomoromantic
Relationship StatusSingle
Living SituationDionysus' Cabin
Languages SpokenEnglish / Ancient Greek
Weapon(s)Dionysus Powers


Call Princess Demetria of Olympene 'Demi' or any other odd truncation of her given name, and you will find that only half of your limbs are now in full working order. It is not Athena's curse that leaves her less intellectual than some of her siblings and other family so much as simple lack of interest in matters of wisdom or logic – however, she is very invested in matters of fighting; she will fight you if you give her reason to, and it doesn't take much because she probably wants to fight you. It's what she's good at; honestly, she fights more than her sibling Theia, a child of Ares – which she recognises is fairly impressive. After all, her two true loves are not people: they're throwing parties and starting fights. She's actually a little disappointed her father's curse has worn off, because she's heard it led to loads of fights at parties. (The idea that she herself is a last-gasp result of Dionysus' curse has been toted about. Repeatedly.)

Also a fairly notable point is the fierce protectiveness she possesses regarding her younger siblings. She would fight and die for much of her family, though in her rare moments of introspection, she wonders how much they would appreciate it. Or who would. Demetria has idolised her deceased uncle, Laertes, and the stories of him she has been told. Her recklessness, her desire to push boundaries, remind her and those around her of him. She is likewise as wild, and spunky, aspiring to be like the uncle she had placed upon a pedestal. This acting out, at least at first, was a test to see if she could get through to her mostly absent father Therapon that way. It never worked. So the acting out, the acting like a typical Dionysus offspring might be expected to, became a way to make the father who might actually see her proud. She is very proud of who her godly parent is, and would do anything to make him proud of her, even if she'd likely never know that he is – even if he has more children than she could fathom – because she likes to think she might make at least one of her parents proud.

Her life's a mess, thus the world around her is a mess. She might only be a princess of Olympene, but she's the queen of disorganisation. She's a renowned primadonna. Everything is a big deal in Demetria's eyes – she's keen on both causing the drama AND hearing about it. And yet beneath all the blasé attitude is a deep sense of insecurity –– thoughts that maybe the fact their father is mostly absent might be because she herself is inadequate, that maybe she is never even thought of by her godly father and could never make him proud, that she is too wrong to ever be repaired, and even that her siblings might wish they had a better one. Quite often she feels inadequate, so acting out and partying is just a way of drowning her feelings in wild abandon.


Once, the Kingdom of Olympene was once one of the great states in the Ancient Greek period. The people of Olympene were known not only for their violence and battle wit, but also their counsel and intricate strategies. Easily a forerunner in the development of the world today, the Kingdom seemingly vanished into thin air - perhaps akin to Atlantis. Many people of the time correctly guessed that the Kingdom had faced the wrath of the Gods and all its achievements, technologies, inhabitants and legacies were wiped from the Earth. Over the years, the once great Kingdom of Olympene that so many of the Ancient Greek peoples had experienced became a rumour, a folklore that eventually was erased from memory. The supposed fate is only somewhat true, but to understand it one must look further back in the Kingdom’s history.

Even to the modern day, the origins of the Kingdom is debated with common myth believing that it was the result of a union of Athenians and Spartans banding together and stumbling across an island and, under the blessing of the Gods, creating Olympene, honouring them through its name. Others believe that a band of demigods ventured out and created a haven for all demichildren, one where people could mate with the gods and raise their children with their knowledge. Ultimately, an amalgamation of the two boasts the right to call itself Olympene’s origin. Demi-brethren had came together from both Athens and Sparta to found the city of true greatness, one that would uphold the Gods in a manner unparalleled. Sparta’s military prowess paired in union with Athens’ counsel created a seemingly perfect state. In its early days, Olympene was known for the extravagant festivals and parties it threw to honour the gods, the main focus being on the Olympian Twelve, celebrating them as the rulers of the Greek world. Although the gods had a minor interest in the Kingdom due to the concentration of demichildren, the grand festivals truly caught their attention and thus received blessings of prosperity and having one of the most profound legacies of all time. The only thing the Kingdom had to do was ensure that the extensive worship of the gods never faltered, nor would they succumb to greed and boast excessively about their advancements.

