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Princess Theia of Olympene
A follower • LT. of Ares • Royal

PT7
PT9

Personal Information

Full NameTheia Selene Ayteria
Birthday23rd of May
Age16
Zodiac SignGemini
Sex / GenderFemale / Female
SpeciesDemigod
NationalityOlympene
EthnicityCaucasian
Sexual OrientationHeteroflexible
Romantic OrientationBiromantic
Relationship StatusSingle
AccentGreek
BirthplaceThe Island of Olympene
Living SituationCamp
Languages SpokenEnglish / Greek
Weapon(s)A xiphos disguised as a wristband, a shield disguised as a fan and a few daggers.

Personality

Theia isn't your stereotypical child of Ares. For one, she isn't violent and actually cringes away from the idea of fighting for no reason. She prefers to go down different routes with someone when she's angry and not resort to her fist. Though that isn't too say she's a pacifist. She likes too fight but more structured and official. She likes to train, to feel a blade in her hands. But fighting for the sake of fighting? Isn't her thing. Nor is Theia that good at fist fighting anyway and has had her ass handed to her a few times. Sure, she could improve at it, probably at a quick rate, but she's never put her mind too it that much. Theia's actually quite scared and is unsure of fighting. She might be scared of the thrill she gets whenever she's in battle, whenever she's fighting a monster or someone else. When she first started training, she was scared of getting hurt, even hurting other people, but all it did was push herself into training harder. Yet even now, Theia can still feel the small fear at the back of her mind. Fear that she's not good enough, that she'll be defeated, that she'll get hurt, that she won't be able to stop her family getting hurt. However, Theia's tended to ignore these fears, these insecurities, and tended to do that more when she found out who her father is.

Theia is a child of Ares though, she's just leant more to the civil side of him. She's a strategist and prefers to keep the world in order, peaceful, than to descend into chaos. She'd rather compromise and isn't that stubborn in nature. However, she does have a temper and can often struggle to calm down. However, her temper often comes out more when her, or those she's close too, pride is hurt. Often, insulting the gods', insulting her family, or even just being a prejudiced brat can often irritate Theia. However, she still doesn't resort to violence and she often prefers to use more of her voice than her fist. Her bark is worse than her bite, and she can't really bring herself to actually stay mad at someone or even hold grudges. Her temper is often like a lightening bolt bright and loud for one moment but then gone almost instantly. As she often does, she prefers to isolate herself when she feels like she can't control her emotions. It's what she did when her mum died and it's what she still does to this day. However, that doesn't mean she isn't close her to her siblings. She is and can be protective of them. Though, not as much as her older sister is, and would rather give someone the cold shoulder than anything else if they hurt her siblings. Or just tell them off. She's the type to drag someone out of a situation instead of throwing herself into it. Personally, though, Theia doesn't feel like she needs protection herself.

Theia isn't use to being a demigod, even though she's known she was one since she was eleven. As a child, she dreamt of it. Prayed to the gods that she would be claimed to be one of their children. Not that she hated her parents but there were times where she felt ignored, sidelined, as a simple legacy. Maybe that was another reason on why she spent a good portion of her time in the training fields. Another thing she isn't sure about is her strength. Theia is a gentle person but she often underestimates how strong she can be, especially with her powers, and can be often rougher than she intends to be. This is a problem when she tries to do stuff like origami. Sue her, she wants to be able to make a little paper swan. However, more often than not, she ends up tearing the paper. She's also quite unsure about leaving the island and going to camp. She really only followed her family than actually wanting to leave. However, that doesn't mean she's apathetic to the new world she's forced into. She's excited about technology, about the world, and wants to see if horror is as scary as she's heard. Really, Theia's a hopeless romantic and is going to find herself more into romance than horror. Though it wouldn't have been her first choice, she may as well take advantage. She isn't use to sharp blades either. Sure, she's been able to make them sharp for a short while but she isn't use too them being constantly sharp. So now, in camp, she finds herself constantly cutting herself because of this habit.

