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Xander Leighton ~ Victor's Mark
Anthony 7

History is written by the winners.
He stares at the lake, trying to figure out how far its end would be in the ocean out there. The wind then greets him, cold and welcoming, though his black jacket made him feel it just like a warm breeze. He takes a sit on the grass and rests his arms on his knees.
Character's Bio

 Age: 18  Height: 5'10  Weight: 154 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Philadelphia, New Jersey  Main Weapon: Celestial bronze sword
 Accent: American
 – No victory without suffering.

Character's Powers

 Powers of a Child of Nike


  1. Children of Nike are able to channel their energy with and create a link to an object, can be a weapon or a sports related item, which causes their next attack with this object to be two times more powerful. Once used, it can not be used again on the object for the remainder of the fight and it drains the user somewhat.
  2. Children of Nike are able to clap their hands so hard and fast due to their enhanced strength that it sends a small shock-wave out. The shock-wave generates enough force to knock an opponent off their feet and possibly leaves bruises on their skin.


  1. Children of Nike can become resistant to all types of physical attacks for a short time.
  2. Children of Nike are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


  1. Children of Nike are innately proficient in most forms of combat and hold a higher state of physical prowess. They wield higher levels of strength, speed, endurance and stamina than the average human.
  2. Children of Nike have innate reflexes which allow them to fight and dodge quickly.
  3. Children of Nike have the ability to predict the path of projectiles and dodge them, as well as identifying the weak points of opponents. This ability does not always work and could mislead the user, leaving them open to attacks.
  4. Children of Nike wield an amazing amount of willpower and fighting spirit, allowing them to partially resist any attempt to control their mind and resist any urge to surrender or quit.


  1. Children of Nike have the inhuman ability to leap great distances and perform dodge-rolls with ease, which can aid the user with dodging and attacking.
  2. Children of Nike have the ability to empower strength upon nearby allies and instill fear upon nearby enemies with a deafening war cry.
  3. Since their mother was depicted as a winged goddess, children of Nike can sprout wings for a short time, this enables them to fly; the longer they maintain this state, the more energy it drains. They must rest between flights and cannot make long distance traveling without resting often. However the wings are vulnerable to injuries and magic; they can also be customized to the user’s preference.
  4. Children of Nike can create a false illusion of what their opponent needs to do to achieve victory for a short time. This can cause an opponent to attempt foolish strategies that work against them and gives the user a chance to attack or flee.

3 Months After Character is Made

  1. Children of Nike have the capability to fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash across moderate distances, swing around lampposts, maneuver their motion while airborne and grind along rails and battle enemies with speed, agility and style. Using this ability, the user can easily use their environment to their advantage, such as running up walls to escape enemies.

6 Months After Character is Made

  1. Children of Nike have the power to turn an opponent’s semi-living construct and/or animal ally against them by inducing a powerful desire for victory and the idea that only the user can provide it. So they will be under the complete control of them. The more allies and constructs the user usurps control from, the more energy is drained.

9 Months After Character is Made

  1. Children of Nike can draw power from all the victorious actions and desires they’ve seen, felt, or committed in their lives and become an become an embodiment of victory for a short time, in this state they are as twice as stronger and faster than before and are immune to all attacks. They emit a powerful aura which somewhat makes enemies think they are weak and doomed for failure. Once the transformation subsides and the user reverts to normal, they are immensely drained, cannot move and could possibly faint.


  1. Children of Nike are usually excellent charioteers and horse-riders.
  2. Children of Nike are often athletic and great sportsmen.
  3. Children of Nike normally love winning and are very competitive, typically being confident in their skills and wanting to show off.

Owned by: Summer ~ Posted on: {{{2}}}

Dion Lucea ~ Son of Prometheus
Mom always used to say that still waters run deep. Dion wondered if that applied both to the lake and to the people staring passively at it. Still working on adjusting to the native weather up here in the North, Dion was still dressed snugly in his gray hoodie and jeans, which he was glad to have when the wind started blowing. Not the sort to address people out of thin air, he instead walked casually up to the water's edge, keeping his eyes fixated on the birds flying overhead. Man, he hated birds. What he'd give to see one suddenly go Icarus and plummet to the water right. freaking. now.
    ~ {{{2}}}

More Info:

 Age: 17  Height: ~5'10"  Weight: ~175lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Florida, USA  Main Weapon: CB Xiphos and hardened clay buckler
 Accent: Mostly American with traces of Greek
 – "It's the responsibility of the one holding the light to shine it for those that don't have one to hold."


