"The greater one's anger, the greater the risk that someone is going to get hurt."
Age: 13 Height: 4'10" Weight: 115
Sexuality: Unsure Relationship Status: Single
Main Weapon: Two katars that transform into rings Accent: Western
– "Only when one is angry do they express how they truly feel."
3/6/9 month powers locked
Children of Lyssa have the ability to focus an emotional energy beam out of their rage which will burn anything it touches.
Children of Lyssa are able to tap into primal rabid animal instincts which allows them to attack or flee with enhanced speed and ferocity. However, this ability can often lead to loss of self-control and only lasts for a short time.
Children of Lyssa, when enraged, can ignore damage sustained in battle temporarily. Once they have calmed down, however, the pain from the damage is intensified.
Children of Lyssa can generate a veil of the emotional energy of rage around their bodies, the veil would protect them from damage for a short time and cannot be used if the child doesn't have the rage to fuel it.
Children of Lyssa are stronger when themselves and other around them are angry, they cannot be empowered from rage created by their aura.
Children of Lyssa can cure rabies in both humans and animals with a simple touch.
Children of Lyssa emit a rage aura which makes people around them at least slightly angry, they can turn it off for a long time if they wish.
Children of Lyssa can communicate with and command rabid animals
Children of Lyssa can cause people near them to temporarily develop symptoms of rabies, including agitation, hallucinations, and an inability to swallow, incapacitating the victim for a short period.
Children of Lyssa can cause people near them become enraged and frenzied, reducing their competency and effectiveness in battle.
Children of Lyssa can cause nearby animals to become rabid and once in this state, can command them to attack an enemy or gather information for them. This ability can only be used on up to 3 animals at one time. The larger the animals and the more that are summoned, the more energy it drains.
3 Months After Character is Made
Children of Lyssa are able to drain the rage and anger from those around them, using it to empower themselves for a short time, while also weakening the will of those they drain to fight, but once it has worn off, they are substantially drained.
6 Months After Character is Made
Children of Lyssa can turn their volatile emotional energies into larger tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence; however, only up to 4 combative/non-combative items or 1 semi-living construct can be conjured at a time and it cannot be larger than roughly 3 times the size of the one that conjured it. Tools may telekinetically moved by the user’s mind and all rage constructs slightly burn anyone who touched it. The longer they maintain combative/non combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.However, their ability to use the power is hindered before or during use when they experience emotions in relation to peace and happiness. As more positive and serene emotions are felt, the strength of the object begins to fade, becoming dull and brittle.
9 Months After Character is Made
Children of Lyssa are able to transform into a dog for a short time. They can turn into either a full dog or a humanoid dog form. In the human/dog form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full dog form. They will not be able to move and could possibly faint.
Children of Lyssa are known for being very irritable and hostile, many usually struggle with controlling their tempers.
Children of Lyssa sometimes love seeing other people angered and will taunt them for fun.
Children of Lyssa are often fond of dogs since their mother was associated with them.
"Colors, like features, follow the changes of the emotions."
Age: 12 Height: 5'4" Weight: 136 lbs.
Sexuality: Bisexual Relationship Status: Single
Birth Place: Jackson, Florida Main Weapon: Sica/scimitar hybrid that he calls Fasmas
– "I'm off-color....in a good way"
Children of Iris have the ability to conjure a weapon out of pure rainbows which can be used for combat; however, only one weapon can be conjured at a time and it can only be up to 2 or 3 times the size of the user.
Children of Iris have the ability to focus an intense beam of prismatic light which will burn anything it touches.
Children of Iris are able to create a protective dome of rainbows for a short time.
Children of Iris have the ability to conjure a large orb made of pure rainbows around an opponent. The orb would successfully imprison an opponent for a short time. The orb is quite durable, but could be broken through with sufficient force. The orb cannot be teleported out of. The target cannot be attacked while the orb is in place, so the power is purely defensive. It can only be used twice in a battle.
Children of Iris can send telepathic messages to their allies and receive their replies.
Children of Iris are stronger whenever a rainbow can be seen in the sky.
Children of Iris heal faster whenever their surroundings are bright, able to absorb the photons and regenerate.
Children of Iris have the ability to cause a massive rainbow to crash down in front of them; which can be used offensively, defensively or any other way imagined.
Children of Iris are able to "rainbow" travel, where they can travel into a rainbow and come out somewhere else, similar to an iris message, but instead of only being able to talk, the child of Iris can actually use it to teleport themselves
Children of Iris have the ability to split the light of a rainbow into seven beams which can be redirected in order to light an area or even blind people.
Children of Iris can bend or shift light particles to create a mirage for a specific time. Since Iris could be considered a light goddess. The mirage will not differentiate from friend or foe. The longer or the greater the mirage is, the more energy is drained.
