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Urban Arena


Urban arena
  • This arena is essentially a small abandoned city, overgrown with vegetation and some of the buildings crumbling in decay.
  • Located in the middle of the arena is a small abandoned park, with a pond
  • This arena has all the typical things you'd find in an abandoned overgrown city, everything from flat surfaces to small buildings to tall skyscrapers, some crumbling, some still standing, lots of dark places to hide, including an underground subway tunnel. There are abandoned cars, and things can still be found within the buildings, perhaps even a few stray cats or dogs, or some smaller creatures such as rats and spiders.
  • The arena is open to the sky and elements
Son of Hebe - Owned by Hyu
Posted on {{{2}}}
AudieWB2
Info

Head Counselor / Childish Prince Charming
Age: 17 Height: 5'4 Weight: 120 lbs
Sexuality: Bi-curious Relationship Status: Single
Accent: Wyomingite/Western English Birthplace: Cheyenne, Wyoming
Main Weapon(s): Slingshot and CB Ammunition

Powers
Powers of a Child of Hebe (has 3/6/9 months powers):
  1. Children of Hebe have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
  2. Children of Hebe can become temporarily changed during battle and become even stronger and quicker in combat than they were before, for a short time.
  3. Children of Hebe can become resistant to all types of physical attacks for a short time.
  4. Children of Hebe can cause an opponent to feel aching bones and muscles for a short time.
  5. Children of Hebe are innately stronger and faster due to their slow aging.
  6. Children of Hebe have an innately faster rate of healing than other people.
  7. Children of Hebe always have an unlimited supply of Ambrosia, even if none is on them at the time, they can create it out of nothing
  8. Children of Hebe can restore energy to a weakened person and heal some minor wounds.
  9. Children of Hebe are able to curse someone with being very young children again, this has the potential to cause the victim a feeling of being lost, helpless and often leading to fits of crying, this only lasts for a short time and drains the user considerably.
  10. Children of Hebe have the ability to strike someone with a curse of old age for a short time; however, the person will not only feel old, they will become old and be unable to fight or even defend themselves, this also drains the user for a considerable time while using the power
  11. Children of Hebe can bless water to have the effects of allowing whomever drinks it to feel young again for a short time, their appearance may also take on a more youthful appearance for as long as the effects last.
  12. These children age slower than normally, beginning around the age of 12, and retain a youthful appearance far longer than most.
He secures the straps of his light CB chest plate, elbow pads and greaves. His slingshot and pocket of ammunition are secured to his belt. "Um, s-shall we shtart?"
Youth is happy because it has the capacity to see beauty. Anyone who keeps the ability to see beauty never grows old.



[[File:|125px]]

[[|Hunter Justit]] -Child of Themis
-Hunter of Justice
-OOC: You can't lie to this char

 – Justice isn't "Fair". It's cold, it's hard, it's equal to everyone. But it isn't "Fair". 11:15, January 16, 2013 (UTC)

He is doing a last-minute sharpening of his sword with a small whetstone, which he then throws to the side. "We should." His chain mail shirt is glinting in the sunlight, his hands wearing chain mail gloves. He is wearing knee-high leather boots, with soft soles to make his movements a bit more silent. His katana is in his right hand and he is for once not carrying his tonfa. He is standing in the middle of the street, close to the entrance to the subway.



Son of Hebe - Owned by Hyu
Posted on {{{2}}}
AudieWB2
Info

Head Counselor / Childish Prince Charming
Age: 17 Height: 5'4 Weight: 120 lbs
Sexuality: Bi-curious Relationship Status: Single
Accent: Wyomingite/Western English Birthplace: Cheyenne, Wyoming
Main Weapon(s): Slingshot and CB Ammunition

Powers
Powers of a Child of Hebe (has 3/6/9 months powers):
  1. Children of Hebe have the ability to force the effects of age upon a person for a short time; making them feel pain and cause their movements to be slow and sedated.
  2. Children of Hebe can become temporarily changed during battle and become even stronger and quicker in combat than they were before, for a short time.
  3. Children of Hebe can become resistant to all types of physical attacks for a short time.
  4. Children of Hebe can cause an opponent to feel aching bones and muscles for a short time.
  5. Children of Hebe are innately stronger and faster due to their slow aging.
  6. Children of Hebe have an innately faster rate of healing than other people.
  7. Children of Hebe always have an unlimited supply of Ambrosia, even if none is on them at the time, they can create it out of nothing
  8. Children of Hebe can restore energy to a weakened person and heal some minor wounds.
  9. Children of Hebe are able to curse someone with being very young children again, this has the potential to cause the victim a feeling of being lost, helpless and often leading to fits of crying, this only lasts for a short time and drains the user considerably.
  10. Children of Hebe have the ability to strike someone with a curse of old age for a short time; however, the person will not only feel old, they will become old and be unable to fight or even defend themselves, this also drains the user for a considerable time while using the power
  11. Children of Hebe can bless water to have the effects of allowing whomever drinks it to feel young again for a short time, their appearance may also take on a more youthful appearance for as long as the effects last.
  12. These children age slower than normally, beginning around the age of 12, and retain a youthful appearance far longer than most.
He takes a few steps back, clinging to the slingshot's handle. "O-okay."
Youth is happy because it has the capacity to see beauty. Anyone who keeps the ability to see beauty never grows old.