Xander: He then looks up, and see birds flying overhead. If I only just have my bow, he thinks. Xander turns his head to the left, and sees someone he is sure he'd never seen before. Probably new. He stand up and wipes the dirt off his pants. He walks up to the guy staring at the lake too and clears his throats. "Hey, you new?"

Dion: "Who, huh, what?" Dion babbled as he directed his gaze from the birds to the boy approaching him.  It definitely wasn't the first time today he'd been asked that question, but it was definitely the first time it was asked so forwardly.  He felt a sense of approval.  His smile playing at mischief in the corners, he turned his body entirely from facing the water towards Xander, to more respectfully reply. "Funny you should ask that," he started, fighting hard to suppress a mad grin, "it's almost as though you knew just by looking at me.  There's a sign on my back, isn't there?  Someone ought to show those Hermes kids how to pull a real prank."  He paused here, thought for a moment, and offered his hand for a shake, adding "I'm Dion. I'm new here."

Xander: "No sign. I just haven't seen you here, so first thing that comes to my mind is a new comer." He shakes Dion's hand. "Xander I am. And it's true. Hermes kids are stupid sometimes." He breathes out loudly. "So, how's life? I know ev'ry one of us has a complicated life."

Dion: "Life  And exciting." Finishing the greeting, he took his hand back and held it up with fingers open. "And full of angry bird ladies, bull people, metal birds, manhorses..,all kinds of new things. And exciting things."  He counted the rough monster descriptions off on his fingers as he went over them, to add dramatic effect.  He laughed at his own terrible description.  "Good times.  It's nice to meet you, Xander.  And I'm so totally telling the Hermes kids you said that."

Xander: He laughs at Dion's last statement, waving his hand in the air. "Nah, they know me. I know them. And they know it themselves." He rubs his palms together and cup it over his nose and mouth, breathing in it. "I can't even believe I'd ran away from home, left my brother under my mad dad's care... It's all crazy. Anyway, you a Hermes kid, too? 'Cause I don't think you are."

Dion: "Ran away? Why?" he asked, tilting his head inquisitively. "How would you even know to run here?  Am I the only one who got news of this place out of nowhere?"  He smirked, bouncing a little from a contained chuckle, at the inclination that he might be a Hermes kid.  He guessed that he did share the demeanor right now. "Nah, my dad's not much for the whole 'soaring on the wings of freedom' thing, though he is a pretty slick thief.  Think and chains, not overly fond of birds."

Xander: "I didn't know about the Camp before then. Guess my mom led me here through those times." He scratches his ear. "Sometimes you really get to know about this place accidentally. Though I'm sure your dad can't  be Hermes. But a thief.." He thinks deeper, recalling all those times his brother tried to let him know all the god and goddesses and whatnot. "Hmm...Hephaestus is not a thief, and doesn't have any problem with birds..." he mutters to himself. Fire  and chains. Fire and chains. Dislikes birds. A thief. And it all collides into one. "Ah!" he claims, pointing a finger at Dion. "Prometheus, eh?"

Dion: "You mean there are people that actually stumble into this place by accident?  Man, what's that got to be like?  Just hiking off-trail a bit and suddenly, bam, Renaissance Faire with real satyrs and centaurs all over the place."  Dion smiled, pointing a finger at Xander to indicate a correct answer. "You are correct, sir.  So, uh, your mom's name is the one on your cabin, I take it?  Harmonia maybe?"

Xander: "I dunno what it feels like. Surprising or refreshing?" he shrugs. "Maybe shocking, 'cause you get to see creatures that you thought ain't real." He smiles at the thought, imagining what's it to be like, knowing the Camp suddenly. "But no, I'm not Harmonia's kid. My mom's typically an opposite of harmony. I mean, she'll do anything to win, even if it means killing." He grins. "Am I that peaceful?"

Dion: "Well, I've known you for three minutes, and in that time, I've seen you stare calmly out over a peaceful body of water and boldly approach a total stranger.  First guess would be Poseidon, but since you already mentioned your dad was apparently mortal, that leaves your mom for the immortal one.  Harmonia seemed to make sense."  He shrugged, using his needlessly-long explanation to buy time as he thought. "To be perfectly fair, the 'okay with killing people to win' thing could still be pretty much any one of the Gods."