For years, Olympene obided by what the Olympians had asked of them; they remained humble in their achievements and acted as a peacemaker nation amongst the ancient Greek world. Throughout this period, temptation was forever close as deities such as Eris and Apate found the Kingdom to be like a playground - forever pushing the limits and seeing which ruler would crack. The Kings and Queens of Olympene for many generations were able to ignore the temptations and please the Olympians but a slip up was inevitable. During the reign of King Eumastas, the goddess Eris was successfully able to seduce him and tempt him into going against what the Olympians had laid out for Olympene, telling him that the aim was to suppress the greatness of his people, also telling that all of his ancestors were just puppets and, should he go against the Olympians, he would be hailed as one of the greatest kings of all time. The goddess’ temptation, paired with an internalised need to live up to the image of his father who ruled before him, King Eumastas broke the guidelines of the Olympians. Through greed, he led Olympene to countless wars, conquering smaller islands around them and being merciless to the people of said islands. In regards to Olympene’s advancements, instead of bartering with the other city states for knowledge in exchange for other valuable things, Eumastas offended the other states, citing that they weren’t worthy enough of Olympene’s godly knowledge, referring to the people of city states such as Athens and Sparta as peasants whilst elevating the people of Olympene.

Naturally, the Olympians were enraged by Eumastas’ behaviour and gave him a single chance to turn his reign around and be the model ruler they wanted him to be. For a week he was plagued with dreams and visions of what could happen to his people should he continue. Visions of eternal darkness, an illness wiping out most of the population or unwinnable wars were all Eumastas could see for a week and he nearly gave in, had it not been for the tempting words of Eris. During her visit to him, Eris told Eumastas that she could bear him a son that would lead Olympene against the threats of the Olympians, lead it to conquest the Hellenes and rise as one of the greatest states of all time. Now that his internal need had grown into a desire to prove how bad of a leader his father was, Eumastas gave into Eris’ words and continued to go against the Gods. True to her word, Eris reared him a son, Alphesiboeus, and continued to promise Eumastas that he would grow up to champion the gods. In reality, the birth of Alphesiboeus marked the downfall of Olympene’s greatness.

Each of the Olympians cursed the Kingdom of Olympene in various ways to ensure that it would never reach the status it once was able to boast. In a war where Olympene should have triumphed easily against Athens and Sparta, Ares turned the battle tide and the Kingdom suffered a momentous defeat. Whatever men did survive weren’t able to return home as Poseidon enchanted the seas around the isle of Olympene to be forever stormy and unnavigable, further stopping any trading to and from the island. Hermes ensured that no forms of communication could be sent by the Kingdom and, should some be able to, due to the god’s mischievousness, the message would have no importance and be redundant. As festivals were still part of Olympene’s culture, Dionysus cursed the island whereby whenever a festival went on, an extremely negative thing would happen to the Kingdom - ranging from the destruction of key buildings to widespread over-intoxication leading to death. Whilst Hera placed a curse on the Kingdom whereby, at any given time, there would be no more than half of the female population that would be fertile, Aphrodite placed a curse whereby the other half of the island, the fertile half, would have extreme difficulty in finding someone to mate with, thus stunting Olympene greatly. Demeter cursed the island so that only the bare minimum of harvest would be produced every year, ensuring that Olympene would never experience the lavious lifestyles they once led. Athena, on as was expected, revoked the extreme wisdom the Olympians had given the Kingdom, replacing it with subpar knowledge instead, additionally causing any person who was perceived as being smarter than the rest to be feared by the population of the Kingdom and be heralded as a bringer of the Olympian’s wrath. Hephaestus rendered most of their weapons created in their forges useless, meaning that should Olympene ever attempt to wage war (not that they could, given Poseidon’s curse), they would fail miserably. As Apollo and Artemis were the bringers of disease for their respective genders, Olympene experienced waves of disease - some incurable and some not. The final curse, of Zeus himself, was that the island would never be remembered in time to come and, when the name Olympene meant nothing to anyone outside of the island, the island would be subjected to a curse of forever moving and being unable to communicate with the outside world. For extra, concluding measures, the gods ensured that Eumastas’ son, Alphesiboeus, was weaker than his father but had a strong sense of devotion to not commit the same mistakes he had done, ensuring that Olympene would fade.

Over the next hundreds of years as Olympene vanished from outside memory, the various curses of the Olympian’s began to fade. Demeter slowly allowed more harvest to be produced, allowing the Kingdom to flourish somewhat. Apollo and Artemis stopped the relentless waves of diseases, instead making it that the inhabitants of Olympene had a resistance to healing techniques. Hephaestus made their weapons somewhat stronger - not that they needed them. Hera and Aphrodite’s curses remained but, as time went on, the number they affected got smaller and smaller. Athena allowed some knowledge back and Hermes’ curse was removed as it wasn’t needed due to Poseidon’s. Dionysus stopped the wave of bad events with each festival, allowing the people of Olympene some joy in their situation. Coming into modern times, only Poseidon’s and Zeus’ curses remained, ensuring that Olympene would never have contact with the outside world. In the past hundred or years or so, given the very ancient feel of Olympene as the Kingdom hasn’t experienced the same modernisation as the world, Olympene has become a breeding ground for the gods - a traditional solace in the modern world.

