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Aria Shen ~ Head Counselor of Astraeus
AriaOlder1

"Set your course by the stars, not by the light of every passing ship."
Character's Bio


 Age: 20  Height: 5'7"  Weight: 120-ish lbs.
 Sexuality: Aro ace  Relationship Status: Single
 Birth Place: Mountain View, California  Main Weapon: CB sword

 – "It is not in the stars to hold our destiny, but in ourselves."

Character's Powers

 ====Offensive====

  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.

Defensive[]

  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.

Passive[]

  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.

Supplementary[]

  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made[]

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made[]

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made[]

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


Traits[]

  1. Children of Astraeus often wield innate knowledge of constellations, space and other planets in the solar system.
  2. Children of Astraeus can tell the time, date and their location simply by looking at the sky.
  3. Children of Astraeus typically dream of becoming astronauts, to explore the stars and other planets.

Owned by: Nata ~ Posted on: 03:55, February 12, 2018 (UTC)


James Spall ~ The Aussie
James Spall

"The ocean is unpredictable. Well so am I"
{{{1}}}
Character's Bio


 Age: 15  Height: 1.7 meters  Weight: 54 kilograms
 Sexuality: Straight  Relationship Status: Taken
 Birth Place: Australia  Main Weapon: celestial bronze sword called tsounámi (tsunami), can turn into a pen. Silver sword that is the same style as sword as first one
 Accent: Australian
 – You don't turn your back on the surf, so don't turn your back on me

Character's Powers

 3/6/9 Month Powers Unlocked

Offensive[]

  1. Children of Poseidon can fire a powerful blast of water from their hands, equivalent to that of a fire hose, which evaporates after a short time.
  2. Children of Poseidon have the ability to conjure and freeze small amounts of water into durable ice weapons, which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it. They can also make small non-combative objects out of ice.

Defensive[]

  1. Children of Poseidon can create an area around themselves that inflicts others with intense seasickness, making them dizzy and nauseous for as long as they remain inside. The user must keep their focus on maintaining the effect for the duration.
  2. Children of Poseidon can turn their body to water for a very short time, letting an attack pass harmlessly through them. This can cause extreme dehydration with repeated use.

Passive[]

  1. Children of Poseidon can breathe, are swifter and more powerful, and can heal slightly faster while underwater.
  2. Children of Poseidon can keep themselves and everything they touch dry in the water, unless they choose to become wet.
  3. Children of Poseidon can survive falling from any altitude as long as they land in water, and can go as deep into the ocean as they desire without any effects from the cold or water pressure.
  4. Children of Poseidon can communicate with and command equestrian animals, as well as all creatures that dwell in the sea.
  5. Children of Poseidon are innately less inhibited by severe wind and precipitation.

Supplementary[]

  1. Children of Poseidon have the ability to create minor earthquakes, large enough to knock anyone nearby off their feet, for a few seconds.
  2. Children of Poseidon are able to telekinetically move water at a high rate. The larger amount of water used, the more energy it drains. This can be used on ice, but is much more difficult and draining.
  3. Children of Poseidon are are able summon a specific horse, pegasus, or sea creature directly to their position, regardless of distance. This only works on creatures that they have a strong personal bond with.
  4. Children of Poseidon can calm, strengthen or influence the direction of the winds, though to a much lesser extent than children of Zeus or the anemoi.

3 Months After Character is Made[]

  1. Children of Poseidon have the ability to create a torrential rainstorm overhead, which will downpour and cause high winds over a large area. The storm will gradually clear over time, and afterward the user would be substantially drained.

6 Months After Character is Made[]

  1. Children of Poseidon are able to shape a semi-living construct out of water, no larger than 3 to 4 times the size of the user, that fights for them for a short time. The user is weakened while the construct is active, and the longer they maintain the it, the more energy it drains.

9 Months After Character is Made[]

  1. Children of Poseidon are able to transform their bodies into a state of pure water for a short time, becoming immune to most attacks. The hydrokinetic abilities they already possess are enhanced by this state, and they are capable of covering great distances in an instant while underwater. The user will be extremely drained once the transformation ends, and could possibly faint.