Theia isn't one to say goodbye either. She hates it. Maybe it's because she didn't have a chance to say goodbye to her mother, who died rather suddenly. Nowadays, Theia doesn't like endings. Probably the reason why she's struggling with camp. No matter how bad someone is, no matter how toxic or abusive they are, Theia wouldn't leave, even when it's wise too. Theia has a sailor's mouth, though, but hates for people to hear her. She's constantly cursing under her breath and it's her first reaction to nearly everything. Another quirk is her handwriting, or lack of it. It's terrible and there are times where even she can't read it. She's coming to the conclusion that computers are a blessing. Theia is a bit of a romantic, though, and loves a mystery. Theia isn't very good at going through with something romantic and often messes up whenever she tries. She'll try, though, even though it might not work out the way she wanted.

Theia isn't a confident person, and is often unsure about the decisions she makes. So she's made it simple for herself: just follow your family. Stick close with them, stay loyal too them and she won't go wrong. Theia is almost the blind type and even when she knows her loved one is in the wrong, she'll still defend them to the end. It shifts, though, when she's in battle. She becomes more bold and courageous, even finds it exciting and, as mentioned before, it throws her off. Though she knows where it comes from now, she's still almost scared of her capabilities. She's a quiet person, though, and though she isn't cruel, she can often just keep to herself. Theia can be quite sensitive, as well, and comments often get to her, especially if they come from someone she's close with. Theia can often find her own opinions shifting to merge with the people she's close with, save for the major opinions. If she believes someone is pretty and they don't? Theia finds herself being turned off from them. She's humble, though, and doesn't find herself taking her position too seriously. If the island was to come together and throw a revolution, taking down the royals, Theia wouldn't be too upset. Just as long as her family survived and got through it okay. Losing her position and influence? Theia wouldn't really mind.

History

Once, the Kingdom of Olympene was once one of the great states in the Ancient Greek period. The people of Olympene were known not only for their violence and battle wit, but also their counsel and intricate strategies. Easily a forerunner in the development of the world today, the Kingdom seemingly vanished into thin air - perhaps akin to Atlantis. Many people of the time correctly guessed that the Kingdom had faced the wrath of the Gods and all its achievements, technologies, inhabitants and legacies were wiped from the Earth. Over the years, the once great Kingdom of Olympene that so many of the Ancient Greek peoples had experienced became a rumour, a folklore that eventually was erased from memory. The supposed fate is only somewhat true, but to understand it one must look further back in the Kingdom’s history.

Even to the modern day, the origins of the Kingdom is debated with common myth believing that it was the result of a union of Athenians and Spartans banding together and stumbling across an island and, under the blessing of the Gods, creating Olympene, honouring them through its name. Others believe that a band of demigods ventured out and created a haven for all demichildren, one where people could mate with the gods and raise their children with their knowledge. Ultimately, an amalgamation of the two boasts the right to call itself Olympene’s origin. Demi-brethren had came together from both Athens and Sparta to found the city of true greatness, one that would uphold the Gods in a manner unparalleled. Sparta’s military prowess paired in union with Athens’ counsel created a seemingly perfect state. In its early days, Olympene was known for the extravagant festivals and parties it threw to honour the gods, the main focus being on the Olympian Twelve, celebrating them as the rulers of the Greek world. Although the gods had a minor interest in the Kingdom due to the concentration of demichildren, the grand festivals truly caught their attention and thus received blessings of prosperity and having one of the most profound legacies of all time. The only thing the Kingdom had to do was ensure that the extensive worship of the gods never faltered, nor would they succumb to greed and boast excessively about their advancements.

For years, Olympene obided by what the Olympians had asked of them; they remained humble in their achievements and acted as a peacemaker nation amongst the ancient Greek world. Throughout this period, temptation was forever close as deities such as Eris and Apate found the Kingdom to be like a playground - forever pushing the limits and seeing which ruler would crack. The Kings and Queens of Olympene for many generations were able to ignore the temptations and please the Olympians but a slip up was inevitable. During the reign of King Eumastas, the goddess Eris was successfully able to seduce him and tempt him into going against what the Olympians had laid out for Olympene, telling him that the aim was to suppress the greatness of his people, also telling that all of his ancestors were just puppets and, should he go against the Olympians, he would be hailed as one of the greatest kings of all time. The goddess’ temptation, paired with an internalised need to live up to the image of his father who ruled before him, King Eumastas broke the guidelines of the Olympians. Through greed, he led Olympene to countless wars, conquering smaller islands around them and being merciless to the people of said islands. In regards to Olympene’s advancements, instead of bartering with the other city states for knowledge in exchange for other valuable things, Eumastas offended the other states, citing that they weren’t worthy enough of Olympene’s godly knowledge, referring to the people of city states such as Athens and Sparta as peasants whilst elevating the people of Olympene.