The overthrow of House Therabes by House Ayteria led by Penthylos was a defining point in the history of Olympene. For generations, House Ayteria believed that the Therabian rulers were damaging Olympene, not learning from the mistakes of their ancestors and condemning the island for a Tartarus live above the Underworld. The House of Ayteria was always favoured by the Gods, both Olympian and minor. Many of the House belonged to the small circle of Olymepians who were gifted with intelligence and knowledge far beyond that of the population, something they used to their advantage. Penthylos was within said circle and, paired with blessings from Ares and Hephaestus, he was able to overthrow the elderly king; Eumastas VI. Upon Penthylos' ascension as Penthylos I, reform was widespread in the Kingdom and marked the kinder cheek of the Olympians being shown to Olympene - a thing many Olympenians were grateful for, ensuring House Ayteria's long and fruitful reign.

Queen Arethusa, a daughter of Khione and member of House Ayteria, is the currently ruling monarch and holds the morals behind the Ayterian Rebellion close to her heart; for repent, for the Olympenians and for Olympus. In fact, Arethusa has gone further than the monarchs before her, pouring her everything into restoring Olympene's status amongst the Olympians. That's partially down to the fact that she never thought she'd reign, having lived in the shadow of her older brother Prince Laertes, a son of Hades. Laeretes was always more willing to test the curses of the Olympians out, eager to see if they were still in tact and how many more festivals would appease them and this was his downfall. In a test of Poseidon's raging seas, his ship was destroyed by the waves and his body was washed up days later. That event sparked Arethusa to become as close to the model leader in the Olympian's eyes as she could; something she's succeeded in so far.

King Perikles IV had nine children – Laeretes, Arethusa, Zenicetes, Therapon, Oreithyia, Hippocoon, Chremonides, Cyrene, and Olympias. His fourth-born child and third son, Therapon, was a son of Hercules. Growing up, he had always been closest to Laeretes and also his older sister, Arethusa, and the three of them almost made their own little 'trio', with his older siblings acting not only as his siblings, but as his parents too (sans the discipline part, for much of the time they found it too difficult to discipline the cheeky little thing – the impact of this never really faded.)

However, upon Laeretes' death when Therapon was aged just twelve, their dynamic was changed quite permanently. As he was a child of Hercules, his father selected him to watch and protect Arethusa, now the heir apparent, even if the line of succession didn't necessarily work that way. This, too, changed their relationship, becoming more like a guard and his sovereign than the close-knit loving sibling relationship he had had with her before. Even now he would have no qualms laying down his life for his sister, partly because he loves her in his own right, and partly because she is among his last links to his deceased elder brother.

Despite the loss of Laeretes, life had to continue on and, eventually he, as all of them were, was set up to marry. He ended up being arranged to marry Lady Myrine of House Phociri, the second most powerful house after Ayteria itself. However, it is quite expected that people living on Olympene will lay with gods as well as their spouses, and Therapon did – bucking the trend somewhat of them rarely laying with Olympians, as he had three children by them. His eldest daughter Demetria, with Dionysus; and his two sixteen year old daughters Atalanta and Theia by Apollo and Ares respectively. The latter two, it was not publicly known that they were demigods. Unlike Dionysus, Apollo and Ares were quite unwilling to deal with the...drama created by having been raised by an Olympian, so the children were carried by Myrine.

He also had two children by Myrine before her death in 2007 – her death was the result of a freak illness, and due to Artemis' curse that rendered the women resistent to healing techniques, nothing could save her. Therapon had never been wholly close to his children, being too focused on his role in defending Arethusa, but after the death of Myrine the distance only increased. Therapon believed that his children required a maternal role in their lives rather than his presence, though his role as protector impeded efforts to find one for them. Thus, the role of protector of the younger children largely fell to his eldest child, Demetria, who had been eight years old upon Myrine's death.

As aforementioned, Princess Demetria of Olympene, eleventh in line for the Olympenian throne, is the daughter of Therapon and Dionysus, god of wine, and madness. She interesting child, to say the least. Sure, she loved Myrine and treated her as her mother, but would often use the technicality that Dionysus was her other parent to wriggle out of any discipline she tried to deal her. In hindsight, she thinks that hurt Myrine more than her mother let on. Growing up, Demetria idolised the deceased uncle she had never met, and the stories she had heard of him boldly challenging– okay, 'boldly' wasn't said, but she put it there in her head – the curses of the Olympians and courageously (again, Demetria's embellishment) dying at sea. His recklessness and desire to test boundaries shone through in his niece.

