Rachel Kassing

~ Daughter of Mnemosyne ~

There is a fountain of youth: it is your mind, your talents, the creativity you bring to your life and the lives of people you love. When you learn to tap this source, you will truly have defeated age.

General Information
Born: July 17, 2001
Age: 15
Species: Demigod
Relationship Status: Single
Residence: Mnemosyne's Cabin
Family: Gordon Kassing


Rachel is smart and loves to read. She also wants to be a professional writer. She is very loyal very quickly if she deems a person worthy. She has a sarcastic sense of humor and loves to show it off.


Best at: Creativity and using what's around her to get what she wants
Worst at: Staying quiet when she needs to

Height: 5'1"
Weight: 107 lbs
Eye Color: Brown
Hair Color: Red


Rachel's dad Gordon was a demigod. His mother was Ariadne, goddess of Labyrinths, paths, and passion. He ran away from his abusive dad young and lived on the streets. After he was attacked many times he was found by a satyr and taken to camp. He was 15. When he was about 18 or 19 he decided that he wanted to travel. He was attacked a few times but always managed to kill them or flee.

He traveled for a while (about three years), he decided that he liked Japan the best, so he decided to get a job there and settle down. Maybe get a girl friend. He applied for a job as a secretary because that was one of the job openings that paid well. After about 6 months, he decided to date. He dated a few girls, but none of them was the "girl".

Then he met a girl named Marie. He met her one day while standing in line at a coffee shop. They started talking then they started dating. Things led to things and she became pregnant. Rachel was born and Marie stayed for a few months. But, before she left, she told Gordon who she really was, Mnemosyne. He took this as a truth because he was a demigod. And with that, Mnemosyne left. Gordon knew that one day Rachel would go to camp, and he also knew that there would be monster attacks, but he also knew that the sooner he told her, she would be attacked sooner.

As Rachel grew up, she learned English, then Japanese. When Rachel was 5 she was writing better than any kindergartner in her class, she was also reading better than any. In fact, she was better at everything. The teacher called Gordon and asked if he would mind her being moved up a grade or two. Gordon said she could, so when she was 6, and supposed to be in first grade, she was in third.

She made a lot of friends and she also made "enemies." Kids made fun of her just because they could. They made fun of her for not having a mom, for being too smart and they said she was a show-off. Eventually, she developed a sense of sarcasm and loved to use it. She could also insult them, in another language.

When she was 8 she really got into Japanese history and weapons and fighting. She begged her dad to let her join martial arts. He decided that it would be a good idea so he signed her up. She excelled, but it was hard for her. She kept at it and before she knew it, she was a gold belt.

Gordon grew concerned. There hadn't been a monster attack since before Rachel was born. Rachel grew stronger and she also became more and more interested in Japanese weapons. She wanted a Katana and a Japanese war fan at the age of 10 and begged Gordon for half a year. He gave in and prayed to Mnemosyne that she send Rachel the weapons she wanted, in Celestial Bronze. She did and Rachel, not even knowing where they were from was delighted. She practiced every moment she got.

He knew it was rare for her to no be attacked by 12, and even more rare to not be attacked with him there. He decided that his mom or Mnemosyne was protecting them. Even so, he told her who her mom was, and what she was. He told her about Camp Half-Blood and how it was a safe haven for demigods. He wanted to send her there, but Rachel protested, saying she wanted to stay. So they decided that the first time she was attacked, she would go to camp.

At 12 and a half, she was attacked. It was in the park in the middle of the day. No one was around and she was taking the short way home from her friend's house. Rachel had gotten into the habit of carrying her war fan around with her just in case she was attacked. She heard a noise in front of her in the bushes and she decided to check it out. Then she heard a little girls voice calling for help. She ran to do just that.

When she got to the point of where she had heard the voice, no one was there, then suddenly there was a cyclops in front of her. She screamed and backed away, taking out her fan, shaking. The cyclops walked toward her, still mimicking the little girl's voice. Rachel turned and ran and the cyclops ran after her.

