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Hunter Justit -Child of Themis
-Hunter of Justice
-OOC: You can't lie to this char

 – Justice isn't "Fair". It's cold, it's hard, it's equal to everyone. But it isn't "Fair". {{{1}}}

{{{2}}}


Carlton Fairchild ~ Cold as steel
JC1
{{{1}}}
Character's Bio


 Age: 16  Height: 6'2  Weight: 164 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Minnesota, USA  Main Weapon: CB spear that can turn into a bow. Quiver can turn into shield. Both the quiver/shield and spear/bow can both turn into a miniature version of themselves
 Accent: American

Character's Powers

 ====Offensive====

  1. Children of Physis can create a small amount of fire, water, wind or earth, roughly two times smaller than the size of the child, this can be used for attacking, or used as a weapon. However the longer the element is used, the more energy is drained.
  2. Children of Physis can create a small tornado formed of fire, water, wind or earth. Only one element may be used at a time, and the faster the tornado, the more energy drained.

Defensive

  1. Children of Physis can generate a single shield of fire, water, wind or earth, roughly two to three times the size of the user, which can be used to block attacks for a very short time.
  2. Children of Physis can arm themselves with armor made from fire, water, wind or earth which for a short time. The longer the armor is maintained, the more energy is drained.
  3. Children of Physis can cover an opponent in a cylindrical tube made of fire, water, wind or earth, to contain their opponent without hurting them. The longer the confinement is maintained, the more energy is drained.

Passive

  1. Children of Physis feel stronger and faster in proximity to nature (rivers, mountains, etc)
  2. Children of Physis heal minor wounds faster and slowly heal major wounds when they touch fire, water, wind or earth, but not fatal wounds.

Supplementary

  1. Children of Physis can telekinetically move fire, water, wind or earth. The element must be roughly two to four meters away from the child, and cannot be 2 or 3 times the size of the user. The bigger the element and the more elements moved, the more energy is drained.
  2. Children of Physis can restore matter to its original state and control it for attacking opponents, since their mother is the goddess of original nature.
  3. Children of Physis can use water, wind or earth to teleport anywhere on Earth. The user merges with any source of water, wind or earth near them and reforms elsewhere. The further they travel the more energy it drains.

3 Months after Character is Made

  1. Children of Physis can turn fire, water, wind or earth to a different matter that is the same state (plasma for fire, liquid for water, gas for wind and liquid for earth) and gain control over it. Only one element and one matter at a time, and the more matter you turned into, the more energy is drained. Ex: The user can turn water to another liquid (acid, etc) and control it; turn earth to another solid (wood, etc); turn fire to another plasma (lightning; etc) and/or turn wind to another gas ( nitrogen, oxygen, etc).

6 Months after Character is Made

  1. Children of Physis can create a small volcano erruption, a flood, a tornado or an earthquake, but not to the extent of a child of gods/goddesses that possesses these powers. One element may be used at a time, and more energy is drained depending on the scale of the disaster. 

9 Months after Character is Made

  1. Children of Physis can shed their flesh and turn into pure fire, water, wind or earth for a short time, while in this state they possess different powers and can only use the element they turned into. Once the transformation subsides, they are extremely exhausted, are barely able to move and risk fainting.

Traits

  1. Children of Physis typically love the nature and act protective of it. Becoming environmentalists and protecting nature are common actions for children of Physis.
  2. Children of Physis tend to be caring towards nature and her children; they innately have a close relationship with fire/fresh water/wind/meadow nymphs and spirits and they typically get along with Thesis’ children.
  3. Children of Physis normally love being outside and enjoying what nature has to offer.
  4. Children of Physis will often grow up to be environmentalists and sometimes chemists.

Owned by: James ~ Posted on: {{{2}}}


RP

  • Hunter Walking into the arena, he looks around and notes all weak positions. "Good to be back. Europe was fun, but the gods are not nearly as strong over there, as they would like. Hopefully my skill hasn't rusted too much."
  • Carlton: With his ravens on his shoulders and African Wild Dogs behind him, Carlton walked in, with his quiver on his back and spear hidden in its mundane form in his pocket. "It won't be the only thing that will be rust."
  • Hunter Hunter, sitting on a rock at the other end of the arena, casually checks the edges of his daggers. "Liberi still not over their inferiority complex?"
  • Carlton: "No its more that you will be nothing but rust by the time I'm done with you," Carlton's raven's flew off his shoulders and scooped the arena, telling him everything they see



Fight

  • Hunter Hunter stands up and looks across the field, sparing only a moment for the ravens. "Normally I find using my sainted mothers powers beneath me, but I think Liberi has grown arrogant in my absence. So, let me put it this way, Kneel mortal, before the rightful heir of Olympus." (OOC: Uses Themis' childrens' power to force opponent to follow his will)
  • Carlton: Carlton starts to kneel but a smile is on his face. In his head, he commanded his dogs to turn into their element form and surround Hunter, with his ravens circling above. "Yeah, they don't hear the same as we do, so good luck," Carlton said as Memory dive bombed and Fortá started to burn brighter and lunged at Hunter
  • Hunter Quirking an eyebrow, Hunter turns the heat to cold and cold to heat in a circle 2 meters in radius around him while ducking under Memory's divebomb. "I've fought children of Fire and Ice before. I'm hardly going to be surprised by a cute little raven." 
  • Carlton: "not like this though," Carlton said as he struggled to get up without success, before turning Fortá into lightning and making him go through Hunter, before changing him back
  • Hunter "ARRRRH". Falling to a knee, freezing from the cold of the lightning burn, he dismisses the reversal of entropy. After a second of drawing his breath, he looks up at Carlton and sets off towards him, vaulting over the hounds.
  • Carlton: As quick as he could, Carlton called off his dogs and ravens and struggled to get up, whilst pulling out his spear, tipped with Ice Dragon tears, making the tip unbearably cold. Whilst also using his powers, Carlton used wind to pull a smoke arrow out of his quiver and let it go off.
  • Hunter Dropping straight into a roll following his vault, he narrowly avoids the arrow and comes up standing a few meters from Carlton. "You call off your little pets and I call off my mother's power? It can't be easy to stand while my commands are in effect." 
  • Carlton: "Yeah, I don't need for you to do that," Carlton quickly made some earth fly up to Hunter's mouth and turned it into pure Celestial Bronze, in order to cover his mouth
  • Hunter Cancelling the commands on Carlton, he feels a surge of energy leave his body, and are thus unable to avoid the Celestial Bronze covering his mouth. After a second, he turns it breathable and surges forward, launching a throwing knife at Carlton to get the spear out of the way. 
  • Carlton: Carlton shrunk his spear almost quick enough for it to doge the knife, but it still flew out of his hands. He pulled two arrows out of his quiver, one normal Celestial Bronze, and the other explosive arrow, and gripped them like knives. In his mind, he told Aehra and Yee to turn into their element forms and rush Hunter from behind, with Aehra being much faster than Yee
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