FANDOM


Index > Roleplay Forum > Main Forum/General/Etc. = end of thinking capacity


Word Bubbles

Amani Geoffrey ~ Dream's Angel
Ella 1

All of our dreams come true, if we have the courage to pursue them.
{{{1}}}
Character's Bio


 Age: 17  Height: 5'7  Weight: 117 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Toulouse, France  Main Weapon: CB whip and sword
 Accent: American (with a hint of French)
 – If you ever feel alone, don't. You were never on your own.

Character's Powers

 Powers of a Daughter of Morpheus

Offensive

  1. Children of Morpheus have the ability to create dream-like illusions of attacks so realistic that they are most likely to catch an enemy off guard; however, if they miss they are left vulnerable to counterattack.
  2. Children of Morpheus can absorb the dreams of others for a short time, removing their memories of them and empowering the user to be faster and stronger. Once the enhancement subsides, the target will remember their dreams if they wish to do so and are immune to further use of this power for a moderate time.

Defensive

  1. Children of Morpheus have the ability to make someone think they are seeing their worst nightmares brought to life for a short time; attempting to scare them into not attacking. The user cannot attack while they are using this power.
  2. Children of Morpheus have the ability to cause a person to day dream as if the child of Morpheus was a friend, causing the person to no longer desire to attack them for a short time. If the user attacks while the day dream is in effect, it will instantly stop working, so the power is purely defensive.

Passive

  1. Children of Morpheus often receive the current thoughts of people in the surrounding area while asleep. They can turn off this ability if they wish.
  2. Children of Morpheus heal faster while they are asleep and dreaming.
  3. Children of Morpheus are partially conscious while asleep, able to wake themselves up at will.


Supplementary

  1. Children of Morpheus have the ability to send a small wave of energy which will cause anyone affected to fall asleep and enter a vivid dream for a short time; after the effects have worn off, a person is immune to further effects of this for a moderate time. If the user wishes, the wave may just force the target into a vivid daydream for a short time. This will require less energy, but will have the same limitations.
  2. Children of Morpheus have the ability to look into people’s dreams as they sleep and even manipulate them as they wish.
  3. Children of Morpheus are able to astral project, they can use this for multiple reasons, however, their physical body is vulnerable and they can not effect anything on the physical plane while astral projecting.

3 Months After a Character is Made

  1. Children of Morpheus can create dream-like illusions in order to twist other's perception of reality or make everyone around them see something that isn't really there. However, the illusion isn't physical and therefore is only a trick of sight. The bigger the change in perception, the more power drained. They can also confuse single individuals in the same fashion.

6 Months After a Character is Made

  1. Children of Morpheus have the ability to manifest a small shadowy creature to fight alongside them for a short time; the shadow takes the form of whatever a person’s worst nightmare is when they fight it, however, it is smaller in size if the thing from their nightmares is large. They can command the nightmare and can create up to 3 copies of it, it cannot be bigger than 2 to 3 times the size of the user and doesn’t wield any extraordinary abilities. Ex: the nightmare can fly if the target’s nightmare is something winged like a bird. But if it’s a dragon, it may not breathe fire.

9 Months After a Character is Made

  1. Children of Morpheus are able to transform the surrounding area into their own dream-world, an alternate reality fabricated from the user’s dreams. The dream-world will take any appearance the user desires. Anyone within 30 meters of the user will be trapped within the dream world as well. Within it, the user can fly, teleport, are able to create psychic constructs and are immune to all attacks. They’re also aware of everything happening there. After a short time, the dream-world reverts to a normal environment and the user is left incredibly drained. The user will not be able to move and could possibly faint.

Traits

  1. Children of Morpheus are normally well adept at interpreting the dreams of others.
  2. Children of Morpheus often tend to be daydreamers, with their heads always in the “clouds”.
  3. Children of Morpheus typically love dreaming, able to master the concept of “lucid dreaming” at a young age.
  4. Children of Morpheus sometimes accidentally enter other people’s dreams when sleeping.

Owned by: Summer ~ Posted on: {{{2}}}


Trea Pierce5

Trea Pierce -Demigoddess · Daughter of Melinoe
- “If you want to control someone, all you have to do is to make them feel afraid.”

Iris Message – {{{2}}}

{{{1}}}



Carlton Fairchild ~ Cold as steel
JC1
{{{1}}}
Character's Bio


 Age: 16  Height: 6'2  Weight: 164 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Minnesota, USA  Main Weapon: CB spear that can turn into a bow. Quiver can turn into shield. Both the quiver/shield and spear/bow can both turn into a miniature version of themselves
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Physis can create a small amount of fire, water, wind or earth, roughly two times smaller than the size of the child, this can be used for attacking, or used as a weapon. However the longer the element is used, the more energy is drained.
  2. Children of Physis can create a small tornado formed of fire, water, wind or earth. Only one element may be used at a time, and the faster the tornado, the more energy drained.