Naturally, the Olympians were enraged by Eumastas’ behaviour and gave him a single chance to turn his reign around and be the model ruler they wanted him to be. For a week he was plagued with dreams and visions of what could happen to his people should he continue. Visions of eternal darkness, an illness wiping out most of the population or unwinnable wars were all Eumastas could see for a week and he nearly gave in, had it not been for the tempting words of Eris. During her visit to him, Eris told Eumastas that she could bear him a son that would lead Olympene against the threats of the Olympians, lead it to conquest the Hellenes and rise as one of the greatest states of all time. Now that his internal need had grown into a desire to prove how bad of a leader his father was, Eumastas gave into Eris’ words and continued to go against the Gods. True to her word, Eris reared him a son, Alphesiboeus, and continued to promise Eumastas that he would grow up to champion the gods. In reality, the birth of Alphesiboeus marked the downfall of Olympene’s greatness.

Each of the Olympians cursed the Kingdom of Olympene in various ways to ensure that it would never reach the status it once was able to boast. In a war where Olympene should have triumphed easily against Athens and Sparta, Ares turned the battle tide and the Kingdom suffered a momentous defeat. Whatever men did survive weren’t able to return home as Poseidon enchanted the seas around the isle of Olympene to be forever stormy and unnavigable, further stopping any trading to and from the island. Hermes ensured that no forms of communication could be sent by the Kingdom and, should some be able to, due to the god’s mischievousness, the message would have no importance and be redundant. As festivals were still part of Olympene’s culture, Dionysus cursed the island whereby whenever a festival went on, an extremely negative thing would happen to the Kingdom - ranging from the destruction of key buildings to widespread over-intoxication leading to death. Whilst Hera placed a curse on the Kingdom whereby, at any given time, there would be no more than half of the female population that would be fertile, Aphrodite placed a curse whereby the other half of the island, the fertile half, would have extreme difficulty in finding someone to mate with, thus stunting Olympene greatly. Demeter cursed the island so that only the bare minimum of harvest would be produced every year, ensuring that Olympene would never experience the lavious lifestyles they once led. Naturally, Athena revoked the extreme wisdom the Olympians had given the Kingdom, replacing it with subpar knowledge instead, additionally causing any person who was perceived as being smarter than the rest to be feared by the population of the Kingdom and be heralded as a bringer of the Olympian’s wrath. Hephaestus rendered most of their weapons created in their forges useless, meaning that should Olympene ever attempt to wage war (not that they could, given Poseidon’s curse), they would fail miserably. As Apollo and Artemis were the bringers of disease for their respective genders, Olympene experienced waves of disease - some incurable and some not. The final curse, of Zeus himself, was that the island would never be remembered in time to come and, when the name Olympene meant nothing to anyone outside of the island, the island would be subjected to a curse of forever moving and being unable to communicate with the outside world. For extra, concluding measures, the gods ensured that Eumastas’ son, Alphesiboeus, was weaker than his father but had a strong sense of devotion to not commit the same mistakes he had done, ensuring that Olympene would fade.

Over the next hundreds of years as Olympene vanished from outside memory, the various curses of the Olympian’s began to fade. Demeter slowly allowed more harvest to be produced, allowing the Kingdom to flourish somewhat. Apollo and Artemis stopped the relentless waves of diseases, instead making it that the inhabitants of Olympene had a resistance to healing techniques. Hephaestus made their weapons somewhat stronger - not that they needed them. Hera and Aphrodite’s curses remained but, as time went on, the number they affected got smaller and smaller. Athena allowed some knowledge back and Hermes’ curse was removed as it wasn’t needed due to Poseidon’s. Dionysus stopped the wave of bad events with each festival, allowing the people of Olympene some joy in their situation. Coming into modern times, only Poseidon’s and Zeus’ curses remained, ensuring that Olympene would never have contact with the outside world. In the past hundred or years or so, given the very ancient feel of Olympene as the Kingdom hasn’t experienced the same modernisation as the world, Olympene has become a breeding ground for the gods - a traditional solace in the modern world.