Xander: "Hmm, you have a point. Poseidon would be good, maybe. The water does calm me down, like a kid of the sea would. But nope." He looks up at the sky. "Think about a woman who loves watching over athletes sometimes killing each other to win. And she loves a lot of—" he makes an imaginary circle above his head as if a halo, "—laurel wreaths under her feet. That's my mom." Xander smirks and crosses his arms.        

Dion: "With that kind of resume, the Romans must have loved her."  Dion tapped his chin contemplatively as he tilted his head back to stare into the sky, muttering 'goddess of battle, goddess of battle' to himself while filtering through his mental slideshow. "Too violent for Athena.  Themis and Dike might make sense in a roundabout way, but I'm going to have to go with...okay, I won't make a shoe joke, that'd be hybris.  Nike?"

Xander: "Right, a shoe brand! Never thought of it. Anyway, yeah. She's my mom." He rubs his arms, shivering, even though he has a jacket on. "You know what, you talk like... like you know a lot of things, like you're thinking a lot of things at a time. Like a child of Athena." He shrugs. "But not so I'm-talking-to-you-you-must-have-a-nosebleed-now way. Just like the Athena child I know." He looks at Dion curiously. "Are you seriously Prometheus' son?"

Dion: "That's what they tell me.  It makes sense in a way, but it's also kinda' annoying.  But I'm sure everyone here has those same kinds of issues. 'Hey, you know that personality you've got? Well, it turns out it's genetic.'"  He shrugged, returning his gaze to Xander to consider his earlier words.  A deviously playful grin broke over his face, "They sound fun.  You know, if you combined our parents, you'd have, like, Super Athena."

Xander: He throws his head back in a laugh. "I wish that would never happen. That would be a very not-so-good, thing, given their powers and personality. Intelligence, craft, victory with violence—smash it up and it's over. Worse if joined Ares and Athena herself in the mash-up." He looks up at the sky, raising two fingers in a V. "No offense to you Olympians," he snickers.

Dion: "Well, between the modern Olympics honoring your mom in victory, and using my dad's torch as its symbol, it kind've already does happen."  He laughed in amusement at the next thought, playfully jabbing an elbow at Xander. "You could even say your mom carries a torch for my old man," he teased.

Xander: "Ha! Like my mom's the one running with the torch. I'd watch it for real I could," he laughs, taking the tease truthfully. "Anyway, I'd love talking about these things, but I don't want myself or you to be incinirated on this very spot." He leans in closer, hand cupping his mouth. "Gods are pretty touchy for long, y'know." He grins.

Dion: "Heh, sorry. Can't help it.  Hybris runs in the family."  Dion shrugged, chuckling a bit at the thought before adding, "What are they going to do? Chain me to a mountain for a few centuries while a giant bird snacks on my entrails?"  He scratched his chin thoughtfully. "Fair enough, though.  So, besides staring at water, making fingerpaints, and guessing peoples' magic parentage, what do you guys do for fun around here?"

Xander: "Hmm," he says, stroking his chin. "That would be a possible punishment." He chuckles to at the thouht and added, "We die. And it's a joke and the same time a reality. But for fun....well, fights in the arena, chariot racing - I don't know if it's still on - and.... probably practicing weapons for fun and lava wall climbing." He shrugs. "I don't know what else. I'd like to find something new, besides listening - not really listening - to my brother on lectures about all these stuff."

Dion: "So, fight until you die, and then fight some more, and possibly die some more.  Man, this born-to-be-a-superhero thing is awesome," he replied sarcastically, crossing his arms over his chest. "Well, do you ever see what the other cabins are doing and see if you could go all diplomatic and whatnot?  I personally feel like Hephaestus Cabin's got to have some cool toys."

Xander: "Yeah. Hephaestus kids are uber-cool. They have stuff that we don't even know or seen yet. They're these.... I don't know. 'Tis good when you're on a quest to die or save. Use a gadget," he chuckles. "I also wanna know what it feels like going out there, full of dangers that're more dangerous than our monsters before." He shakes his head.

Dion: Curious, Dion turned to fix his attention completely on the other boy. "What do you mean 'more dangerous'?  Like what?"

Xander: He shrugs. "More dangerous monsters. Well, not just monsters, maybe even the gods themsleves. And mortals can also be hindrances." He pulls his lips tight. "And yourself. What you feel and how you react is part of teh danger. One wrong move and you're done for."

