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[[|Grahm Chloris]] ~ Son of Cybele
Benjamin Petry.jpg

"I bring a whole new meaning to 'turning over a new leaf'."
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Character's Bio


 Age: 15  Height: 5'9"  Weight: 166 lbs.
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Tuscon, Arizona  Main Weapon: Naginata/Glaive hybrid

 – "Once I take root, I don't let go easily."

Character's Powers

 ====Offensive====

  1. Children of Cybele have the ability to transform any aspect of earth into any weapon they desire. Only one weapon can be created at a time and it cannot be bigger than the one who created it.
  2. Children of Cybele can create a small tornado formed of leaves and grass blades. As the floral tornado spins faster, the leaves and grass blades become hard and strong enough to cut an someone. When the tornado's at it's fastest, the child can launch the blades of grass and the leaves at an opponent.

Defensive

  1. Children of Cybele have the ability to make an opponent feel as if their feet have become hardened and stuck to the ground, making their movements slower.If the user attacks while this power is in effect, it automatically wears off. So the power is purely defensive.
  2. Children of Cybele are able to create a earth wall, no larger than 2 to 3 times the size of the user, to temporarily block attacks.

Passive

  1. Children of Cybele have the innate ability to communicate with all wild animals.
  2. Children of Cybele become more sensitive to their surroundings and feel stronger when in mountains, caves and forests.
  3. Children of Cybele heal faster when they touch a piece of nature such as a tree or a flower.

Supplementary

  1. Children of Cybele can telekinetically move elements of nature, such as rocks, plants and vines. The part of nature must be roughly two to four meters away from the child, cannot be 2 or 3 the size of the user. The bigger the element of nature and the more elements moved, the more energy is drained.
  2. Children of Cybele can create small boulders roughly two times the size of the child, this can be used for a diversion, hiding, or thrown as a weapon. However the longer the boulder is used, the more energy is drained.
  3. Children of Cybele have the innate ability to call upon all nearby wild animals for aid in battling, as well as take control over animals that others are controlling (such as a child of Zeus with birds or a child of Poseidon with horses etc.). The larger the group of animals, the more energy is drained.
  4. Children of Cybele can use dirt, mud, rock, stone, etc to teleport anywhere on Earth. Which could be known as Earth-Travel. The user merges with the earth beneath them and reforms elsewhere. The further they travel the more energy it drains.

3 Months After Character is Made

  1. Children of Cybele have the ability to create quicksand pits around a small area for a short time, the larger the quicksand pit is, the more energy is drained.

6 Months After Character is Made

  1. Children of Cybele can create a powerful quake affecting everything within 10 meters of them. The power of the quake can be scaled depending on how long the user wants it to last. A quake that just knocks the opponent over may last 20 seconds. A quake that throws them a few feet in the air may last 5. Finally, the whole quake may be focused into a single shock-wave with the power to bounce a car a half meter or so. This requires several moments of focus beforehand, lasts only a few seconds, and can only be used once every few hours. During the quake, the user is immobile. The user is quite drained after the earthquake subsides.

9 Months After Character is Made

  1. Children of Cybele have the ability to morph into a lion/lioness for a short time. They can turn into either a full lion or a humanoid cat form. In the human/lion form, they are twice as faster and stronger than before. Their senses are also quite sharper as well. They also tend to be more violent and volatile in this state. Once the transformation ends, the user is extremely drained. Using the hybrid form is more draining rather than the full lion form. They will not be able to move and could possibly faint.

Traits

  1. Children of Cybele typically love animals and act protective of them. Becoming vegetarians and taking on many pets are common actions for her children.
  2. Children of Cybele tend to excel at rock climbing, mountain climbing, etc.
  3. Children of Cybele normally love being outside and enjoying what nature has to offer. Even to the point where they possess an intense love and overprotective spirit over nature.
  4. Children of Cybele will often grow up to be zoologists, geologists, veterinarians, ecologists etc.


3/6/9 Month Powers not unlocked yet.