Defensive

  1. Children of Physis can generate a single shield of fire, water, wind or earth, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Physis can arm themselves with armor made from fire, water, wind or earth which for a short time. The longer the armor is maintained, the more energy is drained.
  3. Children of Physis can cover an opponent in a cylindrical tube made of fire, water, wind or earth, to contain their opponent without hurting them. The longer the confinement is maintained, the more energy is drained.

Passive

  1. Children of Physis feel stronger and faster in proximity to nature (rivers, mountains, etc)
  2. Children of Physis heal minor wounds faster and slowly heal major wounds when they touch fire, water, wind or earth, but not fatal wounds.

Supplementary

  1. Children of Physis can telekinetically move fire, water, wind or earth. The element must be roughly two to four meters away from the child, and cannot be 2 or 3 times the size of the user. The bigger the element and the more elements moved, the more energy is drained.
  2. Children of Physis can restore matter to its original state and control it for attacking opponents, since their mother is the goddess of original nature.
  3. Children of Physis can use water, wind or earth to teleport anywhere on Earth. The user merges with any source of water, wind or earth near them and reforms elsewhere. The further they travel the more energy it drains.

3 Months after Character is Made

  1. Children of Physis can turn fire, water, wind or earth to a different matter that is the same state (plasma for fire, liquid for water, gas for wind and liquid for earth) and gain control over it. Only one element and one matter at a time, and the more matter you turned into, the more energy is drained. Ex: The user can turn water to another liquid (acid, etc) and control it; turn earth to another solid (wood, etc); turn fire to another plasma (lightning; etc) and/or turn wind to another gas ( nitrogen, oxygen, etc).

6 Months after Character is Made

  1. Children of Physis can create a small volcano erruption, a flood, a tornado or an earthquake, but not to the extent of a child of gods/goddesses that possesses these powers. One element may be used at a time, and more energy is drained depending on the scale of the disaster. 

9 Months after Character is Made

  1. Children of Physis can shed their flesh and turn into pure fire, water, wind or earth for a short time, while in this state they possess different powers and can only use the element they turned into. Once the transformation subsides, they are extremely exhausted, are barely able to move and risk fainting.

Traits

  1. Children of Physis typically love the nature and act protective of it. Becoming environmentalists and protecting nature are common actions for children of Physis.
  2. Children of Physis tend to be caring towards nature and her children; they innately have a close relationship with fire/fresh water/wind/meadow nymphs and spirits and they typically get along with Thesis’ children.
  3. Children of Physis normally love being outside and enjoying what nature has to offer.
  4. Children of Physis will often grow up to be environmentalists and sometimes chemists.

Owned by: James ~ Posted on: {{{2}}}


Izana Fairchild ~ Storm's Rage
Kim 9

My hatred only gives me the strength to move forward.
{{{1}}}
Character's Bio


 Age: 17  Height: 5'7  Weight: 118 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Minnesota, USA  Main Weapon: A pair of CB greatswords
 Accent: American
 – Don't call it a dream, but a plan.

Character's Powers

 Powers of a Daughter of Physis

Offensive

  1. Children of Physis can create a small amount of fire, water, wind or earth, roughly two times smaller than the size of the child, this can be used for attacking, or used as a weapon. However the longer the element is used, the more energy is drained.
  2. Children of Physis can create a small tornado formed of fire, water, wind or earth. Only one element may be used at a time, and the faster the tornado, the more energy drained.

Defensive

  1. Children of Physis can generate a single shield of fire, water, wind or earth, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Physis can arm themselves with armor made from fire, water, wind or earth which for a short time. The longer the armor is maintained, the more energy is drained.
  3. Children of Physis can cover an opponent in a cylindrical tube made of fire, water, wind or earth, to contain their opponent without hurting them. The longer the confinement is maintained, the more energy is drained.

Passive

  1. Children of Physis feel stronger and faster in proximity to nature (rivers, mountains, etc)
  2. Children of Physis heal minor wounds faster and slowly heal major wounds when they touch fire, water, wind or earth, but not fatal wounds.

Supplementary

  1. Children of Physis can telekinetically move fire, water, wind or earth. The element must be roughly two to four meters away from the child, and cannot be 2 or 3 times the size of the user. The bigger the element and the more elements moved, the more energy is drained.
  2. Children of Physis can restore matter to its original state and control it for attacking opponents, since their mother is the goddess of original nature.
  3. Children of Physis can use water, wind or earth to teleport anywhere on Earth. The user merges with any source of water, wind or earth near them and reforms elsewhere. The further they travel the more energy it drains.

