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Characters

Micah Daft ~ Daughter of Psamathe, Ortu
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Character's Bio


 Age: 20  Height: 5'8"  Weight: 167 lbs.
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Ithaca  Main Weapon: Bow and Arrow, Hunting Daggers
 Accent: Neutral

Character's Powers

 Powers of a child of Psamathe:

Offensive

  1. Children of Psamathe can fire formulated bullets made of sand and pebbles which would feel like a very powerful punch on contact.

Defensive

  1. Children of Psamathe have the ability to create a dome shaped torrent of hardened sand, roughly two or three times the size of the user, which can be used to block attacks for a very short time.

Passive

  1. Children of Psamathe can innately breathe underneath saltwater.
  2. Children of Psamathe can survive falling from high altitudes as long as they land in saltwater, they can also go as deep into the ocean as they desire without any effects from the water pressure.
  3. Children of Psamathe gain strength whenever they are on a beach or otherwise near a source of salt water.
  4. Children of Psamathe have a telepathic link with crabs and seagulls.

Supplementary

  1. Children of Psamathe can telekinetically move sand at a high rate. The larger amount of sand used, the more energy it drains.
  2. Children of Psamathe are able to control and summon crabs and seagulls.
  3. Children of Psamathe to summon a large amount of sand and ride it. A sort of “Sand Surfing”, the user can surf the sand to travel. The further the distance, the more is energy drained

3 Months After Character is Made

  1. Children of Psamathe can summon a large swarm of small crabs, about 100 or so who take over a small area and distract and/or hurt an opponent. The more crabs summoned; the more energy is drained.

6 Months After Character is Made

  1. Children of Psamathe can turn sand into tools, objects, weapons and other items, create semi-living constructs (Such as animals or golems) and/or create structures/buildings of varying permanence; however, only one combative item or semi-living construct can be conjured at a time and it cannot be larger than roughly twice the size of the one that conjured it. The longer they maintain combative items and semi-living constructs, the more it drains their energy, so they are more limited for the time they can keep these things cohesive.

9 Months After Character is Made

  1. Children of Psamathe can turn into an seagull for a short period of time, allowing them flight, but are considerably drained upon returning to normal form

Traits

  1. Children of Psamathe tend to be at peace and enjoy themselves while at the beach.
  2. Children of Psamathe often excel at activities performed at beaches. Such as surfing and building sand castles.

Owned by: Boreas ~ Posted on: {{{2}}}
Aurora Todduk ~ The Calming Wind
AT2

The wind may hurt, but it is my friend
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Character's Bio


 Age: 17  Height: 5'7"  Weight: 141 lbs
 Sexuality: Straight  Relationship Status: Leo Thompson
 Birth Place: Britain  Main Weapon: Re-curve Bow
 Accent: Slightly British
 – The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.

Character's Powers

 ====Offensive====

  1. Children of Zephyrus have the ability to create gusts of wind, however, the stronger the gust, the more it drains them.

Defensive

  1. Children of Zephyrus have the ability to create a dome shaped torrent of wind, roughly two to three time the size of the user, which can be used to block attacks for a very short time.
  2. Children of Zephyrus have the ability to create a small tornado, about the size of the user, which can be used to block projectile attacks for a short time.
  3. Children of Zephyrus have the ability to create large clouds which obstruct vision of everyone else.

Passive

  1. Children of Zephyrus are stronger in the spring months.

Supplementary

  1. Children of Zephyrus have the ability to hover or fly, however, the longer they fly the more it drains them.
  2. Children of Zephyrus have the ability to call upon the winds to speed their movements or attacks; this can also be used oppositely to slow the movements or attacks of others.

3 Months After Character is Made

  1. Children of Zephyrus have the ability to create a massive rainstorm which will begin to downpour and flood the immediate area, for a short time.

6 Months After Character is Made

  1. Children of Zephyrus have the ability to increase the water density of clouds, enabling them to knock people over with them or even ride atop them; this significantly drains the child of Zephyrus.

9 Months After Character is Made

  1. Children of Zephyrus can shed their flesh and turn into pure clouds, while in this state they are immune to attacks, can travel long distances in a fraction of the time, can knock enemies off their feet, the longer they maintain this form, the more energy is drained, and the weaker they become.

Traits

  1. Children of Zephyrus are generally left handed.

Owned by: Natalia ~ Posted on: {{{2}}}

Rp

Micah:She is wandering, observing the things around her, being careful of who she may run into.

Aurora: She's laying in the grass, her eyes closed. One arm is slung over her eyes. A wind is blowing around her, even though it's not spring. Come winter she will have next to no power with the wind until spring. She's enjoying the weather while she can. It's a beautiful day, but spring is better.

Micah: Micah sees the girl laying in the grass, and approaches hoping to start a conversation.

Aurora: She opens her eyes and looks up. She blinks. "Oh, hello. I wasn't expecting anyone. Sorry."

Micah: She cocks her head to the side, "Why are you sorry? Sorry that you just so happen to be in my way?"                   

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