The overthrow of House Therabes by House Ayteria led by Penthylos was a defining point in the history of Olympene. For generations, House Ayteria believed that the Therabian rulers were damaging Olympene, not learning from the mistakes of their ancestors and condemning the island for a Tartarus life above the Underworld. The House of Ayteria was always favoured by the Gods, both Olympian and minor. Many of the House belonged to the small circle of Olympenians who were gifted with intelligence and knowledge far beyond that of the population, something they used to their advantage. Penthylos was within said circle and, paired with blessings from Ares and Hephaestus, he was able to overthrow the elderly king; Eumastas VI. Upon Penthylos' ascension as Penthylos I, reform was widespread in the Kingdom and marked the kinder cheek of the Olympians being shown to Olympene - a thing many Olympenians were grateful for, ensuring House Ayteria's long and fruitful reign.

Queen Arethusa, a daughter of Khione and member of House Ayteria, is the currently ruling monarch and holds the morals behind the Ayterian Rebellion close to her heart; for repent, for the Olympenians and for Olympus. In fact, Arethusa has gone further than the monarchs before her, pouring her everything into restoring Olympene's status amongst the Olympians. That's partially down to the fact that she never thought she'd reign, having lived in the shadow of her older brother Prince Laertes, a son of Hades. Laeretes was always more willing to test the curses of the Olympians out, eager to see if they were still in tact and how many more festivals would appease them and this was his downfall. In a test of Poseidon's raging seas, his ship was destroyed by the waves and his body was washed up days later. That event sparked Arethusa to become as close to the model leader in the Olympian's eyes as she could; something she's succeeded in so far.

King Perikles IV had nine children – Laeretes, Arethusa, Zenicetes, Therapon, Oreithyia, Hippocoon, Chremonides, Cyrene, and Olympias. His fourth-born child and third son, Therapon, was a son of Hercules. Growing up, he had always been closest to Laeretes and also his older sister, Arethusa, and the three of them almost made their own little 'trio', with his older siblings acting not only as his siblings, but as his parents too (sans the discipline part, for much of the time they found it too difficult to discipline the cheeky little thing – the impact of this never really faded.)

However, upon Laeretes' death when Therapon was aged just twelve, their dynamic was changed quite permanently. As he was a child of Hercules, his father selected him to watch and protect Arethusa, now the heir apparent, even if the line of succession didn't necessarily work that way. This, too, changed their relationship, becoming more like a guard and his sovereign than the close-knit loving sibling relationship he had had with her before. Even now he would have no qualms laying down his life for his sister, partly because he loves her in his own right, and partly because she is among his last links to his deceased elder brother.

Despite the loss of Laeretes, life had to continue on and, eventually he, as all of them were, was set up to marry. He ended up being arranged to marry Lady Myrine of House Phociri, the second most powerful house after Ayteria itself. However, it is quite expected that people living on Olympene will lay with gods as well as their spouses, and Therapon did – bucking the trend somewhat of them rarely laying with Olympians, as he had three children, though it was believed until recently only one, by them. His eldest daughter Demetria, with Dionysus; and his two sixteen year old daughters Atalanta and Theia by Apollo and Ares respectively.

He also had two children by Myrine before her death in 2007 – her death was the result of a freak illness, and due to Artemis' curse that rendered the women resistent to healing techniques, nothing could save her. Therapon had never been wholly close to his children, being too focused on his role in defending Arethusa, but after the death of Myrine the distance only increased. Therapon believed that his children required a maternal role in their lives rather than his presence, though his role as protector impeded efforts to find one for them. Thus, the role of protector of the younger children largely fell to his eldest child, Demetria, who had been eight years old upon Myrine's death. Theia, though she was close to her mum, didn't show her emotions and really kept to herself after the event. In fact, she almost ignored the event.

