Twin enchanted extensible CB and silver knives; silver bow and arrows
"Sometimes it is the darkness, not the light, that brings us life."
3/6/9 month powers unlocked.
Children of Hades can create and launch long shards of obsidian from their palms.
Children of Hades can create small fissures in the ground which spew plumes of hellfire for a few moments before closing. The hellfire is more powerful than normal fire, but can also harm the user, so this power must be used carefully.
Children of Hades have the ability to create a dome of hardened earth and gemstones, roughly two or three times the size of the user, which can be used to block attacks for a short time.
Children of Hades can conjure a set of very durable bone armor around themselves which grants enhanced protection against physical attacks. After a time, the armor grows brittle and falls off the user’s body.
Children of Hades are able to communicate with and command the dead, and are able to sense spirits or other undead beings.
Children of Hades are able to communicate with and command hellhounds they encounter.
Children of Hades can sense when a mortal, half-blood, nymph/spirit that they know has died through a "buzzing" in their ears.
Children of Hades are able to instantly destroy undead in a single attack.
Children of Hades have the ability to Shadow Travel, to teleport from shadow to shadow; the further the distance, the more energy drained.
Children of Hades have a heightened control over undead and can usurp dominance from others who control undead who aren’t also children of Hades.
Children of Hades can telekinetically shape and control dead matter. The more matter moved, the more the user is drained.
Children of Hades can perform rites to summon a specific ghost from the underworld for a time, using offerings of their choice. The more offerings given and the more specific they are to the intended ghost, the more likely they are to appear. Ghosts that have been granted reincarnation, or are trapped Tartarus or the Fields of Punishment, cannot be summoned.
Children of Hades can bend shadows around them, concealing them for a short time.
3 Months After Character is Made
Children of Hades are able to summon skeletal/zombie humanoids/animals to do their bidding. The more animals summoned and the bigger they are, the more energy is drained. Any armor/weaponry the undead possess increases the strain of the summoning. The undead can then be commanded telepathically their summoner. The longer they are summoned, the more the summoner is drained of their energy.
6 Months After Character is Made
Children of Hades are to project their consciousness into any undead minion they command, taking direct control of their senses, movements and actions. However, their own body is left vulnerable for the duration.
9 Months After Character is Made
Children of Hades are capable of entering into a contract with a willing soul, either prior to their death or after meeting them as a ghost. Once a contract is made, the user gains the ability to summon the spirit into an undead recreation of its former body, formed from the earth, to fight alongside them for a time. The undead would retain all of the skills and physical abilities they had in life, including weaker versions of any special powers. When the summoning ends, or the spirit's summoned body is destroyed, the user is left heavily drained and could possibly faint. Only one contract can be held at a time.
Children of Hades have innate knowledge of the Underworld, able to guide themselves and allies to how to enter,explore and escape the Underworld. (as long as they aren’t already dead)
Children of Hades tend to have dark attitudes and appreciate shadowy places.
Children of Hades typically have an appreciation for the earth, feeling more comfortable on the ground rather than being in the sky or the sea.
Children of Hades often grow up to make great morticians.
Age: 13.5 Height: 5'1" Weight: 136
Sexuality: Bisexual Relationship Status: Single
Main Weapon: Throwing knives Accent: Southern
– "If you call me Wheels, I'll call you Legs."
3/6/9 month powers locked
Children of Ariadne have the ability to cause someone to believe that they are trapped inside a labyrinth, disrupting their senses into seeing anything else for a short time. While under its effect, they become more vulnerable to attacks.
Children of Ariadne, while a labyrinth is summoned, have the ability to create 1 to 3 lesser monsters (those classified as “easy” in the Monster Encyclopedia) nearby them within it; these monsters, however, will not be controlled and will attack anyone they see.
Children of Ariadne have the ability to create a large portion of a labyrinth wall to protect themselves until it corrodes after a short time. The walls can be created at all directions to create an absolute defense, but drains more energy from the user. Conversely, this can be used to imprison enemies.
Children of Ariadne can cause a person to feel/be lost, as if they don’t know how to reach their desired destination and wander off aimlessly which may induce distress, confusion and loss of concentration, for a short time. The effect can be used on a larger number of people, but drains more energy.
Children of Ariadne have the innate ability to find their way through/around any sort of puzzle, maze or obstacle without any aid, as if they have a psychic compass within them. They are also able to perceive any kind of hidden obstruction, trap or dead-end within a 10 meter radius around them.
Children of Ariadne have the innate ability to see in multiple directions at once, allowing their senses of sight to become more finely attuned to their surroundings.
Children of Ariadne have the ability to create a real labyrinth which traps anyone inside it for a short time. The user has total control over the creation, such as altering and closing its walls or even expand the maze at any time. However, a larger maze will consume more energy from the user. The maze has a roof over it and cannot be teleported out of.
Children of Ariadne can conjure a very durable wool string that can be used to navigate around a place, mislead or ensnare victims, bind or strangle enemies, hold or suspense things firmly, weave fine cloth or in any way possible. The longer the string, the more energy it drains. The string can also be conjured from the ground or from any surface.
Children of Ariadne can increase or decrease a person's passions, whether the purpose is to weaken one’s will to fight, or to motivate them to do a certain hobby or to love, etc. The longer this state is maintained, the more energy is drained from the user.
Children of Ariadne are able to teleport themselves through the mazes they created. The further the distance traveled, the more energy drained.
