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Jenny Aspin ~ Daughter of the Stars

I escaped the day and night set me free
Character's Bio

 Age: 19  Height: 5'1"  Weight: 154 lbs
 Sexuality: Straight  Relationship Status: Single
 Birth Place: Maine  Main Weapon: Celestial bronze sword
 Accent: None
 – Shoot for the moon, even if you miss you'll land among the stars.

Character's Powers


  1. Children of Astraeus have the ability to conjure weapons out of plasma which can be used for combat; however, only one weapon can be conjured at a time and it cannot be bigger than the one who conjured it.
  2. Children of Astraeus have the ability to focus an intense beam of plasma which will burn anything it touches.


  1. Children of Astraeus have the ability to summon a cluster of miniature stars directly in front of them which can be used to block incoming attacks; the stars, however, dissipate quickly.
  2. Children of Astraeus generate an orbit around themselves for a short time, all attacks and people near the user get caught in the orbit, causing them to fly around, unable to attack the user. The user cannot move while the orbit is active.


  1. Children of Astraeus are innately stronger during the night.
  2. Children of Astraeus have the innate ability to see in all directions at once during the night.
  3. Children of Astraeus can innately adapt to most natural planetary environments within reason, meaning they're less likely to die of heat stroke and hypothermia.


  1. Children of Astraeus have the ability to create temporary light sources, similar to concept of a flare, which will alight an area or blind an enemy for a short time.
  2. Children of Astraeus can manipulate the force of gravity of the planet and change the direction and force of it. They can cause items to float or stick to the ground for a short time or cause them to fly into a certain direction. Once the curse wears off, the item is immune to further use of it for a moderate time.
  3. Children of Astraeus have the ability to use the gravity pull of the planet to slow down enemies for a short time, giving them a high chance to avoid an opponent’s attack or prevent an opponent from avoiding one of the user’s attacks.
  4. Children of Astraeus can limit gravity’s effect on their own bodies, causing them to float up and fly. The longer they fly the more it drains them.

3 Months After Character is Made

  1. Children of Astraeus have the ability to conjure a small supernova, which will burn at anything in its wake on a 10m radius, as well as producing a loud booming sound coming from the explosion. It cannot differ friend from foe and will affect anyone or anything nearby.

6 Months After Character is Made

  1. Children of Astraeus have the power to cause up to three constellations to appear in their physical forms to fight alongside them. Each constellation will appear as an enlarged version of the thing it is based on except for human based constellations such as Orion which will be the size of a human. Constellations will dissipate after a short time, leaving the user moderately drained. Ex: If the user summons the Cancer constellation, it will be a giant crab that cannot be bigger than 2 or 3 times the size of the user.

9 Months After Character is Made

  1. Children of Astraeus have the ability to change the surface and mass of their bodies to reflect the surface and mass of a planet in the solar system of their choice for a short time. For example, if the user wishes to turn their body into flames, they would adopt the surface of Mercury. No matter which planet they choose to assimilate with, they will be extremely drained after the transformation and they can only use the power once per fight. They may switch planets while in this state. Ex: The user is reflecting Earth to reach an opponent and then reflects Mercury to attack them. Once in this state, they lose access to their other powers. Excluding those that are passive.


Owned by: Natalia ~ Posted on: 19:04, October 7, 2015 (UTC)

Daniel Canto ~ The Little Thief
Screen Shot 2015 09-24 at 9.26.06 PM

"Hey I'm Dan! What's up? Want to play a prank on the other kids?"
Character's Bio

 Age: 15  Height: 5'7  Weight: 98 lbs
 Sexuality: Bisexual  Relationship Status: Single
 Birth Place: Long Island, New York  Main Weapon: Celestial Bronze Sword (pin for shirt)
 Accent: New York accent
 – "I bet you 10 bucks that I can steal everything in your pockets in less than 30 seconds without you noticing!"

Character's Powers


  1. Children of Hermes are skilled thieves and are able to disarm an opponent and take their weapon easily.
  2. Children of Hermes can summon nearby animals to attack an opponent. The more animals summoned and the bigger they are, the more energy is drained.