Traits[]

  1. Children of Poseidon always know their exact coordinates when in water and are able to innately feel the difference between freshwater and saltwater.
  2. Children of Poseidon normally have a love for water, and generally excel at water sports.
  3. Children of Poseidon tend to be favored by animals of the sea.
  4. Children of Poseidon often have a natural affinity for horses and many grow up to become equestrians.


Owned by: James ~ Posted on: {{{2}}}
Nin Daemon ~ Scrapper
Nike Nin
{{{1}}}

More Info:


-Kombo King

 Age: 19  Height: 6'0"  Weight: 233 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Miami, FL  Main Weapon: Pair of shoes that allow the wearer to walk on any surface and because of the effect the user of the shoes will always remain upright. Also, a pair of glasses that slow down the users perception of time and can zoom in and zoom out. Lastly a pair of silver and CB batons that can fire compressed air, there is a cooldown time of five seconds on each shot as the batons store air through movement.
 Accent: Neutral
 "Fight till the last breath! That is my creed!"


RP[]

James: Being back at Camp felt a little bit weird for James, especially after being gone for a bit and forgot to bring a surfboard. The place hold so many memories so James was just sitting off towards the edge, waiting for Aria to show up, and not make him look like a lonely creep.

Aria: The head counselor of Astraeus had been held up by a cocoa spill in her cabin and was running late to the Valentine's dance. She'd never really been to a dance before and had invited one of her oldest friends, James, to attend with her. He was probably waiting for her right now, Aria realized with a twinge of embarrassment. Better not make the poor guy wait any longer. She briskly strolled to the Big House clad in her dance attire, a lilac dress and silver flats from her piano recital days, and peered onto the dance floor where she and James had agreed to meet. The crowd of people was surprisingly dense, and she didn't spot James at first.

James: James didn't spot Aria for a few seconds but he could instantly pick her out of the crowd. He slowly made his way through the people to Aria, trying to stay out of her sight the whole time, which was going pretty well

Aria: Aria contemplated climbing onto a chair and obnoxiously waving around a cluster of stars to get her date's attention, but knowing James, he would probably ignore her anyways. She might as well conserve the rest of her dignity and keep looking for him on the ground. Maybe he hadn't arrived yet? She continued searching, wandering off of the dance floor and towards the quieter food area.

James: He came up behind Aria and tapped her on the shoulder, hoping Aria would react the way he wanted her to

Aria: Caught by surprise, Aria reflexively activated an orbit around her and spun whatever was standing behind her to her front. Aria had started using this technique during combat training, as it was a way to protect her back, but now it was an instinct even outside of battle. In the process, she accidentally knocked over one of the plastic chairs at the food table and caught another one in her orbit. Apparently she'd caught a James too. "Oh, hi James! I was looking for you. Sorry about that," she said to her date, dropping him from orbit and discreetly using her gravity powers to place the chairs back. Some people were staring at the commotion, but Aria resolutely ignored them. "I haven't seen you since I asked you to the dance. How've you been, dude?"

James: Normally, James would of freaked out about floating but spending as much time in the ocean he had for the past few months, he had gotten use to floating without wanting to. He did get a little bit tipsy though from being spun around a little. "It's fine, I wanted you to do something like that," James said, with his normally causal nature showing. "Cousin stuff mostly, and a little bit of half-sibling problems."

Aria: Aria pulled out the two chairs she had messed up and gestured for James to sit down at the table with her. "Cousins and half-siblings, eh? I've been meaning to ask you James, just how big is your family? I know Bowen from my cabin, but I'm certain I've heard the name 'Spall' flying around camp for other people too."

James: "Way bigger than you think," James said as he sat down. "Ive got three cousins, one is a daughter of Theia and not around her, another is now a music nymph and she has a daughter and there's Bowen. My half-sister is something new though. Mum met a Titan long before she met my dad and was put up for adoption because mum wasn't ready."

Aria: "There must've been something about your family that the gods really liked," Aria joked, using her powers to float a tray of snacks and some plates over to their side of the table. "Even if it sounds chaotic, having a lot of family does seem pretty nice. I've only ever known my mom--my grandparents passed away before I was born, and I've never met my uncle, who lives in Norway. But here at Camp I've met plenty of my half-siblings, who usually don't cause me any problems, thank the gods," she laughed. "I hope you can sort out your family issues, though. Must be tough dealing with that on top of all this Camp business." Aria floated over one of the paper plates in front of James and tilted the snack tray towards him. "Cookies?" she offered.