Dion: "So, the choice is either wait here to die, or die 'having fun.'  I think I prefer the latter," he thought aloud, his voice barely audible. "So, low life expectancy, negligent parents, born covered in monster bait, no Playstation.  I'm not seeing the down side."

Xander: He laughs. "Nah, who knows? Probably someone might build a Playstation near here. Or some park where we're all safe—though I don't think that'd happen." He looks back at the water, trying to see what's underneath. " close to someone here? Demigods are sometimes not really friendly, except for few."

Dion: Choosing not to find out how Xander didn't seem to know what a Playstation was, he chose instead to consider the "park" concept. "You'd think the all-powerful, all-seeing glory of our parentages would have created some sort of safe haven by this point. Some sort of Troy, or an Acropolis."  He shrugged, pushing the idea to the back of his mind for later pondering.  "I've met a handful of people, but it's a lot like being at an open campus school.  Most people don't seem to care that you exist on your own; the more people you surround yourself with, the larger and more noticeable you become."  He laughed, recalling another (OOC: fictional) conversation. "Someone told me earlier that the girls here are so full of yourself, that you need to surround yourself with enough friends to be seen in space before they'll even remember your name.  Is my ego going to grow to that size?"  His spread his arms out, turning to face the woods. "Like a tiny fire that finds its surroundings accepting of it, and grows into a destructive wild fire."

Xander: "I like Troy," he admits. "But all I can say, Dion, is that people nowadays are idiots. And I mean real idiots. Like morons who don't know how to even gain respect for themselves, let alone other people. " He realizes the mood going down cold and lonely. He claps his hands and hoots in the air. "So," he starts, exercising his arms. "What do you wanna do now? Let's get our bodies jumpin' 'round here. Don't mind the idiots."

Dion: "As the son of a Titan that brought wisdom and sentience to a useless, dull species, I have to say I have a soft spot in my heart for the idiots.  But at the same time, my dad did have to suffer for quite a while to pay for the gift they tend to waste, so..." Another shrug later, Dion scratched his head, not really certain what he felt about 'idiotic' demigods. "I feel like jumping randomly would probably attract the wrong kind of attention.  You seem to think that dying is the main event around these parts, so where does one go to die?  Or, I suppose, find other dying people to help stave off the whole 'dying' thing?"

Xander: "Sorry 'bout that. No offense to you though. Though dying is somehow one of the main events happening. Games and having friends must be one, too.  And I don't mean literally 'jump' around here." He thinks about Dion's question. People die everywhere. He shrugs. "It depends on where they are, maybe. Or maybe they have some place reserved for their deaths, I don't know," he says nonchalantly. "And I think nothing can stop death from coming. Well, except maybe if Thanatos isn't around, dunno." He looks at Dion with a grin and a slight shaking of head. "You speak like... so logically."

Dion: "No offense taken, really. Every family has its idiots.  Still gotta love 'em, though.  Imagine having to love them for eternity -- much respect to Olympus for that kind of patience." He scratched thoughtfully at his chin again, arching his right eyebrow at whatever random spot of dirt he laid eyes on.  "Speaking follows thinking, I suppose.  I spent most of my life in a pottery shop, and carefully crafting clay on a spinning wheel gives you a lot of time for introspection."  Friends, Games. Death.  He mulled those three words over a few times.  Slowly, a devious smile broke out across his face, while his head gradually raised to face Xander again. "Games. Games and friends.  There's an idea.  We could stir up a little trouble, get everyone jumping a bit around here.  How are you at pranks?  And what are the odds of dying from them?"

Xander: A devilish smile breaks his serene face that was looking at the water. "Pranks? I love pranks. You're a natural, man!" He strokes his chin as he thinks of good pranks. "Well, nothing bad with pranks. They actually should be used to it." He gestures his hand at Dion. "Do you want to do pranks now? I'm feeling excited. It's a game on." Pranks are just one of the things good here.

Dion: "What? As though it was even possible to wait?"  He grinned, steepling his fingers infront of him and tapping them together thoughtfully.  "Now, the question is, who deserves it and how would it have the best impact?  Paint a peace sign on the ground outside the Ares cabin, send bootlegs of the Kim Kardashian wedding to all the Aphrodite kids...oh, the possibilities."

Xander: "Oh, wait is impossible. The cabins on show are good, but I have some people I know that I really want to put a prank on. There is this one mortal and two demigod girls. They upset me so much. Do you know someone to put a prank on, too?" He foldshis arms. "I'll let you choose what kind of prank you'll put up," he grins.