3 Months After Character is Made
Since their mother was considered a goddess of the sky and sea, her children gain some control over both aspects. They can control the winds to increase their speed and lower that of an opponent’s and move water with their minds if they wish. They can fly and become able to breathe underwater for a moderate time.
6 Months After Character is Made
Children of Iris are able to create up to 3 semi-living constructs out of pure rainbows to fight for them for a short time, the constructs can be no larger than 2 to 3 times the size of the user. They will follow the command of the user and the longer they are kept and the more that are made, the more energy is drained
9 Months After Character is Made
Children of Iris have the ability to shed their flesh and turn into a state a state of pure light with various colors for a short time and while in this state, the user is granted flight, immune to all attacks, receive a boost in their already existing photokinetic abilities and anything they touch is intensely burned; however, once the user changes back they will be extremely drained, nauseated and immobile for a long time and could faint.
Children of Iris usually have outgoing and colorful personalities.
Children of Iris do not need drachmas to send iris messages.
Children of Iris are normally in better moods whenever the sky is clear
Children of Iris often exhibit a fondness for bright colors.
Courtland: Courtland was on his way to the strawberry fields. He had overheard a group of demigods talking about them, and thought they sounded like a good quiet place to meditate. With his meditation pillow in his hand, he whistled a short tune on his walk towards the fields.
Tyler: The son of Iris was playing with his kitten in the fields, running, chasing and rolling around. Right now though he was cuddling with Finks in the warm afternoon sun. The demon kitten was curled up next to his face and purring as he pet Fink's head
Courtland: Courtland saw the young boy with his cat, and decided to put off his meditation for a while, seeing an opportunity to finally meet someone his age. He appraoched the boy, and sat next to him on his meditation pillow. Right I forgot I am incredibly bad at social interaction, he thought to himself. "Um, hello, I'm Courtland. I'm arrived here a couple days ago."
Tyler: Sitting up, Tyler smiled, "Oh, Hi!" he poked the kitten to wake him up. The feline shook his head any looked sleepily up at the new boy. "I'm Tyler, this-" he picked the kitten up and snuggled him, "is Finks. I'm the Lutenient of Iris cabin." The son of Iris beamed at this fact as he set the kitten down. Once on the ground, Finks padded over to Courtland and sniffed a bit.
Courtland: "Oh, well, as wonderful as that sounds, I am not exactly sure what that means. I did just get here after all. My room is fileld with boxes; I haven't even unpacked yet. I heard this was a quiet place on the camp. I have come here to meditate. But I talking with someone who has been at camp for a while, which I believe is what your title suggests, may be more beneficial to me. How long have you been here?"
Finks: The kitten rubbed against Courtland a bit before going to investigate the pillow
Tyler: Tyler thinks back, "Um....several months....I got the position since I've been on two quests. As for unpacking, did you need any help?"
Courtland: Courtland shrugged. "That depends. How much do you know about comic books? Because I tend to be a bit meticulous when it comes to organizing my library of Marvel comics." Courtland saw Finks clawing at his pillow. He caused the cat to become rabid, and sent it a telepathic message. Ugh, please don't rip my pillow. I need it to meditate. Thank you. He then cured the rabies he caused in the cat.
Finks: The kitten drooped his ears, all he wanted to do was curl up on it. Sadly, he returned to Tyler
Tyler: "Comics? I don't know much about them....sorry." He was a bit dissapointed he couldn't help, but that didn't deterr him, "I hope the Strawberry fields help you with your meditation, it smells so sweet out here."
Courtland: "I doubt it," Courtland said, calmly. "It is not so much one's physical surroundings that aid them in meditation, but rather the mental surrounding they place their mind in. I would meditate just as well in Grand Central Terminal as I would in a quiet dojo. One minute of meditation, is like five minutes of sleep. You wake up, and you are changed for the better. You see everything with more light. But your surroundings didn't change you did. I suggest you try it sometime. It's quite helpful for dealing with any stresses in life. And us demigods, we tend to have plenty of those." Courtland sat down on his meditation pillow, in a lotus position.
Tyler: He nods the pets Fink's head again, "I usually draw to de-stress. That or rollerblade...but lost my rollerblades in Vegas...."
Courtland: Courtland closed his eyes, his posture perfect as he took a deep breath. "Stress is good for us. It fuels our lives, makes sure we get done what must be done. But life is like a cake, and stress the vanilla. Only a teaspoon. Any more, and your cake is no longer sweet from the vanilla but rather a bitter mess. I'm glad you have found a technique for destessing that works for you." Courtland took another breath. "As you may have noticed, I am not very good at making informal, social conversation. So feel free to change the topic. I know I am not very good at this, but I would like to make a few friends while I am here."