And perhaps Demetria wasn't the ideal protector; she wasn't much older than Theia and Atalanta, and neither was she an excellent role model, but she was what they got.

One of the most notable things about the young girl growing up was how proud she was of who her other father is –– she always engaged in praying to the Olympian gods when it was brought up, but she of course had a special motivation when it was her father. Her favourite part of Olympene culture has always been the countless festivals and parties. However, likewise noticeable was her tendency to violence. To start fights, sometimes for the joy of winning, sometimes out of sheer anger, and sometimes because they messed with her siblings. She was certainly not as easily likeable as her sister Atalanta, but if you tried hard, you could get along with her just fine, and you'd have a bonus protector to boot.

Growing up on an island with such a significant demigod population, there were certainly monsters on the island, and its children were trained to be prepared for them as best as was possible. Every young Olympenian wanted to go to Camp Half-Blood, the only place outside of Olympene they were certain existed, and hone their skills, but it was known that due to the curse of Poseidon, it was not possible. The young princess' first encounter with a monster occurred when she had just turned twelve. She had trained with swords, but their blunted blades on account of Hephaestus' curse made it difficult to defeat the harpy even if she had been a more competent swordswoman than she could possibly be at twelve. Luckily, one of the citizens of Olympene, a son of Hades four years her senior, stepped in to assist, and she only came out of it with a few relatively mild injuries.

As she entered her teen years, she embraced the party culture of Olympene even more, although it was also for personal enjoyment as well as the 'celebration of the gods' element, by this point. From this point on, she would experience roughly one monster attack per year of her life – that's still less monsters than relationships – that she can count off dryly on her fingers despite there being no less than six in between her first one and the last. A second round of harpies at thirteen (she was rescued by the same boy, with whom she had made friends, whether her father approved of him or not), stymphalian birds at fourteen (now that happened at a party, several people got out their swords, and however blunt they can only take so much; she doesn't really remember much bar that because the night was wild), a fire-breathing horse at fifteen (this is the one she most often tells, because she was able to use the wine blast she'd gotten better at in training long enough to fend it off and run like hell for the royal residence.)

Harpy Round Three at sixteen was the one in which she was most severely injured. Through her love of festivals she had discovered she felt better, stronger, after drinking – however, one night, her luck finally ran out and she was hit with the effects of what could happen to a child of Dionysus if they consumed too much wine. Delusional enough to prompt self-injury and any attempts she might have made to fight too blinded by anger, Demetria was in no state to fend off the harpy that had set its sights on her. A group of festival-goers discovered the scene – some fought, while others focused on getting the princess to medical attention. After this, there were three more – starting a hellhound at seventeen (Therapon happened to be around, and while he might not be close to his children, he was sure as hell going to get her out of that situation.)

It was shortly after this, a while before her eighteenth birthday, her cousins Alektyron and Lykon (who were her age, twin sons of Hephaestus and the Queen, Arethusa) as well as her younger sister Atalanta thought of an idea after hearing gossip around Olympene. There were ten of them, to her memory, who partook in the mass prayer, and at first it didn't seem to be doing anything, but they persisted. In the meanwhile, there were two bouts with fire-breathing horses in consecutive years that she personally managed to fend off, being a fair amount more competent in a fight than she was when she was younger. (She'd still say she favours her fists but they're not much help against monsters.) Finally, their prayers were answered and they were granted one blessed journey through the seas cursed to be stormy and un-navigable (she's thanked her father countless times since then) which would take them to Camp.

Really, being new to Camp, Demetria is more intimidated than she'd ever let on; she's never seen a place that's not on the island before; but being claimed by her father Dionysus is a rush of happiness and pride that seems to make up for it all. She just regrets that there doesn't seem to be such a strong festival and party culture like there is on Olympene. (She'll have to make up for that.)



  1. Children of Dionysus have the ability to force a state of mild drunkenness on another person for a short time.
  2. Children of Dionysus can fire powerful blasts of wine with high water pressure, the equivalent to that of a powerful fire hose.