Dion: "There are mortals here?  Like, of the not-born-to-die-fighting variety?  What horrible transgression did they pull to end up here?" he wondered aloud, baffled that anyone would just show up to Monster Lunch Catering, Inc. "Let's see, so far, I have met the dirt, the grass, the water, and enough people to learn that there's a lot of absentee parenting going on in this little corner of America.  I defer to your better judgment.  Who needs a god-sized whoopee cushion slipped under their mattress?"

Xander: "Yeah, mortals. I think there are less than five, and they're Hunters of Artemis. Guess thsoe mortals loved hunting," he shrugs, wondering about how they came to knew that Artemis and all these are real all along. He laughs at Dion's last sentence. "I think a lot does need it," he replies jokingly.

Dion: "Well, no time to waste, then.  The game is afoot.  First, the mortals?  Now, what would really throw a hunter through a loop?" He stared at the sky thoughtfully, hoping to scry some inspiration out of the clouds overhead. "Something they've never tracked before?"

Xander: "She hasn't joined the Hunters yet for a while. Sure we can do something about it." He strokes his chin and looks miles away from the lake. "Just nothing personal," he adds. Something she has never tracked before...What is? "She is sometimes so surprised by little things." He looks around. "She even might be lurking around here now."

Dion: Dion cocked his right eyebrow quizzically. "It seems like a Hunter should be pretty aware of little things.  You know, for tracking purposes.  She's a regular hawk-eye, huh?"  He pondered the information for a few seconds before an idea came to mind. "What if we lead her into some form of trap using..."  With this, he let his words hang in the air and reached out his left arm, palm down. and watched as the ground underneath softened into a more clay-like substance, shifted gently to form what looked like a large footprint, and returned to solid ground.  Mildly confused by the heat on his forehead, he reached up to find a small amount of sweat starting to bead.  "Uhm, okay, maybe not so much of that.  Maybe I need more practice before I can make a proper set of tracks."

Xander: "Cool!" he mutters. "That is great! Didn't know you guys can do that." He scratches his neck, thinking of more things but suddenly disappears in his mind. Why do I always forget things??? "So... you can still make more of 'em? Or it still tires you?" he asks dumbly.

Dion: "Not really tired, but I didn't think it'd cause me to break a sweat. All I did was turn it to clay, then move it a bit."  He shrugged, introspecting to get a good idea of how he felt physically. "I think I could make like seven or eight and stay in decent shape.  It's good practice.  So, what kind of game do we want to rig up?  Your mom's the patron of those.  Any thoughts?"

Traps :)

Zachariah McLane ~ Mortal Huntress
Hayley 1

Your best practices won't save you....
She scratches her head in annoyance with the Zeus kid back there. I'm gonna get revenge soon, she thought. Leaves crunch under steps and the grass slowly dances with the wind while her bow over her shoulder sways a bit. The glinting waters of the lake catches her eye, and she suddenly feels calm.
Character's Bio

 Age: 18  Height: 5'9  Weight: 119 lbs
 Sexuality: Asexual  Relationship Status: Single (no interest)
 Birth Place: Long Island, New York  Main Weapon: Hunters' weapons
 Accent: American
 – It always seems impossible until it's done.

Character's Powers

 Powers of Hunter of Artemis


1. They possess great strength, agility and dexterity.

2. They carry magic silver bows, arrows, and two hunting knives, which appear whenever they are needed.


1. They make great combatants and archers.

2. They are able to withstand greater temperature changes (extreme heat or cold) more than most, but the hotter or colder it is, the more draining it is on their body and the more it effects their ability to react.

3. They do not age physically and do not die of old age or disease, but can be killed in a fight or battle from severe wounds.

4. They have an empathy/telepathic connection with wolves and falcons.

5. If they fall in love they lose their immortality.

6. They make great hunters, attaining great tracking skills.

7. They can see excellent during the night, nearly as well as they can see during the day.


1. They remain the age that they became a Huntress. If they fall in love and/or leave the hunt for any reason, they start aging again from that point on.