Theia and her sister, Atalanta, was the result of a three way between Therapon, Ares and Apollo. Something that neither God were too impressed with. To sleep with an Olympene was almost embarrassing to the Olympians. Seeing as both were known for their pride and were unwilling to deal with the judgement of their peers. They decided to have Myrine carry the girls', placing them into her womb, and making the world believe she was their biological parent instead of either of them. Thus, not only did Theia grow up believing Atalanta was her twin, she also believed that neither of them were in the line to the throne. Which was something that initially bothered Theia. Growing up, she often felt sidelined compared to her cousins and sister, leading her to constantly dream about being claimed as a demigod. Of course, as a child, she always considered Poseidon, Athena, Zeus, or even Aetna or Nike to be her god parent. By the time she was nine, though, Theia had gotten over it and instead was focussing on what she had. At age ten, she had picked up a weapon and was throwing herself into training. With her older sister into parties, her twin finding her call in healing, Theia decided to try what feared her most. Fighting. Sure, maybe she wasn't going to get the best training compared to the demigods but she was determined and eventually her father put her in the same training.

Theia threw herself into it, trying whatever weapon she was given. Of course, most of them were dull and she couldn't use them to their full potential but that didn't stop anyone from using them. Theia was able to get the skills she needed from them. At age 11, she found out her sister was a daughter of Apollo. Meaning, she wasn't Theia's twin. Theia didn't actively lash out against her sister but she could feel the same bitterness that she once felt to her half siblings bubble up again. As she did with her mum's death, she isolated herself, pulled away, distanced herself. It was because of this attitude that it lead to Theia being claimed herself. She'd been moving through one of the many paths leading through the forest, not wanting to be around people, that she ran into a monster. Fire breathing sheep. Theia knew what it was as soon as she saw it and, thankfully, she'd brought some weapon along with her. A dagger. Theia kept it on her at all times and she was glad that she did. Theia should have ran. She was eleven, alone and her only weapon was dull and should be practically useless. Except, she held her ground. Looking back, it was probably because she was scared to the ground, or maybe it was her father's powers and traits kicking in. The sheep ended up breathing fire, which Theia managed to dodge, which set a tree on fire. This would eventually catch the attention of the royal guards. Before it did, though, the sheep managed to trap Theia, almost killing her. If it wasn't for her powers kicking in. For a brief amount of time, she was able to make the blade of the dagger sharp, sharp enough that when she threw it at the monster, it was able to penetrate it and kill it. A stroke of luck.

When Theia returned back to the palace, it didn't take long for her to be claimed by Ares. Theia later guessed that her stroke of luck impressed him enough that he wanted to claim her as his, or something. Theia didn't exactly know. Maybe he pitied her. Either way, that night of the attack, she was claimed by the god of war, making her twelfth in line for the throne. Like her cousins, she shared her spot with her twin. Even though they have different fathers, they still considered themselves twins. Theia came to the conclusion that she didn't care. Even if she wasn't a child of Ares and just a legacy, Theia would have looked past her sister being a child of Apollo. After a few days, sure, but she would. As her position in her family was shifted, she now had more attention from other people for being in the line for the throne. However, she still kept to herself and her family. She had a few more monster attacks but, unlike before, she was often with other people who helped dispatch them. As she grew older, she was able to defend herself with ease.

When she heard what her sister and her older cousins were planning, it didn't take long for Theia to join in. She wasn't going to stay on the island when her twin was leaving. Even though, admittedly, been growing out of her shell at the time and was involving herself more and more with the island. She had even began seeing someone, not that she told anyone, and she didn't plan for it to be anything serious, but still. Point remains. Theia could even see herself falling for the guy and was beginning to feel attached. She quite literally dropped everyone and everything the moment she got whiff of the idea that her sister and a few of her cousins were leaving. So, at sixteen, she had joined in on the prayer circle and was sent to camp half blood. She still isn't sure how she's going to fit in here.

Powers

Offensive

  1. Children of Ares can decrease an opponent’s strength and combat abilities for a short time, leaving them vulnerable to attack.
  2. Children of Ares are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.

Defensive

  1. Children of Ares can become resistant to all types of physical attacks for a short time.
  2. Children of Ares have the ability to call forth civil justice onto the battlefield for a short time, making all opponents lose the will to fight if their actions are unjust. However, if the actions of the opponent are justifiable the power becomes redundant, and if the user attempts to attack the opponent while the power is in use it immediately wears off.

Passive

  1. Children of Ares are innately proficient in all forms of combat.
  2. Children of Ares are stronger and faster than the average human. Their skin is also capable of enduring more injuries.
  3. Children of Ares are always emitting an aura of violence and war, which makes people around them more likely to attack each other and start fights. They can shut it off for a long time.