3 Months After Character is Made
Children of Ariadne have the ability to construct paths out of materials found around them that they can use to take them anywhere (up into the air, over trees, etc.) but as they move along the path, the path behind them slowly corrodes. The longer they use the energy required to make a path, the more they are drained.
6 Months After Character is Made
Children of Ariadne have the ability to enchant a localized location into becoming an illogical, yet illusory, maze which traps anyone inside it. With this ability, the user can cause a building’s passageways to lead somewhere else such as an upstairs flight lead to the basement, a closet room lead to the rooftop, lead a door back to itself, and so on and so forth. The larger the area of effect and the longer it is held, the more it drains the user.
9 Months After Character is Made
Children of Ariadne have the ability to materialize a shadowy form of the Minotaur into existence which is capable of both fighting and dying under their control, in a sense; afterwards, it will vanish and drains the user extensively. However, the Minotaur conjured is weaker than its real counterpart would be.
Children of Ariadne have an excellent sense of direction, and are able to navigate and locate any location with ease, rarely getting lost.
Children of Ariadne are typically willing to help others, even to strangers.
Tristan: "You know, humans are animals too. And you didn't scare me away. Why don't I ask it, see what it says." The butterfly told Tristan it was cold, but Tristan would never tell Minka that. "It likes you just fine. You may not have the warmest touch, but you aren't cold. And sometimes, thats a good thing."
Minka: "Ah, but humans are really stubborn animals," Minka pointed out, but the beginnings of a smile were working their way to her face. At his comment, Minka pondered. Maybe the kid wasn't lying, maybe he was. It was the thought that counted. "I suppose," She finished, humoring him.
Tristan: "Yes, they are. But so are butterflies. Every year they migrate to the same place at the same time, and will do anything to get there, despite any weather conditions that may get in their way. Everyone is stubborn about something. Every animal, every human, we all have things we feel strongly about. It may sound odd, but I think I have strong feelings for you. I just don't know what they mean, or whether they are positive or negetive, but they are there."
Minka: "Touche," was her absent remark at the first few lines. The following words startled her out of her reverie, and her blind eyes swiveled to where she guessed Tristan was sitting. She wasn't used to people explaining their feelings; she'd always thought discussing feelings ruined the whole point of having them in the first place. A tuft of grass was picked at in a thoughtful manner, instead of her usual impulse. "That's what makes them feelings, I suppose. You're not supposed to completely understand them. You just have to feel them."
Tristan: The boy looked at her, as she tried to figure out where he was sitting. Then, he looked towards the lake, thinking. He said to Minka, "Do you ever wish you could see again? Like, see the sun one more time?"
Minka: Relieved at the change of subject, Minka suppressed a sigh of relief. Instead she halted in trying to tug the tuft of grass from the ground, instead beginning to drum her fingers on her leg. "Every minute of the day," She admitted wistfully.
Tristan: "What's it like? Not being able to see, I mean. Not walking isn't fun, but the vines give me a temporary way out. And I didn't lose a sense. I... I can't imagine... I was almost blinded when a piece of glass went through my eye when I was in the car crash. Blind and paralyzed, I don't know what I would have done."
Minka: Minka began to pick at the tuft of grass once more. "Hell, in a way," She stated simply. "I can see at night, but not during the day." Her fist tightened around the tuft. "I don't remember what anything looks like anymore under the sunlight." The hollowness and the desperation, for once, tinged her words, thrumming like a sad note on a harp.
Tristan: "I can tell you what it looks like if you would like. I can help you remember. People never lose memories, just misplace them."
Minka: She considered the offer for but a mo' before gently shaking her head. "It's different from actually seeing it, but thank you."
Tristan: "You sure? Ok. I spend time trying to walk, you know. Every day, I try to use less and less vines for support. I met a child of Akeso one. She told me that eventually, if i keep it up, there is a chance I will be able to walk again. Healing just takes time. There has to be a way to get rid of your blindness. If you want something, with time, I know it will come to you. You don't strike me as the giving up type."
Minka: "Akeso, goddess of healing," Minka noted automatically. "Daughter of Asclepius. Sister of-" She cut herself off abruptly, cursing her Athena demigod tendencies. "Sorry..." The daughter of Hades listened to his words thoughtfully. "Apollo and Artemis promised me...I would see again one day. But I don't think anyone can hold it against me if I ask what a god's promise is worth." Staring into the dark distance, Minka shook her head, running a hand through her hair out of habit. "I'm not. But if I know anything, it's that sometimes waiting...does nothing," She responded with a heavy heart, remembering her mother.
Tristan: "You met two gods? I would think that means that you are special enough that they care enough about you not to break a promise. At least I hope so. And if waiting does nothing, stop waiting. Penelope, the demigod who took care of me as a multiple year mission for her mother, recieved a gift once she delivered me to camp safely. I bet, if you go on a quest for your dad or someone, they would take your blindness away. Or if not away, at least allow you to see some of the time."
Minka: "Five, actually," Minka splayed her fingers, enumerating. "Artemis, Athena, Persephone, Nemesis, and finally the git himself - Apollo." Listening to Tristan's reasoning, she subconsciously fingered her amulet, hanging from her neck. "I hope so," was all that she could say. And she really, really did.
Tristan: "I know it." Tristan placed Minka's hand on his leg, which was covered in vines. "Feel that? Feel those vines? They are a part of me. We are connected. Multiple earthly bodies, one mind. What I think, they think. What I do, they do. I figured out I could bind myself to nature in order to walk after watching a puppet show where the marionnete strings were grass. I fought an Erymanthian Boar while standing. One day, you'll fight while seeing. I know you will."