Owned by: Affleck ~ Posted on: {{{2}}}

 

Chase Cooper ~ The Ace of Clubs
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"I'd tell you it was beginner's luck, but I'm not a beginner."
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Character's Bio


 Age: 16  Height: 5'10"  Weight: 145
 Sexuality: Gay  Relationship Status: Single
  Main Weapon: Celestial Bronze Throwing Knives, Bow and Arrow
 Accent: Western
 – "Chance is unreliable. Luck however, is the most predictable thing in the world"

Character's Powers

 3/6/9 month powers locked

Offensive

  1. Children of Tyche are able to bless a weapon with a “lucky” shot so that the next attack has a 95% chance of striking the target. This power cannot be used to launch fatal or severe blows, it can only be used twice in a fight.
  2. Children of Tyche can enhance their bodies with success and prosperity, enhancing their physical strength and speed for a short time.

Defensive

  1. Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Tyche dearly.
  2. Children of Tyche are able to curse a weapon with misfortune so that the next 3 attacks with it will not strike its target. This can only be used once in a fight.

Passive

  1. Children of Tyche emit a lucky aura, so everyone around them will be slightly luckier. They can shut it off for a long time if they wish.
  2. Children of Tyche are able to see all the possible outcomes of any situation, whether it be a gamble, battle or even nearing dangers, in order to react with the best tactic and reach the best conclusion. They can figure out any chance of success, and even if the odds are overwhelming, they are still able to perceive and understand any cause and effect relation regarding the situation. As such, they make better strategists.

Supplementary

  1. Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves or give to someone else, the object when used can bless the user with one shot of extra luck that will land. This can not be used to severely harm others, and can only be used once in a fight.
  2. Children of Tyche can cause someone to hallucinate about their impending doom and bad luck, distracting them momentarily from the task at hand. This allows the user to attack or flee freely. The intensity of the hallucination can be augmented but drains more energy.
  3. During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. The aura protects the child's allies for a short period of time, and can be used on groups of up to ten demigods. the more allies the child protects, the weaker the luck aura will be. The use of the power is severely draining and while in use the user is completely incapacitated. The allies are able to move and attack freely under the barriers, depending on the strength of the barrier their attacks will be stronger/more likely to land and it’ll be easier to avoid attacks.
  4. Children of Tyche can jinx an opponent, making their luck so bad that they’d constantly trip on their two feet, drop their weapons, get dust in their eyes etc. The jinx only lasts for a short time and leaves the opponent vulnerable to an attack or gives the user a chance to flee.


3 Months After Character is Made

  1. Children of Tyche can turn their surrounding area into either a bliss zone, terror zone or a black box. The area will be a 10-meter radius with the user’s location as the center. In a bliss zone, everything good that can happen will happen. In a terror zone, everything bad that can happen will happen. And in a black box, outcomes of actions will be wild and unpredictable. Ex: an animal could run in and interfere with an attack. Someone getting hurt in one of the zones will count as good or bad, depending on how much damage they’ve taken/given beforehand. An injured character getting hurt more counts as bad and an uninjured character getting hurt counts as good. This will not ensure permanent or lethal damage. The zone only lasts for a moderate amount of time before fading away. This power can only be used once in a fight.


6 Months After Character is Made

  1. Children of Tyche are able to induce terrible luck on a target for a short time, an enhancement of Supplementary 4. The probability of terrible things happening to them drastically increases. They could be in the epicenter of a mild earthquake, powerful storm or even in the destination of a meteorite shower etc. The user must ensure they’re a safe distance when creating the curse and thus can curse someone from up to a 20-meter distance. The curse cannot be used to instantly murder someone and the user is substantially drained once it ends.

9 Months After Character is Made

  1. Children of Tyche are able to make themselves so lucky for a short time, it will enhance their abilities. In this state, the user will be so lucky, all attacks aimed towards them would fail. Their physical prowess substantially increases and all their attacks have an 85% chance of success. Once the luck enhancement subsides, the user will be so drained they won’t be able to move and could possibly faint.

Traits

  1. Children of Tyche are generally very lucky in all that they do.
  2. Children of Tyche are typically adept at playing games of chance.
  3. Children of Tyche normally see the luck of any person, whether they’re incredibly fortunate or plagued with terrible luck. They can also see different possible fates of others when idle, but the child will have no idea which one shall come to pass. Ex: They’d be able to see a person’s possible future of where they become a famous celebrity and another one where they’re a homeless vagrant.

Owned by: Merlin ~ Posted on: {{{2}}}

RP

Grahm: Coming back from practicing with his glaive, he walks by the Tyche cabin, whistling the 'Robin Hood' theme.  As he walks passed the cabin, he accidentally stumbles and drops his glaive.  He sighs and bends over to pick it up, wiping the dirt off the celestial bronze blade.