Supplementary

  1. Children of Ares have the inhuman ability to leap great distances at once which can be used to dodge or attack. Upon landing, a small tremor is unleashed which causes anybody within a few feet to lose their balance.
  2. Children of Ares have the ability to empower strength upon nearby allies and instil fear upon nearby enemies with a deafening war cry.
  3. Children of Ares have the ability to enchant nearby weapons with either a positive effect or negative effect for the duration of a weapon; some examples would be increasing the sharpness of a blade or dulling it.
  4. Children of Ares are sometimes able to cause a small (3-5) group, to turn against each other by inducing a lust for violence and victory in combat. The targets would become irrational and fight among themselves determined to be the last warrior standing, causing chaos for a short time. The more affected the more energy is drained.

3 Months After a Character is Made

  1. Children of Ares can create an illusion of massive bloodshed, destruction and devastation on a battlefield, instilling everyone around them with cowardice and terror, causing them to panic and be routed for some time, until it wears off and they return to battle. Similarly, they can also do the opposite, causing everyone nearby to go into a battle frenzy, in which they recklessly fight the enemy. This power drains them significantly.


6 Months After a Character is Made

  1. Since their father has command over dead soldiers on the losing side of every war in history, children of Ares have the ability to summon a large group of armed skeletal soldiers, up to seven, which can then be controlled by the mind of their summoner. The longer the period of time for which they are summoned, the more the summoner is drained. Ex: The user can summon skeletal red coats, confederate soldiers, Nazis etc. Dead Soldiers who belonged to the winning side of the war cannot be summoned.

9 Months After a Character is Made

  1. Children of Ares can draw power from all the violent actions and desires they’ve seen, felt, or committed in their lives and become an embodiment of war for a short time, in this state they are as twice as strong and fast than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.

Traits

  1. Children of Ares are usually more courageous than most, especially when facing danger.
  2. As Ares is the god of civil order, his kids are often adept at creating order when there is chaos and fighting around them
  3. Children of Ares tend to love the thrill of battle and fighting, feeling natural when partaking in combat.
  4. Children of Ares often love the chance to show off their abilities, they’re often somewhat arrogant and hotheaded.
  5. Children of Ares typically have the potential to become great soldiers, agents or generals. Able to perform remarkable feats within the Military.

(Has 3 month power but not sixth or ninth)

Appearance

Face ClaimDove Cameron
Eye ColourGreen
Hair ColourBlonde
Height5"2
WeightShe doesn't care
Voice TypeAlto
Blood TypeB
Distinguishing MarksN/A
Body StyleToned
TattoosN/A
PiercingsNone
ScentShe smells like leather

Family Information

FatherAres and Therapon
MotherMyrine (step)
CreatorNone
Full SiblingsPrincess Demetria of Olympene, Princess Atalanta of Olympene
Half SiblingsChildren of Hecate
Guardian(s)N/A
SpouseN/A
ChildrenN/A
Other RelativesN/A

Relationships

Significant Other(s)None
Best Friend(s)None
FriendsWilla Clayton
EnemiesNone
OtherN/A

Name Etymology

Given [ Theia ]Goddess
Middle [ Selene ]Brightness
Surname [ Ayteria ]Unknown

Trivia

Nickname(s)None
Favourite ColourSky blue
Favourite MovieLove actually
Favourite SongImagine by Ariana Grande
Favourite FoodBread and olive oil
Favourite DrinkWater
LikesOrigami / meditation / training
Dislikescheese / heights / waffles
Lovesspeed / romance / music
Loathesunnecessary violence
First KissNone
First CrushNone
First LoveNone
First TimeNone
Pet(s)N/A
OccupationNone
Sports PlayedWar games, horse riding, volleyball
Instruments PlayedThe harp
SmokerNo
DrinkerNone
AddictionsNone
GoalsTo travel the world
AchievementsStaying close with her family
Biggest HopeThat she'll feel at home in the new world
Biggest RegretLeaving behind her own home
Best MemoriesBeing with her sisters'
Worst MemoriesThat first monster attack in the woods, how she reacted to Atalanta being a demigod and the prayer circle
Mental IllnessesNone
Criminal RecordN/A
Medical RecordN/A

Custom Trivia

Images

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