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Index > Roleplay Forum > Main Forum/General/Drew and James ♥


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Bryce3

Son of Poseidon



Adelaide Lucus ~ Annoying Little Girl
Adelaide
{{{1}}}
Character's Bio


 Age: 9  Height: 4'11ft  Weight: 94 lb
 Sexuality: Heterosexual  Relationship Status: She is 9 so does it matter?
 Birth Place: New York  Main Weapon: celestial bronze sword and knife that always change when put in her backpack.
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
  2. Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.

Defensive

  1. Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
  2. Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.

Passive

  1. Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
  2. Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.

Supplementary

  1. Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
  2. Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
  3. Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
  4. Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.

3 Months After Character is Made

  1. Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.

6 Months After Character is Made

  1. Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.

9 Months After Character is Made

  1. Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.

Traits

  1. Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
  2. Children of Ariadne are typically willing to help others, even to strangers.

Owned by: James ~ Posted on: {{{2}}}


Roleplay

  • Bryce: Bryce was still exploring the campgrounds when he reached the pavilion. He decided after an hour or two of walking that he might as well sit down. He ended up laying down on the bench and closed his eyes. He had barely been at camp a week and he was already pretty overwhelmed with the sheer amount of people. So, he tried to relax and unwind in the silence.
  • Adelaide: Appearing from her own little labyrinth, Adelaide pooped out not to far from Bryce, after spending hours just going to random places in camp. She'd seen the older boy somewhere, but not sure. Maybe just around camp somewhere, but just to be sure, Adelaide created a labyrinth around Bryce. In a split second after she had done that, Adelaide thought it would be funny if she would create a trap of two walls closing on each other, right next to him.
  • Bryce: Bryce opened his eyes when he heard the noise of the walls closing in on him. He started to panic, but then remembered where he was. He was at Camp Half-Blood. He was supposed to be safe. This had to be a prank. What kind of monster creates wall traps anyways? He stood up on the bench and tried to see over the walls. Then he sat back down with a knowing smile. There was no way he was going to die in Camp Half-Blood, and if he did at least he wouldn't have to go through anymore awkward introductions. Furthermore, the "high stakes" situation felt made him feel the most comfortable he had been since coming to Camp Half-Blood. "Thanks," he called out to his prankster, "cozy in here."
  • Adelaide: Adelaide teleported in the maze right next to Bryce, then brought the whole maze down. "It wasn't meant to be cozy, it was meant to scare you," Adelaide said, looking up at Bryce.
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