  1. Children of Hermes are able to increase their speed and stealth in short bursts, making them faster than most and undetectable for a short time. However, they cannot have a weapon drawn so the speed is purely for evasion.


  1. Children of Hermes have innate reflexes which allows them to fight and dodge quickly.
  2. Children of Hermes are extremely proficient with thrown weapons.
  3. Children of Hermes are proficient in dodge-rolls.
  4. Children of Hermes have the inhuman ability to leap great distances at once which this can be used to dodge or attack.
  5. Children of Hermes possess enhanced stamina.
  6. Children of Hermes can sense and manipulate locks of all types. The more complicated the lock, the harder to manipulate.


  1. Children of Hermes are able to endow a pair a shoes with ethereal wings which grant the wearer temporary flight, they may use it for themselves or give them to another, however they are only able to go as high as just over the tree tops, and they only last for a couple of days at most before the wings lose power.
  2. Children of Hermes can cause a person or a group of people to speak in different languages so that no one understands what each other is saying, the effects only last a short time.
  3. Children of Hermes are able to trick another into doing something for them or revealing a secret to them; nothing guarantees the person will complete the task, if they figure out they are being tricked.

3 Months After Character is Made

  1. Children of Hermes are able to teleport themselves, since their father is the god of travel. The further the distance, the more energy drained.

6 Months After Character is Made

  1. Children of Hermes can temporarily steal 1-3 demigod powers from an opponent or ally for a few minutes, the user gains some knowledge of their new powers. The more powerful the stolen powers are and the more taken, the more energy is drained when the power theft wears off. (If the target doesn't have their 3/6/9 month powers, they cannot be stolen.)

9 Months After Character is Made

  1. Children of Hermes can shift into a hawk for short periods of time granting them flight, the longer they retain this form, the more energy it drains and the more time they need to rest between transformations.


  1. Children of Hermes make excellent thieves.
  2. Since their father is god of astrology, children of Hermes tend to make great astrologists. Able to identify any constellation and use the stars to draw star maps.
  3. Children of Hermes often do well when competing in athletic contests.
  4. Because Hermes “invented” the Internet, his children are able to use the Internet without drawing any extra attention to themselves from monsters.
  5. Children of Hermes have excellent memories for remembering messages.
  6. Children of Hermes have excellent sense of directions, are able to find and travel to any location in the world with ease.

Owned by: Carpediem1382 ~ Posted on: Carpediem1382 (talk) 20:22, September 26, 2015 (UTC)


Daniel: Daniel was walking around camp, trying to get to know as many new people as he could when he saw a girl sitting on a bench reading a book. She was actually really pretty and looked almost vulnerable with the sun shining off her, beautiful. He walked up to her and introduced himself. "Hey! I'm Daniel, a son of Hermes." 

Jenny: She looks up at laughs. "Hey. Sorry, you were just so unexpected. I'm Jenny, daughter of Astaeus. Nice to meet you."

Daniel: "I'm kind of new at camp, so I guess I'm just going around and introducing myself. I guess it is kind of bold..." He pauses for a second "So... what book are you reading? Oh, and who's Astaeus? I've never heard of her, is she a minor goddess?" 

Jenny: "No, Astraeus is my father, the Titian of the night. And I'm reading Dante's Inferno."

Daniel: "I love that book! I took a whole class on it in school and we learned all about it. It's slightly confusing at first, but it's such a great book. What's your favorite part?" 

Jenny: "I just started, so I don't know yet. Sorry. But, you can tell me all about it if you want." she slides over on the bench incase he wants to sit.

Daniel: "Nah, I don't want to spoil it. But it's really good!" He sat down next to her on the bench, "So, what's your favorite part of camp? And what part should I check out?" 

Jenny: "My favorite part of camp would have to be the training arena. And I recommend seeing everything really. Just get to know camp in general."

Daniel: "Thanks a bunch! So, what's a beautiful girl like you doing out here by yourself on a bench?" 

Jenny: She blushes. "Um, It's just a beautiful day and I couldn't waste inside." She shrugs.