She was fast, but he was faster. He caught up to her in less than a minute. She turned to look at him and he reached out to grab her. She took that time to jump back and slice his arm off at the elbow. He howled in pain and ran at her again, reaching forward to grab her with his other hand. She dodged and ran behind him. He turned and tried again, and again she ran around him, going the same direction that she had before. Eventually, the cyclops got dizzy and grew angry.

She used his dizziness to her advantage and slashed at his eye. Her fan hit its mark and the cyclops wailed in pain. Rachel ran and didn't stop until she made it home. She told her dad and they decided that she had to go to Camp. So they traveled by boat to California and then to New York by plane. He dropped her off at camp then told her that he had to go back home because of his job, but he would stay in touch. She's been at camp for a few months.



  1. Children of Mnemosyne have the ability to write/read weapons out of pure energy which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also write/read other objects that are for non-combative purposes
  2. Children of Mnemosyne can launch orbs of ink which burst upon striking the target, temporarily obscuring their vision. They can only launch three orbs of ink at a time.


  1. Children of Mnemosyne have the ability to write/read a shield of pure energy, roughly two to three times the size of the user, which will blunt most attacks but slow the movement of the conjurer.
  2. Children of Mnemosyne have the ability to revert time around them for a short duration in order to dodge an attack that was unforeseen. After doing so, this ability cannot be used for a while.


  1. Children of Mnemosyne have the ability to view the specific past of a person’s life.
  2. Children of Mnemosyne have an innate knowledge of everything ever written and only have to hear its name to remember its details.
  3. Children of Mnemosyne have an eidetic memory and can remember every detail of a previous fight with an opponent.
  4. Children of Mnemosyne can see a few seconds into the future; allowing them to possibly predict the actions of others, but also obscuring their sight at times.


  1. Children of Mnemosyne are able to force everyone around them within a 10 meter radius to remember and dwell on an event from their past that emulates a certain emotion from the affected. The child of Mnemosyne can choose which emotion they would like their targets to feel, be it anger, sadness, happiness, ecstasy or anything in between. The user cannot hold the targets under their control for more than a few minutes, and the effects of the power can cause those around them to become positive and motivated from their happy memory
  2. Children of Mnemosyne can use descriptive insults used both against themselves and their opponents to gain a temporary boost in speed and strength. The longer they maintain this boost, the more energy is drained.
  3. Children of Mnemosyne can read/write wings into existence. This enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Mnemosyne have the ability to travel back and forth in time, but they are unable to interact with or change past events they are only able to see the events play out. When they go forward in time they only see “possible” futures, that does not mean those future events will come to pass.

3 Months After Character is Made

  1. Children of Mnemosyne can temporarily rewrite details about the battlefield they are fighting on in order to alter it and gain an advantage over their opponent. This could include things like temporarily eliminating the shadows on a battlefield if they are fighting a child of Nyx or temporarily drying up the water if they are fighting a child of Poseidon. Only one detail can be changed at a time and the change only lasts for a moderate time.

6 Months After Character is Made

  1. Children of Mnemosyne can manifest a person or creature from any book in order to temporarily fight alongside them. The manifestation cannot be larger than 2-3 the size of the user and will dissipate after a short time. The person cannot be overly powerful and the user will have a hard time moving while the manifestation is in place.

9 Months After Character is Made

  1. Children of Mnemosyne can morph into a state of pure imagination. This grants them flight, receive enhancement in some of their abilities (Offensive 1, Defensive 1, 3 Month and 6 Month) and invulnerability to attacks. This effect only lasts for a short time, leaving the user extremely drained and temporarily unable to move afterward.


  1. Children of Mnemosyne typically have excellent memories, unable to forget details from their past and are therefore immune to the effects of amnesia and other memory-related illnesses.
  2. Though most demigods struggle with dyslexia, children of Mnemosyne usually do so to a lesser extent because their mother is the goddess of the written word.
  3. Children of Mnemosyne can normally learn and decipher other languages incredibly easy. Ex: Hearing a woman speak Chinese would mean the user could somewhat understand even if they never heard the language before. If they then have a lengthy conversation with the woman in Chinese, they’d be considered fluent in the language afterward.
  4. Children of Mnemosyne often grow up to become great authors, English teachers, and historians.


Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.

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