Chase: Chase, walking back to his cabin, picks it up for the kid, and they bump into each other as Chase stands up to give the glaive to him. "Here. You dropped this."

Grahm: "Thanks," the son of Cybele says as he uses his shirt to wipe the blade off, revealing his swimmer's build and thanks to his lose rise jeans, the fact he was going commando.  "I usually have a better grip on my shaft-erm, I mean the pole, the glaive!  I mean the glaive!"  His face goes red with embarassment, he didn't mean for things to come out wrong...they just did.

Chase: Chase smiled. He liked a kid who went commando and was a bit awkward. Espcially with one Grahm's build. "It's perfectly fine. I'm Chase. You can call me Ace. And most people struggle to hold shafts properly without practice. No matter what kind of shaft."

Grahm: He blushes as he finishes cleaning it, "How do you hold your shaft Ace?" He asked, a bit naive, thinking that he was speaking about a polearm, "My father taught me how to use my glaive back in Arizona, so I'm pretty sure I know what I'm doing."

Chase: "Two hands, and firm, but not to firm so I have a good grip but that my hand muscles aren't strained." Much like with a golf club, he places his front side against Grahm's ass, reached his arms around his side, and showed him how he would hold the sword.

Grahm: He jumps a small bit when he Chase goes behind him, as he can feel everything due to the fact he forgot to put on underwear this morning, "Interesting, but I'm not sure if that'd work so well for a polearm though..." He shifts his hands back to the original position, "I find that this technique works well for me."

Chase: "Well, learning other techniques is always nice too."

Grahm: "I guess you're right...could you show me your way then?"  He remembered he owed a Paelmeon kid a battle, and though a trick up his sleave couldn't hurt.

Chase: "Ok. Lie down. I'm gonna assess what ya know."

Grahm: He looked around, "Erm...okay..." the son of Cybele lies down in the grass, putting his glaive in hand's reach, unsure what Ace was doing.

Chase: Chase climbed on top of Grahm. They were face to face so Chase was breathing down Grahm's neck. He pinned Grahm's arms against the floor, and they were in a sort of straddle position. "So, if I pinned you down like this, what would you do?"

Grahm: Using his powers, vine came out of the ground and wrapped around Chase's waist, pulling him up a bit, allowing Grahm to sumersault backwards out of it, showing a bit of crack as he did so.  Once out, he retracts the vine back into the earth, "That."

Chase: "That's cheating. If I used my powers, you'd be dead by the way. Luck can do that to people in fights. So play clean. Now, let's try that again. Get back on the ground."

Grahm: Grumbling a bit, he lies back down and lets Chase get back into position.  Once he's there, he brings his legs up and kicks him in the back of the head in order to disorient him.

Chase: After Grahm tried to use his powers before, Chase was ready for the attack. He moved to the right slightly, dodging the attack, rolled over towards the sword, picked it up, and placed it at Grahm's neck. "You cheated. Again." Their faces were almost touching. At the same time, Chase was bareluy resisting the desire to kiss the boy he had just counterattacked.

Grahm: "Did not!" Grahm snipped, "You said nothing about being able to use my feet!" He struggled a bit, but didn't want to risk the blade slicing his face.  He had work at the florist tomorrow and couldn't risk a face cut.

Chase: "You're right," Chase said, removing the blade from his chest. This kid seems like the type to totally fall for me with a bit of reverse psychology and a compliment. "I... I honestly just wanted an excuse to be closer to you. You're super hot, ya knoow that? Like, I can barely keep myself from kissing you, even now. I mean, whatever, you're probably not into that anyways." Chase turned away, pretending to look ashamed or sad, or whatever would get him some action with this kid.

Grahm: He blushed, "Actually, I'm flattered...not many people take a second look at the guy behind the florist counter.  You're not bad looking yourself...I'm kinda bi..." while it was something he didn't usually feel embarassed about, when it came to admitting to a stranger, he usually was a bit shy about it.

Chase: I knew it. "Ooh, a flourist. Sexy. And thanks kid, I know I'm hot. Kind of bi? I don't know what that means, but I'm assuming that if I did this..." With Grahm still on the ground, Chase brushed his lip's against Grahm's. "...you wouldn't mind?"

