Raelynn is as hostile, sarcastic, and quick-to-anger as any of her half-siblings in the Lyssa cabin, a product of her mother being who she was; she's not unfamiliar with being called a hothead, or a bitch, or any such name, and equally she is familiar with dishing such names out for what she might consider even the smallest infringement. Largely not a sociable sort unless someone proves themselves to be of profound interest to her in their very first impression, Rae can be very selective of those she chooses to spend time around - however, interest her, and you won't be able to shake her off until she's unpicked precisely what about you has her so entranced - and also can quickly become bored of people if they become too typical. A good mystery is of great interest to Rae, and in her opinion, in a lot of cases, the best mysteries can be people.
Making introductions is natural for Rae, even if she might not be inclined to do so. If someone's boring her, that's going to shine right through in a dry tone, but if she's interested, her flair for the dramatic may come out in full force. Her father Blake's charisma has certainly come out in her, as has his arrogance and...swayed moral compass. She's always been a wary kind of person who never allows herself to entirely lose awareness of the world around her.
Under stress, her anger can seep out, despite her best efforts to hold it in - whether that be at something, or someone. This is why she always likes to be at the head of the pack, to avoid following orders that come into conflict with what she wants or needs. She doesn't take orders, she barely takes suggestions when they're phrased right; and her stubbornness can mean she's not the best team player.
Her personality type is ESTP.
Raelynn Lancaster is the first and only daughter of underground criminal Blake Lancaster and the goddess Lyssa, born in New York City - conceived of many run-ins with one another, the mastermind quickly became obsessed with the aura the strange woman had about her, the woman who never once even provided her name. An aura of rage that never seemed to ebb, almost like a constant fuel. It had never been known for anyone to interest the Lancaster patriarch before, at least not truly. There had been a procession of sweethearts, none of whom he saw more than once before now. Their rendezvous would usually consist of a drink (or three) and then 'having their sweet way' with the other in Blake's private study. Eventually, though, the woman would seem to tire of his company, and disappear entirely without trace. No amount of Blake's resources could uncover where she had gone, and he would hear nothing of her for several months.
Next he knew, he was saddled with a child. The handwriting was unmistakeable from all the mysterious unsigned notes he had received, but this one was signed Lyssa. Raelynn Lancaster is this child. The note directed him to one of his men if things he could not explain began to happen in the future, and with the child came a box with instructions - that it could only be opened by the child when a time came that she would be in need of it. It was a testament to his obsession with Lyssa that he kept Raelynn at all, even if she spent most of her childhood around those who worked for him because he was so busy with his own...business. He had no intention of sending Rae to school, so she was taught by those he had taken on for their brains, and raised to be his protégé - his business would surely become the family business, now. His child's birth wasn't registered, so she wouldn't be expected to be in education, and it's not like the authorities had been able to find him thus far, anyway.
Most everything was okay over the next years, being trained to succeed her father one day or another should something happen. The man mentioned in the letter, one Lucas, took a special shine to the Lancaster daughter, and became the closest thing to a father the girl would ever have. He seemed the most able to deal with her astounding temper, and deviant behaviours, impervious to the taunting that could often rile up some of his compatriots. At first he frustrated her, and she tried to push him away, but his soft insistence eventually pierced the shell - the day he made a move to give her a slight taste of the real life she could be having as a regular child, by giving her a dog. Rae took an instant shine to the small pup, and it seemed to temper her, somewhat at least. She wouldn't hear of anyone else looking after it.
Indeed, she'd say she had a mostly uneventful childhood until the age of thirteen. She'd decided to try and escape the compound on which she'd lived most of her life, and escape she did, in the dead of night. However, she was quickly set upon by Stymphalian Birds, and were it not for the fact that Lucas had noticed her leaving, the unarmed teen might not have survived. Out of nowhere he pulled out a blade and began to fend off the monsters. He explained to Rae that he himself was a demigod, what this meant for her heritage, and they began to pack to depart for Camp Half-Blood.
However, they were caught by Blake, who would hear neither of what he perceived as Lucas' 'story', or of his daughter leaving. It's probably fortunate, as Raelynn likely would not have been able to make the trip in her state. After two weeks' recuperation, Blake decided not to send Lucas away due to him saving Rae's life, and asked him to train her in case anything else happened. He still didn't believe that she was a demigod, and believed she must instead have been set upon by a band of his enemies.