2. They enjoy hunting, as well as being by Artemis' side.

3. They have a silvery aura.

Owned by: Summer ~ Posted on: {{{2}}}

Felicitas "Zita" Kirk ~ Daughter of Tyche

Fortune favors the bold.
"Shh, be vewy, vewy quiet," she whispered, doing her best Bugs Bunny impression, "they think they're being sneaky." It wasn't usually in one's best interest to climb a tree in a tank top, but Zita had been fortunate enough to make it to a medium-hanging branch relatively unscathed. Her jeans were a bit scuffed from the bark, but not torn anywhere visible. She'd been enjoying a nice ocean view when, suddenly, all these strange people began walking up to the water and striking up conversations. She wasn't quite close enough to hear the two boys she referred to, but she knew a mischievous facial expression from any distance.
Character's Bio

-Lady Albatross
 Age: 16  Height: 5'8  Weight: 134 lbs.
 Sexuality: Uncertain  Relationship Status: Single
 Birth Place: Preston, Connecticut  Main Weapon: CB Sword (rhomphala) and shield

 – "Luck" is the great equalizer between those born with fortune and those seeking it.

Character's Powers


  1. Children of Tyche are able to bless a weapon with a “lucky” shot so that the next attack has a 95% chance of striking the target. This power cannot be used to launch fatal or severe blows, it can only be used twice in a fight.
  2. Children of Tyche can enhance their bodies with success and prosperity, enhancing their physical strength and speed for a short time.


  1. Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry accordingly; however, if the prediction is wrong, this may cost the child of Tyche dearly.
  2. Children of Tyche are able to curse a weapon with misfortune so that the next 3 attacks with it will not strike its target. This can only be used once in a fight.


  1. Children of Tyche emit a lucky aura, so everyone around them will be slightly luckier. They can shut it off for a long time if they wish.
  2. Children of Tyche are able to see all the possible outcomes of any situation, whether it be a gamble, battle or even nearing dangers, in order to react with the best tactic and reach the best conclusion. They can figure out any chance of success, and even if the odds are overwhelming, they are still able to perceive and understand any cause and effect relation regarding the situation. As such, they make better strategists.


  1. Children of Tyche are able to bless an object, making it into a “lucky” charm, that they can either keep for themselves or give to someone else, the object when used can bless the user with one shot of extra luck that will land. This can not be used to severely harm others, and can only be used once in a fight.
  2. Children of Tyche can cause someone to hallucinate about their impending doom and bad luck, distracting them momentarily from the task at hand. This allows the user to attack or flee freely. The intensity of the hallucination can be augmented but drains more energy.
  3. During battle, children of Tyche are able to utilize their life-force and use it as an aura of luck over their allies. The aura protects the child's allies for a short period of time, and can be used on groups of up to ten demigods. the more allies the child protects, the weaker the luck aura will be. The use of the power is severely draining and while in use the user is completely incapacitated. The allies are able to move and attack freely under the barriers, depending on the strength of the barrier their attacks will be stronger/more likely to land and it’ll be easier to avoid attacks.
  4. Children of Tyche can jinx an opponent, making their luck so bad that they’d constantly trip on their two feet, drop their weapons, get dust in their eyes etc. The jinx only lasts for a short time and leaves the opponent vulnerable to an attack or gives the user a chance to flee.

3 Months After Character is Made

  1. Children of Tyche can turn their surrounding area into either a bliss zone, terror zone or a black box. The area will be a 10-meter radius with the user’s location as the center. In a bliss zone, everything good that can happen will happen. In a terror zone, everything bad that can happen will happen. And in a black box, outcomes of actions will be wild and unpredictable. Ex: an animal could run in and interfere with an attack. Someone getting hurt in one of the zones will count as good or bad, depending on how much damage they’ve taken/given beforehand. An injured character getting hurt more counts as bad and an uninjured character getting hurt counts as good. This will not ensure permanent or lethal damage. The zone only lasts for a moderate amount of time before fading away. This power can only be used once in a fight.

6 Months After Character is Made

  1. Children of Tyche are able to induce terrible luck on a target for a short time, an enhancement of Supplementary 4. The probability of terrible things happening to them drastically increases. They could be in the epicenter of a mild earthquake, powerful storm or even in the destination of a meteorite shower etc. The user must ensure they’re a safe distance when creating the curse and thus can curse someone from up to a 20-meter distance. The curse cannot be used to instantly murder someone and the user is substantially drained once it ends.

9 Months After Character is Made

  1. Children of Tyche are able to make themselves so lucky for a short time, it will enhance their abilities. In this state, the user will be so lucky, all attacks aimed towards them would fail. Their physical prowess substantially increases and all their attacks have an 85% chance of success. Once the luck enhancement subsides, the user will be so drained they won’t be able to move and could possibly faint.