Grahm: The son of Cybele was now really flustered, he was really close to Kyle and didn't want to break the son of Limos's trust, but at the same time, they weren't really 'dating'. "Erm...no..." Grahm managed, nervous that Kyle or someone would see them.

Chase: "Would you like to continue?" Chase asks, once again bringing his face closer to Grahm's. He then backed away. "You look nervous. What's wrong?"

Grahm: Sitting up a bit, he avoided eye contact, "Well, it's that I'm kinda close to another guy...we're not dating though..."

Chase: "Great, if you aren't dating then what's the problem?" Prude. What's his issue, afraid he's gonna get caught not cheating? Come on and kiss me already. I just want you to have some fun with me, chill.

Grahm: "I...I guess you have a point..." He leans in and lightly kisses Chase, still feeling a bit awkward being out in the middle of camp.

Chase: "Yes, I have a very good one too." Chase resumed to kissing Grahm, rolling around with him in the grass.

Grahm: Rolling, the son of Cybele wound up on top when he breaks the kiss for a second, "Is there somewhere less public where this could continue?"  He looks around, hoping no one is staring...

Chase: Chase looked at him, slightly confused, slightly annoyed. "Why are you so tense? Here, I'll make you a deal. You stop whining about where we are, and I'll relieve some of that tension of yours. It's a win-win."

Grahm: "I didn't mean to whine." Grahm says as he nods, "Where did you have in mind?"  He didn't have anything else today, so it wouldn't hurt to go with this guy for a while.

Chase: "You're the one who is complaining. Where do you want to go?"

Grahm: He thinks, "Your room perhaps?"  He didn't want to bring the guy back to his room in case Kyle showed up, "Lead the way?"

Chase: "You're worried about people seeing us, so you want me to show you off to the entire Tyche cabin? The number of gossip that happens and rumors started by my cabin is only topped by that of Aphrodite. I don't see your logic, but I'm totally down." As they walk back to the cabin, Chase can't help but steal kisses from Grahm on their way.

Grahm: "We'd at least use your room, right?" Grahm blushes at the idea of Chase and him fooling around in the middle of the cabin. he lets Chase steal the kisses, starting to loosen up.

Chase: Chase sighed. "If you really wanted, we could... But nobody really care to be honest. What is it with you and privacy anyway?"

Grahm: As they reach the Tyche cabin, "Modest I guess...I guess that I fret about what people think of me..."  He did get nervous when he did those thing around people he didn't know, but Ace seemed nice enough.

Chase: Chase led Grahm into his room and closed the door. "Well you want to know what I think of you? I think that you are incredibly hot, and that I want to kiss you. A lot." Chase pushed Grahm down onto his bed, and climbed on top of him, and brushed his lips against Grahm's.

Grahm: He completes the kiss, starting to warm up to Chase even more, "Don't let me stop you then."  He stretches his arms above his head, his shirt sliding up again.

Chase: Chase smiled. "Don't worry, I won't" Chase's tongue wrestled with Grahm's, as he kissed Grahm lustfully, wanting more.

Grahm: The tongue surprised him but he didn't fight it.  Kissing back, he gripped the bedsheet as he pulled his knee up.

Chase: Chase began to tug at Grahm's shorts as he continued to kiss him.

Grahm: He slides up a bit, his shorts sliding down a bit as he kisses back as well.  While he was enjoying it, a bit of him felt a bit guilty in the back of his head.

Chase: Chase placed his hand on Grahm's manhood, as he slid his own shorts off. He pulled back the kiss, and placed one of his hand's on Grahm's face, carressing it. "You look nervous. Don't worry. You're doing perfect."

Grahm: Nodding, the son of Cybele allowed him to caress it, "I've never been this far before..." he says, "What should I do next?"

Chase: "Whatever you want. Just lay back. You being as hot as you are will do the rest. Chase brought his mouth to Grahm's member.

Grahm: Leaning back, he let out a small pleasurable gasp as the lips made contact.

TIMESKIP

Chase: Sitting up, satisfied once and for all, Chase smiled at Grahm, kissing his lips. "So, what did you think?"

Grahm: He looked up, breathing deep, "It was amazing...I do need to get somewhere.  Thank you for the fun, but I have to run..."

Chase:  Chase smiled. "Anytime bud, anytime."

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