Raelynn spent two years training with Lucas, and he fended off any would-be monsters long before they could reach Rae herself. When she was fifteen, however, a fire-breathing horse broke into Raelynn's hut on the grounds. She picked up Lucas' spare sword, one he had lent her, and did her best to fend it off as best she could until Lucas arrived to help her. Again he tried to convince Blake of his story, again he did not believe it, but he did provide Rae with the box her mother had left for her. Indeed, it opened for her, to reveal her very own sword, and Lucas found that the sheath could become a shield. Also within was a note from her mother Lyssa, and through this, it was revealed that Lucas was, in fact, her half-brother.
This new knowledge convinced Rae that she had to leave to go to the Camp Lucas had first tried to take her to when she was thirteen. They left while Blake was off on one of his many sabbaticals, and it was not a long journey, but one that was intercepted by not one but two fire-breathing horses. Lucas was killed in the fight, and without him, Rae did not feel like she could go on any longer. She buried him near where she had died, with his sword, mourning the man she knew to be her brother. After this, she was discovered by a group of demigods, who had attended camp but had been too volatile for the place, who took the angered soul on as one of their own.
She was kept with them for four years, during which she endured several more monster attacks, but with her new friends at her side she was kept safe. However, of late, she had begun to recognise that they were merely using her to manipulate her into stealing and committing other crimes, and also found out about an intention to ransom her back to her father when he offered her enough money. So Rae ran, and came across a satyr, who guided her the rest of the short way to Camp Half-Blood, at which point she was claimed by her mother, Lyssa.
Children of Lyssa have the ability to focus an emotional energy beam out of their rage which will burn anything it touches.
Children of Lyssa are able to tap into primal rabid animal instincts which allows them to attack or flee with enhanced speed and ferocity. However, this ability can often lead to loss of self-control and only lasts for a short time.
Children of Lyssa, when enraged, can ignore damage sustained in battle temporarily. Once they have calmed down, however, the pain from the damage is intensified.
Children of Lyssa can generate a veil of the emotional energy of rage around their bodies, the veil would protect them from damage for a short time and cannot be used if the child doesn't have the rage to fuel it.
Children of Lyssa are stronger when themselves and other around them are angry, they cannot be empowered from rage created by their aura.
Children of Lyssa can cure rabies in both humans and animals with a simple touch.
Children of Lyssa emit a rage aura which makes people around them at least slightly angry, they can turn it off for a long time if they wish.
Children of Lyssa can communicate with and command rabid animals
Children of Lyssa can cause people near them to temporarily develop symptoms of rabies, including agitation, hallucinations, and an inability to swallow, incapacitating the victim for a short period.
Children of Lyssa can cause people near them become enraged and frenzied, reducing their competency and effectiveness in battle.
Children of Lyssa can cause nearby animals to become rabid and once in this state, can command them to attack an enemy or gather information for them. This ability can only be used on up to 3 animals at one time. The larger the animals and the more that are summoned, the more energy it drains.
3 Months After Character is Made
Children of Lyssa are able to drain the rage and anger from those around them, using it to empower themselves for a short time, while also weakening the will of those they drain to fight, but once it has worn off, they are substantially drained.
6 Months After Character is Made
Children of Lyssa can turn their volatile emotional energies into larger tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may telekinetically moved by the user’s mind and all rage constructs slightly burn anyone who touched it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.However, their ability to use the power is hindered before or during use when they experience emotions in relation to peace and happiness. As more positive and serene emotions are felt, the strength of the object begins to fade, becoming dull and brittle.
9 Months After Character is Made
Children of Lyssa are able to transform into a dog for a short time. They can turn into either a full dog or a humanoid dog form. In the human/dog form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full dog form. They will not be able to move and could possibly faint.
Children of Lyssa are known for being very irritable and hostile, many usually struggle with controlling their tempers.
Children of Lyssa sometimes love seeing other people angered and will taunt them for fun.
Children of Lyssa are often fond of dogs since their mother was associated with them.