James: "Well, we are descendants of Hecate so it could be that," James said as he grabbed a couple of biscuits and the plate and started eating one. "I love how you Americans call these cookies when back at home we only actual cookies cookies."

Aria: "I love how you Australians like to use your strange lingo in foreign countries without bothering to explain what anything actually means," Aria quipped back lightheartedly. "For real though, what's the difference between what we're eating and what you'd consider cookies? I know the definition of chips varies between America and many other English-speaking countries, but I haven't heard of it for cookies before."

James: "Those chocolate chip ones and different chocolate colours, we call cookies but we still call them what we call everything else, biscuits, and use the biscuit names. We kinda go with what England does with our own spin on it."

Aria: "Hmm, that's very English of you," Aria agreed, finishing up her own plate. She wiped off her mouth with a napkin and floated it over to the trash can. "Are you done with yours?" she asked James. "On a different note, I've never actually been at a dance before. Does everyone just shuffle around to deafening music on the dance floor? I'd be up for trying it, but that doesn't seem particularly fun to me, not gonna lie."

James: He ate another biscuit in a rather unattractive manner. "I'm done. I've never really been to a dance too. Couple of house parties back home but that's really it. If we were dating, yeah I would try it, but we're not so let's try to think of something that would be fun."

Aria: Amused, Aria floated over some napkins to her friend so that he could clean off the crumbs from his face. "I've also been meaning to ask you, James, what happened between you and Clementine? I was so proud of you when you finally got together, but I haven't seen either of you guys in quite a while." Aria fondly remembered the day when her two friends had finally sorted out their emotional constipation. She had just returned from planning a prank at a counselor meeting when she heard the news. Hmm. Now that she thought about it, it would be fun to plan a prank at the dance, if nothing else. "James, I just had a revelation," Aria declared. "Would you like to play a prank on these people at the dance, like old times?"

James: "She just disappeared of the face of the earth so I don't know me and her stand now," James said as he looked out towards all the people dancing, trying to think. "Would it be a bad thing if I said yes?"

Aria: "Oof. That's rough, buddy," Aria said sympathetically. "At least you had some happy times together, I guess." She joined James in looking around the building, seeing what possible pranks they could pull on short notice. "I think it would be a great thing if you said yes! Any ideas for what kind of stuff we can pull off?" she asked.

James: "We can rule out me turning into water and being in people's drinks, freaking them out, cause I so don't want to do that. Maybe we could spike the punch with something that isn't alcoholic but is just as horrible."

Aria: "Yeah, let's stay away from the whole 'getting other people to consume us' boat, that's a bit too weird," Aria agreed. "Hmm, if we're messing with the punch, that would probably fall on you, James, since you have more power over liquids than I do. What kind of stuff can you make with your powers? Ocean water? Rain water? As for me, I can probably do something with my plasma abilities to mess with the lighting in this place."

James: "Ive never tried to see what it could do. It would probably be salt water though. We could always combine what we can do and make something spectacular."

Aria: Aria leaned her chair back onto its two back legs and finger-gunned at James. She lightly used her gravity powers to keep herself balanced--the cheap plastic folding chair would probably have collapsed otherwise. "Salt water, brilliant and evil. Great plan! If you can manage to make the punch taste like salt water without smelling like the ocean, it'll be more of a surprise for everyone, too." She leaned back a bit further, looking upwards at the lighting. "I can send up some plasma flares and change up the light patterns on the dance floor. There are a few spots in the rafters where I can move them around. Now, if only we had someone else to help us create a distraction," Aria mused aloud.

James: "That won't be hard to do. Salt water smell is pretty easy to mask." James looked around at the people, trying to spot someone else he knew. "Is there anyone we know that would be willing to do it?"