  1. Children of Tyche are generally very lucky in all that they do.
  2. Children of Tyche are typically adept at playing games of chance.
  3. Children of Tyche normally see the luck of any person, whether they’re incredibly fortunate or plagued with terrible luck. They can also see different possible fates of others when idle, but the child will have no idea which one shall come to pass. Ex: They’d be able to see a person’s possible future of where they become a famous celebrity and another one where they’re a homeless vagrant.

Owned by: Vis ~ Posted on: Sept 2, 2015

Zach: She hears leaves ruffling above her, so she looks up at them while walking. The trees looked beautiful, their curling twigs and branches. She sees something up in a tree a few feet away from her. A foot, maybe. She moves nearer and calls, "Is someone out there?" She sneaks a peek at the lake, and catches a glimpse of two boys by the water, talking. One of them is seriously familiar.

Zita: "Everyone is out there somewhere," she replied, voice thick with sarcasm. "Treebeard some call me."

Zach: Why is everyone so sarcastic? She takes another glimpse at the bosy by the lake, and now is sure that one of them is one of the people she surely dislikes. If I could just blast that Xander outta here. She turns her attention back to the person out there. "Yeah, I know that. Maybe I just need help or something?" she says, hoping that whoever is it is fond of playing tricks. 

Zita: "This place looks like it's full of people that need help," she called back, letting her voice rise above the original whisper, "so you may have to take a number."  Zita looked at the branches below her, carefully weighed and calculated each possible outcome, and chose the best possible route of descent.  She effortlessly slipped off her perch, landing briefly with one foot at the base of a lower branch, hopped across to an adjacent one, and slipped backwards to fall vertically towards the ground, reaching out to grab either branch briefly as she passed them, slowing her fall enough that she landed at the base of the tree with only some light pain in her shoulders from catching her momentum. "The line is really, really long.  Like Disney Land long."  Zita paused momentarily as she usually did when meeting people, observing the general stance and gait of the stranger, practicing her bloodline's innate ability to sense the fortune of another.  "Hm, you have interesting luck.  It looks like fortune has smiled on you quite a bit to bring you here.  Am I right?  Are you sure you need any help?"

Zach: Luck? Tyche, probably. "Yes I need help. You like you're good for doing pranks, I do need help. I'm Zachariah, by the way. Call me Zach." She points at the people by the lake. "Do you see those guys? One of them is someone you can really hate. I want him to suffer," she says as the people she's pointing at laughs like crazy.

Zita: Sounds a bit...hectic. Wonder why. "Uhm, Zita.  Short for Felicitas," she answered, brain clearly still processing the duo further along on the beach. "Pranking does sound fun, but I feel like I should know first -- why should I to hate him, exactly?  I mean, aside from them both needing haircuts.  Like, serious haircuts."   She grinned as a thought flitted through her mind.  "Oh my gods, did he pull your pigtails?"

Zach: "Nice to meet you the, Zita. and yes, he did that once," she replies. "Well, he's very, very stupid. Like you wnat to be serious, but her keeps going around having fun and playing on you." She stomps her foot. "Ugh, I don't know, I can't explain how he's really such an idiot." She moves closer. "Do you know the other guy?" Looks like he got a new partner again.

Zita: "Ohhh, commitment issues, huh?" She whistled, grinning madly for a few seconds. "Have you tried beating him over the head with a club and dragging him off to a cave somewhere?" She reached for her overly-colorful umbrella, which she'd left leaning just out of sight against the tree, and raised it in a mock-clubbing motion over Zach's head. "Bam!" She glanced around theatrically. "Place like this? Bound to be a cave around here someplace. The other guy's kinda' scruffy, looks kinda' like the homeless guys back home. He might actually sleep in a cave. We should ask him."

Zach: "I'd like to try beating him," she says, wondering about it. Then she laughs at Zita's last sentence. "Okay, very nice of you. Wonderful umbrella of yours." She took her bow slung on her shoulder and produces an arrow from her quiver. She notches the arrow and takes an aim on the cuff of Xander's jacket, hoping it would pin him to the ground. "Too bad I can't kill you," she whispers before letting the arrow go.


Xander: "It sounds like everything here's cool," he says smiling when something took him by the wrist down to the ground hard. "What the heck...?" He sees an arrow on the loose cuff of his jacket, pinning him down. "I think I know who did this," he mutters.