3 Months after Character is Made

  1. Children of Physis can turn fire, water, wind or earth to a different matter that is the same state (plasma for fire, liquid for water, gas for wind and liquid for earth) and gain control over it. Only one element and one matter at a time, and the more matter you turned into, the more energy is drained. Ex: The user can turn water to another liquid (acid, etc) and control it; turn earth to another solid (wood, etc); turn fire to another plasma (lightning; etc) and/or turn wind to another gas ( nitrogen, oxygen, etc).

6 Months after Character is Made

  1. Children of Physis can create a small volcano erruption, a flood, a tornado or an earthquake, but not to the extent of a child of gods/goddesses that possesses these powers. One element may be used at a time, and more energy is drained depending on the scale of the disaster. 

9 Months after Character is Made

  1. Children of Physis can shed their flesh and turn into pure fire, water, wind or earth for a short time, while in this state they possess different powers and can only use the element they turned into. Once the transformation subsides, they are extremely exhausted, are barely able to move and risk fainting.

Traits

  1. Children of Physis typically love the nature and act protective of it. Becoming environmentalists and protecting nature are common actions for children of Physis.
  2. Children of Physis tend to be caring towards nature and her children; they innately have a close relationship with fire/fresh water/wind/meadow nymphs and spirits and they typically get along with Thesis’ children.
  3. Children of Physis normally love being outside and enjoying what nature has to offer.
  4. Children of Physis will often grow up to be environmentalists and sometimes chemists.

Owned by: Summer ~ Posted on: {{{2}}}


Roleplay

For no reason, I named this roleplay page after an undeniable fact (pls disregard this)

Amani and Trea

Amani: When things go wrong, she always visited a place with no people. Unfortunately, summer was over, and each of the campers must have occupied each inch of the camp. One tree didn't have anyone up in its branches, so she decided to lay back down for a moment and go for a siesta.

Trea: Trea never understood why Val was so afraid of heights, or everything actually. Climbing as high as possibe in the trees was so fun. Trea climbed up a tree as she thought this, the very tree Amani was in.

Amani: Leaves rustling, wind howling - those were relaxing sounds, until the creaking of branches and the sudden jerk of the rustles made her check whatever was beneath her. Her eyes followed the girl who was now climbing the tree she was hiding/sleeping on, and that didn't make her any happier. Let's be nice, Amani. She started whistling a little tune she knew.

Trea: The whistle she heard reminding Trea of a horror movie she convinced Val to watch once and she just laughed her ispnsane sounding laugh as she climbed towards the whistle.

Amani: "You sure look happy down there, miss," she blurted out, staying still on the branch. She continued whistling.

Trea: Trea looked up to finally see another girl. She then became tangible and appeared on the branch beside the other girl, in a position where she wouldn't fall, and became normal once again. "I'm happy anywhere."

Amani: She gave a smile, not really sincere. "Don't have anything to do today?" She just wanted to be alone for the time being. Well, that seems like a far dream for now.

Trea: "When you have a sister that's afraid of nearly everything, there's always something to do." Trea said, tapping on the branch and wondering what Val was doing

Amani: "The usual bullying, I see. Everybody probably has done that even once in their lifetime." She leaned back and closed her eyes, trying to pretend nobody was around and the other girl would get the thought that she wanted to be alone.

Trea: "It's more I've got to look out for her. My family is the only decent family she's ever had."

Amani: "That's . . . very nice of you," she said, still with her eyes closed. She wished she had another sibling, aside her demigod ones.

Trea: Trea hung tight to the branch, wrapping her legs and arms around the branch, and hung upside down. "What sisters are for. It does also mean only I can scare her."

Carlton and Izana

Carlton: Carlton was in his room, just reading a book on some chemistry theory, until the one thing he didn't want showing up in his room, his dogs. They ran around his room, causing chaos. "Can't you go away for one day?"

Izana: She ran towards her brother's room, intent on giving him something she got from someone else. She pushed his door open, out of breath. "Carlton! I have - " As soon as she spotted the dogs running around, she screamed curses and jumped back out. "Gods, can't you do anything about them?"

Carlton: Carlton grabbed Fortá as he ran by him, mentally telling it to go back to the Pond, that, surprisingly, Fortá actually listened to and disappeared, returning to their home. "I blame Fortá and Yee for this. And maybe the other living demigod Fairchild could help out her brother once and a while, training them." Carlton said as he tried to force Yee into his element form, so he could control him.

Izana: She rolled her eyes and gave a lengthy sigh. "Fortá is too stubborn, Yee and Aehra prefer playing. Nero's just about the nicest." She walked to her brother and held out a chemistry book that she wasn't sure if he had a copy of it. "Someone I passed by just a moment ago found this and said that it'll be better off with you." She shrugged. "Stack this somewhere else if you got one like this already."

Carlton: Carlton forced Yee into its element form and made him disappear back to the Pond before grabbing the book. "Who gave it to you?" Carlton said as he flicked through it, and Aehra and Nero rubbing against Izana's legs.

Community content is available under CC-BY-SA unless otherwise noted.