Audie: He frantically looks around and sees a nearby abandoned three-storey building to his left. He turns to the building's direction and runs for it while pulling out his slingshot and a single quantity of ammunition.

Hunter: He coughs to get Audie's attention. "It is forbidden to enter any building, on pain of... well, pain. Understood?"

Audie: Out of panic of what Hunter said, Audie turns around while running and shoots the ammunition at him; however, he loses his balance and falls on his back.

Hunter: He jumps forward, diving into a roll to avoid the ammunition and ends up kneeling behind a car. He slowly walks towards Audie, crouching to stay behind the car. 

Audie: He carefully gets up while, unaware of where Hunter went. Unable to enter the building, he runs for his right, which leads to an alleyway. He decides to enter the alleyway in which five empty metal tanks flank the entrance. 

Hunter: He sneaks up to the alley, leaning against the wall outside it. He slows down his breathing staying silent and waiting for Audie to exit. His shadow isn't visible from within the alley.

Audie: As he reaches the middle part of the alley, he sees a couple of spiders and rats crawling and scurrying in front of him. He immediately screams and panics as he runs back to where he came from.

Hunter: As he hears him coming, he steps out and slashes horisontally with his right hand (a backhand slash), targetting Audie's chest.

Audie: Unaware that Hunter was there, the backhand slash runs across his chest plate, tearing it apart. The slash creates a light cut on his chest, making him yelp. He frantically backs away, forcing the effects of age upon Hunter temporarily.

Hunter: He falls to his knees, weak with age, but continues to grip his sword.

Audie: He looks around again before noticing a full and violently foul-smelling garbage can near him. He quickly rushes for it, grabs it and throws it at Hunter half-heartedly as the stench was overwhelming.

Hunter: By that time the effects has passed, and he cuts the can as it nears him, only to be splashed with the contents. He looks down at himself in disbelief, his sense of smell being overwhelmed by the stench. He then looks up at Audie, snarling, "You'll regret this." 

Audie: He bites his lip to the near point he scrapes off the skin out of fear of what Hunter said. He hesitantly reaches for his slingshot and a piece of ammunition as he walks back a good distance away from him. Upon stepping on a bump on the ground, he shoots the ammunition, aimed at Hunter's forehead.

Hunter: He ducks to avoid it, and advances towards Audie. 

Audie: Foreseeing danger, Audie changes himself to become quicker and stronger and sprints as fast as he could to flee from Hunter. Along the way, a small piece of ambrosia pops out of his hand, which he eats to heal himself.

Hunter: They are now back in the area in which Hunter began, with the entrance to the subway right in front of Audie. There are cars parked by the sides of the streets, and the doors to a few shops are open. 

Audie: He runs for the subway's entrance, climbs on the stair's railing and slides while sitting on top of it.

Hunter: He laughs softly, as he enters the subway after Audie. He then creates a new law, as the old one has been void for some time now, "It is forbidden to leave the subway, on pain of surrendering your weapons to me."

Audie: With only dim lights illuminating the subway, Audie teeters, figuring what to do now that he's trapped. With no other choice occurring to him, he strikes Hunter with the curse of old age; however, this causes him to fall down out of exhaustion.

Hunter: He becomes older again, but he is more prepared for it now, and keeps advancing, though slower now, and he becomes slightly short of breath before the curse lifts itself. 


Judge Hyu/Audie Wolf/Hunter Points Possible
Minx
  • Grammar/Spelling - 2
  • Defensive - 4
  • Offensive - 5
  • Fairness - 14
  • Balance - 5
  • Strategy - 2
  • Creativity - 10
  • Effective Char Use - 14
  • Judge's Discretion - 2
  • Grammar/Spelling - 3
  • Defensive - 6
  • Offensive - 7
  • Fairness - 14
  • Balance - 5
  • Strategy - 3
  • Creativity - 9
  • Effective Char Use - 15
  • Judge's Discretion - 2
  • Grammar/Spelling: - 5
  • Defensive - 10
  • Offensive - 10
  • Fairness - 20
  • Balance - 10
  • Strategy - 5
  • Creativity - 15
  • Effective Char Use - 20
  • Judge's Discretion - 5
Sub Total 58 64 100
Bach
  • Grammar/Spelling - 4
  • Defensive - 2
  • Offensive - 1
  • Fairness - 15
  • Balance - 3
  • Strategy - 0
  • Creativity - 7
  • Effective Char Use - 3
  • Judge's Discretion - 1
  • Grammar/Spelling - 4
  • Defensive - 7
  • Offensive - 7
  • Fairness - 15
  • Balance - 6
  • Strategy - 3
  • Creativity - 9
  • Effective Char Use -  14
  • Judge's Discretion - 3
  • Grammar/Spelling: - 5
  • Defensive - 10
  • Offensive - 10
  • Fairness - 20
  • Balance - 10
  • Strategy - 5
  • Creativity - 15
  • Effective Char Use - 20
  • Judge's Discretion - 5
Sub Total 40 64 100
Total 98 128 200

Nich/Hunter wins

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