Dion: "The he-" he uttered in surprise, spinning to look where the arrow came from.  Before he could really think clearly, he felt an instinct pull at him and dropped into a battle-ready posture, left hand extended outward in a closed fist.  His left finger uncurled, pointing outwards as a shell of clay materialized over the fingertip. "Bang," he shouted, loudly enough to be heard, as the clay tip took off at breakneck speeds towards the girls standing at the origin point of the arrow.  He intentionally aimed high, enough that even if they jumped in fright, they wouldn't have accidentally caught the shot in their foreheads.

Zita: Zita felt a jolt of shock fire up her spine as, first, an arrow was fired haphazardly at some guy she'd just seen for the first time, and then the other boy shot a freaking bullet out of his finger and split a branch in half with it just a few meters overhead.  Instinctively, she tapped madly on the handle of her umbrella twice, pulling the rhompaia free with her left hand and drawing the circular shield low, so she could crouch behind it like a wall.  "Please tell me that arrow said 'hello' on it!  If not, then I think, that, maybe where I come from, we don't quite understand the meaning of the word 'mischief.'  To my knowledge, it usually involves laying traps and not murdering people."

Zach: "Son of earth," she mutters. "If there were a 'Hello' writen on it, that means death said it." She looks at Zita, her sudden weapons making Zach light up. "Really cool umbrella. But I don't think they are allowed to kill mortals, even though I'm a Hunter. " Her hand flies behind her to take another arrow, but she decides not to take another shot. "If he were only like Ryder.." She then rests her eyes on the guy who shot clay bullet at them. "I do really hate boys."

Xander: "Holy Hades, what was that?" he complains as he stands up, taking the arrow off. He follows Dion's stare, and sees two girls by the trees. And he is right about his guess on who did the shot. "I knew it," he murmured. "That girl is always up to me. So what if she's Hunter?" he smirks at Dion. "Nice shot, man. Looks like I've got someone to talk to," he says as starts to walk towards the girls.

Dion: "Yeah, okay, let's walk towards the crazy people firing arrows at people." He must have landed in Sparta, because this was madness. He sighed, putting his trigger finger away, and followed hesitantly behind Xander.

Zita: "A Hunter? Of what?" she asked curiously, almost forgetting that she was ducking behind a shield. Who the hell was Ryder? "I'm not sure you can really hate a dog for biting back."

Zach: "Of Artemis," she replies, her eyes sharp at Xander. "But the problem, Zita, is that he's not a dog, nor other animal. He's a stupid, freaking idiot who can't use his brain right." She puts her bow down and stands up straight. "The heck if I care about him."

Xander: "Man, I'm, telling you, these people are crazy, especially the girl with the bow," he tells Dion. "Frankly, she's a mortal, turned out to be immortal after joining Artemis' killer maidens," he adds, still walking over to them, wishing he brought his weapon with him. Shut up, Xander. No murdering today.

Dion: "No need to tell me. They're telling me that on their own, man," he answered, keeping a wary eye on the mad one with the archery set. The other one seemed to be terrified, but who knows if that was a ploy or not. Damn these people. "We could call it self-defense. People die all the time."

Zita: "Why would you hunt Artemis? It seems like she'd win that fight," she answered, flashing a sarcastic grin upwards to make sure it was understood that she wasn't really that dense. "You 'don't care about him' so much that you shot an arrow at him out of thin air. You know who else does that in the Greek pantheon? Hint: Not the God of Hate," she teased, peering around her shield to decide if it was safe to come out of her shelter.

Zach: "Really, Zita? I serve her, not hunt," she replies sarcastically, too. "And yes, I never care about him, and I think anyone can do that." She gets ready for a little bit of screaming at Xander as soon as he reaches her. And he does. She shoots him a sharp glare. "What? Are you just gonna stand there?" she yells, her grip on her bow tight.

Xander: "You have a point there, sir," he says, nearing the girls. And like he expected, she really did babbled. Still looking at her glare, he steps closer. "Nope. I'd do something, of course. I just don't know what." He turns to see the other girl with Zach, a shield in hand. "So you got another friend, eh? What, are you going to summon the Hunters now?" he teases Zach without removing his eyes from the other girl.


Shall I join in a new character? :)

Sure.  Your Hunter, I assume?

Indeed. I'll put her in. Try to join you char Felicitas...maybe a friend of my Hunter? :')

That could work.

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