Daniel: "Ya, it really is pretty out here. Recently, one of the nymphs showed me the lake, have you seen it? It's so beautiful with no pollution and clean and pure. I've never seen a lake like that, anywhere." 

Jenny: She laughs. "Yeah, you can thank the Nyrads, and the magical protection around the camp.

Daniel: About the protection around camp, don't you think that they should allow some mortals in so that we can get standard teaching so that if we do survive we can also actually get a job and make money to help keep the camp running and express our opinions about things? I also believe that they should let parents in because it's unsafe for demigods who want to talk to their parents, which sometimes you have to do, to have to go out of camp for it, y'know?

Jenny: She shrugs. "I've never thought about it, but, yeah. I suppose so. Some of us actually stay in the mortal world. Like I am able to, but some aren't so lucky. Most demigods choose to stay here because it's a safe haven. Some kids, like yourself, can't really leave even if they wanted to. They would be attacked because their scent is stronger than those of minor gods. If you really wanted to leave, I'm sure you caould make it work. And as for parents and mortals, most don't or can't see through the mist."

Daniel: ​ "Let's get off of this morbid topic." He smiles, "I want to know more about you like your favorite color, animal, whatever. I want to get to know as many people as I can at this new place." He pauses for a second before smiling. "Don't worry, I'm not a stalker." ​​​

 Jenny: She laughs. "Well, since you asked, my favorite color is a dark blue. And my favorite animal is a TIger. What about you?"

Daniel: "My favorite color is purple. Sure it's not a MANLY color or anything, but I love the beauty of the purple sky when it shines down at night. The color is just so captivating and beautiful it's wonderful. My favorite animal is also a Tiger actually!! That's pretty awesome that we have similar interests! However, I also love leopards although I do not believe in the phrase "a leopard can't change its spots" because people can always change and its not fair to judge them just on one mistake.." He smiled, "Oops, I'm getting morbid again. So, who are your friends here?"  

Jenny: "That's not morbid, but, I don't really have friends here. I mainly stick to myself. Even if I am Lieutenant of my Cabin. Have you made any new friends?" 

Daniel: "Ya, I guess I've met a few people. Do you want to be my friend?" He asked hopefully.

Jenny: "Sure."

Daniel: "​What's it like being the LT of a cabin?" Daniel asked Jenny, "I mean, is it hard? What do you do?" He smiled. 

Jenny: She shrugs and kicks at a rock. "It's alright, but I don't do much. I might be able to be councilor because ours has disappeared. But I don't know. How many kids are in your cabin?"

Daniel: "Around 15, what about you?"

Jenny: "9 I think."

Daniel: "Wow, that's a smaller cabin. Are you planning to ever challenge to become head of the cabin or are you okay with just staying at LT?" 

Jenny: "I think I'll challenge. I'll give it a few more weeks though."

Daniel: "That's cool." Daniel smiled, "So how exactly does a challenge work?"

Jenny: "Well, you have to challenge the person, and if they don't answer within two weeks, you have won. If they do answer, you have to fight them."

Daniel: '''"That's cool." Daniel smiles, "But what do you do if the person you want to challenge is on a quest or something?" He asks curious, "Do you have to wait for them to get back or can you just take over their position until they are back?" ​​

Jenny: "Well, I am in charge while he is gone, but when or if he gets back, I relinquish power to him."

Daniel: "I get it!" Daniel smiles, "Everything is so neat and organized around here, what happens if someone refuses to relinquish the power? Then what happens?"

Jenny: "Well, I suppose we would take the problem to the director of camp..."

Daniel: "There's a director?" Daniel asked, confused, "Who is it?" 

Jenny: "Alexander the Great. I've never met him."

Daniel: "Oh, so he's one of those "directors" that just pretend to run the place?" Daniel asks, smiling. "Although, his name sounds familiar.. Like something I learned about in school or something." 

Jenny: "All the campers behave and Lt.'s and the Heads keep everyone in line. And Alexander the Great is one of Greece's greatest generals. He spread Greek ideas all around the Mediterranean."

Daniel: Ya, I guess. So, how's life here? Like in general? Is it different from life outside of camp at all? 

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