Nin: "Damn it I'm late!" he says glancing at his wrist watch while running full speed toward the center of camp where the dance is being held. A brief glance at the cabins passing by shows a way easier path to the big house, and with a grunt he leaps skyward. His foot hits the wall of the cabin he jumped towards and he kicks off towards the cabin across the pathway. Nin gets up there and pauses, looking around before he locks onto the big house. "Hmm. It'd be hard not to find the dance from here." he chuckles before leaping again. Because he's already off the ground when he jumps he goes way higher than expected and realizes he won't land at the door like he wanted. A quick assessment of the situation leads to one conclusion and he internally sighs. Nin points his arm forward like super man and tucks his head into chest before shattering through the glass of the window and shoulder rolling into the camp dance. He executes the roll pretty decently and goes from the roll to standing with a kip-up. He adjusts his suit quickly and then walks over to the punch bowl to get a cup.

Aria: Aria paused the conversation and glanced over at the scene of the commotion. Was that a broken window? After being at Camp for nearly three years she hardly even batted an eye at shenanigans like that. But something stood out--the culprit was walking closer to the food area--wait, was that Nin?! Slowly Aria turned back to James. "I think we found our third man," she whispered, tilting her head in Nin's direction. The two of them were sitting close to the dance floor, out of eyeshot of most tables but with a good view of the punch bowl. "How do you want to greet our old friend?" she asked, a smile growing on her face.

James: He wasn't even paying attention to all the activity near the punch bowl. "I thought he was dead, no joke." James said when he looked over to where he figure Aria was looking. "Wanna mess with the gravity around him and me controlling his punch?"

Aria: "Sounds like a plan," Aria grinned, leaning back into her chair to get a better view of Nin's reaction. She gradually lessened the gravity beneath Nin's feet and, at the same time, slowly lifted the punch bowl off of the table. Plates, napkins, cups, and utensils floated off of the table and began spinning in circles around Aria's target. "This is going to be great! Your turn, James," she whispered, quietly but enthusiastically.

Nin: Nin is shocked by what's going on around him but he gets his wits about him soon enough, looking around the room for anyone paying him a bit too much attention. He notices a girl leaning back in her chair with a grin and guy next to her watching him rather closely as well. Even with gravity under him lessened he knows he has to get from where he's at to over there if he wants the antics to stop. Nin has to adjust his strength but thanks to his shoes he gets enough traction under his feet to hop but he does so with a ridiculous burst of speed, one he knows the jokers wouldn't be able to detect. With the decreased gravity he reaches the opposite side of the room before kicking off the wall and sliding to a stop into the seat behind the two. "Hi!" he says faux-brightly "Crazy punch amiright".

James: "Oh it's crazy, alright," James said, grinning like a madman, before controlling the high water concentration in the punch, making it go down Nin's back. "It does some crazy stuff to you if you disappear off the face off the earth without telling anyone."

Aria: Letting go of her gravity hold on the other objects, Aria spun around James' and her chair so that they were facing Nin, who had dashed behind them. "Have you forgotten us already, Nin?" she joked. "After all the times when I tried to stop you and James from punching other people to death, or when I tried to stop other people from punching all of us to death? Those times were as crazy as James' grin is right now," she said, gesturing at his facial expression. "What brings you back here, old friend?"

Nin: Nin feels his back drenched and bolts upright in his seat turning completely rigid before fixing the guy to his left with a glower that promised a slow and painful death. "I'll let that slide because of where we are. We're going to have a little talk at the practice fields after this though." he says before turning to the girl to his other side. "Um, a lot happened recently and because of that welll... my memories a bit foggy. I don't quite remember you both but.... you seem really familiar" he trails off.

OOC[]

Nata: I won't be able to start RPing on this until around Tuesday or Wednesday. In the meantime, feel free to make the first post, James. ALSO SORRY FOR DITCHING YOU NIN ;-;

Nata: Yo Nintendo if you want to join, now's the time! If Nin joins the prank group, he can help cast the room into total darkness so that James can set up his water and Aria can set up the lights, then later he can poke dancers on their shoulders using shadows and get them to turn their heads for nothing

Nin: Apologies for the late posting. Took a while to refind this RP. (Also my bad I've been M.I.A from chat) =

Nata: No worries Nintendo, glad you're back :) I'll wait for James to post and then I'll reply.

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