  1. Children of Dionysus can null the pain of any wound for a short time.
  2. Children of Dionysus have the ability to create a field of energy around them, anyone who steps through it will feel intense thought of madness and insanity. The opponent will be driven mad and completely forget about the battle or the user. This power is purely for defensive use, since the user cannot move while the field is in place.The longer the field is kept up, the more energy in drained. If an opponent already taken by the insanity attempt to attack the user, they will see horrible hallucinations which will make it even harder to attack. Once the field vanishes, the target immediately regains their sanity.


  1. Children of Dionysus have an innate partial resistance to the effects of alcohol.
  2. Children of Dionysus can turn any beverage into wine and create small amounts of it out of nothing.
  3. Children of Dionysus emit an aura of drunkenness, people would at least feel slightly drunk around them. It can be shut off for a long time if they please.


  1. Children of Dionysus have the ability to create thick ropes of grape vines which can be used for a multitude of purposes. The user may telekinetically control the vines.
  2. Children of Dionysus can enhance themselves through wine consumption. This can help them heal quickly heal minor wounds, sharpen their senses or focus, or increase their stamina; however if they consume too much wine, the user may become unpredictable, delusional to the point of hurting themselves, or rampant in anger.
  3. Children of Dionysus can cause someone to hallucinate things that aren't really there, the longer they maintain the hallucinogenic state the more energy it drains.

3 Months After Character is Made

  1. Children of Dionysus are able to summon predatory cats to their aid and command them since their father presided over them. Only up to 3 big cats can be summoned and controlled at a time. They may attack opponents and hunt them down for the user. The longer the creatures are used, the more summoned and the bigger they are; the more energy is drained. Ex: The user may summon lions, tigers, leopards, panthers etc.

6 Months After Character is Made

    1. Children of Dionysus can turn wine into objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 3 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. When the construct touches an opponent of the user, the opponent will feel the effects of a light buzz, extremely long contact with the construct can cause drunken stupor; but both effects go away after a short period of time. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After Character is Made

  1. Children of Dionysus are able to turn into a predatory cat for a short time. Such as lions, cheetahs, leopards or panthers. They can turn into either a full big cat or a humanoid cat form. In the human/big cat form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full cat form. They will not be able to move and could possibly faint.


  1. Children of Dionysus generally have a taste for alcohol and partying.
  2. As Dionysus is the patron of plays, playwrights and acting, his children often make good actors and playwrights.
  3. Children of Dionysus are typically fond of and are favored by predatory cats, nymphs and satyrs.
  4. Children of Dionysus tend to give into thoughts of madness and insanity.


Face ClaimJodie Comer
Eye ColourBlue
Hair ColourBrown / Blonde
Weight"Fuck right off."
Voice TypeMezzo-Soprano
Blood TypeAB-
Distinguishing MarksN/A
Body StyleFit
TattoosA tattoo of a grapevine curving behind her left ear; a snake that curls around her right wrist.
ScentCinnamon and Vanilla

Family Information

Prince Therapon of Olympene

MotherLady Myrine of House Phociri
Full SiblingsN/A
Half SiblingsChildren of Dionysus
Princess Atalanta of Olympene
Princess Theia of Olympene

Other RelativesN/A


Significant Other(s)N/A
Best Friend(s)TBD
FriendsOlympenians; Dionysus Kids

Name Etymology

Given [ Demetria ]
Middle [ Ismene ]
[ Gaiana ]
[ Antigone ]

Surname [ Ayteria ]


Nickname(s)Demi (rare)
Favourite ColourSangria
Favourite MovieTop Gun
Favourite SongTainted Love, by Soft Cell
Danger Zone, by Kenny Loggins

Favourite FoodCinnamon French Toast
Favourite DrinkWine
First Kiss
First CrushMolly Ringwald in The Breakfast Club
First Love
First Time
Sports PlayedDarts

Instruments PlayedNone
AddictionsCinnamon French Toast
GoalsIncrease Camp Half-Blood's party culture; become Head Counsellor of Dionysus' Cabin
AchievementsProbably holds the Olympenian record for 'Most Fights Started.'
Biggest HopeMake her father Dionysus proud of her.
Biggest RegretNot appreciating Lady Myrine enough.
Best MemoriesPartying; spending time with her sisters
Worst MemoriesLady Myrine's death; Therapon's distance
Mental Illnesses
Criminal Record
Medical Record

Custom Trivia

  • For someone living in the modern age, Demetria is certainly an eighties bitch; she resents not being born four decades earlier.
  • In addition to Top Gun, she also loves the first Back To The Future movie, and Die Hard.
  • Caffeine and Demetria are not a good combination. She gets very hyperactive.
  • May have a small (large) crush on the goddess Psyche.


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